@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
thank you for the game.
Test summary from TripleA, engine version: 2.5.22294, time: 8:55:55 PM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Poland to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Norway to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 bomber moved from Germany to 114 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
Combat Hit Differential Summary :
@dawgoneit any scrambles in sz113, sz114 or Normandy?
No scramble, thanks.
Good luck and have fun!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Poland to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Norway to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 bomber moved from Germany to 114 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
Combat - Germans
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys in France, round 2 : 9/18 hits, 6.50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 5 mech_infantrys in France, round 3 : 4/13 hits, 5.33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1.67 expected hits
2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
Germans win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone
Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the British lost in 114 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 3 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 6/14 hits, 4.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter moved from France to Western Germany
1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Germany to 117 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Denmark to Western Germany
2 infantry moved from 116 Sea Zone to Norway
2 infantry moved from Norway to Finland
2 aaGuns, 3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 destroyer placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 1.33
Neutral_Allies regular : -1.67
Germans regular : 5.50
British regular : -2.50
French AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Baltic States to Northern Belarus
2 infantry moved from Eastern Poland to Southern Belarus
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
3 infantry moved from Amur to Sakha
3 infantry moved from Siberia to Sakha
3 infantry moved from Buryatia to Sakha
2 infantry moved from Karelia to Archangel
3 infantry moved from Vyborg to Leningrad
1 armour and 1 mech_infantry moved from Russia to Vologda
1 artillery, 1 fighter and 6 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Southern Caucasus to Northern Caucasus
1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Leningrad
1 fighter moved from Northern Belarus to Leningrad
Non Combat Move - Russians
2 aaGuns moved from Leningrad to Northern Belarus
2 aaGuns moved from Russia to Smolensk
1 submarine moved from 130 Sea Zone to 128 Sea Zone
Place Units - Russians
3 infantry placed in Leningrad
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Combat Move - Japanese
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Southern Manchuria to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Shansi
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 4 infantry
Battle in Shansi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar
Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia
Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan
Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia
Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Formosa to 21 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
1 infantry moved from Kyushu to 20 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Kwangsi
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Kwangsi
1 fighter moved from Korea to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shansi to Southern Manchuria
1 artillery and 3 infantry moved from Southern Manchuria to Northern Manchuria
3 infantry moved from Korea to Northern Manchuria
1 infantry moved from Hokkaido to Japan
Russians take Olgiy from Mongolians
Russians take Dzavhan from Mongolians
Russians take Tsagaan Olom from Mongolians
Russians take Central Mongolia from Mongolians
Russians take Buyant-Uhaa from Mongolians
Russians take Ulaanbaatar from Mongolians
Place Units - Japanese
2 transports placed in 7 Sea Zone
1 armour and 3 infantry placed in Japan
Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 27 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from Davao to Wake Island
1 fighter moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 marine placed in Eastern United States
1 destroyer and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Szechwan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
3 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Shansi to Inner Mongolia
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
1 artillery placed in Szechwan
Chinese undo move 2.
1 artillery placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 27 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from Davao to Wake Island
1 fighter moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 marine placed in Eastern United States
1 destroyer and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Szechwan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
3 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Shansi to Inner Mongolia
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
1 artillery placed in Szechwan
Chinese undo move 2.
1 artillery placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 40 Sea Zone to 78 Sea Zone
1 cruiser moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 114 Sea Zone
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British lost in 98 Sea Zone
British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 109 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 114 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 2 submarines
2 submarines owned by the Germans submerged
British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 114 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Non Combat Move - British
1 aaGun and 1 infantry moved from Scotland to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 73 Sea Zone to 78 Sea Zone
1 infantry moved from Western India to Baluchistan
1 destroyer moved from 40 Sea Zone to 132 Sea Zone
1 battleship moved from 132 Sea Zone to 40 Sea Zone
3 infantry moved from Malaya to Shan State
3 aaGuns and 5 infantry moved from Eastern India to Burma
1 fighter moved from Burma to Eastern India
1 fighter and 1 tactical_bomber moved from Eastern India to Kenya
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 114 Sea Zone to United Kingdom
1 fighter moved from 114 Sea Zone to United Kingdom
1 bomber moved from 114 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : -1.00
Japanese regular : -0.67
Germans regular : -0.17
British regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
Italians take Alexandria from British
1 armour moved from Albania to 99 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Albania to 99 Sea Zone
2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 100 Sea Zone
2 armour and 2 infantry moved from 100 Sea Zone to Egypt
1 bomber moved from Northern Italy to Egypt
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 3 armour, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/7 hits, 2.67 expected hits
British roll dice for 1 armour, 2 artilleries and 5 infantry in Egypt, round 2 : 4/8 hits, 2.83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 3 : 3/6 hits, 2.17 expected hits
2 infantry owned by the ANZAC, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in Egypt
British win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -29
Casualties for Italians: 3 armour, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
British regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 aaGun and 1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Java
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 aaGun and 1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser and 1 destroyer moved from 65 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Java
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Politics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 2/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 submarines moved from 114 Sea Zone to 116 Sea Zone
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
4 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries and 9 infantry moved from Yugoslavia to Romania
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 armour, 1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.00
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Central Mongolia to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
6 infantry moved from Sakha to Siberia
Combat - Russians
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Siberia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Siberia, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Siberia, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Siberia, round 5 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Sakha to Siberia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Tsagaan Olom to Central Mongolia
2 infantry moved from Olgiy to Dzavhan
6 infantry moved from Leningrad to Archangel
1 armour and 1 mech_infantry moved from Vologda to Leningrad
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Southern Belarus
2 aaGuns, 1 artillery and 9 infantry moved from Northern Belarus to Southern Belarus
1 armour and 1 mech_infantry moved from Kursk to Southern Belarus
2 infantry moved from Northern Caucasus to Rostov
6 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour placed in Urals
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
Russians regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 3 infantry moved from Anhwe to Hopei
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from Siam to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Northern Manchuria to Southern Manchuria
2 armour moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 armour and 4 infantry moved from 37 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
Place Units - Japanese
1 carrier and 1 transport placed in 7 Sea Zone
3 infantry placed in Japan
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 27 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 7 infantry moved from Szechwan to Hopei
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Inner Mongolia to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 artilleries and 6 infantry
Non Combat Move - Chinese
1 infantry moved from Inner Mongolia to Honan
1 artillery and 2 infantry moved from Inner Mongolia to Honan
1 fighter moved from Hopei to Honan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -3.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 7 infantry moved from Szechwan to Hopei
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Inner Mongolia to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Hopei, round 2 : 2/11 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries and 6 infantry in Hopei, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hopei, round 3 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 3 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 4 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Hopei, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 5 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries in Hopei, round 5 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hopei, round 6 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 artilleries and 6 infantry
Non Combat Move - Chinese
1 infantry moved from Inner Mongolia to Honan
1 artillery and 2 infantry moved from Inner Mongolia to Honan
1 fighter moved from Hopei to Honan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -3.33