@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L21 BM3 Ghostglider vs. Giallo
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 fighter moved from Belgian Congo to Tanganyika Territory 1 tactical_bomber moved from British Somaliland to Tanganyika Territory 1 bomber moved from Belgian Congo to 98 Sea Zone 2 battleships, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 3 fighters moved from Gibraltar to Algeria 1 armour and 1 infantry moved from Morocco to Algeria 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 fighter moved from India to 37 Sea ZoneCombat Hit Differential Summary :
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@ghostglider Will your sub fight in 37?
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Yes, sub stay and fight. Max defense
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to French West Africa 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in French West Africa Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from French West Africa to Gold Coast 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 2. 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,83 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 fighter moved from Belgian Congo to Tanganyika Territory 1 tactical_bomber moved from British Somaliland to Tanganyika Territory 1 bomber moved from Belgian Congo to 98 Sea Zone 2 battleships, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 3 fighters moved from Gibraltar to Algeria 1 armour and 1 infantry moved from Morocco to Algeria 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 2 battleships, 2 cruisers, 3 destroyers and 2 fighters Italians defend with 1 destroyer British roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 fighters in 96 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 battleships, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser, 1 submarine and 2 transports 1 submarine owned by the Italians Submerged British roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 98 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -2 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser and 3 fighters Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 battleship and 3 fighters remaining. Battle score for attacker is 49 Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Casualties for British: 1 cruiser Battle in Algeria British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Algeria, round 2 : 3/7 hits, 2,83 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria British win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from 96 Sea Zone to Malta 2 fighters moved from Algeria to Gibraltar 1 fighter moved from Algeria to Malta 1 transport moved from 91 Sea Zone to 96 Sea Zone 3 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Rhodesia 3 fighters moved from 37 Sea Zone to Burma 3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma Place Units - British 1 airfield placed in Malta 2 fighters placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 artilleries and 4 infantryCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 0,17 Italians regular : 0,83 Japanese regular : -0,00 Neutral_Axis regular : 0,33 British regular : -2,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in 72 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Italians win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Battle in Anglo Egyptian Sudan Italians attack with 2 artilleries and 1 bomber British defend with 1 infantry Italians roll dice for 2 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Tunisia to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 1.67 British regular : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in 72 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Italians win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Battle in Anglo Egyptian Sudan Italians attack with 2 artilleries and 1 bomber British defend with 1 infantry Italians roll dice for 2 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Tunisia to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 1.67 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 56 Sea Zone to 41 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Archangel Germans take Belarus from Russians Germans take Archangel from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Greece to Bulgaria 3 mech_infantrys moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Egypt 2 bombers moved from Western Germany to Eastern Poland 2 infantry moved from Western Germany to France 1 artillery and 1 infantry moved from Finland to Karelia 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 aaGun and 1 infantry moved from Norway to Finland 1 aaGun and 1 infantry moved from Baltic States to Belarus 2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland 3 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Bessarabia 5 armour moved from Eastern Poland to Archangel 6 mech_infantrys moved from Eastern Poland to Archangel 2 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 7 mech_infantrys placed in Germany 3 infantry placed in France 1 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 16 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Korea Russians attack with 16 infantry Japanese defend with 1 infantry Russians roll dice for 16 infantry in Korea, round 2 : 2/16 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Korea 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 9 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 5 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,5 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,67 Russians regular : -0,17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 2 factory_minors, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 fighter and 1 tactical_bomber moved from Hunan to Jehol 2 bombers moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in Manchuria Battle in Siberia Battle in 43 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 43 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 43 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Manchuria from Chinese, taking Siberia from Russians with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 2 bombers and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from French Indo China to Szechwan 2 bombers moved from 37 Sea Zone to Philippines 1 infantry moved from Suiyuyan to Kansu 1 aaGun moved from Hopei to Shensi 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Hunan to Anhwe Place Units - Japanese 2 transports placed in 6 Sea Zone 2 artilleries and 6 infantry placed in Japan 1 factory_minor placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5 Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : -3.17 UK_Pacific regular : -0.33 ANZAC regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 3 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 marine Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 4 fighters moved from Java to 42 Sea Zone 1 bomber moved from Gold Coast to Gibraltar 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 armour and 2 infantry moved from Morocco to Algeria Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 armour and 1 artillery placed in Central United States 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -1,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 3 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 marine Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 4 fighters moved from Java to 42 Sea Zone 1 bomber moved from Gold Coast to Gibraltar 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 armour and 2 infantry moved from Morocco to Algeria Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 armour and 1 artillery placed in Central United States 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Tanganyika Territory to Kenya 1 fighter and 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Malta to Iraq 1 fighter moved from Gibraltar to 99 Sea Zone 1 fighter moved from Malta to Iraq 3 infantry moved from Northwest Persia to Iraq 2 battleships, 2 cruisers and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Libya 1 armour moved from Tunisia to Libya 3 artilleries and 13 infantry moved from Burma to Yunnan 3 fighters moved from Burma to Szechwan Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan Battle in Szechwan British attack with 3 fighters Japanese defend with 1 armour British roll dice for 3 fighters in Szechwan, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Szechwan British win, taking Trans-Jordan from Italians with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 artilleries British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan Italians win with 1 artillery remaining. Battle score for attacker is -10 Casualties for British: 1 infantry and 1 tactical_bomber Casualties for Italians: 1 artillery Battle in Yunnan British attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 2/16 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 fighters and 3 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 3 fighters and 3 infantry in Iraq, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Libya British attack with 1 armour and 1 fighter Italians defend with 2 infantry British roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the British lost in Libya retreated to Libya Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Syria British attack with 1 artillery and 1 infantry Italians defend with 1 aaGun and 2 infantry British roll dice for 2 battleships in Syria, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - British 1 fighter moved from Libya to Tunisia 1 fighter moved from 99 Sea Zone to Cyprus 3 fighters moved from Iraq to Northwest Persia 1 fighter moved from Anglo Egyptian Sudan to French Central Africa 3 fighters moved from Szechwan to Sikang 1 aaGun moved from Burma to Yunnan 2 artilleries and 2 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 aaGun moved from Burma to Yunnan Place Units - British 1 carrier and 1 destroyer placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 British collect 29 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -0,50 Italians regular : 1,00 Japanese regular : -2,17 British regular : -1,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 artillery moved from Persia to Iraq 1 bomber and 2 fighters moved from Egypt to Iraq Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Iraq Italians attack with 1 artillery, 1 bomber and 2 fighters British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Iraq, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Iraq to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Southern Italy to Yugoslavia 5 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Libya to Tobruk 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy 1 factory_minor placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,5,2,2,3,1 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Burma to Yunnan Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Burma to Yunnan Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Archangel to Novosibirsk Germans take Vologda from Russians Germans take Novosibirsk from Russians 1 armour moved from Archangel to Samara Germans take Samara from Russians 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 infantry Battle in Syria Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 2 fighters and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 artillery in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Syria Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Karelia to Novgorod 1 aaGun and 1 infantry moved from Finland to Karelia 1 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 3 armour and 4 mech_infantrys moved from Archangel to Novosibirsk 3 armour moved from Eastern Poland to Archangel 2 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 1 armour and 7 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.17 British regular : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 19 artilleries and 32 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Russia to Samara 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Ukraine 12 infantry moved from Korea to Manchuria 4 infantry moved from Korea to Manchuria Combat - Russians Battle in Manchuria Russians attack with 16 infantry Japanese defend with 1 infantry Russians roll dice for 16 infantry in Manchuria, round 2 : 1/16 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Belarus Russians attack with 19 artilleries and 32 infantry Germans defend with 1 aaGun and 4 infantry Russians roll dice for 19 artilleries and 32 infantry in Belarus, round 2 : 14/51 hits, 14,83 expected hits Germans roll dice for 1 aaGun and 4 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 19 artilleries and 31 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns moved from Bryansk to Belarus 2 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Belarus Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,6 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 2 aaGuns EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,50 Russians regular : -1,67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 4 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from Philippines to 37 Sea Zone 2 bombers moved from Philippines to Manchuria 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Amur Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking Amur from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in Korea Battle in Manchuria Japanese attack with 5 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 16 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 2 : 9/22 hits, 9.67 expected hits Chinese roll dice for 2 aaGuns and 16 infantry in Manchuria, round 2 : 6/16 hits, 5.33 expected hits 6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Manchuria, round 3 : 5/16 hits, 8.00 expected hits Chinese roll dice for 9 infantry in Manchuria, round 3 : 3/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Manchuria Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Manchuria, round 4 : 11/13 hits, 7.00 expected hits Chinese roll dice for 4 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Manchuria Japanese win, taking Guam from Americans, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 4 artilleries and 7 infantry Casualties for Russians: 2 aaGuns and 16 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Shensi to Szechwan 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 bombers, 3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Jehol 1 infantry moved from French Indo China to Kwangsi Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Shantung Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33 Russians AA : -1.00





