Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
L21 Martin (Axis) -vs- dawgoneit (Allies +20) - OOB low luck
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 battleship and 1 transport Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/1 hits, 1.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 bomber moved from 37 Sea Zone to India 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 artillery placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 battleship and 1 transport Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/1 hits, 1.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to 54 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 bomber moved from 37 Sea Zone to India 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 artillery placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Morocco to Algeria Combat - British Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Algeria British attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria British win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 98 Sea Zone British attack with 3 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 2 fighters owned by the British lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -30 Casualties for British: 3 fighters Battle in Egypt British attack with 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British lost in 97 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 2 fighters moved from Union of South Africa to 81 Sea Zone 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Yunnan to India 3 aaGuns, 3 artilleries and 18 infantry moved from Burma to Shan State 1 fighter moved from Algeria to 91 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 bomber placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1 British collect 27 PUs (9 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,1,6 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.67 Japanese regular : -0.67 Germans regular : 0.33 British regular : -2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 fighter and 4 infantry British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Egypt, round 2 : 3/1 hits, 2,17 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Eastern Poland Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 97 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 carrier placed in 97 Sea Zone Italians undo move 1. 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,33 British regular : 0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 destroyers and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits 2 destroyers owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28 Casualties for ANZAC: 2 destroyers and 2 submarines Battle in 98 Sea Zone ANZAC attack with 2 fighters Germans defend with 1 transport; Italians defend with 1 cruiser and 3 transports ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 40 Casualties for Italians: 1 cruiser and 3 transports Casualties for Germans: 1 transport Battle in 96 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 destroyer ANZAC roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 fighters owned by the Japanese forced to land in Sumatra Non Combat Move - ANZAC 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Malta Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Japanese regular : 1.83 ANZAC regular : -2.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 2 destroyers and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits 2 destroyers owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28 Casualties for ANZAC: 2 destroyers and 2 submarines Battle in 98 Sea Zone ANZAC attack with 2 fighters Germans defend with 1 transport; Italians defend with 1 cruiser and 3 transports ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 40 Casualties for Italians: 1 cruiser and 3 transports Casualties for Germans: 1 transport Battle in 96 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 destroyer ANZAC roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 96 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 fighters owned by the Japanese forced to land in Sumatra Non Combat Move - ANZAC 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Malta Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -2.17 Japanese regular : 1.83 ANZAC regular : -2.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 1 armour moved from 127 Sea Zone to Archangel 1 armour moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 2 bombers moved from Romania to Russia 2 tactical_bombers moved from Ukraine to Russia 1 artillery moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Romania to Belarus Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6 Battle in Archangel Germans attack with 2 armour and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 7 infantry in Archangel, round 2 : 2/1 hits, 2,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 3 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 7 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 carrier moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Ukraine to 97 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 artillery, 1 bomber, 6 mech_infantrys and 1 tactical_bomber placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,33 Russians AA : -0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Japanese 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 10 infantry moved from Timguska to Novosibirsk 8 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Novosibirsk, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Smolensk to Vologda 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 aaGun moved from Timguska to Kansu 1 aaGun moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Soviet Far East to Siberia 2 armour, 1 artillery and 2 mech_infantrys moved from Shensi to Kansu 1 fighter and 3 tactical_bombers moved from Hunan to Kansu 2 bombers moved from Hunan to Kansu 1 armour moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Sumatra to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 armour and 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Yunnan Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 4/0 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 8 infantry Russians roll AA dice in Kansu : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 4 mech_infantrys and 3 tactical_bombers in Kansu, round 2 : 6/0 hits, 6,00 expected hits Chinese roll dice for 1 aaGun and 8 infantry in Kansu, round 2 : 2/1 hits, 2,67 expected hits 5 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 mech_infantrys and 3 tactical_bombers in Kansu, round 3 : 6/1 hits, 5,67 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/0 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour, 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery, 1 fighter and 2 mech_infantrys Casualties for Russians: 1 aaGun and 8 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Sumatra to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 2 bombers moved from Kansu to Hunan 3 tactical_bombers moved from Kansu to Shensi 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,50 Japanese regular : 0,67 ANZAC regular : 0,67 Russians AA : 0,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 6 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from Queensland to French Indo China 1 bomber moved from Queensland to Malaya 1 bomber moved from India to Malaya 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 2 bombers and 1 mech_infantry in Malaya, round 3 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 34 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in French Indo China, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans roll dice for 2 bombers in French Indo China, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 2 submarines Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from French Indo China to Shan State 2 bombers moved from Malaya to Shan State 6 fighters moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 6 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from Queensland to French Indo China 1 bomber moved from Queensland to Malaya 1 bomber moved from India to Malaya 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 2 bombers and 1 mech_infantry in Malaya, round 3 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 34 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in French Indo China, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans roll dice for 2 bombers in French Indo China, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 2 submarines Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from French Indo China to Shan State 2 bombers moved from Malaya to Shan State 6 fighters moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 artillery and 2 infantry moved from Shan State to Siam 1 artillery and 3 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Eastern Persia 1 fighter moved from 96 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 81 Sea Zone to Egypt 1 bomber moved from Union of South Africa to Egypt 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Italians 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 2 mech_infantrys British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Battle in Eastern Persia British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Siam British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Siam, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 bomber, 4 fighters and 3 infantry Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 bomber, 4 fighters and 3 infantry in Egypt, round 2 : 3/1 hits, 3.17 expected hits Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 2/1 hits, 1.67 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 bomber, 4 fighters and 1 infantry in Egypt, round 3 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 3 infantry Non Combat Move - British 1 bomber moved from Egypt to Iraq 2 fighters moved from Egypt to 81 Sea Zone 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 artillery and 11 infantry moved from India to Burma 1 fighter moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Yunnan to India Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,4,6,3,6,5,1,2,6,6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,4,1 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.00 Japanese regular : -1.33 Germans regular : 0.67 British regular : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour moved from Ukraine to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 3 : 1/0 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 2 armour in Bryansk, round 4 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 7 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in 96 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 carrier Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits Americans roll dice for 1 carrier and 2 fighters in 96 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the Americans lost in 96 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits Americans roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Italians 1 fighter owned by the French and 1 fighter owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 36 Casualties for Americans: 1 carrier Casualties for French: 1 fighter Casualties for British: 1 fighter Non Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 armour placed in Ukraine Italians undo move 1. 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -0,17 Russians regular : -0,67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 92 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from 92 Sea Zone to Morocco Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland 1 fighter moved from Malta to 92 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 92 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from 92 Sea Zone to Morocco Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 1 aaGun EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 6 mech_infantrys moved from Romania to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 6 artilleries moved from Ukraine to Bryansk 1 artillery, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 armour moved from Archangel to Bryansk 2 infantry moved from Archangel to Vologda 5 infantry moved from Archangel to Smolensk 1 bomber moved from Ukraine to Vologda 1 bomber moved from Ukraine to Smolensk 1 tactical_bomber moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 bomber moved from Romania to Vologda 4 tactical_bombers moved from Ukraine to Bryansk 10 armour, 25 infantry and 17 mech_infantrys moved from Ukraine to Bryansk 1 tactical_bomber moved from Romania to Bryansk 1 fighter moved from 112 Sea Zone to Novgorod 1 fighter moved from 112 Sea Zone to Novgorod Combat - Germans Battle in Western Ukraine Germans attack with 7 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 7 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/1 hits, 2,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Smolensk, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Bryansk 1 bomber moved from Smolensk to Bryansk 2 tactical_bombers moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk Place Units - Germans 1 bomber and 1 infantry placed in Romania 1 armour, 1 fighter and 1 tactical_bomber placed in Novgorod 3 mech_infantrys placed in Romania 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Novosibirsk to Kansu 2 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Kansu 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 aaGun; Italians defend with 1 armour and 1 factory_minor Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits 1 fighter owned by the Russians lost in Ukraine Russians roll dice for 2 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun and 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun and 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Ukraine Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win with 1 armour remaining. Battle score for attacker is -11 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun Battle in Kansu Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber Japanese defend with 3 armour and 2 mech_infantrys Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Kansu, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 : 2/1 hits, 2.17 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Kansu, round 3 : 2/1 hits, 2.50 expected hits Japanese roll dice for 2 armour in Kansu, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Japanese: 3 armour and 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Caucasus to Rostov 1 aaGun moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 2 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 Italians regular : 0.00 Germans AA : 0.83 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 armour and 1 mech_infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Hunan to Malaya 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 armour moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hunan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Siberia to Amur Japanese take Amur from Russians 1 armour moved from Kiangsu to Hunan 1 tactical_bomber moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Kwangtung 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 34 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/0 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in French Indo China Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/1 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 2/1 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Hunan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Hunan 3 fighters moved from 34 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Hunan to 36 Sea Zone 1 fighter moved from Hunan to 36 Sea Zone 2 tactical_bombers moved from Yunnan to Hunan 1 tactical_bomber moved from Shensi to Hunan 1 cruiser moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries and 1 infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan Japanese undo move 1. Japanese undo move 3. 1 armour, 1 artillery and 1 infantry placed in Kwangtung Japanese undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung Japanese undo move 2. 1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung 1 artillery and 3 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,17 Japanese regular : 0,67 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 4 bombers moved from Shan State to 37 Sea Zone 6 fighters moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 5 bombers and 6 fighters Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Americans roll dice for 5 bombers and 6 fighters in 37 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone Americans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 1 bomber and 2 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Gibraltar Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/1 hits, 2.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 4 fighters moved from 37 Sea Zone to 42 Sea Zone 4 bombers moved from 37 Sea Zone to India 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :