yeah that’s one of my weaknesses, when i lose games it’s often because i like to change the script and experiment. has anyone tried an G1? i experimented with G1s a lot in bm for a period, even against strong players like adam. didn’t find it as feasible but made for interesting, off script games. let’s see how it plays out in ptv.
L21 BM3 Ghostglider vs. Giallo
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Crete to Iraq 2 bombers moved from Malta to Iraq 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Malta to Eastern Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Wake Island 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Hawaiian Islands to 21 Sea Zone Combat - Americans Battle in Sardinia Battle in Midway Battle in Eastern Persia Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia Americans win, taking Sardinia from Italians, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport; ANZAC loiter and taunt Japanese defend with 1 carrier Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Guam Battle in Iraq Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Guam from Japanese, taking Iraq from Germans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Wake Island Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Gibraltar to Egypt 1 armour moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 bombers moved from Iraq to Egypt 2 bombers moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 bomber moved from 21 Sea Zone to Philippines Place Units - Americans 1 armour, 3 artilleries and 6 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 armour and 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 2,33 Germans regular : 0,00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 1 fighter Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Crete to Iraq 2 bombers moved from Malta to Iraq 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Malta to Eastern Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Wake Island 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Hawaiian Islands to 21 Sea Zone Combat - Americans Battle in Sardinia Battle in Midway Battle in Eastern Persia Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia Americans win, taking Sardinia from Italians, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport; ANZAC loiter and taunt Japanese defend with 1 carrier Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Guam Battle in Iraq Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Guam from Japanese, taking Iraq from Germans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Wake Island Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Gibraltar to Egypt 1 armour moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 bombers moved from Iraq to Egypt 2 bombers moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 bomber moved from 21 Sea Zone to Philippines Place Units - Americans 1 armour, 3 artilleries and 6 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 armour and 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 1 fighter Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from West India to Persia British take Eastern Persia from Germans British take Persia from Germans 1 armour moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 74 Sea Zone to 72 Sea Zone 2 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in French Madagascar Battle in Hunan British attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2,83 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Hunan British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Hunan from Japanese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - British 3 fighters moved from India to West India 1 mech_infantry moved from India to Eastern Persia 4 mech_infantrys moved from India to West India 1 fighter moved from 81 Sea Zone to West India 1 fighter moved from Malta to 81 Sea Zone 1 fighter moved from Malta to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 81 Sea Zone to West India 1 fighter moved from Egypt to 81 Sea Zone Place Units - British 2 fighters and 3 infantry placed in United Kingdom 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5 British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 2 armour EDIT: Removing units owned by British from Egypt: 2 armour EDIT: Turning off Edit Mode 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -1,67 Japanese regular : 0,67 Germans regular : 0,00 British regular : 0,17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Bulgaria to 95 Sea Zone 1 mech_infantry moved from Eastern Poland to Bryansk Italians take Bryansk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 3 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Greece to Romania 2 mech_infantrys moved from Southern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Normandy Bordeaux 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Jehol 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Jehol ANZAC attack with 1 fighter Japanese defend with 1 aaGun Japanese roll AA dice in Jehol : 1/1 hits, 0,17 expected hits 1 fighter owned by the ANZAC lost in Jehol Japanese win with 1 aaGun remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : 0,83 ANZAC regular : 1,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Jehol 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Jehol ANZAC attack with 1 fighter Japanese defend with 1 aaGun Japanese roll AA dice in Jehol : 1/1 hits, 0,17 expected hits 1 fighter owned by the ANZAC lost in Jehol Japanese win with 1 aaGun remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : 0,83 ANZAC regular : 1,33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 92 PUs; Germans buy 3 artilleries, 4 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Persia 1 bomber moved from Novgorod to Persia 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Novgorod to Iraq 9 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Ukraine 8 mech_infantrys moved from Bessarabia to Ukraine Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Persia Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Iraq Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 artillery Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Western Ukraine Germans attack with 9 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 8 infantry in Western Ukraine, round 2 : 4/17 hits, 5.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Samara to Caucasus 1 armour and 6 artilleries moved from Volgograd to Caucasus 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Samara 1 infantry moved from Smolensk to Vologda 8 artilleries moved from Archangel to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Novgorod to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Novgorod to Belarus 34 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Belarus 2 armour moved from Archangel to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Rostov to Caucasus 1 armour moved from Caucasus to Northwest Persia Place Units - Germans 1 infantry placed in Volgograd 3 artilleries placed in Novgorod 3 infantry placed in France 10 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 3. 1 infantry placed in Volgograd Germans undo move 2. 2 artilleries and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -2.83 British regular : 1.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 6 armour and 1 mech_infantry moved from Russia to Volgograd 5 artilleries, 1 fighter and 8 infantry moved from Russia to Samara 1 armour, 14 artilleries, 22 infantry and 1 mech_infantry moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Volgograd Russians attack with 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys in Volgograd, round 2 : 20/45 hits, 14,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 7 armour, 14 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 5 artilleries, 1 fighter and 8 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 fighter and 8 infantry in Samara, round 2 : 6/14 hits, 4,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Eastern Persia 1 fighter moved from Samara to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Persia 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Bryansk Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 3,00 Russians regular : 8,67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Hunan 2 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Anhwe to Hunan 2 fighters moved from Japan to Kiangsi 2 fighters moved from Kiangsi to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Japanese Battle in Hunan Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese roll dice for 5 fighters and 3 tactical_bombers in Hunan, round 3 : 4/8 hits, 4.50 expected hits Chinese roll dice for 1 armour and 3 artilleries in Hunan, round 3 : 1/4 hits, 1.50 expected hits 1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from Hunan to Anhwe 2 fighters moved from Kiangsi to Anhwe 1 infantry moved from Chahar to Hopei 1 aaGun moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 battleship and 3 carriers moved from 38 Sea Zone to 41 Sea Zone Place Units - Japanese 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2 Japanese collect 33 PUs (3 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; Combat Move - Americans 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 2 bombers moved from West India to Iraq Combat - Americans Battle in Iwo Jima Battle in Aleutian Islands Battle in Korea Battle in Iraq Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 3 bombers moved from 6 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 battleship moved from 21 Sea Zone to 17 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Egypt 4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 artillery, 5 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 75 PUs; end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,17 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Shensi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,00 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from West India to Northwest Persia 2 fighters moved from 81 Sea Zone to Northwest Persia 6 fighters moved from Egypt to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Persia 5 mech_infantrys moved from India to Eastern Persia 6 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia British attack with 1 artillery, 1 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 2 armour and 13 fighters Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hitsCombat Hit Differential Summary :
Germans regular : -1,00 British regular : -6,00 -
@ghostglider 4 hits in nw Persia
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OOL: M.INF, BMB, ARM, FTR
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; Combat Move - Americans 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 2 bombers moved from West India to Iraq Combat - Americans Battle in Iwo Jima Battle in Aleutian Islands Battle in Korea Battle in Iraq Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 3 bombers moved from 6 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 battleship moved from 21 Sea Zone to 17 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Egypt 4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 artillery, 5 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 75 PUs; end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Shensi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from West India to Northwest Persia 2 fighters moved from 81 Sea Zone to Northwest Persia 6 fighters moved from Egypt to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Persia 5 mech_infantrys moved from India to Eastern Persia 6 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia British attack with 1 artillery, 1 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 2 armour and 13 fighters Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits Germans roll dice for 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 5/14 hits, 5,17 expected hits 4 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia British roll dice for 10 fighters in Northwest Persia, round 3 : 4/10 hits, 5,00 expected hits Germans roll dice for 5 armour, 4 bombers and 1 fighter in Northwest Persia, round 3 : 2/10 hits, 3,83 expected hits 4 bombers owned by the Germans and 2 fighters owned by the British lost in Northwest Persia British roll dice for 8 fighters in Northwest Persia, round 4 : 3/8 hits, 4,00 expected hits Germans roll dice for 5 armour and 1 fighter in Northwest Persia, round 4 : 3/6 hits, 3,17 expected hits 3 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia British roll dice for 5 fighters in Northwest Persia, round 5 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 armour and 1 fighter in Northwest Persia, round 5 : 3/3 hits, 1,67 expected hits 2 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia British roll dice for 2 fighters in Northwest Persia, round 6 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Northwest Persia retreated to Northwest Persia Germans win with 1 fighter remaining. Battle score for attacker is -30 Casualties for British: 2 armour and 12 fighters Casualties for Germans: 5 armour, 4 bombers and 4 mech_infantrys Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 3 armour placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa 2 transports placed in 110 Sea Zone 2 artilleries placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,67 Japanese regular : -1,17 Germans regular : -2,17 British regular : -9,50 -
It is time for me to resign.
Congratulations with the win - Well played!





