so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Crete to Iraq
2 bombers moved from Malta to Iraq
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from Malta to Eastern Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Wake Island
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to 21 Sea Zone
Combat - Americans
Battle in Sardinia
Battle in Midway
Battle in Eastern Persia
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Americans win, taking Sardinia from Italians, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 carrier
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Guam
Battle in Iraq
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Guam from Japanese, taking Iraq from Germans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Wake Island
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Gibraltar to Egypt
1 armour moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 bombers moved from Iraq to Egypt
2 bombers moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from 21 Sea Zone to Philippines
Place Units - Americans
1 armour, 3 artilleries and 6 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,67
Japanese regular : 2,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Crete to Iraq
2 bombers moved from Malta to Iraq
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from Malta to Eastern Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Wake Island
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to 21 Sea Zone
Combat - Americans
Battle in Sardinia
Battle in Midway
Battle in Eastern Persia
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Americans win, taking Sardinia from Italians, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 carrier
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Guam
Battle in Iraq
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Guam from Japanese, taking Iraq from Germans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Wake Island
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Gibraltar to Egypt
1 armour moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 bombers moved from Iraq to Egypt
2 bombers moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from 21 Sea Zone to Philippines
Place Units - Americans
1 armour, 3 artilleries and 6 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from West India to Persia
British take Eastern Persia from Germans
British take Persia from Germans
1 armour moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 74 Sea Zone to 72 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Hunan
British attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2,83 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Hunan
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Hunan from Japanese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - British
3 fighters moved from India to West India
1 mech_infantry moved from India to Eastern Persia
4 mech_infantrys moved from India to West India
1 fighter moved from 81 Sea Zone to West India
1 fighter moved from Malta to 81 Sea Zone
1 fighter moved from Malta to Egypt
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 81 Sea Zone to West India
1 fighter moved from Egypt to 81 Sea Zone
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 2 armour
EDIT: Removing units owned by British from Egypt: 2 armour
EDIT: Turning off Edit Mode
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -1,67
Japanese regular : 0,67
Germans regular : 0,00
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Bulgaria to 95 Sea Zone
1 mech_infantry moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Southern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Jehol
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 fighter
Japanese defend with 1 aaGun
Japanese roll AA dice in Jehol : 1/1 hits, 0,17 expected hits
1 fighter owned by the ANZAC lost in Jehol
Japanese win with 1 aaGun remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Japanese AA : 0,83
ANZAC regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Jehol
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 fighter
Japanese defend with 1 aaGun
Japanese roll AA dice in Jehol : 1/1 hits, 0,17 expected hits
1 fighter owned by the ANZAC lost in Jehol
Japanese win with 1 aaGun remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
Japanese AA : 0,83
ANZAC regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 92 PUs;
Germans buy 3 artilleries, 4 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Persia
1 bomber moved from Novgorod to Persia
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Novgorod to Iraq
9 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Ukraine
2 infantry moved from Bessarabia to Ukraine
8 mech_infantrys moved from Bessarabia to Ukraine
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Iraq
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iraq
Germans win, taking Iraq from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Germans attack with 9 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 8 infantry in Western Ukraine, round 2 : 4/17 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 2 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/12 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Samara to Caucasus
1 armour and 6 artilleries moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
8 artilleries moved from Archangel to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Novgorod to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
2 bombers moved from Persia to Northwest Persia
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Novgorod to Belarus
34 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Belarus
2 armour moved from Archangel to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Rostov to Caucasus
1 armour moved from Caucasus to Northwest Persia
Place Units - Germans
1 infantry placed in Volgograd
3 artilleries placed in Novgorod
3 infantry placed in France
10 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
1 infantry placed in Volgograd
Germans undo move 2.
2 artilleries and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in France
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : -2.83
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
6 armour and 1 mech_infantry moved from Russia to Volgograd
5 artilleries, 1 fighter and 8 infantry moved from Russia to Samara
1 armour, 14 artilleries, 22 infantry and 1 mech_infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys in Volgograd, round 2 : 20/45 hits, 14,50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 armour, 14 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Samara
Russians attack with 5 artilleries, 1 fighter and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 1 fighter and 8 infantry in Samara, round 2 : 6/14 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Eastern Persia
1 fighter moved from Samara to Eastern Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Persia
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 3,00
Russians regular : 8,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Hunan
2 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hunan
2 fighters moved from Japan to Kiangsi
2 fighters moved from Kiangsi to Hunan
1 fighter moved from Tsinghai to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.33 expected hits
Chinese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.83 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
Japanese roll dice for 5 fighters and 3 tactical_bombers in Hunan, round 3 : 4/8 hits, 4.50 expected hits
Chinese roll dice for 1 armour and 3 artilleries in Hunan, round 3 : 1/4 hits, 1.50 expected hits
1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Hunan to Anhwe
2 fighters moved from Kiangsi to Anhwe
1 infantry moved from Chahar to Hopei
1 aaGun moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 battleship and 3 carriers moved from 38 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2
Japanese collect 33 PUs (3 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs;
Combat Move - Americans
1 armour moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 bombers moved from Egypt to Iraq
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 8 Sea Zone to 10 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 bombers moved from West India to Iraq
Combat - Americans
Battle in Iwo Jima
Battle in Aleutian Islands
Battle in Korea
Battle in Iraq
Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to 6 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
3 bombers moved from 6 Sea Zone to Guam
1 carrier moved from 21 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 21 Sea Zone to 17 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Egypt
4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery, 5 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Americans collect 75 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,17
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Hopei
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Shensi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from West India to Northwest Persia
2 fighters moved from 81 Sea Zone to Northwest Persia
6 fighters moved from Egypt to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Persia
5 mech_infantrys moved from India to Eastern Persia
6 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
British attack with 1 artillery, 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 armour and 13 fighters
Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys
British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits
Combat Hit Differential Summary :
Germans regular : -1,00
British regular : -6,00
@ghostglider 4 hits in nw Persia
OOL: M.INF, BMB, ARM, FTR
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs;
Combat Move - Americans
1 armour moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 bombers moved from Egypt to Iraq
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 8 Sea Zone to 10 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 bombers moved from West India to Iraq
Combat - Americans
Battle in Iwo Jima
Battle in Aleutian Islands
Battle in Korea
Battle in Iraq
Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to 6 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
3 bombers moved from 6 Sea Zone to Guam
1 carrier moved from 21 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 21 Sea Zone to 17 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Egypt
4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery, 5 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Americans collect 75 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Hopei
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Shensi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from West India to Northwest Persia
2 fighters moved from 81 Sea Zone to Northwest Persia
6 fighters moved from Egypt to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Persia
5 mech_infantrys moved from India to Eastern Persia
6 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
British attack with 1 artillery, 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 armour and 13 fighters
Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys
British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits
Germans roll dice for 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 5/14 hits, 5,17 expected hits
4 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia
British roll dice for 10 fighters in Northwest Persia, round 3 : 4/10 hits, 5,00 expected hits
Germans roll dice for 5 armour, 4 bombers and 1 fighter in Northwest Persia, round 3 : 2/10 hits, 3,83 expected hits
4 bombers owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
British roll dice for 8 fighters in Northwest Persia, round 4 : 3/8 hits, 4,00 expected hits
Germans roll dice for 5 armour and 1 fighter in Northwest Persia, round 4 : 3/6 hits, 3,17 expected hits
3 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia
British roll dice for 5 fighters in Northwest Persia, round 5 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 armour and 1 fighter in Northwest Persia, round 5 : 3/3 hits, 1,67 expected hits
2 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia
British roll dice for 2 fighters in Northwest Persia, round 6 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 fighter remaining. Battle score for attacker is -30
Casualties for British: 2 armour and 12 fighters
Casualties for Germans: 5 armour, 4 bombers and 4 mech_infantrys
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
Place Units - British
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
2 transports placed in 110 Sea Zone
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,67
Japanese regular : -1,17
Germans regular : -2,17
British regular : -9,50
It is time for me to resign.
Congratulations with the win - Well played!