Bid: Axis + 12
*German sub in SZ 111 (6)
*Japanese TT in SZ 7 (6)
No tech
Regular luck
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 5 submarines, 3 tactical_bombers and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Iceland
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Eire
1 bomber moved from United Kingdom to Eire
1 bomber moved from Eastern United States to Eire
1 fighter moved from Gibraltar to Eire
Combat - Americans
Combat Hit Differential Summary :
Scramble German fighters to defend Eire?
Although the program allows a fighter to be scrambled to defend SZ 126 and SZ 112, per the new scramble from CV rules, the fighters are not allowed to fire because there is not a defending surface warship in either SZ.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 5 submarines, 3 tactical_bombers and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Iceland
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Eire
1 bomber moved from United Kingdom to Eire
1 bomber moved from Eastern United States to Eire
1 fighter moved from Gibraltar to Eire
Combat - Americans
Germans scrambles 2 units out of 122 Sea Zone to defend against the attack in Eire
Battle in Iceland
Battle in Eire
Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Germans defend with 2 fighters and 2 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Eire, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 fighters and 2 infantry in Eire, round 2 : 3/4 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eire
Americans roll dice for 1 artillery and 1 bomber in Eire, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 fighters in Eire, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Eire
1 bomber owned by the Americans retreated
Germans win, taking Iceland from Germans with 1 fighter remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Germans: 1 fighter and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 8 fighters, 5 submarines, 4 tactical_bombers and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 5 submarines in 55 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 8 fighters, 5 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Moving scrambled unit from Eire to 122 Sea Zone
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Hawaiian Islands
2 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 aaGuns moved from Quebec to Eastern United States
1 bomber moved from Eire to Scotland
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry and 2 marines
EDIT: Adding units owned by Americans to Queensland: 2 infantry and 2 marines
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
3 infantry moved from Hunan to Kwangtung
1 fighter moved from Hopei to Kwangtung
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kweichow from Japanese, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Szechwan
4 infantry moved from Hopei to Tsinghai
15 infantry moved from Hunan to Szechwan
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Gibraltar
1 submarine moved from 83 Sea Zone to 96 Sea Zone
1 cruiser and 2 destroyers moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
2 aaGuns, 5 artilleries, 21 infantry and 1 mech_infantry moved from Burma to Eastern India
1 armour moved from Morocco to Algeria
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from Quebec to 109 Sea Zone
Place Units - British
3 submarines placed in 83 Sea Zone
1 infantry and 2 tactical_bombers placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,3,3,5,2,5,2,4,1,5,5,3,3,3,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 tactical_bomber
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -0.67
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Northern Belarus
1 armour moved from Western Ukraine to Northern Belarus
1 bomber moved from Southern Italy to Northern Belarus
Combat - Italians
Battle in Northern Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Northern Belarus, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Northern Belarus
Italians roll dice for 1 armour and 1 bomber in Northern Belarus, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 bomber in Northern Belarus, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Italians win, taking Northern Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Belarus to Leningrad
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -2,50
Russians regular : 0,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 64 Sea Zone
Non Combat Move - ANZAC
2 submarines moved from 64 Sea Zone to 55 Sea Zone
2 submarines moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 3 infantry moved from South Australia to Queensland
1 fighter moved from Burma to Eastern India
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 65 Sea Zone. Rolls: 6,6
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 fighter moved from 122 Sea Zone to 126 Sea Zone
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from France to 108 Sea Zone
1 tactical_bomber moved from France to 108 Sea Zone
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win, taking 112 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 108 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 tactical_bombers in 108 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 108 Sea Zone
Germans win, taking 108 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 fighter moved from 126 Sea Zone to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 122 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from 108 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to France
1 tactical_bomber moved from Western Germany to France
1 bomber moved from Western Germany to Leningrad
1 fighter moved from Southern Belarus to Leningrad
1 tactical_bomber moved from Southern Belarus to Leningrad
1 fighter moved from Eastern Poland to Leningrad
1 tactical_bomber moved from Eastern Poland to Leningrad
1 bomber moved from Eastern Poland to Leningrad
6 armour and 6 mech_infantrys moved from Eastern Poland to Leningrad
1 infantry moved from Leningrad to Archangel
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to Yugoslavia
2 aaGuns, 6 artilleries and 29 infantry moved from Southern Belarus to Northern Belarus
2 armour and 2 mech_infantrys moved from Southern Belarus to Leningrad
5 armour moved from Southern Belarus to Eastern Poland
1 mech_infantry moved from Southern Belarus to Eastern Poland
1 mech_infantry moved from Southern Belarus to Eastern Poland
1 mech_infantry moved from Southern Belarus to Western Ukraine
1 armour moved from Southern Belarus to Western Ukraine
1 mech_infantry moved from Southern Belarus to Western Ukraine
1 armour moved from Southern Belarus to Leningrad
1 armour moved from Southern Belarus to Leningrad
1 armour moved from Southern Belarus to Western Ukraine
1 armour moved from Southern Belarus to Western Ukraine
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Leningrad
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,17
Germans regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 10 infantry moved from Amur to Siberia
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Siberia
Russians attack with 1 artillery and 10 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Siberia, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 1 artillery and 10 infantry in Siberia, round 3 : 4/11 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Amur to Siberia
1 aaGun and 6 infantry moved from Amur to Northern Manchuria
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Buryatia
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Vologda to Yaroslavl
3 artilleries and 31 infantry moved from Russia to Yaroslavl
3 infantry moved from Bryansk to Kursk
3 infantry moved from Rostov to Kursk
3 infantry moved from Stalingrad to Northern Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Yaroslavl to Bryansk
1 artillery moved from Ukraine to Kursk
1 aaGun moved from Bryansk to Kursk
3 infantry moved from Bryansk to Kursk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Stalingrad
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 64 Sea Zone to 58 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 artillery moved from 24 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from 24 Sea Zone to Wake Island
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 artilleries and 1 infantry moved from Fukien to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
6 artilleries and 7 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Shansi to Jehol
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Jehol
Combat - Japanese
Battle in Midway
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Midway from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/8 hits, 3,33 expected hits
UK_Pacific roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/8 hits, 3,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 artilleries, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 6 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries and 7 infantry in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Wake Island, round 2 : 3/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 destroyer moved from 17 Sea Zone to 27 Sea Zone
1 bomber moved from Wake Island to Marshall Islands
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 35 Sea Zone to 24 Sea Zone
1 fighter moved from 35 Sea Zone to 24 Sea Zone
1 fighter moved from 35 Sea Zone to 24 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 submarine moved from 65 Sea Zone to 68 Sea Zone
1 infantry moved from Shan State to Malaya
1 armour moved from Siam to French Indo China
1 artillery moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to Kiangsi
1 fighter moved from Jehol to Kiangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hokkaido: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,33
Japanese regular : -1,50
UK_Pacific regular : -0,67
Russians regular : -0,67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Greece
1 bomber moved from United Kingdom to Normandy Bordeaux
1 marine moved from Queensland to 55 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
2 submarines moved from 55 Sea Zone to 47 Sea Zone
7 fighters and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Western United States to 27 Sea Zone
2 submarines moved from 28 Sea Zone to 27 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
Combat - Americans
Combat Hit Differential Summary :
Scramble fighters from SZ 35 to defend DD in SZ 47?
OOL for Marshall Is. combat (i.e., bomber 1st or last)?
Forgot to send a US infantry & tank to Midway. Will roll on the forum, if okay with you. Otherwise, I redo and repost the US CM.
no scramble
ok dice forum for Midway
OOL for attack on Marshall Islands?
1d6: 3
1d6: 5
1d6: 3
Midway-2
US inf: [dice 1d6]
US tank: [dice 1d6]
Japanese inf: [dice 1d6]
1d6: 2
1d6: 3
1d6: 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Combat Move - British
1 cruiser and 2 destroyers moved from 94 Sea Zone to 99 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Gibraltar to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 submarines moved from 83 Sea Zone to 99 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble fighters from S. Italy to defend SZ 99? How many German fighters; how many Italian fighters?
OOL? Save fighters or BB to the last?