TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
3d6: 5, 3, 5
2d6: 6, 2
1d6: 5
ok not hits.
r3
Germany
[dice 3d6]
US
trns [dice 2d6]
dd [dice 1d6]
3d6: 4, 6, 5
2d6: 5, 4
1d6: 1
2d6: 6, 5
2d6: 1, 1
1d6: 4
wipeout! well done @Argothair
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
2 Artillerys and 3 Infantrys moved from Oslo to Nordland
2 Infantrys moved from Rhine to Belgium
1 Infantry moved from Rhine to Netherlands
1 Infantry moved from Hamburg to Netherlands
2 Infantrys moved from Paris to Normandy
1 Artillery and 1 Infantry moved from Paris to Normandy
1 Stuka moved from Paris to Normandy
1 Stuka moved from Rhine to Belgium
1 Stuka moved from Rhine to Normandy
1 Fighter moved from Hamburg to Netherlands
1 Fighter moved from Hamburg to Netherlands
1 Infantry moved from East Prussia to 24 Sea Zone
1 Infantry and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Kotka
1 Bomber moved from Hamburg to Latvia
1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Kotka
1 Infantry moved from Lithuania to Latvia
1 Infantry moved from Brest to Minsk
1 Bomber moved from Warsaw to Minsk
1 Infantry moved from Paris to Normandy
2 Transports moved from 51 Sea Zone to 48 Sea Zone
2 Infantrys and 1 Tank moved from El Agheila to 48 Sea Zone
2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
1 Tank moved from El Agheila to Mersa Matruh
Purchase Units - Germans
Germans buy 2 Artillerys, 1 Bunker, 1 Cruiser, 13 Infantrys, 6 Mot.Infs, 2 Stukas and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 2 Fighters and 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Latvia
Germans attack with 1 Bomber and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Bomber and 2 Infantrys in Latvia, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Bomber and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Latvia, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans win with 1 Bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Kotka
Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Kotka, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kotka
Germans win, taking Kotka from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Belgium
Germans attack with 2 Infantrys and 1 Stuka
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Minsk
Germans attack with 1 Bomber and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Bomber and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win with 1 Bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Nordland
Germans attack with 2 Artillerys and 3 Infantrys
Neutral defend with 1 Infantry
Germans roll dice for 2 Artillerys and 3 Infantrys in Nordland, round 2 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
Germans loses 0 PUs for violating Nordlands neutrality.
Germans win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Normandy
Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas
British defend with 2 Artillerys and 2 Infantrys; French defend with 1 Factory
Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 2 : 3/7 hits, 2.50 expected hits
French roll dice for 2 Artillerys and 2 Infantrys in Normandy, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the British and 2 Infantrys owned by the British lost in Normandy
Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 3 : 2/7 hits, 2.50 expected hits
French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Normandy
Germans win, taking Normandy from French with 1 Artillery, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 12
Casualties for British: 2 Artillerys and 2 Infantrys
Battle in Mersa Matruh
Germans attack with 2 Infantrys and 2 Tanks
British defend with 1 Artillery, 2 Infantrys and 1 Tank
Germans roll dice for 2 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh
Germans roll dice for 1 Infantry and 2 Tanks in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh
Germans roll dice for 2 Tanks in Mersa Matruh, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 4 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the British lost in Mersa Matruh
Germans roll dice for 2 Tanks in Mersa Matruh, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Tank in Mersa Matruh, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Mersa Matruh
Germans win, taking Mersa Matruh from British with 2 Tanks remaining. Battle score for attacker is 9
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 34 Sea Zone: 4 Submarines
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
2 Tanks moved from Warsaw to Kiev
1 Bomber moved from Minsk to Kiev
2 Infantrys moved from Warsaw to Brest
1 Bomber moved from Latvia to Danzig
1 Infantry moved from Bohemia to Krakow
1 ArmoredCar moved from Vinnytsia to Kiev
1 Artillery, 1 Infantry and 5 Tanks moved from Vinnytsia to Kiev
2 Fighters moved from Netherlands to Hamburg
2 Stukas moved from Normandy to Paris
1 Elite moved from Rhine to Hamburg
2 Infantrys moved from Paris to Orleanais
1 Infantry moved from Paris to Orleanais
2 ArmoredCars moved from Hamburg to Danzig
1 Stuka moved from Belgium to Hamburg
2 ArmoredCars moved from Hungary to Brest
1 Adv.Fighter and 1 Fighter moved from Kotka to 23 Sea Zone
Place Units - Germans
3 Tanks placed in Kiev
2 Mot.Infs and 2 Stukas placed in Vinnytsia
4 Mot.Infs placed in Warsaw
3 Infantrys placed in Danzig
1 Artillery, 1 Bunker and 5 Infantrys placed in Hamburg
Germans undo move 4.
2 Infantrys placed in Danzig
1 Cruiser placed in 23 Sea Zone
1 Artillery and 2 Infantrys placed in Paris
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 110 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Danzig: 2 ArmoredCars
EDIT: Adding units owned by Germans to Lorraine: 2 ArmoredCars
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -1.67
Russians regular : 1.00
Germans regular : 1.67
Neutral regular : 0.67
British regular : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Kolyma to Koryakia
Russians take Koryakia from Yamamoto
1 Infantry moved from Okhotsk to Ayan
Russians take Ayan from Hisaichi
1 ArmoredCar moved from Yakutsk to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Artillery, 1 Fighter and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Yakutsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
1 Artillery, 1 Infantry and 2 Mech.Rockets moved from Khatanga to Olyokminsk
2 Mech.Rockets moved from Olyokminsk to Yakutsk
1 Artillery moved from Zhigansk to Yakutsk
1 Infantry moved from Zhigansk to Kolyma
1 Infantry moved from Sibirsky to Khatanga
1 Artillery moved from Sibirsky to Khatanga
1 Artillery and 3 Infantrys moved from Sibirsky to Evenkia
1 Bomber moved from Sverdlovsk to N.Buryat Mongolia
3 Infantrys moved from W.Iran to Iraq
2 ArmoredCars moved from E.Iran to Iraq
1 Artillery moved from E.Iran to W.Iran
1 Bomber moved from Erzurum to Donetsk
1 Artillery and 1 Infantry moved from Crimea to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Artillery moved from Georgia to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
1 Infantry moved from Georgia to Rostov
1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
4 Artillerys and 5 Infantrys moved from Tula to Rostov
1 Infantry moved from Smolensk to Minsk
1 Infantry moved from Novgorod to Latvia
1 Artillery and 1 Infantry moved from Yaroslavl to Smolensk
2 Artillerys, 5 Infantrys, 2 Mech.Rockets and 1 Mot.Inf moved from Moscow to Yaroslavl
2 Mech.Rockets and 1 Mot.Inf moved from Yaroslavl to Novgorod
1 Fighter moved from Novgorod to Leningrad
1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone
1 Artillery and 3 Infantrys moved from 5 Sea Zone to Nordland
1 Artillery, 8 Infantrys and 2 Tanks moved from Vyborg to Oulu
1 Artillery and 3 Infantrys moved from N.Karelia to Oulu
1 Infantry moved from Leningrad to Vyborg
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 8 Artillerys, 1 Cruiser, 1 Fighter, 22 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Donetsk
Russians attack with 2 Artillerys, 1 Bomber and 4 Infantrys
Romanians defend with 1 Artillery and 2 Elites
Russians roll dice for 2 Artillerys, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 3/7 hits, 2.33 expected hits
Romanians roll dice for 1 Artillery and 2 Elites in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 2 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Artillery and 2 Elites
Battle in N.Buryat Mongolia
Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/5 hits, 1.83 expected hits
Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Oulu
Russians attack with 2 Artillerys, 11 Infantrys and 2 Tanks
Finns defend with 1 Infantry
Russians roll dice for 2 Artillerys, 11 Infantrys and 2 Tanks in Oulu, round 2 : 5/15 hits, 3.83 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 2 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Nordland
Russians attack with 1 Artillery and 3 Infantrys
Germans defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Nordland
Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 Artillerys in Nordland, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Germans lost in Nordland
Russians win, taking Nordland from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 Artillerys and 2 Infantrys
Non Combat Move - Russians
1 Tank moved from Kuybyshev to Moscow
1 Fighter moved from Sverdlovsk to Olyokminsk
1 Fighter moved from N.Buryat Mongolia to Olyokminsk
1 Bomber moved from N.Buryat Mongolia to Olyokminsk
1 Adv.Fighter moved from Rostov to Moscow
1 Bomber moved from Donetsk to Moscow
Place Units - Russians
3 Infantrys placed in W.Iran
1 Cruiser placed in 54 Sea Zone
1 Artillery and 1 Infantry placed in Georgia
1 Artillery and 4 Infantrys placed in Stalingrad
1 Artillery and 3 Infantrys placed in Leningrad
1 Artillery and 3 Infantrys placed in Arkhangelsk
2 Artillerys and 4 Infantrys placed in Sibirsky
1 Adv.Fighter, 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Mot.Inf placed in Moscow
Turn Complete - Russians
Russians collect 108 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 Infantry
EDIT: Adding units owned by Russians to Tula: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Finns regular : 0.67
Romanians regular : 1.00
Germans regular : -2.00
Russians regular : 4.00
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
2 ArmoredCars moved from Paris to Brittany
1 Tank moved from Paris to Brittany
1 Infantry moved from Rhodes to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Crete
1 Artillery and 1 Elite moved from Greece to 51 Sea Zone
1 Artillery and 1 Elite moved from 51 Sea Zone to Crete
2 Adv.Fighters moved from 51 Sea Zone to Crete
1 JetFighter moved from Rome to Crete
2 Infantrys moved from Kufra to Darfur
2 Fighters moved from El Agheila to Darfur
1 Artillery and 2 Infantrys moved from Kufra to New Valley
3 HeavyTanks moved from Hun to New Valley
2 Mot.Infs moved from El Agheila to New Valley
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Italians attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter
British defend with 1 Artillery and 1 Tank
Italians roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
1 Artillery owned by the British lost in Crete
Italians roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter in Crete, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 Tank in Crete, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Italians lost in Crete
Italians win, taking Crete from British with 2 Adv.Fighters, 1 Artillery, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 7
Casualties for British: 1 Artillery and 1 Tank
Casualties for Italians: 1 Infantry
Battle in New Valley
Italians attack with 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs
British defend with 1 Tank
Italians roll dice for 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs in New Valley, round 2 : 4/8 hits, 3.17 expected hits
British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Italians lost in New Valley
Italians win, taking New Valley from British with 1 Artillery, 3 HeavyTanks, 1 Infantry and 2 Mot.Infs remaining. Battle score for attacker is 3
Casualties for Italians: 1 Infantry
Casualties for British: 1 Tank
Battle in Brittany
Italians attack with 2 ArmoredCars and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars and 1 Tank in Brittany, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Brittany
Italians win, taking Brittany from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
Casualties for Italians: 1 ArmoredCar
Casualties for British: 1 Infantry
Battle in Darfur
Italians attack with 2 Fighters and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 2 Fighters and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from Darfur to Mersa Matruh
1 Mot.Inf moved from El Agheila to Mersa Matruh
3 Mot.Infs moved from Tobruk to Mersa Matruh
1 Infantry moved from Rhodes to 51 Sea Zone
3 Artillerys moved from Greece to 51 Sea Zone
2 Infantrys moved from Greece to 51 Sea Zone
3 Artillerys and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Elites and 4 Infantrys moved from Rome to 46 Sea Zone
2 Elites, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
2 Elites and 4 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Transports moved from 51 Sea Zone to 46 Sea Zone
1 JetFighter moved from Crete to 51 Sea Zone
1 Adv.Fighter moved from Crete to 51 Sea Zone
1 Adv.Fighter moved from Crete to Mersa Matruh
1 ArmoredCar, 3 Artillerys, 5 Infantrys and 4 Tanks moved from W.Morocco to E.Morocco
Place Units - Italians
1 Carrier placed in 46 Sea Zone
1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone
1 Bunker and 4 Infantrys placed in E.Morocco
3 Mech.Infs placed in Hun
2 Tanks placed in Rome
Turn Complete - Italians
Italians collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -0.17
British regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Transport moved from 8 Sea Zone to 1 Sea Zone
1 Transport moved from 16 Sea Zone to 8 Sea Zone
2 Infantrys moved from Greenland to 8 Sea Zone
2 Infantrys and 1 Transport moved from 8 Sea Zone to 16 Sea Zone
2 Infantrys moved from 16 Sea Zone to Azores
1 Infantry moved from Mauritania to W.Morocco
French take W.Morocco from Italians
1 Infantry moved from French Sudan to Mauritania
1 Fighter, 1 Infantry and 1 Tank moved from French Equatorial Africa to Darfur
Purchase Units - French
French buy 2 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in Darfur
French attack with 1 Fighter, 1 Infantry and 1 Tank
Italians defend with 1 Infantry
French roll dice for 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - French
1 Fighter moved from Darfur to Cairo
Place Units - French
1 Artillery and 1 Infantry placed in Syria
1 Artillery, 1 Fighter and 1 Infantry placed in French Equatorial Africa
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 T.Boat moved from 102 Sea Zone to 109 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 109 Sea Zone
2 Infantrys moved from Ponape to 102 Sea Zone
2 Infantrys and 1 Transport moved from 102 Sea Zone to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Woleai
1 Tank moved from Ponape to Woleai
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to Woleai
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 88 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 72 Sea Zone
1 Infantry moved from 72 Sea Zone to Attu
Yamamoto take Attu from Americans
1 Fighter moved from 102 Sea Zone to 88 Sea Zone
1 T.Boat moved from 112 Sea Zone to 113 Sea Zone
1 Infantry moved from Aroe to 112 Sea Zone
1 Infantry moved from Jilolo to 112 Sea Zone
1 Artillery moved from Jilolo to 112 Sea Zone
1 Artillery moved from Timor to 112 Sea Zone
1 Tank moved from Timor to 112 Sea Zone
1 Tank moved from Tanimbar to 112 Sea Zone
1 Infantry moved from Celebes to 112 Sea Zone
2 Artillerys, 1 B.Transport, 3 Infantrys, 2 Tanks and 2 Transports moved from 112 Sea Zone to 67 Sea Zone
2 Artillerys, 3 Infantrys and 2 Tanks moved from 67 Sea Zone to Broome
1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to 113 Sea Zone
1 Infantry and 1 Tank moved from Celebes to 111 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Broome
1 Artillery moved from Celebes to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
1 Artillery moved from Timor to 112 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Broome
1 Bomber moved from Davao to 109 Sea Zone
1 Bomber moved from Davao to 109 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Soembawa to Broome
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 L.Fighters and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Broome
Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks
Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
Anzac roll AA dice in Broome : 0/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship in Broome, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Anzac
Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks in Broome, round 2 : 9/17 hits, 5.83 expected hits
Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 2/8 hits, 2.83 expected hits
7 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome
Yamamoto win, taking Broome from Anzac with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Bunker and 7 Infantrys
Battle in 109 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat
Americans defend with 1 Submarine and 1 Transport
Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 109 Sea Zone
Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 13
Casualties for Americans: 1 Submarine and 1 Transport
Battle in 113 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat
Anzac defend with 1 Submarine
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Yamamoto lost in 113 Sea Zone
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 Submarine owned by the Anzac lost in 113 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 T.Boat
Casualties for Anzac: 1 Submarine
Battle in 88 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 Submarine owned by the Americans lost in 88 Sea Zone
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Woleai
Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Woleai, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 2 Infantrys in Woleai, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Woleai
Yamamoto win, taking Woleai from Americans with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 2 Infantrys
Non Combat Move - Yamamoto
1 Destroyer, 1 Submarine and 1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
1 Submarine moved from 86 Sea Zone to 95 Sea Zone
1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
1 Battleship, 4 Carriers and 2 Destroyers moved from 102 Sea Zone to 86 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Woleai to 86 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 109 Sea Zone to 86 Sea Zone
1 Carrier moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
1 Fighter moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 113 Sea Zone to 67 Sea Zone
1 Fighter moved from Broome to Lombok
1 Adv.Fighter moved from Broome to Lombok
1 Fighter moved from Broome to Lombok
1 Adv.Fighter moved from Davao to 85 Sea Zone
1 Adv.Fighter moved from Davao to Tokyo
1 Elite and 2 Infantrys moved from Tokyo to 85 Sea Zone
1 Elite, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 86 Sea Zone
1 Elite and 2 Infantrys moved from 86 Sea Zone to Saipan
1 Infantry moved from Ponape to Truk
2 Bombers moved from 109 Sea Zone to Saipan
1 Fighter moved from Banjarmasin to 107 Sea Zone
Place Units - Yamamoto
1 Factory placed in Saipan
1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 85 Sea Zone
2 L.Fighters placed in 85 Sea Zone
2 Infantrys placed in Davao
2 Infantrys placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.33
Americans regular : -0.17
Anzac regular : -0.17
Anzac AA : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Hupeh to Hunan
4 Fighters moved from Hupeh to Hunan
1 Infantry moved from Suiyuan to Chahar
1 ArmoredCar moved from Suiyuan to Chahar
2 Adv.Fighters moved from Suiyuan to Chahar
1 Artillery and 2 Infantrys moved from Suiyuan to Shansi
3 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank moved from Hupeh to Shansi
2 Infantrys moved from Ningsia to Suiyuan
2 ArmoredCars moved from Lanchow to Shansi
1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
2 ArmoredCars moved from Hsining to Ningsia
1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
2 Fighters moved from Urumqi to Suiyuan
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 4 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Fighters and 2 Infantrys in Hunan, round 2 : 2/6 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
2 Adv.Fighters moved from Chahar to Shansi
4 Fighters moved from Hunan to Shansi
Place Units - Chinese
1 Artillery and 2 Infantrys placed in Hupeh
1 Artillery and 5 Infantrys placed in Hsining
2 ArmoredCars and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
2 Tanks moved from Changchun to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
2 Infantrys moved from Heilungchiang to Ayan
1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Ayan
2 Infantrys moved from Peking to Chahar
1 Bomber and 1 Fighter moved from Peking to Chahar
2 Infantrys moved from Shantung to Anhwei
1 Fighter moved from Shantung to Anhwei
1 Fighter moved from Kiangsi to Anhwei
1 Artillery and 1 Elite moved from Shanghai to Hunan
2 Artillerys and 2 Infantrys moved from Kwangsi to Hunan
2 ArmoredCars moved from S.French Indochina to Hunan
1 Infantry moved from N.French Indochina to Hunan
2 ArmoredCars moved from Hong Kong to Hunan
1 Fighter moved from Changchun to Khabarovsk
1 Tank moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Tank moved from S.Buryat Mongolia to Chita
1 ArmoredCar and 1 Tank moved from N.Thailand to Hunan
2 Fighters moved from Hong Kong to Anhwei
1 Tank moved from Shanghai to Hunan
3 Tanks moved from Shantung to Hunan
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks
Chinese defend with 2 Infantrys
Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks in Hunan, round 2 : 6/17 hits, 6.50 expected hits
Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 5 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Anhwei
Hisaichi attack with 4 Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 4 Fighters and 2 Infantrys in Anhwei, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 4 Fighters and 1 Infantry in Anhwei, round 3 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Bomber, 1 Fighter and 2 Infantrys
Chinese defend with 1 ArmoredCar and 1 Infantry
Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 1 Fighter, 1 Infantry and 2 Tanks
Russians defend with 1 ArmoredCar
Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 ArmoredCar in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Ayan
Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 Adv.Fighter and 1 Fighter moved from Ayan to Chita
1 Fighter moved from Khabarovsk to Chita
1 Tank moved from Heilungchiang to Chita
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Peking
1 Infantry moved from Shantung to Peking
3 Infantrys moved from Shanghai to Hunan
2 Fighters moved from Anhwei to Peking
1 Bomber and 1 Fighter moved from Chahar to Peking
2 Fighters moved from Anhwei to Shanghai
1 Infantry moved from Shantung to Shanghai
1 Artillery moved from Shantung to Peking
1 Infantry moved from Shantung to Shanghai
1 Infantry moved from Shantung to Peking
1 Infantry moved from Shantung to Shanghai
3 Infantrys moved from Hong Kong to Kiangsi
2 Transports moved from 92 Sea Zone to 84 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter moved from 107 Sea Zone to 85 Sea Zone
1 Destroyer moved from 112 Sea Zone to 67 Sea Zone
1 Infantry moved from Lombok to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Peking to Shantung
Place Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 Battleship, 1 Carrier and 1 Destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 B.Carrier, 1 Battleship and 1 Destroyer
EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to 84 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 B.Carrier
EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 Carrier
EDIT: Turning off Edit Mode
3 Infantrys placed in Heilungchiang
3 Infantrys placed in Peking
1 ArmoredCar, 1 Mech.Inf and 4 Tanks placed in Hong Kong
1 ArmoredCar and 1 Infantry placed in S.French Indochina
1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun
Hisaichi undo move 5.
1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun
Hisaichi undo move 5.
Hisaichi undo move 2.
1 Elite and 2 Infantrys placed in Peking
1 Fighter, 5 Infantrys and 1 Tank placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Russians regular : 0.50
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Artillery and 2 Infantrys moved from French Sudan to French Equatorial Africa
1 Fighter moved from Lower Egypt to Cairo
1 Infantry moved from Cairo to Lower Egypt
3 Transports moved from 20 Sea Zone to 18 Sea Zone
1 ArmoredCar, 4 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
1 ArmoredCar, 4 Infantrys, 1 Tank and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy
1 Infantry moved from Burma to S.Thailand
British take S.Thailand from Thai
3 Artillerys and 8 Infantrys moved from Bihar to Assam
1 Artillery and 4 Infantrys moved from Delhi to Bihar
2 ArmoredCars moved from Hyderabad to Assam
2 ArmoredCars moved from Bombay to Hyderabad
1 Artillery moved from Madras to Hyderabad
4 Infantrys moved from Madras to Hyderabad
1 Infantry moved from Hyderabad to Bihar
1 Infantry moved from Hyderabad to Bihar
Purchase Units - British
British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 Fighters and 21 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Normandy
British attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank
Germans defend with 1 Artillery, 1 Factory and 4 Infantrys
British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the Germans lost in Normandy
British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank in Normandy, round 2 : 6/9 hits, 2.50 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Normandy
British win, taking Normandy from Germans with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Germans: 1 Artillery and 4 Infantrys
Casualties for British: 1 Infantry
Non Combat Move - British
1 Fighter moved from Normandy to 20 Sea Zone
1 Adv.Fighter moved from Normandy to 20 Sea Zone
1 AAGun moved from Lower Egypt to Nubia
Place Units - British
1 Bunker and 6 Infantrys placed in Cairo
2 ArmoredCars placed in Bombay
1 Artillery and 4 Infantrys placed in Madras
1 Artillery and 4 Infantrys placed in Delhi
British undo move 4.
1 Artillery, 1 Fighter and 3 Infantrys placed in Delhi
1 Artillery and 3 Infantrys placed in Wales
2 ArmoredCars placed in Cape Town
1 Artillery and 3 Infantrys placed in Manchester
1 Fighter and 2 Infantrys placed in London
Turn Complete - British
British collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 4.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
Purchase Units - Anzac
Anzac buy 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Place Units - Anzac
1 Bunker, 1 Fighter and 5 Infantrys placed in Canberra
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
Anzac undo move 3.
2 Infantrys placed in Wellington
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
3 Infantrys moved from Suriname to Amazon
1 Tank moved from Amazon to Rio De Janeiro
Purchase Units - Dutch
Dutch buy 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 1 Tank
Neutral defend with 1 Artillery
Dutch roll dice for 1 Tank in Rio De Janeiro, round 2 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral and 1 Tank owned by the Dutch lost in Rio De Janeiro
Neutral win with no units remaining. Battle score for attacker is -1
Casualties for Dutch: 1 Tank
Casualties for Neutral: 1 Artillery
Non Combat Move - Dutch
Place Units - Dutch
1 Tank placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Neutral regular : 0.67
Dutch regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Finns
Finns buy 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
2 Artillerys, 1 Fighter, 12 Infantrys and 1 Tank moved from Tampere to Kotka
1 Infantry moved from Helsinki to Tampere
Place Units - Finns
4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 2 ArmoredCars and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
2 Elites moved from Bucharest to E.Romania
2 Tanks moved from Bucharest to Vinnytsia
1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
Place Units - Romanians
1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Romanians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 2 ArmoredCars and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
2 Elites moved from Bucharest to E.Romania
2 Tanks moved from Bucharest to Vinnytsia
1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
Place Units - Romanians
1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Romanians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 Fighter and 2 Infantrys moved from N.Thailand to Burma
1 Infantry and 1 Tank moved from N.Thailand to S.Thailand
1 ArmoredCar moved from Bangkok to S.Thailand
1 Transport moved from 61 Sea Zone to 110 Sea Zone
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Battle in Burma
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Burma to N.Thailand
3 ArmoredCars moved from Bangkok to N.Thailand
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : 0.33
British regular : 0.33