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    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Hisaichi
            1 Infantry moved from Anhwei to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Suiyuan to Chahar
            1 Tank moved from Shansi to Hupeh
            1 Infantry moved from Szechwan to Yunnan
            1 Infantry moved from Szechwan to Hupeh
            2 Infantrys moved from Szechwan to Hupeh
            3 ArmoredCars and 3 Fighters moved from Shensi to Hupeh
            1 Infantry moved from Hupeh to Hunan
            1 Artillery moved from Anhwei to Hunan
            1 Infantry moved from Hupeh to Hunan
            1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from Hsining to Lanchow
            1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
            2 Adv.Fighters moved from Urumqi to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Fighters and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Artillery and 2 Infantrys placed in Hupeh
            2 ArmoredCars, 1 Artillery and 3 Infantrys placed in Hsining
            2 Fighters placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Infantrys moved from Ayan to N.Buryat Mongolia
            2 Artillerys, 3 Infantrys and 6 Tanks moved from Ayan to Chita
            2 Infantrys moved from Heilungchiang to Chita
            1 Adv.Fighter and 1 Fighter moved from Heilungchiang to N.Buryat Mongolia
            2 Infantrys moved from Peking to Chahar
            1 Fighter moved from Peking to Chahar
            1 Bomber moved from Hong Kong to Chahar
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from S.Thailand to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
                  Hisaichi take Lombok from Dutch
            1 Artillery moved from S.Thailand to N.Thailand
            1 ArmoredCar moved from S.French Indochina to N.Thailand
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Tank moved from S.French Indochina to N.Thailand
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Infantry moved from N.French Indochina to Hunan
            2 Infantrys moved from Kwangtung to Hunan
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Fighter moved from S.French Indochina to Kwangsi
            1 Fighter moved from Kwangtung to Hunan
            1 Fighter moved from Changchun to Hunan
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            2 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            1 Elite moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from 84 Sea Zone to Shanghai
            1 ArmoredCar moved from Heilungchiang to Chita
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shanghai
            1 Artillery moved from Peking to Shantung
            1 Infantry moved from Liaoning to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Fighters, 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 6 Tanks
                Russians defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 6 Tanks in Chita, round 2 : 6/14 hits, 5.17 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Chita, round 2 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 2 Artillerys, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 1 Infantry
            Battle in N.Thailand
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in N.Thailand, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 2 Fighters and 3 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Fighters and 3 Infantrys in Hunan, round 2 : 3/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Shanghai
                Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank in Shanghai, round 2 : 3/7 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Bomber, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Kwangsi to Kwangtung
            1 Fighter moved from Kwangtung to Hong Kong
            1 Fighter moved from Hunan to Shantung
            1 Fighter moved from Hunan to Kiangsi
            1 Bomber and 1 Fighter moved from Chahar to Peking
            1 Infantry moved from Liaoning to Peking
            1 Tank moved from Changchun to Heilungchiang
            1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Heilungchiang
            1 Battleship, 1 Carrier and 1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Hisaichi
            2 ArmoredCars placed in S.French Indochina
            2 ArmoredCars and 4 Infantrys placed in Hong Kong
            3 Infantrys placed in Peking
            3 Infantrys placed in Heilungchiang
            2 Fighters, 3 Infantrys and 2 Tanks placed in Changchun
            Hisaichi undo move 2.
            Hisaichi undo move 4.
            2 ArmoredCars, 1 Fighter and 3 Infantrys placed in Hong Kong
            1 Fighter, 4 Infantrys and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Russians regular : -0.17
    British regular : -0.33
    Hisaichi regular : 0.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 4 Infantrys moved from Bihar to Assam
            1 Artillery and 4 Infantrys moved from Delhi to Bihar
            2 ArmoredCars moved from Hyderabad to Assam
            1 ArmoredCar moved from Bombay to Hyderabad
            1 Infantry moved from Madras to Hyderabad
            1 Infantry moved from Madras to Hyderabad
            1 Artillery moved from Madras to Hyderabad
            1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
            1 Tank moved from Lower Egypt to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 56 Sea Zone to Crete
            1 Fighter moved from New Valley to Crete
            1 Fighter moved from New Valley to Crete
            1 Fighter moved from French Equatorial Africa to Mersa Matruh
            1 Artillery moved from New Valley to Mersa Matruh
            2 Infantrys and 1 Tank moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
                  French take Brittany from Italians
            2 Artillerys moved from Wales to 20 Sea Zone
            4 Infantrys moved from Wales to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Submarine moved from 21 Sea Zone to 20 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys moved from 20 Sea Zone to Normandy
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Fighter moved from Manchester to Belgium
            1 Infantry moved from New Valley to Mersa Matruh
            1 Infantry moved from Nigeria to French Sudan
            1 ArmoredCar moved from Bombay to Hyderabad
            6 Infantrys moved from Madras to Hyderabad
            2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 11 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgium
                British attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Belgium, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 1 Fighter and 1 Infantry in Belgium, round 3 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 1 Infantry in Belgium, round 4 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British and 1 Infantry owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 Fighter and 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Normandy
                British attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys
                Germans defend with 2 Artillerys, 1 Factory and 2 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Normandy, round 2 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Normandy
                British win, taking Normandy from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 Artillerys and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Mersa Matruh, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in Crete
                British attack with 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry and 2 Tanks; Italians defend with 2 Infantrys
                    British roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Crete
                    British roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank in Crete, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 Infantrys and 2 Tanks in Crete, round 2 : 2/4 hits, 1.67 expected hits
                    1 Infantry owned by the Germans, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Crete
                    British roll dice for 1 Artillery, 2 Fighters and 1 Tank in Crete, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Tanks in Crete, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Germans lost in Crete
                British win, taking Crete from Germans with 1 Artillery, 2 Fighters and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry and 2 Tanks
    
        Non Combat Move - British
            2 Fighters moved from Crete to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to Lower Egypt
            1 Tank moved from French Equatorial Africa to New Valley
            1 Artillery and 1 Infantry moved from French Equatorial Africa to French Sudan
            1 Adv.Fighter and 1 Fighter moved from Normandy to 20 Sea Zone
    
        Place Units - British
            1 Battleship, 1 Carrier and 1 Submarine placed in 56 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 56 Sea Zone
            1 Infantry placed in Cairo
            1 Artillery and 4 Infantrys placed in Delhi
            1 Artillery and 4 Infantrys placed in Madras
            2 ArmoredCars placed in Bombay
            1 Infantry placed in Manchester
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : 0.33
    British regular : 1.83
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Anzac
            1 Adv.Fighter and 5 Infantrys placed in Canberra
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 3 Infantrys; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Merauke
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Fighter and 2 Infantrys moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Oulu, round 2 : 3/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu
                Finns win, taking Oulu from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Tampere
            2 Artillerys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.33
    Russians regular : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Artillery, 2 Elites and 1 Infantry moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 2 Elites and 1 Infantry
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 2 Elites in Donetsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Elites remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            2 ArmoredCars and 1 Tank moved from Bucharest to Vinnytsia
    
        Place Units - Romanians
            2 Elites and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Russians regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Elite moved from Java to 110 Sea Zone
            1 Elite and 1 Transport moved from 110 Sea Zone to 61 Sea Zone
            1 Elite moved from 61 Sea Zone to Burma
            2 Infantrys moved from S.Thailand to Burma
            1 Fighter moved from Sumatra to Burma
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 67 Sea Zone
    
        Purchase Units - Thai
            Thai buy 4 ArmoredCars; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Elite, 1 Fighter and 2 Infantrys
                British defend with 2 Infantrys
                    Thai roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Burma, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Elite, 1 Fighter and 1 Infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 2 Infantrys in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Burma
                1 Fighter owned by the Thai retreated
                    Thai roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Burma, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Thai lost in Burma
                British win with 2 Infantrys remaining. Battle score for attacker is -7
                Casualties for Thai: 1 Elite and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to N.Thailand
            3 Infantrys moved from S.Thailand to N.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
            2 Infantrys moved from S.Thailand to N.Thailand
            2 Tanks moved from Bangkok to N.Thailand
    
        Place Units - Thai
            4 ArmoredCars placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.17
    British regular : 1.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Fighters moved from 32 Sea Zone to 33 Sea Zone
            1 Artillery moved from Argentina to 39 Sea Zone
            1 Infantry moved from Argentina to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 39 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Gold Coast
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Infantry and 1 Tank moved from 36 Sea Zone to Gold Coast
            2 Bombers moved from Mauritania to Gold Coast
            2 Artillerys and 1 Infantry moved from Rio de Oro to Mauritania
            1 Tank moved from Salvador to 35 Sea Zone
            1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Tank moved from 36 Sea Zone to Mauritania
            1 Infantry and 1 Marine moved from Cuba to 26 Sea Zone
            1 Infantry and 1 Marine moved from 26 Sea Zone to Jamaica
            1 Destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 Destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 Fighter moved from 13 Sea Zone to 32 Sea Zone
            1 Adv.Fighter moved from 13 Sea Zone to 32 Sea Zone
            1 Adv.Fighter, 1 Carrier, 2 Destroyers and 1 Fighter moved from 32 Sea Zone to 33 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 36 Sea Zone
            3 Infantrys and 1 Marine moved from Greenland to 8 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 8 Sea Zone to 4 Sea Zone
            3 Infantrys and 1 Marine moved from 4 Sea Zone to Iceland
            1 Carrier moved from 13 Sea Zone to 8 Sea Zone
            1 Infantry moved from N.Chile to Bolivia
            2 ArmoredCars moved from Santiago to Bolivia
            1 Tank moved from Salvador to Rio De Janeiro
            1 Infantry moved from Argentina to Bolivia
            1 Tank moved from Argentina to Bolivia
            1 Infantry and 2 Tanks moved from Argentina to Rio De Janeiro
            1 Infantry moved from Santiago to N.Chile
            1 Infantry moved from Johnston to 97 Sea Zone
            1 Cruiser and 1 Infantry moved from 97 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            2 Infantrys and 1 Marine moved from Johnston to 97 Sea Zone
            1 Submarine moved from 97 Sea Zone to 109 Sea Zone
            1 Fighter moved from 97 Sea Zone to 109 Sea Zone
            1 Fighter moved from 97 Sea Zone to 109 Sea Zone
            1 Adv.Fighter moved from 97 Sea Zone to 109 Sea Zone
            1 Fighter moved from Midway to 88 Sea Zone
            1 Submarine moved from 97 Sea Zone to 88 Sea Zone
            1 Fighter moved from 97 Sea Zone to 88 Sea Zone
            1 Fighter moved from 97 Sea Zone to 88 Sea Zone
            2 Battleships, 4 Carriers, 1 Cruiser, 5 Destroyers, 2 Infantrys, 1 Marine, 1 Submarine and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
            2 Infantrys and 1 Marine moved from 103 Sea Zone to Rongelap
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys and 1 Transport moved from 91 Sea Zone to 104 Sea Zone
            2 Infantrys moved from 104 Sea Zone to Jaluit
            1 Bomber moved from Midway to Woleai
            2 Infantrys moved from Queensland to 120 Sea Zone
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            3 Infantrys and 1 Marine moved from San Francisco to 83 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone
            1 B.Transport moved from 91 Sea Zone to 83 Sea Zone
            3 Infantrys and 1 Marine moved from 91 Sea Zone to Johnston
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Destroyers, 1 Factory, 6 Infantrys, 2 L.Fighters, 1 Marine, 1 S.Bomber, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Carrier, 2 Destroyers and 3 Fighters
                Italians defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Carrier, 2 Destroyers and 3 Fighters in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Italians lost in 33 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Italians: 1 Submarine
            Battle in 88 Sea Zone
                Americans attack with 3 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Fighters, 1 Submarine and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Fighters and 1 Transport in 109 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Fighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Gold Coast
                Americans attack with 1 Artillery, 2 Bombers, 2 Infantrys and 1 Tank
                Italians defend with 2 Infantrys and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Bombers, 2 Infantrys and 1 Tank in Gold Coast, round 2 : 1/6 hits, 2.67 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Gold Coast, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Gold Coast
                    Americans roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 Tank in Gold Coast, round 3 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry and 1 Tank in Gold Coast, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Gold Coast
                Americans win, taking Gold Coast from Italians with 1 Artillery, 2 Bombers and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Americans: 2 Infantrys
                Casualties for Italians: 2 Infantrys and 1 Tank
            Battle in Rongelap
                Americans attack with 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships and 2 Cruisers in Rongelap, round 2 : 3/4 hits, 2.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Jamaica
                Americans attack with 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Marine in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Bolivia
                Americans attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Bolivia, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bolivia
                    Americans roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Bolivia, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 1 Infantry and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Infantry and 3 Tanks in Rio De Janeiro, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
                3 Tanks owned by the Americans retreated to Bahia
                Neutral win with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Woleai
                Americans attack with 1 Bomber and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Americans roll dice for 1 Bomber and 2 Infantrys in Woleai, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Woleai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Iceland
                Americans attack with 3 Infantrys and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 3 Infantrys and 1 Marine in Iceland, round 2 : 3/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Iceland
                Americans loses 0 PUs for violating Icelands neutrality.
                Americans win, taking Iceland from Neutral with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from 33 Sea Zone to Mauritania
            1 Fighter moved from 33 Sea Zone to Mauritania
            1 Bomber moved from Gold Coast to Mauritania
            1 Bomber moved from Gold Coast to Mauritania
            1 Bomber moved from Woleai to Bougainville
            1 Adv.Fighter and 2 Fighters moved from 109 Sea Zone to 103 Sea Zone
            3 Fighters moved from 88 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Transport placed in 35 Sea Zone
            2 Infantrys placed in Salvador
            1 Infantry placed in Bahia
            1 Destroyer placed in 26 Sea Zone
            1 Destroyer and 2 Submarines placed in 91 Sea Zone
            3 Infantrys and 1 Marine placed in San Francisco
            2 ArmoredCars placed in Santiago
            2 L.Fighters and 1 S.Bomber placed in Washington
    
        Turn Complete - Americans
            Americans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : 1.83
    Italians regular : 0.67
    Neutral regular : 1.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @argothair

    :dice 1@2:

  • 22 20 19 18 17 16 15 14 12

    @karl7
    German subs vs US dd and 3 trn

    German subs
    :dice 4d6:

    USA defense:

    Trn: :dice 3d6:

    dd: :dice 1d6:

  • 22 20 19 18 17 16 15 14 12

    @karl7 said in Jason G vs Klaus Axis BM3:

    German subs vs US dd and 3 trn
    German subs
    :dice 4d6:
    USA defense:
    Trn: :dice 3d6:
    dd: :dice 1d6:

    German subs vs US dd and 3 trn

    German subs
    [dice 4d6]

    USA defense:

    Trn: [dice 3d6]

    dd: [dice 1d6]


  • 4d6: 5, 3, 2, 5
    3d6: 3, 4, 2
    1d6: 2

  • 22 20 19 18 17 16 15 14 12

    @karl7

    Ok, so 1 hit a piece

    Germany

    [dice 3d6]

    US
    trns [dice 2d6]

    dd [dice 1d6]


  • 3d6: 5, 3, 5
    2d6: 6, 2
    1d6: 5

  • 22 20 19 18 17 16 15 14 12

    ok not hits.

    r3

    Germany

    [dice 3d6]

    US
    trns [dice 2d6]

    dd [dice 1d6]


  • 3d6: 4, 6, 5
    2d6: 5, 4
    1d6: 1

  • 22 20 19 18 17 16 15 14 12

    @karl7

    uh oh, USA pulling ahead

    r4

    Germany

    [dice 2d6]

    US
    trns [dice 2d6]

    dd [dice 1d6]


  • 2d6: 6, 5
    2d6: 1, 1
    1d6: 4

  • 22 20 19 18 17 16 15 14 12

    @karl7

    wipeout! well done @Argothair

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