@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Here is a better image
Oh sorry, no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 submarine moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking 55 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Bessarabia to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 118 Sea Zone
1 submarine moved from 117 Sea Zone to 118 Sea Zone
3 bombers moved from Western Germany to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 bombers moved from 118 Sea Zone to Western Germany
1 carrier moved from 115 Sea Zone to 118 Sea Zone
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
2 transports moved from 115 Sea Zone to 116 Sea Zone
2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
1 armour and 10 artilleries moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 1 armour, 5 artilleries and 21 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
2 aaGuns, 2 artilleries and 12 infantry moved from Germany to Poland
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Finland
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from Malta to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 submarine moved from 130 Sea Zone to 128 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 artillery and 3 infantry moved from Sakha to Amur
4 infantry moved from Buryatia to Northern Manchuria
1 aaGun moved from Buryatia to Northern Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
5 infantry moved from Siberia to Amur
1 infantry moved from Vologda to Archangel
1 aaGun, 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Samara to Stalingrad
4 artilleries and 12 infantry moved from Rostov to Stalingrad
1 aaGun moved from Vologda to Gorky
1 artillery and 1 infantry moved from Vologda to Gorky
1 fighter moved from Northern Belarus to Russia
1 tactical_bomber moved from Northern Belarus to Russia
1 fighter moved from Russia to Northern Belarus
1 armour and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Northern Belarus
Place Units - Russians
2 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 2 infantry placed in Siberia
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 50 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 65 Sea Zone
1 battleship moved from 50 Sea Zone to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New Zealand
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 artillery and 1 infantry moved from 57 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Sumatra to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from 57 Sea Zone to Western Australia
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 57 Sea Zone
1 artillery moved from 57 Sea Zone to Western Australia
4 artilleries and 7 infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Western Australia
Battle in New Zealand
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Western Australia from ANZAC, taking New Zealand from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from ANZAC with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 submarine moved from 50 Sea Zone to 64 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 57 Sea Zone
1 carrier moved from 43 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 65 Sea Zone
1 carrier and 1 destroyer moved from 50 Sea Zone to 65 Sea Zone
1 transport moved from 47 Sea Zone to 35 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 47 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 marine moved from Wake Island to 24 Sea Zone
1 cruiser and 1 marine moved from 24 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Tsinghai
1 artillery moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 aaGun and 3 infantry moved from Anhwe to Hopei
1 infantry moved from Burma to Yunnan
2 bombers moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 7 Sea Zone
1 carrier placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 81 Sea Zone to 39 Sea Zone
1 marine moved from Gibraltar to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from 94 Sea Zone to Algeria
1 armour moved from Gibraltar to 94 Sea Zone
1 artillery moved from Gibraltar to 94 Sea Zone
2 infantry moved from Gibraltar to 94 Sea Zone
1 armour moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to Algeria
1 tactical_bomber moved from 94 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 4/12 hits, 4.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Algeria, round 2 : 6/10 hits, 3.67 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 6 infantry owned by the Italians lost in Algeria
1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
1 mech_infantry owned by the Americans retreated to Morocco
Italians win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 marine
Casualties for Italians: 6 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 aaGun moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 88 Sea Zone to Brazil
3 fighters and 1 tactical_bomber moved from Algeria to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 28 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 marine moved from 28 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 28 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Shansi
12 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 11 infantry in Chahar, round 3 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Northern Manchuria
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Eastern Sinkiang
1 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 81 Sea Zone to 39 Sea Zone
1 marine moved from Gibraltar to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from 94 Sea Zone to Algeria
1 armour moved from Gibraltar to 94 Sea Zone
1 artillery moved from Gibraltar to 94 Sea Zone
2 infantry moved from Gibraltar to 94 Sea Zone
1 armour moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to Algeria
1 tactical_bomber moved from 94 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 4/12 hits, 4.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Algeria, round 2 : 6/10 hits, 3.67 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 6 infantry owned by the Italians lost in Algeria
1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
1 mech_infantry owned by the Americans retreated to Morocco
Italians win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 marine
Casualties for Italians: 6 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 aaGun moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 88 Sea Zone to Brazil
3 fighters and 1 tactical_bomber moved from Algeria to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 28 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 marine moved from 28 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 28 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Shansi
12 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 11 infantry in Chahar, round 3 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Northern Manchuria
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Eastern Sinkiang
1 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to Eastern India
1 armour moved from Baluchistan to 82 Sea Zone
3 infantry moved from Baluchistan to 82 Sea Zone
1 armour, 3 infantry and 2 transports moved from 82 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to Sumatra
3 infantry moved from 39 Sea Zone to Sumatra
1 battleship, 1 cruiser and 2 destroyers moved from 82 Sea Zone to 39 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Sumatra
Non Combat Move - British
1 mech_infantry moved from Northeast Persia to Baluchistan
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Baluchistan
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
Place Units - British
1 transport placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : 0.00
Japanese regular : 0.67
Italians regular : 2.33
Germans AA : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from Southern Italy to Greece
1 armour, 2 artilleries and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Eastern India to Sumatra
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,1,3,6
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Eastern India to Sumatra
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,1,3,6
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 39 Sea Zone
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 8 infantry moved from Karelia to Archangel
2 artilleries and 3 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 infantry moved from Germany to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Leningrad
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Leningrad
Battle in Archangel
Germans attack with 1 armour and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 8 infantry in Archangel, round 2 : 3/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Leningrad from Russians, taking Archangel from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Germany to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Vyborg
2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 aaGuns, 2 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 118 Sea Zone to 116 Sea Zone
1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 submarine moved from 128 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Greece to Eastern Poland
1 tactical_bomber moved from Greece to Eastern Poland
1 infantry moved from France to Holland Belgium
2 artilleries and 2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in France
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,4
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northern Belarus to Leningrad
3 fighters moved from Northern Belarus to Leningrad
1 armour moved from Northern Belarus to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Russians
Combat Hit Differential Summary :
Carrier Scramble into Leningrad from 118?
Obviously no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northern Belarus to Leningrad
3 fighters moved from Northern Belarus to Leningrad
1 armour moved from Northern Belarus to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Russians
Battle in Leningrad
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Leningrad, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour, 1 infantry and 2 mech_infantrys moved from Samara to Stalingrad
1 infantry moved from Stalingrad to Northern Caucasus
1 tactical_bomber moved from Russia to Stalingrad
2 armour and 2 mech_infantrys moved from Russia to Stalingrad
3 fighters moved from Leningrad to Russia
1 infantry moved from Southern Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Northern Belarus to Russia
1 aaGun moved from Gorky to Samara
3 aaGuns, 6 artilleries and 16 infantry moved from Northern Belarus to Smolensk
1 artillery moved from Gorky to Samara
4 infantry moved from Russia to Samara
4 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun moved from Northern Manchuria to Southern Manchuria
2 infantry moved from Buryatia to Northern Manchuria
1 artillery moved from Amur to Northern Manchuria
2 infantry moved from Amur to Northern Manchuria
1 infantry moved from Amur to Northern Manchuria
1 artillery moved from Siberia to Amur
1 infantry moved from Gorky to Samara
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Stalingrad
2 infantry placed in Siberia
1 armour, 3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1
Russians collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Sumatra
2 transports moved from 57 Sea Zone to 38 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 38 Sea Zone
2 artilleries and 1 infantry moved from 38 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Hokkaido to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shansi
1 infantry moved from Anhwe to Shansi
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 artillery and 1 marine moved from New Zealand to 65 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from Dutch New Guinea to 56 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 56 Sea Zone to Northern Australia
3 artilleries and 2 infantry moved from Western Australia to Northern Australia
Japanese take Northern Australia from ANZAC
2 fighters moved from 57 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tsinghai to Kansu
2 artilleries and 2 infantry moved from Tsinghai to Eastern Sinkiang
Combat - Japanese
Battle in Northern Australia
Battle in Sumatra
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 3 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/9 hits, 4.17 expected hits
UK_Pacific roll dice for 1 armour, 1 fighter and 3 infantry in Sumatra, round 2 : 3/5 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Sumatra, round 3 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Sumatra, round 4 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 fighter in Sumatra, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 3 infantry
Casualties for ANZAC: 1 fighter
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shansi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shansi to Anhwe
1 aaGun, 1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Tsinghai to Hopei
1 artillery and 2 infantry moved from Tsinghai to Szechwan
1 artillery and 3 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 transport moved from 57 Sea Zone to 132 Sea Zone
1 fighter moved from Sumatra to 38 Sea Zone
2 bombers moved from Sumatra to French Indo China
1 carrier moved from 57 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to New Zealand
1 submarine moved from 35 Sea Zone to 64 Sea Zone
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 65 Sea Zone
1 tactical_bomber moved from Caroline Islands to 65 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 38 Sea Zone
1 submarine placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.33
UK_Pacific regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Brazil to Suriname
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in French West Africa
Non Combat Move - Americans
1 mech_infantry moved from Morocco to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Gibraltar
1 transport moved from 28 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 5 submarines moved from 28 Sea Zone to 27 Sea Zone
1 aaGun moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 aaGun moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
2 artilleries moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries moved from 93 Sea Zone to Gibraltar
2 infantry moved from 93 Sea Zone to Gibraltar
1 aaGun moved from Brazil to French Guiana
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from Gibraltar to Egypt
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 battleship moved from 94 Sea Zone to 93 Sea Zone
Place Units - Americans
1 battleship and 1 carrier placed in 11 Sea Zone
1 submarine and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :