@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Simon33 (Axis) vs OwenToo (Allies) PtV
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Romania to Northern Belarus Non Combat Move - Italians 1 artillery and 2 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Caucasus to Greece 1 artillery and 1 infantry moved from Yugoslavia to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,2,1,1,6,3 Italians collect 3 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Romania to Northern Belarus Non Combat Move - Italians 1 artillery and 2 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Caucasus to Greece 1 artillery and 1 infantry moved from Yugoslavia to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,2,1,1,6,3 Italians collect 3 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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Hold on.
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@simon33 said in Simon33 (Axis) vs OwenToo (Allies) PtV:
Hold on.
Sorry, confused between games. Good to go.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea 1 artillery moved from South Australia to Queensland 2 infantry moved from South Australia to Queensland 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Northwest Persia to Southern Persia 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Southern Persia 1 armour moved from Northern Belarus to Southern Belarus Germans take Smolensk from Russians 4 fighters moved from 115 Sea Zone to 107 Sea Zone 1 fighter moved from Western Germany to 107 Sea Zone Combat - Germans Battle in Southern Persia Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Persia, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 3 infantry in Southern Persia, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Southern Persia Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 3 infantry Battle in 107 Sea Zone Germans attack with 5 fighters Americans defend with 1 destroyer Germans roll dice for 5 fighters in 107 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 107 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 fighters moved from 107 Sea Zone to 115 Sea Zone 3 bombers moved from Western Germany to Leningrad 3 fighters moved from Northern Belarus to Leningrad 2 armour, 4 artilleries, 18 infantry and 3 mech_infantrys moved from Northern Belarus to Southern Belarus 2 armour and 2 mech_infantrys moved from Southern Belarus to Eastern Poland 2 armour and 3 mech_infantrys moved from Romania to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 3 artilleries and 5 infantry moved from Ukraine to Bessarabia 6 infantry moved from Poland to Eastern Poland 5 infantry moved from Baltic States to Northern Belarus 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad 1 artillery and 3 infantry moved from Germany to Poland 2 fighters and 2 tactical_bombers moved from Southern Persia to Southern Caucasus 2 aaGuns, 7 armour, 12 artilleries, 16 infantry and 4 mech_infantrys moved from Northwest Persia to Southern Caucasus 1 submarine moved from 115 Sea Zone to 127 Sea Zone Place Units - Germans 1 carrier and 1 transport placed in 115 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany 3 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,3,1,5,6,3 Germans collect 56 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50 British regular : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 32 PUs; Russians buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 artilleries and 16 infantry moved from Amur to Northern Manchuria 2 infantry moved from Samara to Russia 3 aaGuns moved from Russia to Smolensk 9 infantry moved from Russia to Smolensk 9 artilleries moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Stalingrad to Samara 1 aaGun, 6 artilleries and 21 infantry moved from Rostov to Stalingrad 9 armour and 9 mech_infantrys moved from Kursk to Smolensk Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6 Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 4 artilleries and 2 infantry moved from Soviet Far East to Siberia 3 fighters moved from Caroline Islands to 132 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 4 submarines moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 fighter and 5 tactical_bombers moved from 45 Sea Zone to 132 Sea Zone 1 artillery, 2 battleships, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone
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Going to assume no scramble to get rolling on the first round of battles.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 4 artilleries and 2 infantry moved from Soviet Far East to Siberia 3 fighters moved from Caroline Islands to 132 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 4 submarines moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 fighter and 5 tactical_bombers moved from 45 Sea Zone to 132 Sea Zone 1 artillery, 2 battleships, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 armour, 4 artilleries and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 3 infantry in Siberia, round 2 : 2/8 hits, 2.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 132 Sea Zone Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 132 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.67
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7 total hits in SZ132. OOL?
And just checking, you didn’t want any scrambles, right?
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@simon33 No scrambles, correct.
7 losses: 1 DD, 2 Cruisers, Sink 1 CV (for 2 hits), kill 1 TAC and 1 fighter.
That leaves 2 intact carriers, 4 fighters, and 1 damaged BB (9 available hits for 2nd round.
For second round: ask me again, because it all depends on how many hits I get in the first round, and how many hits you get in the second round.
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Oh no! Looks like I forgot to include the planes from Sth Manchuria (which could reach). I did include those when I ran the battle calculator though.
And also forgot the bomber!
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 4 artilleries and 2 infantry moved from Soviet Far East to Siberia 3 fighters moved from Caroline Islands to 132 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 4 submarines moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 fighter and 5 tactical_bombers moved from 45 Sea Zone to 132 Sea Zone 1 artillery, 2 battleships, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 armour, 4 artilleries and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 3 infantry in Siberia, round 2 : 2/8 hits, 2.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 132 Sea Zone Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 132 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits 4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 132 Sea Zone 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Americans win with 1 battleship, 2 carriers and 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 destroyer, 1 fighter, 1 submarine and 4 tactical_bombers Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 marine Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in 44 Sea Zone Japanese attack with 4 submarines Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 8 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 132 Sea Zone to Yunnan 3 fighters moved from 132 Sea Zone to 43 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Southern Manchuria to French Indo China 1 fighter moved from Southern Manchuria to French Indo China 1 aaGun, 1 armour, 9 artilleries, 1 infantry and 1 mech_infantry moved from Southern Manchuria to Korea Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 4 infantry placed in Japan Japanese undo move 4. 1 fighter placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,1,4,2,1,1,4,4,5 Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.67 Russians regular : 0.67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 4 infantry moved from Morocco to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 94 Sea Zone to 115 Sea Zone 6 fighters moved from United Kingdom to 115 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 115 Sea Zone 1 bomber moved from Gibraltar to 115 Sea Zone 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 battleship and 1 marine moved from 132 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 4 fighters moved from 132 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Burma to Sumatra 1 carrier moved from 132 Sea Zone to 42 Sea Zone 1 carrier moved from 132 Sea Zone to 38 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Wake Island to 32 Sea Zone 1 infantry moved from Wake Island to 32 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 18 Sea Zone 2 artilleries moved from 18 Sea Zone to Iwo Jima 2 infantry moved from 18 Sea Zone to Iwo Jima 1 bomber moved from Northern Manchuria to Japan 2 fighters moved from Midway to Japan Combat - Americans
Combat Hit Differential Summary :
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Scramble from Western Germany into 115?
Also, intercept bombing run in Japan?
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@owentoo Yes scramble, no intercept.
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What was I thinking there?
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@simon33 I think you have been a little distracted for the last couple of rounds, perhaps since I told you I thought the Axis had the upper hand…
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Well I don’t any more!