@axis-dominion none thanks
L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18)
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 4 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 aaGun moved from 25 Sea Zone to Midway 1 infantry moved from 25 Sea Zone to Midway 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 3 carriers moved from 26 Sea Zone to 6 Sea Zone 2 cruisers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Hawaiian Islands 4 fighters and 1 tactical_bomber moved from Queensland to South Australia 3 fighters moved from United Kingdom to Finland 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Belgian Congo 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 7 fighters placed in Western United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hunan Chinese creates battle in territory Kansu Chinese creates battle in territory Szechwan Non Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Persia to Eastern Persia 1 armour moved from Northwest Persia to Eastern Persia 1 marine moved from Trans-Jordan to 81 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Eastern Persia 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Iraq to Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to Italian Somaliland 1 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer and 3 submarines moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 mech_infantry moved from West India to Eastern Persia 1 bomber moved from West India to Persia 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 fighter moved from Rostov to Persia 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Persia 2 transports placed in 71 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 artillery, 3 infantry and 1 marine EDIT: Adding units owned by British to West India: 1 artillery, 3 infantry and 1 marine EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 bomber EDIT: Adding units owned by British to West India: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 fighter EDIT: Adding units owned by British to West India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Rostov: 1 fighter EDIT: Adding units owned by British to West India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 airfield EDIT: Adding units owned by British to Egypt: 1 airfield EDIT: Removing units owned by British from Persia: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Removing units owned by British from 71 Sea Zone: 2 transports EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 41 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to New South Wales: 4 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from South Australia: 4 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber EDIT: Adding units owned by Americans to Midway: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 fighter and 2 infantry EDIT: Adding units owned by British to Egypt: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.17 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium 2 fighters owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Rostov Italians attack with 1 armour, 4 infantry and 2 mech_infantrys Russians defend with 1 aaGun and 5 infantry Italians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Rostov, round 2 : 0/7 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov 2 mech_infantrys owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Ukraine Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 6 infantry moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to Denmark 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 13 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -2.00 Russians regular : -0.33 -
1 hit in Rostov. Please feel free to adjust casulty.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 49 Sea Zone 1 fighter moved from Queensland to 49 Sea Zone 1 fighter moved from West India to Burma Combat - ANZAC Battle in Burma ANZAC attack with 1 fighter Japanese defend with 1 artillery ANZAC roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Burma Japanese win with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Battle in 49 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to New South Wales 1 aaGun, 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 submarine moved from 63 Sea Zone to 51 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Bryansk to Eastern Persia 2 submarines moved from 26 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,3,2,5,3,2,3,3,4,1,3,5,5,4,3,4,6,2,3,3 ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 2 PUs; Combat Move - Germans 8 armour and 16 mech_infantrys moved from Ukraine to Eastern Poland 1 armour and 7 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from France to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Denmark to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Eastern Poland Germans attack with 9 armour and 23 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour and 23 mech_infantrys in Eastern Poland, round 2 : 7/32 hits, 8.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 2 bombers moved from Ukraine to India 2 aaGuns, 12 artilleries and 21 infantry moved from Ukraine to Bessarabia 12 infantry moved from Western Germany to Denmark 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 38 PUs (2 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 airfield and 2 bombers; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Karelia from Germans to Russians EDIT: Changing ownership of Vyborg from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Turning off Edit Mode 5 infantry moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Persia 5 mech_infantrys moved from Russia to Kazakhstan 8 mech_infantrys moved from Bryansk to Samara 1 aaGun and 3 artilleries moved from Tambov to Bryansk 2 infantry moved from Russia to Bryansk 3 infantry moved from Bryansk to Smolensk 3 artilleries moved from Volgograd to Kazakhstan 2 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Amur to Korea 1 aaGun and 12 infantry moved from Amur to Manchuria 1 submarine moved from 92 Sea Zone to 89 Sea Zone Place Units - Russians 1 airfield placed in Finland 2 bombers placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 4 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 55 Sea Zone to 62 Sea Zone 1 battleship moved from 54 Sea Zone to 62 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 62 Sea Zone 1 armour, 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from 62 Sea Zone to New South Wales 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 battleship moved from 55 Sea Zone to 62 Sea Zone 1 artillery moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 4 fighters and 1 tactical_bomber moved from Kiangsi to Hunan 1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 carriers moved from 55 Sea Zone to 62 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 submarines and 6 transports ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 6 transports in 62 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 submarines and 6 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in New South Wales Japanese attack with 1 armour, 3 artilleries, 7 fighters, 7 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers ANZAC defend with 4 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry; Americans defend with 4 fighters and 1 tactical_bomber ANZAC roll AA dice in New South Wales : 2/12 hits, 2.00 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 7 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in New South Wales, round 2 : 7/23 hits, 9.50 expected hits ANZAC roll dice for 4 aaGuns, 1 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 : 10/17 hits, 7.67 expected hits 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 3 infantry owned by the ANZAC and 4 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 5 tactical_bombers in New South Wales, round 3 : 8/13 hits, 7.00 expected hits ANZAC roll dice for 1 armour, 4 artilleries, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 3 : 9/14 hits, 6.67 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC, 1 marine owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in New South Wales, round 4 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 5 fighters and 1 tactical_bomber in New South Wales, round 4 : 4/6 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 armour owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales ANZAC win with 2 fighters remaining. Battle score for attacker is -69 Casualties for Japanese: 1 armour, 3 artilleries, 7 fighters, 7 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers Casualties for ANZAC: 4 aaGuns, 1 armour, 4 artilleries, 4 infantry, 1 marine and 1 mech_infantry Casualties for Americans: 3 fighters and 1 tactical_bomber Non Combat Move - JapaneseCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.83 ANZAC AA : 0.00 ANZAC regular : 4.33 -
I surrender. Good game and congratulations with the win.
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@ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (allied+18):
I surrender. Good game and congratulations with the win.
WOW that was so lucky for me!!! GG! I botched up the planning in the pac, seriously misjudged it, which is very rare for me to do! So all I had left was a prayer… damn.
But if it’s any comfort, I will once had like 98% odds of taking NSW and winning the game against Adam. And I too ended up losing. NSW seems to be very risky for some reason, at least in my experience.
Anyway, Let me know if you’d like a rematch. Either same side/bid or we can bid again.
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@ghostglider one thing tho, I think you maybe could’ve had a second chance at it if you had not committed all your ships to 62… cuz if you had left a few carriers at 54, then you could’ve sent your tp with 2 inf and flew over some air onto those carriers. then you could have had another strike next turn.





