Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 5/17 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits, 4.50 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Yunnan, round 3 : 6/12 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits, 2.83 expected hits
1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Yunnan, round 4 : 5/9 hits, 3.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 4.67
Japanese regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 5/17 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits, 4.50 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Yunnan, round 3 : 6/12 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits, 2.83 expected hits
1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Yunnan, round 4 : 5/9 hits, 3.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Tanganyika Territory to Italian Somaliland
1 armour, 1 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Italian Somaliland, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Belgian Congo to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Egypt to Persia
1 fighter moved from Italian Somaliland to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Szechwan to Yunnan
3 aaGuns, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
4 mech_infantrys moved from Burma to Yunnan
Place Units - British
1 submarine placed in 80 Sea Zone
1 fighter placed in Persia
1 airfield placed in Gibraltar
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 4.67
Italians regular : 0.00
Japanese regular : 0.83
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to France
1 armour moved from Romania to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
Place Units - Italians
2 artilleries placed in Northern Italy
1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
4 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to New South Wales
1 bomber moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
4 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to New South Wales
1 bomber moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 bomber, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 4 infantry
Western Australia : 1 fighter
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
41 Sea Zone : 1 flag
62 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
Ethiopia : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Poland to Archangel
1 tactical_bomber moved from Poland to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/16 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Western Germany to Novgorod
1 armour moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
2 tactical_bombers moved from Poland to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to France
5 artilleries and 4 infantry moved from Germany to Poland
1 aaGun moved from Novgorod to Archangel
4 mech_infantrys moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
5 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Novgorod
2 infantry placed in Western Germany
2 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
7 infantry moved from Vologda to Russia
5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Kweichow
2 armour moved from Chahar to Suiyuyan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Suiyuyan, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kweichow to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
1 infantry moved from Shantung to Anhwe
2 artilleries moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kwangsi to Java
1 fighter moved from 35 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 tactical_bombers moved from Kwangsi to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Anhwe
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 infantry placed in Kiangsu
2 mech_infantrys placed in Shantung
4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 6 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to Burma
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 infantry placed in Tsinghai
Chinese undo move 3.
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 6 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to Burma
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 infantry placed in Tsinghai
Chinese undo move 3.
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
2 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Shan State
2 mech_infantrys moved from India to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter and 1 infantry placed in Persia
1 submarine placed in 80 Sea Zone
1 factory_minor placed in Egypt
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Baltic States to Archangel
1 armour moved from Romania to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Romania
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :