Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1,17 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 1/0 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 4 : 1/0 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 96 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 carrier
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
Americans roll dice for 1 carrier and 2 fighters in 96 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
Americans roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Italians
1 fighter owned by the French and 1 fighter owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier
Casualties for French: 1 fighter
Casualties for British: 1 fighter
Non Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Ukraine
Italians undo move 1.
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -0,17
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malta to 92 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 92 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from 92 Sea Zone to Morocco
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malta to 92 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 92 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from 92 Sea Zone to Morocco
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 aaGun
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
6 artilleries moved from Ukraine to Bryansk
1 artillery, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour moved from Archangel to Bryansk
2 infantry moved from Archangel to Vologda
5 infantry moved from Archangel to Smolensk
1 bomber moved from Ukraine to Vologda
1 bomber moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Vologda
4 tactical_bombers moved from Ukraine to Bryansk
10 armour, 25 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Romania to Bryansk
1 fighter moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
Combat - Germans
Battle in Western Ukraine
Germans attack with 7 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 7 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/1 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Smolensk, round 2 : 1/1 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/1 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Bryansk
1 bomber moved from Smolensk to Bryansk
2 tactical_bombers moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
1 bomber and 1 infantry placed in Romania
1 armour, 1 fighter and 1 tactical_bomber placed in Novgorod
3 mech_infantrys placed in Romania
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Novosibirsk to Kansu
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 factory_minor
Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun
Battle in Kansu
Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 2 mech_infantrys
Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Kansu, round 2 : 3/1 hits, 2.83 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 : 2/1 hits, 2.17 expected hits
2 mech_infantrys owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Kansu, round 3 : 2/1 hits, 2.50 expected hits
Japanese roll dice for 2 armour in Kansu, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 armour and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Caucasus to Rostov
1 aaGun moved from Rostov to Tambov
1 infantry moved from Tambov to Russia
2 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
Italians regular : 0.00
Germans AA : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 armour and 1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Hunan to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hunan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Kiangsu to Hunan
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Kwangtung
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 34 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/0 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/1 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 2/1 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to Hunan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Hunan
3 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Shensi to Hunan
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Kwangtung
Japanese undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
1 artillery and 3 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,17
Japanese regular : 0,67
UK_Pacific regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 bombers moved from Shan State to 37 Sea Zone
6 fighters moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 5 bombers and 6 fighters
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 5 bombers and 6 fighters in 37 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/1 hits, 2.83 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
4 fighters moved from 37 Sea Zone to 42 Sea Zone
4 bombers moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 bomber placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 bombers moved from Shan State to 37 Sea Zone
6 fighters moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 5 bombers and 6 fighters
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 5 bombers and 6 fighters in 37 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/1 hits, 2.83 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
4 fighters moved from 37 Sea Zone to 42 Sea Zone
4 bombers moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 bomber placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 airfield, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from Shan State to Malaya
1 tactical_bomber moved from India to Malaya
2 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from India to French Indo China
8 infantry moved from Shan State to Yunnan
1 artillery and 11 infantry moved from Burma to Yunnan
1 battleship and 2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Iraq to 96 Sea Zone
1 bomber moved from Iraq to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Japanese
Combat - British
Battle in Malaya
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/1 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Malaya, round 3 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in French Indo China, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery and 19 infantry
Japanese defend with 2 armour
British roll dice for 1 artillery and 19 infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Battle in 96 Sea Zone
British attack with 2 battleships, 1 bomber, 1 carrier, 4 cruisers, 1 destroyer, 4 fighters and 3 transports
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
British roll dice for 2 battleships, 1 bomber, 1 carrier, 4 cruisers, 1 destroyer, 4 fighters and 3 transports in 96 Sea Zone, round 2 : 7/1 hits, 6.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone
British win with 2 battleships, 1 bomber, 1 carrier, 4 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 66
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Germans: 1 fighter
Non Combat Move - British
2 fighters moved from 96 Sea Zone to Trans-Jordan
1 bomber moved from 96 Sea Zone to Iraq
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from India to Burma
3 aaGuns moved from Shan State to Yunnan
1 tactical_bomber moved from Malaya to Burma
2 fighters moved from French Indo China to Burma
Place Units - British
1 airfield placed in Egypt
2 mech_infantrys placed in Iraq
2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,1,4,6,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
Japanese regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Russia
Combat - Italians
Battle in Tambov
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Italians attack with 1 armour
Russians defend with 2 aaGuns, 2 armour, 11 artilleries, 1 factory_major and 73 infantry
Italians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 11 artilleries and 73 infantry in Russia, round 2 : 29/0 hits, 29,00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Russia
Russians win with 2 aaGuns, 2 armour, 11 artilleries and 72 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Removing units owned by ANZAC from Morocco: 1 fighter
EDIT: Adding units owned by ANZAC to Malta: 1 fighter
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 aaGun
EDIT: Adding units owned by ANZAC to Iraq: 1 aaGun
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Romania to Russia
14 armour, 7 artilleries, 3 bombers, 27 infantry, 15 mech_infantrys and 7 tactical_bombers moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
3 fighters and 1 tactical_bomber moved from Novgorod to Russia
5 infantry moved from Smolensk to Russia
1 armour moved from Bryansk to Caucasus
1 infantry moved from Vologda to Russia
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 14 armour, 7 artilleries, 4 bombers, 3 fighters, 33 infantry, 21 mech_infantrys and 8 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 11 artilleries, 1 factory_major and 72 infantry
Russians roll AA dice in Russia : 1/0 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 14 armour, 7 artilleries, 4 bombers, 2 fighters, 33 infantry, 21 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 28/1 hits, 28,50 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 11 artilleries and 72 infantry in Russia, round 2 : 29/1 hits, 28,67 expected hits
26 infantry owned by the Russians, 29 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 7 artilleries, 4 bombers, 2 fighters, 4 infantry, 21 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 24/1 hits, 23,67 expected hits
Russians roll dice for 2 armour, 11 artilleries and 46 infantry in Russia, round 3 : 20/0 hits, 20,00 expected hits
24 infantry owned by the Russians, 4 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 7 artilleries, 4 bombers, 2 fighters, 5 mech_infantrys and 8 tactical_bombers in Russia, round 4 : 20/0 hits, 20,00 expected hits
Russians roll dice for 2 armour, 11 artilleries and 22 infantry in Russia, round 4 : 12/0 hits, 12,00 expected hits
20 infantry owned by the Russians, 7 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 4 bombers, 2 fighters and 8 tactical_bombers in Russia, round 5 : 16/0 hits, 16,00 expected hits
Russians roll dice for 2 armour, 11 artilleries and 2 infantry in Russia, round 5 : 5/1 hits, 5,33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 4 bombers, 2 fighters and 8 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour, 7 artilleries, 1 fighter, 33 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 11 artilleries and 72 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 artillery moved from France to Southern France
1 infantry moved from Western Germany to France
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 artillery moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 transport moved from 127 Sea Zone to 112 Sea Zone
4 bombers moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Rostov
1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Western Germany to France
1 mech_infantry moved from Romania to Northern Italy
Place Units - Germans
1 destroyer, 2 fighters and 1 submarine placed in 112 Sea Zone
1 aaGun and 2 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1
Germans collect 57 PUs (3 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,17
Russians AA : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Novosibirsk to Vologda
1 fighter moved from Novosibirsk to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Vologda
1 tactical_bomber owned by the Russians retreated
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Samara
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Kazakhstan
1 fighter moved from Samara to Kansu
1 tactical_bomber moved from Vologda to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 armour moved from Amur to Jehol
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Hunan
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
2 tactical_bombers moved from Hunan to French Indo China
2 tactical_bombers moved from Hunan to Shensi
2 bombers moved from Hunan to India
2 tactical_bombers moved from Hunan to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Chahar to Shensi
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0,33 expected hits
Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shensi
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 tactical_bombers in Shensi, round 2 : 2/1 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Shensi
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 mech_infantry and 5 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 4/1 hits, 3,33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shensi to Hunan
2 fighters moved from 36 Sea Zone to Hunan
5 tactical_bombers moved from French Indo China to Hunan
1 fighter moved from 43 Sea Zone to Hunan
2 bombers moved from India to Hunan
1 fighter moved from 35 Sea Zone to Hunan
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Hunan
1 fighter moved from 6 Sea Zone to Hunan
1 tactical_bomber moved from 6 Sea Zone to Hunan
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery placed in Japan
2 transports placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 4.
2 transports placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 1,33
UK_Pacific AA : -0,33
UK_Pacific regular : 0,00
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to French Indo China
1 bomber moved from India to French Indo China
3 bombers moved from India to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in French Indo China, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Kwangtung
Americans attack with 3 bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Kwangtung
Japanese win with 1 armour remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to India
4 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 bomber placed in Western United States
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to French Indo China
1 bomber moved from India to French Indo China
3 bombers moved from India to Kwangtung
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in French Indo China, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Kwangtung
Americans attack with 3 bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Kwangtung
Japanese win with 1 armour remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to India
4 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 bomber placed in Western United States
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 fighters moved from 96 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Burma
1 aaGun moved from Yunnan to Shan State
2 aaGuns moved from Yunnan to Burma
2 infantry and 1 mech_infantry moved from India to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
8 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Iraq
1 airfield placed in Gibraltar
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tambov to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Rostov to Kazakhstan
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malta to Iraq
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00