i feel like i got some sweet revenge there
L21 Martin (Axis) -vs- dawgoneit (Allies +20) - OOB low luck
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 3 fighters moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Kwangsi Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 artilleries and 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 3 fighters moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Kwangsi Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 artilleries and 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dawgoneit do you scramble in SZ 110? If yes, how many American fighters? I do the invasion and have in SZ110 a Battleship, a cruiser, a fighter, two carriers, two submarines and 11 transports.
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 7 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from France to United Kingdom 1 armour, 7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from 110 Sea Zone to United Kingdom 7 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Scotland to United Kingdom 2 submarines moved from 104 Sea Zone to 110 Sea Zone 1 transport moved from 119 Sea Zone to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@martin none
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 7 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from France to United Kingdom 1 armour, 7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from 110 Sea Zone to United Kingdom 7 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Scotland to United Kingdom 2 submarines moved from 104 Sea Zone to 110 Sea Zone 1 transport moved from 119 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 8 artilleries, 6 bombers, 2 fighters, 11 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber and 5 fighters British roll AA dice in United Kingdom : 3/1 hits, 2,17 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 3 armour, 8 artilleries, 6 bombers, 11 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/1 hits, 13,83 expected hits British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 5 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/1 hits, 9,83 expected hits 5 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the Americans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 8 artilleries, 6 bombers, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 12/1 hits, 11,33 expected hits British roll dice for 1 artillery, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/1 hits, 6,67 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the British and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 4 artilleries, 6 bombers and 4 tactical_bombers in United Kingdom, round 4 : 9/1 hits, 9,33 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 2/0 hits, 2,00 expected hits 2 artilleries owned by the Germans and 3 fighters owned by the Americans lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 artilleries, 6 bombers and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 6 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry Casualties for Americans: 1 bomber and 5 fighters Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 4 tactical_bombers moved from United Kingdom to 110 Sea Zone 6 bombers moved from United Kingdom to France 1 artillery moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 artillery moved from Western Germany to France 2 infantry moved from Denmark to Western Germany 1 infantry moved from Northern Italy to France Place Units - Germans 1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 armour placed in Volgograd 1 bomber placed in Russia 2 infantry placed in Western Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 102 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 127 PUs
Combat Hit Differential Summary :
British AA : 0,83 Germans regular : 0,33 British regular : -1,50
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@dawgoneit your AAA did a good job :face_with_head_bandage:
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Timguska to Yenisey Combat - Russians Battle in Yenisey Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : -0.83
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@martin Good game. Another?
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@dawgoneit With pleasure! :-)