• 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Anzac
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
            1 Artillery moved from Port Moresby to West Papua
            1 Fighter moved from Townsville to West Papua
            1 Fighter moved from Townsville to West Papua
            6 ArmoredCars and 1 Tank moved from Broome to South Australia
            1 Infantry moved from Queensland to South Australia
            1 Infantry moved from Townsville to Queensland
            1 Artillery moved from Townsville to Queensland
            3 Artillerys and 5 Infantrys moved from Broome to Western Australia
            1 Adv.Fighter moved from Townsville to Wellington
            1 Fighter moved from Townsville to Wellington
            1 Fighter moved from Townsville to Broome
            1 Fighter moved from Townsville to Broome
            1 Infantry moved from Townsville to Queensland
            1 Fighter moved from Canberra to Townsville
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 8 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Anzac roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in West Papua, round 2 : 2/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in West Papua, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Anzac
            2 Fighters moved from West Papua to Port Moresby
    
        Place Units - Anzac
            1 Carrier and 1 Transport placed in 120 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from Wellington to 120 Sea Zone
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Anzac regular : 0.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Transport moved from 36 Sea Zone to 33 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to French Sudan
            2 Infantrys moved from French Sudan to French Equatorial Africa
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry and 1 Marine moved from Equatoria to Darfur
            1 Tank moved from Darfur to El Agheila
            1 Adv.Fighter and 2 Fighters moved from Darfur to El Agheila
            3 Infantrys moved from Darfur to Kufra
            1 Transport moved from 33 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in El Agheila
                Dutch attack with 1 Adv.Fighter, 2 Fighters and 1 Tank
                Italians defend with 1 Artillery
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters and 1 Tank in El Agheila, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Dutch and 1 Artillery owned by the Italians lost in El Agheila
                Dutch win, taking El Agheila from Germans with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Dutch: 1 Fighter
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - Dutch
            1 Adv.Fighter and 1 Fighter moved from El Agheila to Kufra
    
        Place Units - Dutch
            2 Infantrys placed in Belgian Congo
            1 Fighter and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Dutch regular : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Romanians
            1 Elite moved from Vinnytsia to Donetsk
            1 Infantry moved from Kiev to Donetsk
            3 Tanks moved from Kiev to Lithuania
            3 Artillerys moved from Kiev to Donetsk
            2 Tanks moved from Kiev to Donetsk
            1 Tank moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Elites, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 3 Artillerys, 1 Elite, 1 Infantry and 3 Tanks
                Russians defend with 2 Artillerys and 4 Infantrys
                    Romanians roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 3 Tanks in Donetsk, round 2 : 4/8 hits, 3.33 expected hits
                    Russians roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                3 Artillerys, 1 Elite and 3 Tanks retreated to Kiev
                Russians win with 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Romanians
            1 Elite moved from E.Romania to Bulgaria
            2 Artillerys moved from E.Romania to Vinnytsia
            2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Elites, 1 Fighter and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : -1.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Thai
            3 Artillerys and 6 Infantrys moved from Assam to Calcutta
            1 ArmoredCar moved from Bihar to Hyderabad
            1 Artillery moved from Bihar to Hyderabad
            1 Infantry moved from Bihar to Hyderabad
            2 Infantrys moved from Bihar to Hyderabad
            1 Fighter moved from Assam to Hyderabad
            1 Artillery, 1 Infantry and 1 Tank moved from Bihar to Calcutta
            1 Tank moved from Burma to Calcutta
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 4 Artillerys, 7 Infantrys and 2 Tanks
                British defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Thai roll dice for 4 Artillerys, 7 Infantrys and 2 Tanks in Calcutta, round 2 : 3/13 hits, 4.17 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Calcutta, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 4 Artillerys, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Infantry
            Battle in Hyderabad
                Thai attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Hyderabad, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Hyderabad, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Hyderabad
                    Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Hyderabad, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Hyderabad, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Hyderabad
                Thai win, taking Hyderabad from British with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Hyderabad to Assam
            2 ArmoredCars moved from Burma to Calcutta
            1 Elite moved from Burma to Assam
            3 Infantrys moved from S.Thailand to Burma
            2 Tanks moved from S.French Indochina to Burma
            2 ArmoredCars and 1 Tank moved from Bangkok to Burma
    
        Place Units - Thai
            2 Tanks placed in S.French Indochina
            2 ArmoredCars and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.50
    British regular : -1.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Thai
            3 Artillerys and 6 Infantrys moved from Assam to Calcutta
            1 ArmoredCar moved from Bihar to Hyderabad
            1 Artillery moved from Bihar to Hyderabad
            1 Infantry moved from Bihar to Hyderabad
            2 Infantrys moved from Bihar to Hyderabad
            1 Fighter moved from Assam to Hyderabad
            1 Artillery, 1 Infantry and 1 Tank moved from Bihar to Calcutta
            1 Tank moved from Burma to Calcutta
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 4 Artillerys, 7 Infantrys and 2 Tanks
                British defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Thai roll dice for 4 Artillerys, 7 Infantrys and 2 Tanks in Calcutta, round 2 : 3/13 hits, 4.17 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Calcutta, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 4 Artillerys, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Infantry
            Battle in Hyderabad
                Thai attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Hyderabad, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Hyderabad, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Hyderabad
                    Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Hyderabad, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Hyderabad, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Hyderabad
                Thai win, taking Hyderabad from British with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Hyderabad to Assam
            2 ArmoredCars moved from Burma to Calcutta
            1 Elite moved from Burma to Assam
            3 Infantrys moved from S.Thailand to Burma
            2 Tanks moved from S.French Indochina to Burma
            2 ArmoredCars and 1 Tank moved from Bangkok to Burma
    
        Place Units - Thai
            2 Tanks placed in S.French Indochina
            2 ArmoredCars and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.50
    British regular : -1.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            1 Infantry moved from Valencia to Catalonia
            1 Infantry moved from La Mancha to Catalonia
            1 Infantry moved from La Mancha to Catalonia
            2 ArmoredCars moved from Andalusia to Catalonia
            2 ArmoredCars and 1 Mech.Inf moved from Madrid to Catalonia
            2 Infantrys moved from Madrid to La Mancha
            4 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine moved from N.Tunisia to Tunis
            1 Mech.Inf moved from E.Morocco to Tunis
            1 L.Fighter moved from Mauritania to Tunis
            1 Fighter moved from 46 Sea Zone to Tunis
            1 Fighter moved from 46 Sea Zone to Tunis
            1 Battleship moved from 46 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
            1 L.Fighter moved from 46 Sea Zone to 51 Sea Zone
            1 Carrier moved from 46 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 L.Fighter moved from 46 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Infantry moved from Dublin to 10 Sea Zone
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Infantry moved from Dublin to 10 Sea Zone
            1 B.Transport and 4 Infantrys moved from 10 Sea Zone to 19 Sea Zone
            4 Infantrys moved from 19 Sea Zone to Aquitaine
            1 Artillery moved from Navarre to Aquitaine
            1 Tank moved from Navarre to Aquitaine
            1 Tank moved from Navarre to Languedoc
                  French take Languedoc from Germans
            1 Tank moved from Navarre to Catalonia
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry moved from 20 Sea Zone to Belgium
            1 Infantry moved from Valencia to 42 Sea Zone
            1 B.Transport and 1 Infantry moved from 42 Sea Zone to 46 Sea Zone
            1 Infantry moved from 46 Sea Zone to Campania
            1 Mech.Inf moved from Rio de Oro to E.Morocco
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Bahia to 35 Sea Zone
            1 Infantry and 1 Marine moved from Salvador to 35 Sea Zone
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
            1 L.Fighter moved from Washington to Dublin
            1 S.Bomber moved from Washington to La Mancha
            1 Submarine moved from 109 Sea Zone to 107 Sea Zone
            3 Infantrys moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            1 Infantry moved from Truk to Woleai
            2 Infantrys moved from Midway to 88 Sea Zone
            1 Fighter moved from Pearl Harbor to 95 Sea Zone
            1 Submarine moved from 95 Sea Zone to 102 Sea Zone
            2 Infantrys and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Minamitori
            1 Submarine moved from 95 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to Minamitori
            1 Adv.Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 L.Fighter moved from 95 Sea Zone to Minamitori
            1 L.Fighter moved from 95 Sea Zone to 107 Sea Zone
            1 L.Fighter moved from 95 Sea Zone to 107 Sea Zone
            1 Fighter moved from 95 Sea Zone to Minamitori
            1 S.Bomber moved from Wake to Minamitori
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Battleships, 2 Destroyers, 1 Factory, 1 Fighter, 11 Infantrys, 1 L.Fighter, 2 Marines, 2 Mech.Infs, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 51 Sea Zone
                Americans attack with 1 Battleship, 1 Destroyer and 1 L.Fighter
                Italians defend with 3 Transports
                    Americans roll dice for 1 Battleship, 1 Destroyer and 1 L.Fighter in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 3 Transports in 51 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    2 Transports owned by the Italians lost in 51 Sea Zone
                    Americans roll dice for 1 Battleship, 1 Destroyer and 1 L.Fighter in 51 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 51 Sea Zone
                Americans win with 1 Battleship, 1 Destroyer and 1 L.Fighter remaining. Battle score for attacker is 18
                Casualties for Italians: 3 Transports
            Battle in 46 Sea Zone
                Americans attack with 2 B.Transports, 1 Carrier and 2 Destroyers
                Italians defend with 1 T.Boat
                    Americans roll dice for 2 B.Transports, 1 Carrier and 2 Destroyers in 46 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 T.Boat in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 B.Transports, 1 Carrier and 2 Destroyers in 46 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 T.Boat in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 B.Transports, 1 Carrier and 2 Destroyers in 46 Sea Zone, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 T.Boat in 46 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 46 Sea Zone
                Americans win with 2 B.Transports, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in 107 Sea Zone
                Americans attack with 2 L.Fighters and 1 Submarine
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 L.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans and 1 T.Boat owned by the Hisaichi lost in 107 Sea Zone
                Americans win with 2 L.Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Submarine
                Casualties for Hisaichi: 1 T.Boat
            Battle in 102 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 87 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 87 Sea Zone
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 87 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Fighter and 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
            Battle in 47 Sea Zone
                Americans attack with 1 Carrier, 1 Destroyer and 1 L.Fighter
                Italians defend with 1 T.Boat
                    Americans roll dice for 1 Carrier, 1 Destroyer and 1 L.Fighter in 47 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 T.Boat in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 47 Sea Zone
                Americans win with 1 Carrier, 1 Destroyer and 1 L.Fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in Belgium
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                Germans defend with 2 Infantrys
                    Americans roll dice for 1 Cruiser in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Germans lost in Belgium
                Americans win, taking Belgium from Germans with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in Catalonia
                Americans attack with 4 ArmoredCars, 3 Infantrys, 1 Mech.Inf and 1 Tank
                Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
                    Americans roll dice for 4 ArmoredCars, 3 Infantrys, 1 Mech.Inf and 1 Tank in Catalonia, round 2 : 3/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 2/3 hits, 1.33 expected hits
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Catalonia
                    Americans roll dice for 4 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank in Catalonia, round 3 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Fighter in Catalonia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in Catalonia
                Americans loses 0 PUs for violating Catalonias neutrality.
                Americans win, taking Catalonia from Neutral with 4 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
            Battle in Campania
            Battle in Minamitori
                Americans attack with 1 Adv.Fighter, 1 Fighter, 3 Infantrys, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 1 ArmoredCar and 2 Elites
                    Americans roll dice for 2 Battleships and 2 Cruisers in Minamitori, round 2 : 1/4 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Minamitori
                    Americans roll dice for 1 Adv.Fighter, 1 Fighter, 3 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Elites in Minamitori, round 2 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Yamamoto lost in Minamitori
                Americans win, taking Campania from Italians, taking Minamitori from Yamamoto with 1 Adv.Fighter, 1 Fighter, 3 Infantrys, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 ArmoredCar and 2 Elites
            Battle in Tunis
                Americans attack with 4 ArmoredCars, 3 Fighters, 6 Infantrys, 1 L.Fighter, 1 Marine and 1 Mech.Inf
                Italians defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 4 Tanks
                    Italians roll AA dice in Tunis : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 4 ArmoredCars, 3 Fighters, 6 Infantrys, 1 L.Fighter, 1 Marine and 1 Mech.Inf in Tunis, round 2 : 8/16 hits, 4.83 expected hits
                    Italians roll dice for 1 Adv.Fighter, 2 Bunkers and 4 Tanks in Tunis, round 2 : 4/7 hits, 3.67 expected hits
                    2 Bunkers owned by the Italians, 4 Tanks owned by the Italians, 1 Infantry owned by the Americans and 3 ArmoredCars owned by the Americans lost in Tunis
                    Americans roll dice for 1 ArmoredCar, 3 Fighters, 5 Infantrys, 1 L.Fighter, 1 Marine and 1 Mech.Inf in Tunis, round 3 : 7/12 hits, 3.67 expected hits
                    Italians roll dice for 1 Adv.Fighter in Tunis, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Italians lost in Tunis
                Americans win, taking Tunis from Italians with 1 ArmoredCar, 3 Fighters, 5 Infantrys, 1 L.Fighter, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 28
                Casualties for Americans: 3 ArmoredCars and 1 Infantry
                Casualties for Italians: 1 Adv.Fighter, 2 Bunkers and 4 Tanks
    
        Non Combat Move - Americans
            1 Fighter moved from Tunis to 46 Sea Zone
            1 Fighter moved from Tunis to 47 Sea Zone
            1 Fighter moved from Tunis to Malta
            1 L.Fighter moved from 47 Sea Zone to 46 Sea Zone
            1 L.Fighter moved from Tunis to 47 Sea Zone
            1 L.Fighter moved from 51 Sea Zone to Malta
            1 Infantry moved from Mauritania to 31 Sea Zone
            1 Infantry moved from Mauritania to 31 Sea Zone
            1 Infantry moved from Mauritania to 31 Sea Zone
            1 Infantry moved from Mauritania to 31 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 31 Sea Zone to 42 Sea Zone
            4 Infantrys moved from 42 Sea Zone to Valencia
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Adv.Fighter moved from Belgium to 20 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 95 Sea Zone
            1 Fighter moved from Minamitori to 95 Sea Zone
            1 Adv.Fighter moved from Minamitori to 95 Sea Zone
            1 L.Fighter moved from Minamitori to 95 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 102 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from Minamitori to Port Moresby
            2 L.Fighters moved from 107 Sea Zone to 95 Sea Zone
            1 Infantry moved from Santiago to N.Chile
    
        Place Units - Americans
            1 Factory placed in Navarre
            1 Battleship and 1 Destroyer placed in 46 Sea Zone
            1 Battleship and 1 Destroyer placed in 95 Sea Zone
            1 Transport placed in 31 Sea Zone
            1 Fighter and 1 Mech.Inf placed in Rio de Oro
            1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Madrid
            1 ArmoredCar and 1 Infantry placed in Andalusia
            1 Infantry and 1 Marine placed in Dublin
            2 Infantrys placed in Munster
            2 Infantrys placed in Iceland
            2 Infantrys placed in Bahia
            1 Infantry and 1 Marine placed in Salvador
            1 L.Fighter placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 154 PUs; end with 154 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : 5.17
    Italians regular : -1.67
    Germans regular : 0.33
    Neutral regular : 0.17
    Italians AA : -0.67
    Hisaichi regular : 2.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            2 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery moved from Kiev to Donetsk
            1 Stuka moved from Krakow to Donetsk
            1 Artillery moved from Kiev to Minsk
            1 Infantry moved from Kiev to Minsk
            1 Infantry moved from Kiev to Minsk
            2 Infantrys moved from Leningrad to Novgorod
            1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Novgorod
            1 ArmoredCar moved from Warsaw to Minsk
            2 Bombers moved from Rhine to Minsk
            1 Infantry moved from Hamburg to Denmark
            1 ArmoredCar moved from Netherlands to Denmark
            1 Infantry and 1 Tank moved from Hamburg to 23 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry and 1 Tank moved from 24 Sea Zone to Middle Norrland
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Middle Norrland
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Stockholm
            1 Transport moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Netherlands to 22 Sea Zone
            2 Infantrys and 1 Transport moved from 22 Sea Zone to 23 Sea Zone
            2 Infantrys moved from 23 Sea Zone to Stockholm
            1 Artillery and 4 Infantrys moved from Orleanais to Aquitaine
            1 Artillery moved from Orleanais to Aquitaine
            2 Infantrys moved from Paris to Normandy
            1 Infantry moved from Provence to Languedoc
            1 Infantry moved from Provence to Languedoc
            1 Artillery moved from Provence to Languedoc
            1 Infantry moved from Kiev to Minsk
            2 Infantrys moved from Netherlands to Belgium
            1 Stuka moved from Rhine to Belgium
            1 Artillery and 1 Infantry moved from Paris to Picardy
            1 Infantry moved from Paris to Picardy
            1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Stockholm
            1 Adv.Fighter moved from 22 Sea Zone to Denmark
            1 Battleship moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from Netherlands to Picardy
            1 Stuka moved from Paris to Normandy
            1 Stuka moved from Paris to Aquitaine
            3 Stukas moved from Netherlands to Aquitaine
            1 Stuka moved from Netherlands to Aquitaine
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 2 Bunkers, 2 HeavyTanks, 17 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Novgorod, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Picardy
                Germans attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                French defend with 2 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Picardy
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Picardy, round 3 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 2 Infantrys
            Battle in Minsk
                Germans attack with 1 ArmoredCar, 1 Artillery, 2 Bombers and 3 Infantrys
                Russians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 2 Bombers and 3 Infantrys in Minsk, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 2 Bombers and 3 Infantrys in Minsk, round 3 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 2 Bombers and 1 Infantry in Minsk, round 4 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 ArmoredCar, 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Casualties for Germans: 2 Infantrys
            Battle in Aquitaine
                Germans attack with 2 Artillerys, 4 Infantrys and 5 Stukas
                British defend with 1 Infantry; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys, 4 Infantrys and 5 Stukas in Aquitaine, round 2 : 6/11 hits, 4.50 expected hits
                    French roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Aquitaine, round 2 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Americans, 4 Infantrys owned by the Americans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Aquitaine
                2 Artillerys and 2 Infantrys retreated to Orleanais
                French win with 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 2 Infantrys
                Casualties for Americans: 1 Artillery and 4 Infantrys
                Casualties for British: 1 Infantry
            Battle in Belgium
                Germans attack with 2 Infantrys and 1 Stuka
                Americans defend with 1 Artillery
                    Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Belgium
                Germans win, taking Belgium from Americans with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
            Battle in Donetsk
                Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
                Russians defend with 2 Artillerys
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Donetsk, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Donetsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Artillerys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans roll dice for 1 Artillery and 1 Stuka in Donetsk, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Stuka in Donetsk, round 5 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Germans lost in Donetsk
                Germans win with 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Artillery and 2 Infantrys
                Casualties for Russians: 2 Artillerys
            Battle in Denmark
                Germans attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Stockholm
                Germans attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Stockholm, round 2 : 2/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Stockholm
                Germans win, taking Stockholm from British with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Languedoc
                Germans attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Tank
                    Germans roll dice for 1 Artillery and 2 Infantrys in Languedoc, round 2 : 2/3 hits, 0.83 expected hits
                    French roll dice for 1 Tank in Languedoc, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Languedoc
                Germans win, taking Languedoc from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Infantry
                Casualties for Americans: 1 Tank
            Battle in Middle Norrland
                Germans attack with 2 Infantrys and 1 Tank
                British defend with 1 Artillery
                    Germans roll dice for 1 Cruiser in Middle Norrland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Infantrys and 1 Tank in Middle Norrland, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Middle Norrland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys and 1 Tank in Middle Norrland, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Middle Norrland
                Germans win, taking Middle Norrland from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in Normandy
                Germans attack with 2 Infantrys and 1 Stuka
                British defend with 1 Artillery; French defend with 1 Factory
                    Germans roll dice for 2 Infantrys and 1 Stuka in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Artillery in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Normandy
                Germans win, taking Normandy from French with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Germans
            5 Stukas moved from Aquitaine to Orleanais
            1 Infantry moved from Paris to Orleanais
            1 Adv.Fighter moved from Picardy to Paris
            1 Stuka moved from Normandy to Paris
            1 Stuka moved from Belgium to Paris
            2 Tanks moved from Netherlands to Lorraine
            1 AAGun moved from Netherlands to Rhine
            2 Mot.Infs moved from Hamburg to Brest
            2 Bombers moved from Minsk to Kiev
            1 Adv.Fighter and 1 Fighter moved from Novgorod to Leningrad
            1 ArmoredCar moved from Latvia to Lithuania
            2 Tanks moved from Krakow to Kiev
            1 Artillery and 5 Infantrys moved from Vinnytsia to Kiev
            1 Stuka moved from Donetsk to Kiev
            1 Tank moved from E.Romania to Kiev
            2 ArmoredCars moved from E.Romania to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 AAGun moved from Warsaw to Brest
            2 Tanks moved from Hamburg to Danzig
            1 Carrier moved from 22 Sea Zone to 23 Sea Zone
            1 Carrier moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Stockholm to 24 Sea Zone
            1 Carrier moved from 23 Sea Zone to 24 Sea Zone
            1 Adv.Fighter moved from Denmark to Hamburg
            1 Destroyer moved from 22 Sea Zone to 23 Sea Zone
    
        Place Units - Germans
            3 Artillerys placed in Kiev
            2 HeavyTanks and 2 Tanks placed in Vinnytsia
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker and 6 Infantrys placed in Hamburg
            3 Mech.Infs placed in Krakow
            1 Infantry and 3 Mech.Infs placed in Warsaw
            1 Artillery and 6 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    French regular : -1.33
    Russians regular : 1.50
    Germans regular : -0.50
    British regular : -1.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            1 Mot.Inf moved from Erzurum to Iraq
            1 Bomber moved from E.Iran to Iraq
            1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Odessa
                  Russians take Odessa from Romanians
            1 Infantry moved from Rostov to Donetsk
            4 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Artillery moved from Georgia to Rostov
            1 ArmoredCar moved from Georgia to Kursk
            2 Infantrys moved from Tula to Kursk
            1 Infantry moved from Yaroslavl to Smolensk
            5 Infantrys moved from Yaroslavl to S.Karelia
            2 ArmoredCars moved from Moscow to S.Karelia
            1 Infantry moved from Moscow to Tula
            1 Infantry moved from Moscow to Tula
            6 Infantrys moved from Moscow to Yaroslavl
            1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from Murmansk to N.Karelia
            1 Infantry moved from S.Karelia to N.Karelia
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            1 Artillery moved from S.Karelia to Vyborg
            1 ArmoredCar moved from Kursk to Novgorod
            1 Infantry moved from S.Karelia to Novgorod
            1 Fighter moved from S.Karelia to Lapland
            1 Fighter moved from S.Karelia to N.Karelia
            1 Adv.Fighter moved from S.Karelia to Vyborg
            1 Bomber moved from Tashkent to Iraq
            1 Bomber moved from Georgia to Novgorod
            1 Infantry moved from Astrakhan to Georgia
            1 Mech.Rocket moved from Gorky to Kursk
            1 Infantry moved from Perm to Kirov
            1 Infantry moved from Ufa to Kuybyshev
            2 Infantrys moved from Uzbekistan to Alma Ata
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            1 Infantry moved from Surgut to Yeniseysk
            1 Artillery moved from Khatanga to Zhigansk
            1 Infantry moved from Khatanga to Zhigansk
            1 Infantry moved from Khatanga to Zhigansk
            1 Infantry moved from Khatanga to Zhigansk
            1 Fighter moved from Olyokminsk to Zhigansk
            1 Artillery and 5 Infantrys moved from Khatanga to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga
            1 Fighter moved from Olyokminsk to Zhigansk
    
        Purchase Units - Russians
            Russians buy 8 Artillerys, 1 Fighter, 19 Infantrys, 1 Mech.Rocket and 2 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 ArmoredCar, 1 Bomber and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 ArmoredCar
                Casualties for Germans: 1 Infantry
            Battle in Lapland
                Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Finns defend with 2 Artillerys
                    Russians roll dice for 1 Cruiser in Lapland, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lapland, round 2 : 2/5 hits, 1.33 expected hits
                    Finns roll dice for 2 Artillerys in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Artillerys owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Artillerys
            Battle in N.Karelia
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Zhigansk
                Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Zhigansk, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Vyborg
                Russians attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Finns defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Vyborg, round 3 : 2/3 hits, 1.17 expected hits
                    Finns roll dice for 1 Elite in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Elite and 1 Infantry
            Battle in Iraq
                Russians attack with 2 Bombers and 1 Mot.Inf
                Italians defend with 1 Infantry
                    Russians roll dice for 2 Bombers and 1 Mot.Inf in Iraq, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Bombers and 1 Mot.Inf in Iraq, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Iraq
                Russians win, taking Iraq from Italians with 2 Bombers and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Iraq to Rostov
            1 Bomber moved from Iraq to W.Iran
            1 Fighter moved from N.Karelia to S.Karelia
            1 Adv.Fighter moved from Vyborg to S.Karelia
            1 Fighter moved from Lapland to S.Karelia
            1 Bomber moved from Novgorod to Arkhangelsk
            1 Fighter moved from Zhigansk to Olyokminsk
            1 Fighter moved from Zhigansk to Olyokminsk
    
        Place Units - Russians
            2 Artillerys and 4 Infantrys placed in Sibirsky
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            1 Artillery and 2 Infantrys placed in Kursk
            1 Artillery and 4 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            2 Artillerys and 4 Infantrys placed in Moscow
            1 Fighter, 1 Mech.Rocket and 2 Mot.Infs placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Finns regular : 2.00
    Germans regular : 0.67
    Russians regular : 0.17
    Hisaichi regular : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Iraq
            1 Artillery and 1 Infantry moved from Rome to Campania
            2 Fighters moved from Rome to 51 Sea Zone
            1 Adv.Fighter moved from Rome to 51 Sea Zone
            1 Bomber and 1 JetFighter moved from Rome to 51 Sea Zone
            1 Fighter moved from Rome to 51 Sea Zone
            1 Mech.Inf and 1 Mot.Inf moved from Lower Egypt to Iraq
            1 Tank moved from Lower Egypt to Iraq
            1 Tank moved from Lower Egypt to Iraq
            1 Mot.Inf moved from Lower Egypt to Iraq
            1 Mech.Inf moved from Lower Egypt to Iraq
            1 Infantry moved from Rome to Campania
            1 Artillery, 2 Infantrys, 3 Mot.Infs and 1 Tank moved from Lower Egypt to Mersa Matruh
            3 Tanks moved from Cairo to Lower Egypt
            3 Tanks moved from Lower Egypt to Mersa Matruh
            1 Fighter moved from Bulgaria to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 6 Artillerys, 1 Bunker, 15 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 JetFighter
                Americans defend with 1 Battleship and 1 Destroyer
                    Italians roll dice for 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 JetFighter in 51 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 Battleship and 1 Destroyer in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Fighter owned by the Italians and 1 Battleship owned by the Americans lost in 51 Sea Zone
                Italians win with 1 Adv.Fighter, 1 Bomber, 3 Fighters and 1 JetFighter remaining. Battle score for attacker is 20
                Casualties for Italians: 1 Fighter
                Casualties for Americans: 1 Battleship and 1 Destroyer
            Battle in Campania
                Italians attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Campania, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Campania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Campania, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Campania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Campania
                Italians win, taking Campania from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 1 Artillery, 2 Infantrys, 3 Mot.Infs and 4 Tanks
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 Artillery, 2 Infantrys, 3 Mot.Infs and 4 Tanks in Mersa Matruh, round 2 : 4/10 hits, 3.33 expected hits
                    British roll dice for 1 Mech.Inf in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Artillery, 2 Infantrys, 3 Mot.Infs and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Iraq
                Italians attack with 1 Artillery, 1 Infantry, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks
                Russians defend with 1 Mot.Inf
                    Italians roll dice for 1 Artillery, 1 Infantry, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks in Iraq, round 2 : 0/8 hits, 2.67 expected hits
                    British roll dice for 1 Mot.Inf in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Artillery, 1 Infantry, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks in Iraq, round 3 : 4/8 hits, 2.67 expected hits
                    British roll dice for 1 Mot.Inf in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Russians lost in Iraq
                Italians win, taking Iraq from British with 1 Artillery, 1 Infantry, 2 Mech.Infs, 2 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mot.Inf
    
        Non Combat Move - Italians
            2 Infantrys moved from Cairo to Lower Egypt
            3 Tanks moved from Croatia to Greece
            1 Infantry moved from Croatia to Serbia
            2 Infantrys moved from Lombardy to Provence
            1 Infantry moved from S.Tunisia to Ghadames
            1 Elite moved from Cairo to Lower Egypt
            1 Adv.Fighter moved from 51 Sea Zone to Greece
            3 Fighters moved from 51 Sea Zone to Greece
            1 Bomber and 1 JetFighter moved from 51 Sea Zone to Greece
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Greece
            1 Artillery and 2 Infantrys placed in Hun
            1 Artillery, 4 Infantrys and 1 Tank placed in Cairo
            Italians undo move 3.
            2 Artillerys, 3 Infantrys and 1 Tank placed in Cairo
            1 Artillery and 1 Infantry placed in Syria
            1 Adv.Fighter, 2 Artillerys and 5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.50
    British regular : -1.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            1 Transport moved from 20 Sea Zone to 17 Sea Zone
            1 Artillery and 2 Infantrys moved from S.Algeria to S.Tunisia
                  French take S.Tunisia from Italians
            1 ArmoredCar moved from E.Morocco to S.Tunisia
            1 Fighter moved from E.Morocco to Malta
            1 Artillery and 1 Infantry moved from E.Morocco to S.Algeria
            1 Transport moved from 42 Sea Zone to 46 Sea Zone
            1 Tank moved from Kufra to Tripoli
                  French take Tripoli from Italians
            1 Artillery and 1 Infantry moved from Kufra to Darfur
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
    
        Purchase Units - French
            French buy 4 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Artillery and 3 Infantrys placed in Tunis
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in French Equatorial Africa
            3 ArmoredCars placed in E.Morocco
    
        Turn Complete - French
            French collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            2 Infantrys moved from Yap to Ulithi
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 102 Sea Zone
            1 Infantry moved from 86 Sea Zone to Minamitori
            1 Infantry moved from 86 Sea Zone to Minamitori
            1 Tank moved from 86 Sea Zone to Minamitori
            2 L.Fighters moved from 86 Sea Zone to Ulithi
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to Ulithi
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to Minamitori
            2 Fighters moved from 86 Sea Zone to Minamitori
            2 Fighters moved from 86 Sea Zone to Ulithi
            3 Artillerys moved from Banjarmasin to 110 Sea Zone
            6 Infantrys moved from Malaya to 110 Sea Zone
            3 Artillerys, 3 B.Transports and 6 Infantrys moved from 110 Sea Zone to 60 Sea Zone
            3 Artillerys and 5 Infantrys moved from 60 Sea Zone to Madras
            2 Destroyers moved from 110 Sea Zone to 60 Sea Zone
            1 Infantry moved from 60 Sea Zone to Madras
            2 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Madras
            2 Carriers moved from 110 Sea Zone to 60 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 1 Fighter, 10 Infantrys, 1 Marine, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 102 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 102 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Submarine
            Battle in Minamitori
                Yamamoto attack with 1 Adv.Fighter, 4 Fighters, 2 Infantrys and 1 Tank
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Minamitori, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Fighters, 2 Infantrys and 1 Tank in Minamitori, round 2 : 3/8 hits, 2.67 expected hits
                    Americans roll dice for 2 Infantrys in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Adv.Fighter, 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 3 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Ulithi
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters, 2 Infantrys and 2 L.Fighters
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters, 2 Infantrys and 2 L.Fighters in Ulithi, round 2 : 5/8 hits, 2.83 expected hits
                    Americans roll dice for 3 Infantrys in Ulithi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Ulithi
                Yamamoto win, taking Ulithi from Americans with 1 Adv.Fighter, 3 Fighters, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Infantrys
            Battle in Madras
                Yamamoto attack with 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 6 Infantrys
                British defend with 1 Factory and 5 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 6 Infantrys in Madras, round 2 : 5/13 hits, 4.17 expected hits
                    British roll dice for 5 Infantrys in Madras, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Yamamoto and 5 Infantrys owned by the British lost in Madras
                Yamamoto win, taking Madras from British with 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 5 Infantrys
    
        Non Combat Move - Yamamoto
            1 AAGun, 1 ArmoredCar, 3 Artillerys, 11 Infantrys and 2 Tanks moved from Bihar to Calcutta
            4 Infantrys moved from Assam to Calcutta
            2 Adv.Fighters and 2 Fighters moved from Madras to 60 Sea Zone
            1 Adv.Fighter moved from Malaya to Calcutta
            1 Infantry and 1 Tank moved from 86 Sea Zone to Saipan
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Saipan
            1 Adv.Fighter and 1 Fighter moved from Tokyo to Saipan
            2 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 4 Fighters moved from Minamitori to 86 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 2 L.Fighters moved from Ulithi to 86 Sea Zone
            3 Fighters moved from Ulithi to 86 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Saipan
            1 Destroyer and 1 Submarine placed in 86 Sea Zone
            1 Fighter placed in Saipan
            2 Infantrys placed in Yap
            1 Submarine and 1 Transport placed in 110 Sea Zone
            2 Artillerys and 4 Infantrys placed in Malaya
            1 Infantry and 1 Tank placed in Banjarmasin
            1 Elite, 3 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.17
    Americans regular : 1.00
    British regular : 1.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            2 ArmoredCars moved from Gobi Altai to Ningsia
            1 Artillery moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Lanchow to Shensi
            1 Fighter moved from Lanchow to Shensi
            1 Fighter moved from Lanchow to Shensi
            4 Fighters moved from Lanchow to Ningsia
            2 Adv.Fighters moved from Lanchow to Ningsia
            1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 4 Fighters and 3 Infantrys
                Hisaichi defend with 4 ArmoredCars
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 4 Fighters and 3 Infantrys in Ningsia, round 2 : 1/12 hits, 4.00 expected hits
                    Hisaichi roll dice for 4 ArmoredCars in Ningsia, round 2 : 1/4 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 4 Fighters and 2 Infantrys in Ningsia, round 3 : 6/11 hits, 3.83 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Ningsia, round 3 : 0/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 4 ArmoredCars
            Battle in Shensi
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun, 15 Artillerys, 21 Infantrys, 1 Mech.Inf and 10 Tanks moved from Lanchow to Ningsia
            2 Fighters moved from Shensi to E.Qinghai
            4 Fighters moved from Ningsia to E.Qinghai
            2 Adv.Fighters moved from Ningsia to E.Qinghai
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : 0.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            2 Infantrys moved from Szechwan to Lanchow
            1 Infantry moved from Szechwan to Lanchow
            3 Infantrys moved from Suiyuan to Shensi
            3 Tanks moved from Hupeh to Shensi
            2 ArmoredCars and 1 Tank moved from Shantung to Shensi
            3 Adv.Fighters and 3 Fighters moved from Hupeh to Lanchow
            2 Fighters moved from Hupeh to Lanchow
            2 ArmoredCars and 2 Tanks moved from Szechwan to Assam
            5 ArmoredCars, 6 Artillerys, 2 Elites, 7 Infantrys, 1 Mech.Inf and 29 Tanks moved from Szechwan to Shensi
            3 Tanks moved from Hunan to Shensi
            1 Elite and 1 Infantry moved from Okhotsk to Zhigansk
            1 Infantry moved from Yakutsk to Zhigansk
            2 ArmoredCars moved from N.Buryat Mongolia to Zhigansk
            1 Adv.Fighter and 1 Fighter moved from Kolyma to Zhigansk
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
            2 Fighters moved from Chita to Irkutsk
            1 Fighter moved from Chita to Irkutsk
            1 Elite moved from Yunnan to Assam
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 5 Infantrys and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Irkutsk
                Hisaichi attack with 3 Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Fighters and 1 Infantry in Irkutsk, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Fighters and 1 Infantry in Irkutsk, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Fighter and 2 Infantrys in Zhigansk, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Zhigansk, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Zhigansk
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 1 Fighter in Zhigansk, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in Lanchow
                Hisaichi attack with 3 Adv.Fighters, 5 Fighters and 3 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 Adv.Fighters, 5 Fighters and 3 Infantrys in Lanchow, round 2 : 3/11 hits, 3.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 3 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Shensi
                Hisaichi attack with 7 ArmoredCars, 6 Artillerys, 2 Elites, 10 Infantrys, 1 Mech.Inf and 36 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 7 ArmoredCars, 6 Artillerys, 2 Elites, 10 Infantrys, 1 Mech.Inf and 36 Tanks in Shensi, round 2 : 33/62 hits, 26.17 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 7 ArmoredCars, 6 Artillerys, 2 Elites, 9 Infantrys, 1 Mech.Inf and 36 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Anhwei to Hupeh
            1 Infantry moved from Chahar to Suiyuan
            2 Infantrys moved from Chahar to Shansi
            3 Tanks moved from Peking to Shansi
            1 ArmoredCar moved from Hunan to Shensi
            1 Infantry moved from Hunan to Hupeh
            4 ArmoredCars moved from Hong Kong to Hunan
            1 Tank moved from Hong Kong to Hunan
            4 Infantrys moved from N.French Indochina to Kweichow
            1 Infantry moved from Hong Kong to Kwangtung
            3 Infantrys moved from Chita to N.Buryat Mongolia
            3 Tanks moved from Heilungchiang to N.Buryat Mongolia
            1 Adv.Fighter and 1 Fighter moved from Zhigansk to N.Buryat Mongolia
            3 Fighters moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            3 Adv.Fighters and 5 Fighters moved from Lanchow to Szechwan
    
        Place Units - Hisaichi
            2 Artillerys placed in Szechwan
            2 Artillerys and 1 Infantry placed in Hupeh
            3 Tanks placed in Peking
            3 Infantrys placed in Chita
            3 Tanks placed in Heilungchiang
            3 Tanks placed in Shantung
            6 ArmoredCars placed in Hong Kong
            1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Russians regular : 0.33
    Hisaichi regular : 5.83
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Belgian Congo to Equatoria
            2 ArmoredCars and 2 Infantrys moved from Rhodesia to Kenya
            2 ArmoredCars moved from Kenya to Equatoria
            1 ArmoredCar moved from Cape Town to Rhodesia
            1 Infantry moved from Navarre to 19 Sea Zone
            1 Infantry and 1 T.Boat moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Infantry moved from Navarre to 19 Sea Zone
            1 Infantry and 1 Transport moved from 19 Sea Zone to 18 Sea Zone
            1 Artillery moved from Wales to 18 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Artillery moved from 20 Sea Zone to Normandy
            1 Artillery, 1 Infantry and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
            1 Artillery moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from 20 Sea Zone to Normandy
            1 Fighter moved from 20 Sea Zone to Belgium
            1 Infantry moved from Punjab to Bihar
            1 Fighter moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Infantry moved from Rajputana to Mysore
            16 Infantrys moved from Rajputana to Hyderabad
            4 Artillerys moved from Rajputana to Hyderabad
            1 Tank moved from Bombay to Hyderabad
            1 Artillery and 2 Infantrys moved from E.Iran to W.Iran
            1 Fighter moved from Bombay to Bihar
            1 Artillery moved from Delhi to Hyderabad
            7 Artillerys and 15 Infantrys moved from Delhi to Hyderabad
            1 Infantry moved from Delhi to Punjab
            1 Infantry moved from Delhi to Rajputana
            1 Bomber moved from Rajputana to Madras
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bomber, 1 Bunker, 1 Destroyer, 1 Fighter, 15 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Madras
                Bombing raid in Madras rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in Bihar
                British attack with 2 Fighters and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 2 Fighters and 2 Infantrys in Bihar, round 2 : 2/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bihar
                British win, taking Bihar from Thai with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Hyderabad
                British attack with 12 Artillerys, 31 Infantrys and 1 Tank
                Thai defend with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                    British roll dice for 12 Artillerys, 31 Infantrys and 1 Tank in Hyderabad, round 2 : 6/44 hits, 11.67 expected hits
                    Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Hyderabad, round 2 : 1/5 hits, 1.50 expected hits
                    3 Infantrys owned by the Thai, 1 ArmoredCar owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Hyderabad
                British win, taking Hyderabad from Thai with 12 Artillerys, 30 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 ArmoredCar, 1 Artillery and 3 Infantrys
            Battle in Normandy
                British attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Germans defend with 1 Factory and 2 Infantrys
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Normandy, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Normandy
                British win, taking Normandy from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Belgium
                British attack with 1 Artillery, 1 Fighter and 1 Infantry
                Germans defend with 2 Infantrys
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium
                British win, taking Belgium from Germans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Adv.Fighter moved from Normandy to 20 Sea Zone
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Fighter moved from Bihar to Delhi
            1 Fighter moved from Bihar to Delhi
            1 Bomber moved from Madras to Delhi
            1 AAGun moved from Rajputana to Bombay
            1 AAGun moved from Rajputana to Hyderabad
            1 Mech.Inf moved from W.Iran to Baluchistan
    
        Place Units - British
            1 Bunker, 3 Infantrys and 2 Tanks placed in Delhi
            2 Infantrys placed in Bombay
            3 Infantrys placed in W.Iran
            1 Artillery and 2 Infantrys placed in E.Iran
            1 Transport placed in 2 Sea Zone
            1 Destroyer placed in 20 Sea Zone
            1 Bomber placed in Manchester
            1 Artillery, 1 Fighter and 1 Infantry placed in Wales
            3 Infantrys placed in Manchester
            1 Infantry placed in Cape Town
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.83
    Germans regular : 1.00
    British regular : -3.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Anzac
            1 Artillery and 2 Infantrys moved from West Papua to Hollandia
            1 ArmoredCar moved from Port Moresby to Merauke
                  Dutch take Merauke from Yamamoto
            2 Fighters moved from Port Moresby to Hollandia
            2 Infantrys moved from Wellington to 120 Sea Zone
            1 Adv.Fighter, 1 Carrier, 1 Fighter, 2 Infantrys and 1 Transport moved from 120 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Tanimbar
                  Dutch take Tanimbar from Yamamoto
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
            3 Artillerys and 6 Infantrys moved from Western Australia to South Australia
            1 Artillery and 2 Infantrys moved from Queensland to South Australia
            1 Infantry moved from Broome to Western Australia
            1 Infantry moved from South Australia to Queensland
            1 Artillery moved from South Australia to Northern Territory
            1 Infantry moved from South Australia to Northern Territory
            1 Infantry moved from South Australia to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 2 Destroyers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hollandia
                Anzac attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Hollandia, round 2 : 3/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hollandia
                Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Hollandia to Port Moresby
            1 Fighter moved from Hollandia to Port Moresby
    
        Place Units - Anzac
            1 Carrier and 1 Destroyer placed in 113 Sea Zone
                2 Fighters moved from Townsville to 113 Sea Zone
            1 Destroyer placed in 67 Sea Zone
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 1.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Dutch
            2 Infantrys moved from Suriname to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Fighter moved from Suriname to French Sudan
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 33 Sea Zone to 36 Sea Zone
            2 Infantrys moved from 36 Sea Zone to French Sudan
            1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Artillery and 3 Infantrys moved from Belgian Congo to Equatoria
            1 Infantry moved from Kufra to Tobruk
            1 Infantry moved from Kufra to El Agheila
            1 Tank moved from El Agheila to Darfur
            1 Fighter moved from Kufra to Darfur
            1 Adv.Fighter moved from Kufra to Darfur
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Hollandia
            2 Infantrys placed in Belgian Congo
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Finns
            1 Fighter and 2 Infantrys moved from Oulu to Lapland
            1 Tank moved from Kotka to Lapland
            2 Infantrys moved from Kotka to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Fighter, 2 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Lapland
                    Finns roll dice for 1 Fighter and 1 Tank in Lapland, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Vyborg
                Finns attack with 2 Infantrys
                Russians defend with 1 Artillery
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Finns
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Lapland to Oulu
            2 Artillerys, 1 Elite and 2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.33
    Russians regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            3 Tanks moved from Lithuania to Novgorod
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Odessa
            1 Fighter moved from Bucharest to Donetsk
            1 Elite moved from Kiev to Donetsk
            1 Adv.Fighter moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Odessa, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Romanians attack with 3 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 3 Tanks in Novgorod, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 3 Tanks in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Romanians win, taking Novgorod from Russians with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Artillery
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Donetsk to E.Romania
            1 Fighter moved from Donetsk to Kiev
            2 Elites and 1 Infantry moved from Bucharest to E.Romania
            1 Artillery, 1 Elite and 1 Tank moved from Bulgaria to Greece
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.17
    Russians regular : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Thai
            1 Fighter moved from Assam to Bihar
            1 Elite moved from Assam to Bihar
            1 Artillery moved from Calcutta to Bihar
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Bihar
                Thai attack with 1 Artillery, 1 Elite and 1 Fighter
                British defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Fighter in Bihar, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in Bihar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Bihar
                    Thai roll dice for 1 Elite and 1 Fighter in Bihar, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite and 1 Fighter in Bihar, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Bihar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bihar
                Thai win, taking Bihar from British with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Artillery
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Bihar to Calcutta
            2 ArmoredCars and 3 Tanks moved from Burma to Calcutta
            3 Infantrys moved from Burma to Assam
            2 Tanks moved from S.French Indochina to Burma
            2 ArmoredCars moved from Bangkok to Burma
            1 Tank moved from Bangkok to Burma
    
        Place Units - Thai
            2 Tanks placed in S.French Indochina
            2 ArmoredCars and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    British regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Thai
            1 Fighter moved from Assam to Bihar
            1 Elite moved from Assam to Bihar
            1 Artillery moved from Calcutta to Bihar
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Bihar
                Thai attack with 1 Artillery, 1 Elite and 1 Fighter
                British defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Fighter in Bihar, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in Bihar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Bihar
                    Thai roll dice for 1 Elite and 1 Fighter in Bihar, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite and 1 Fighter in Bihar, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Bihar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bihar
                Thai win, taking Bihar from British with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Artillery
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Bihar to Calcutta
            2 ArmoredCars and 3 Tanks moved from Burma to Calcutta
            3 Infantrys moved from Burma to Assam
            2 Tanks moved from S.French Indochina to Burma
            2 ArmoredCars moved from Bangkok to Burma
            1 Tank moved from Bangkok to Burma
    
        Place Units - Thai
            2 Tanks placed in S.French Indochina
            2 ArmoredCars and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    British regular : -0.33
    

    Savegame

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