@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Simon33 (Axis) vs OwenToo (Allies) PtV
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in 99 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 11 Casualties for British: 1 cruiser Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Neutral_Allies regular : -1.33 British regular : -0.50
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 65 Sea Zone to 28 Sea Zone 1 destroyer moved from 64 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 8 infantry and 1 submarine; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 battleship, 1 cruiser and 1 submarine moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 113 Sea Zone to 107 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone
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Scramble from Malta?
Looks like the Kriegsmarine will be able to sneak into the Med.
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@simon33 no scramble, and I couldn’t see how I could stop the Kriegsmarine, since you built so much. That is the first time I have done the Taranto raid… I don’t like it. But I thought it best under the circumstances.
We shall see how this game plays out
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 8 infantry and 1 submarine; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 battleship, 1 cruiser and 1 submarine moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 113 Sea Zone to 107 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Battle in 107 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 1 battleship owned by the British lost in 107 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 battleship Non Combat Move - Germans 1 infantry moved from Norway to 115 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 113 Sea Zone to 107 Sea Zone 2 bombers moved from 98 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Libya 2 aaGuns, 3 artilleries and 15 infantry moved from Slovakia Hungary to Romania 2 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 5 armour and 5 mech_infantrys moved from France to Germany 1 infantry moved from Norway to Finland 2 artilleries moved from France to Western Germany Place Units - Germans 10 artilleries placed in Germany 8 infantry placed in Western Germany 1 submarine placed in 115 Sea Zone Germans undo move 3. 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 British regular : 0.83
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@owentoo said in Simon33 (Axis) vs OwenToo (Allies) PtV:
@simon33 no scramble, and I couldn’t see how I could stop the Kriegsmarine, since you built so much. That is the first time I have done the Taranto raid… I don’t like it. But I thought it best under the circumstances.
We shall see how this game plays out
I’m not a big fan of Taranto, particularly in PtV. No bid and the reduction in attack strength of the bomber make it quite a dodgy option. Perhaps with 2 fighters from London it could be more worthwhile. Not sure.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun and 3 infantry moved from Archangel to Leningrad 1 aaGun moved from Leningrad to Northern Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 2 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Stalingrad to Rostov 3 infantry moved from Leningrad to Northern Belarus 2 artilleries moved from Leningrad to Northern Belarus Place Units - Russians 1 artillery placed in Siberia 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Iwo Jima to 7 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 fighter moved from Kwangsi to Borneo 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Caroline Islands to Davao 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 fighter moved from Japan to Manilla 1 tactical_bomber moved from 34 Sea Zone to Manilla 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla Combat - Japanese Battle in Guam Battle in Celebes Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 35 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 bombers moved from Malaya to French Indo China 2 carriers and 2 destroyers moved from 34 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Japan 1 infantry moved from Japan to Kyushu 1 artillery and 1 infantry moved from Shansi to Anhwe 1 artillery and 2 infantry moved from Jehol to Anhwe 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol 1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsi 1 artillery, 3 infantry and 1 mech_infantry moved from Kiangsi to Hunan 1 fighter moved from Borneo to French Indo China 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 battleship and 2 submarines moved from 7 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 infantry placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -1.00 UK_Pacific regular : -1.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour moved from Western United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 battleship and 1 marine moved from 28 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Central America 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 destroyer moved from 28 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Gibraltar 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Central America 1 transport moved from 28 Sea Zone to 91 Sea Zone 1 carrier moved from 28 Sea Zone to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone 1 carrier moved from 11 Sea Zone to 91 Sea Zone 1 submarine moved from 11 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 28 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 destroyer and 1 submarine moved from 42 Sea Zone to 81 Sea Zone 1 cruiser moved from 28 Sea Zone to 91 Sea Zone 1 fighter moved from Wake Island to Queensland 1 submarine moved from 28 Sea Zone to 65 Sea Zone 1 destroyer moved from 28 Sea Zone to 65 Sea Zone Place Units - Americans 1 harbour placed in Central America 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour moved from Western United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 battleship and 1 marine moved from 28 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Central America 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 destroyer moved from 28 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Gibraltar 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Central America 1 transport moved from 28 Sea Zone to 91 Sea Zone 1 carrier moved from 28 Sea Zone to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone 1 carrier moved from 11 Sea Zone to 91 Sea Zone 1 submarine moved from 11 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 28 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 destroyer and 1 submarine moved from 42 Sea Zone to 81 Sea Zone 1 cruiser moved from 28 Sea Zone to 91 Sea Zone 1 fighter moved from Wake Island to Queensland 1 submarine moved from 28 Sea Zone to 65 Sea Zone 1 destroyer moved from 28 Sea Zone to 65 Sea Zone Place Units - Americans 1 harbour placed in Central America 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Northern Italy 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 2 infantry moved from 74 Sea Zone to Kenya 1 armour moved from Egypt to Kenya 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 2 infantry moved from 74 Sea Zone to Kenya 1 battleship moved from 40 Sea Zone to 74 Sea Zone 1 cruiser moved from 78 Sea Zone to 74 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Syria to Iraq 1 infantry moved from Southern Persia to Iraq 1 tactical_bomber moved from Southern Persia to Iraq 1 fighter moved from Southern Persia to Iraq Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Iraq British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour and 4 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour and 4 infantry in Kenya, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya British roll dice for 1 armour and 2 infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 infantry in Kenya, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 armour moved from Quebec to 109 Sea Zone 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 armour moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from Quebec to 91 Sea Zone 1 bomber moved from Northern Italy to Gibraltar 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 1 destroyer moved from 83 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Southern Persia Place Units - British 1 factory_minor placed in Egypt 1 fighter and 1 infantry placed in United Kingdom 2 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : 1.00 Japanese regular : -0.33 Neutral_Axis regular : 0.00 British regular : 2.83 Italians AA : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 artillery moved from Greece to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 destroyer and 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 bomber moved from 93 Sea Zone to Normandy Bordeaux Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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Interesting move. That will push back Germany’s advance although Japan will be more free.
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@simon33 Yes, I value Gibraltar. It will be interesting to see how this plays out.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 59 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 64 Sea Zone to 65 Sea Zone 1 cruiser moved from 28 Sea Zone to 65 Sea Zone 1 fighter moved from Sumatra to Eastern India Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 83 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 113 Sea Zone to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 117 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 armour moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia 2 bombers moved from Southern Italy to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 aaGuns, 2 artilleries and 8 infantry moved from Western Germany to Germany 5 armour, 10 artilleries and 5 mech_infantrys moved from Germany to Poland 5 armour and 5 mech_infantrys moved from Poland to Slovakia Hungary 2 aaGuns, 1 armour, 5 artilleries and 21 infantry moved from Romania to Bessarabia 5 infantry moved from Bulgaria to Romania 2 bombers, 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to Western Germany 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 107 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Norway 1 artillery moved from 115 Sea Zone to Western Germany 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from 115 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Libya to Malta Place Units - Germans 1 destroyer and 1 submarine placed in 115 Sea Zone 2 artilleries and 6 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 113 Sea Zone to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 117 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 armour moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia 2 bombers moved from Southern Italy to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 aaGuns, 2 artilleries and 8 infantry moved from Western Germany to Germany 5 armour, 10 artilleries and 5 mech_infantrys moved from Germany to Poland 5 armour and 5 mech_infantrys moved from Poland to Slovakia Hungary 2 aaGuns, 1 armour, 5 artilleries and 21 infantry moved from Romania to Bessarabia 5 infantry moved from Bulgaria to Romania 2 bombers, 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to Western Germany 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 107 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Norway 1 artillery moved from 115 Sea Zone to Western Germany 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from 115 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Libya to Malta Place Units - Germans 1 destroyer and 1 submarine placed in 115 Sea Zone 2 artilleries and 6 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
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Thought I had already made this move but there were no dice emails.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Siberia to Sakha 1 infantry moved from Sakha to Buryatia 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans 1 infantry moved from Northern Belarus to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Non Combat Move - Russians 2 infantry moved from Leningrad to Vologda 1 artillery moved from Leningrad to Vologda 1 aaGun moved from Leningrad to Vologda 3 infantry moved from Leningrad to Northern Belarus 1 aaGun moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 1 armour and 1 mech_infantry moved from Gorky to Samara 1 artillery and 2 infantry moved from Russia to Samara 2 infantry moved from Leningrad to Northern Belarus 4 artilleries and 9 infantry moved from Ukraine to Rostov Place Units - Russians 1 infantry placed in Siberia 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Stalingrad 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :