TripleA v. 2.7.14934, no tech, normal dice, no bid
Viel Spaß und viel Glück!
42251 OOB Round 01 - Germany. - set-up.tsvg
Tour de France.jpg
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to Davao
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to Davao
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 46 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
6 armour moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern Belarus to Eastern Poland
2 infantry moved from Eastern Poland to Northern Belarus
1 artillery moved from Southern Belarus to Northern Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
3 armour and 4 mech_infantrys moved from Baltic States to Leningrad
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Finland to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@ghostglider any scrambles in Belgium or sz115?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 46 PUs;
Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
6 armour moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern Belarus to Eastern Poland
2 infantry moved from Eastern Poland to Northern Belarus
1 artillery moved from Southern Belarus to Northern Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
3 armour and 4 mech_infantrys moved from Baltic States to Leningrad
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Finland to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 115 Sea Zone
Germans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Leningrad
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Leningrad, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 bombers and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 3 bombers and 6 infantry in Holland Belgium, round 2 : 2/10 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
3 bombers moved from Holland Belgium to Western Germany
4 fighters and 5 tactical_bombers moved from 115 Sea Zone to Denmark
1 infantry moved from Western Germany to Denmark
3 bombers moved from Western Germany to Germany
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
2 infantry placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,3,2,3,1,6,1,4,1,1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 7 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
13 infantry moved from Amur to Northern Manchuria
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
Combat - Russians
Battle in Northern Manchuria
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Northern Manchuria, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Northern Manchuria
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Russia to Smolensk
3 armour moved from Stalingrad to Tula
1 armour moved from Samara to Gorky
2 artilleries moved from Russia to Yaroslavl
5 infantry moved from Russia to Yaroslavl
2 artilleries moved from Russia to Tula
3 artilleries moved from Russia to Yaroslavl
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
1 armour and 2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 transports moved from 37 Sea Zone to 6 Sea Zone
10 infantry moved from Japan to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 37 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kyushu to Southern Manchuria
3 fighters and 3 tactical_bombers moved from Japan to Southern Manchuria
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Korea, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 destroyers and 1 submarine placed in 7 Sea Zone
3 artilleries placed in Japan
Japanese undo move 1.
1 destroyer placed in 7 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kyushu: 3 aaGuns
EDIT: Adding units owned by Japanese to Japan: 3 aaGuns
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
Russians regular : 0.67
@ghostglider i no, i really messed this game up.
@dawgoneit i still want to play
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
4 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
1 bomber moved from United Kingdom to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
2 marines moved from Marshall Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to Caroline Islands
Combat - Americans
Battle in Norway
Battle in Jehol
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol
Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Finland
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Wake Island to Midway
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
2 infantry moved from French West Africa to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from Central United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 1.33
Japanese AA : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Shansi to Inner Mongolia
1 artillery and 1 infantry moved from Shansi to Chahar
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Fukien
Place Units - Chinese
3 artilleries and 4 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
4 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
1 bomber moved from United Kingdom to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
2 marines moved from Marshall Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to Caroline Islands
Combat - Americans
Battle in Norway
Battle in Jehol
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol
Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Finland
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Wake Island to Midway
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
2 infantry moved from French West Africa to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from Central United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Shansi to Inner Mongolia
1 artillery and 1 infantry moved from Shansi to Chahar
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Fukien
Place Units - Chinese
3 artilleries and 4 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
Germans defend with 1 artillery and 6 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Holland Belgium, round 2 : 1/9 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 3 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 4 : 0/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Holland Belgium, round 5 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Germans: 1 artillery and 6 infantry
Non Combat Move - British
1 bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
1 artillery moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
2 transports moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
1 mech_infantry moved from Syria to 100 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Greece
2 fighters moved from 101 Sea Zone to Gibraltar
2 fighters moved from Syria to 101 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
1 battleship and 2 submarines moved from 40 Sea Zone to 132 Sea Zone
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
4 infantry moved from Shan State to Malaya
5 infantry moved from Burma to Yunnan
Place Units - British
1 carrier and 2 transports placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
2 submarines and 1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in 40 Sea Zone change ownership: 2 submarines and 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 1.17
Japanese regular : 0.67
Japanese AA : -0.33
Germans regular : -2.33
British regular : -4.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 4 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/10 hits, 3.00 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,3,6,5,3,2,5,2,1,5
Italians collect 1 PU (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 fighter moved from Davao to Paulau
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Paulau
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau
ANZAC win, taking Paulau from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Paulau to Davao
1 destroyer and 5 submarines moved from 55 Sea Zone to 34 Sea Zone
3 submarines moved from 64 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Davao
Place Units - ANZAC
3 submarines placed in 55 Sea Zone
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 fighter moved from Davao to Paulau
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Paulau
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau
ANZAC win, taking Paulau from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Paulau to Davao
1 destroyer and 5 submarines moved from 55 Sea Zone to 34 Sea Zone
3 submarines moved from 64 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Davao
Place Units - ANZAC
3 submarines placed in 55 Sea Zone
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Greece
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 8 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
4 fighters and 5 tactical_bombers moved from Denmark to 115 Sea Zone
3 bombers moved from Germany to 115 Sea Zone
6 armour and 6 mech_infantrys moved from Western Ukraine to Ukraine
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
6 armour and 9 mech_infantrys moved from Southern Belarus to Western Ukraine
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland
2 artilleries and 4 infantry moved from Southern Belarus to Northern Belarus
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Germany to Western Germany
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 3 bombers, 4 fighters and 5 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 115 Sea Zone
Germans win with 3 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Ukraine, round 2 : 6/20 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 12 infantry
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 2 artilleries and 12 infantry in Holland Belgium, round 2 : 4/14 hits, 3.00 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 3 : 4/12 hits, 2.67 expected hits
British roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 115 Sea Zone to Western Germany
3 bombers moved from 115 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Denmark: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
1 artillery and 9 infantry placed in Western Germany
9 infantry placed in Germany
Germans undo move 2.
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,1,6,4,4,5,4,1,4,3,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 infantry moved from Vologda to Leningrad
1 infantry moved from Novgorod to Leningrad
1 armour moved from Gorky to Leningrad
1 mech_infantry moved from Yaroslavl to Leningrad
Combat - Russians
Battle in Leningrad
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Leningrad, round 2 : 3/4 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Nenetsia to Archangel
1 infantry moved from Yaroslavl to Novgorod
2 infantry moved from Stalingrad to Rostov
1 armour moved from Stalingrad to Kursk
2 artilleries and 28 infantry moved from Tula to Kursk
4 aaGuns, 7 artilleries and 22 infantry moved from Russia to Smolensk
3 artilleries and 3 infantry moved from Yaroslavl to Novgorod
2 artilleries moved from Yaroslavl to Novgorod
1 infantry moved from Yaroslavl to Novgorod
1 submarine moved from 128 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour placed in Stalingrad
3 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.83
@ghostglider your win. Another?