World at War captain walker (axis) vs dawgoneit

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    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            4 Infantrys moved from Hunan to Hupeh
            1 Bomber moved from Kwangtung to Hupeh
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Java
            1 Bomber moved from Banjarmasin to Java
            1 Fighter moved from Malaya to Java
            1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Java
            1 Transport moved from 107 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Iwo Jima
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Destroyer, 15 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 2 Adv.Fighters in 86 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Iwo Jima
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Iwo Jima, round 2 : 2/4 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hupeh
                Yamamoto attack with 1 Bomber and 4 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 4 Infantrys in Hupeh, round 2 : 0/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 4 Infantrys in Hupeh, round 3 : 3/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Java
                Yamamoto attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters, 5 Infantrys and 1 Tank
                Anzac defend with 8 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in Java, round 2 : 0/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters, 5 Infantrys and 1 Tank in Java, round 2 : 5/14 hits, 4.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 8 Infantrys in Java, round 2 : 2/9 hits, 3.17 expected hits
                    4 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters, 3 Infantrys and 1 Tank in Java, round 3 : 3/12 hits, 4.50 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Java, round 3 : 4/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Elite owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 3 Fighters and 1 Tank in Java, round 4 : 4/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Adv.Fighters, 1 Bomber, 3 Fighters and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 5 Infantrys
                Casualties for Anzac: 8 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter and 1 Fighter moved from Java to 107 Sea Zone
            1 Adv.Fighter moved from Java to 110 Sea Zone
            1 Fighter moved from Java to 110 Sea Zone
            1 Fighter moved from Java to Malaya
            1 Bomber moved from Java to Banjarmasin
            2 Adv.Fighters moved from 86 Sea Zone to 107 Sea Zone
            1 Fighter moved from Iwo Jima to 85 Sea Zone
            1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Chubu to Kyushu
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from Shantung to Shansi
            4 Infantrys moved from Shanghai to Anhwei
            4 Infantrys moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Hunan
            1 Artillery and 4 Infantrys moved from Hong Kong to Kwangtung
            1 Bomber moved from Hupeh to Kwangtung
            4 Infantrys moved from 84 Sea Zone to Shanghai
    
        Place Units - Yamamoto
            1 Destroyer and 1 Submarine placed in 85 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank placed in Malaya
            1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong
            1 Artillery and 3 Infantrys placed in Banjarmasin
            1 Artillery and 1 Infantry placed in Chubu
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Yamamoto regular : -1.33
    Americans regular : -0.33
    Dutch regular : 1.17
    

    Territory Summary for Yamamoto :

    Tokyo : 1 AAGun, 1 Factory and 5 Infantrys
    Minamitori : 1 Artillery and 1 Infantry
    Kwangsi : 1 flag
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 2 Infantrys
    Saipan : 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
    Kyushu : 2 Infantrys
    Chubu : 1 Artillery, 1 Factory and 3 Infantrys
    Fukien : 1 flag
    Shansi : 4 Infantrys
    Kwangtung : 1 flag, 1 Artillery, 1 Bomber and 4 Infantrys
    Hupeh : 1 flag, 3 Infantrys
    Shanghai : 4 Infantrys
    Kiangsi : 1 flag
    Hunan : 1 flag, 1 AAGun, 4 Infantrys and 1 Tank
    Anhwei : 4 Infantrys
    Hong Kong : 1 flag, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
    Celebes : 1 flag
    Java : 1 flag, 1 Tank
    N.Thailand : 1 Artillery and 3 Infantrys
    Malaya : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter, 6 Infantrys and 1 Tank
    107 Sea Zone : 5 Adv.Fighters, 1 Battleship, 3 Carriers, 9 Destroyers, 1 Fighter and 5 Submarines
    110 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 3 Transports
    85 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter, 1 S.Submarine, 1 Submarine and 1 Transport
    84 Sea Zone : 1 B.Transport
    

    Production/PUs Summary :

    Germans : 120 / 124
    Russians : 90 / 90
    Italians : 75 / 77
    French : 18 / 18
    Yamamoto : 66 / 66
    Chinese : 26 / 32
    Hisaichi : 65 / 77
    British : 110 / 114
    Anzac : 36 / 36
    Dutch : 19 / 21
    Finns : 10 / 10
    Romanians : 9 / 12
    Thai : 18 / 18
    Americans : 128 / 130
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Hupeh
            1 Fighter moved from Szechwan to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            2 Infantrys, 2 Mech.Infs and 1 Tank moved from Ningsia to Shensi
            2 ArmoredCars and 1 Infantry moved from Suiyuan to Chahar
            2 Adv.Fighters moved from Shensi to Chahar
            1 Infantry moved from Kweichow to Hupeh
            1 Mech.Inf moved from Kweichow to Shensi
            2 ArmoredCars moved from Shensi to Hupeh
            2 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            2 ArmoredCars moved from Gobi Altai to Shensi
            6 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from E.Sinkiang to Gobi Altai
            1 Mech.Inf moved from E.Sinkiang to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 ArmoredCars, 1 Fighter and 3 Infantrys
                Yamamoto defend with 3 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 1 Fighter and 3 Infantrys in Hupeh, round 2 : 1/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 ArmoredCars, 1 Fighter and 2 Infantrys in Hupeh, round 3 : 2/5 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 2 ArmoredCars, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 3 Infantrys
            Battle in Chahar
                Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Elite and 1 Tank
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    1 Elite owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Chahar, round 3 : 3/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Elite and 1 Tank
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Chahar to Shensi
            1 Fighter moved from Hupeh to Shensi
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : 0.50
    Hisaichi regular : -1.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Bomber moved from Changchun to Ayan
            1 Bomber moved from Ayan to Zhigansk
            1 Adv.Fighter moved from Liaoning to Chita
            1 Fighter moved from Liaoning to Chita
            1 Fighter moved from Liaoning to Chahar
            1 Adv.Fighter moved from Changchun to Chahar
            1 Artillery moved from Shantung to Chahar
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 Artillery and 1 Infantry moved from Shansi to Suiyuan
            1 Cruiser and 2 Transports moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            1 Cruiser, 4 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Okhotsk to Zhigansk
            4 Infantrys and 1 Tank moved from 75 Sea Zone to Ayan
            2 Adv.Fighters moved from 75 Sea Zone to Zhigansk
            1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Artillery moved from Shantung to Chahar
            1 Artillery and 2 Infantrys moved from Davao to 107 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Adv.Fighters moved from Davao to Lombok
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Lombok
            1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Lombok
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 8 Infantrys, 1 Submarine, 1 T.Boat and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
                Chinese defend with 2 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Chahar, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Chahar, round 3 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Lombok
                Hisaichi attack with 3 Adv.Fighters, 1 Artillery, 1 Fighter and 4 Infantrys
                Anzac defend with 2 Artillerys, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Artillery, 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/9 hits, 3.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry in Lombok, round 3 : 2/6 hits, 2.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lombok, round 3 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Lombok, round 4 : 3/4 hits, 1.67 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 4 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Adv.Fighter owned by the Hisaichi lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Infantrys
            Battle in Ayan
                Hisaichi attack with 4 Infantrys and 1 Tank
                Russians defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Tank in Ayan, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Tank
            Battle in Zhigansk
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
                Russians defend with 4 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Zhigansk, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 4 Infantrys in Zhigansk, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 4 Infantrys
            Battle in Chita
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 2 Tanks
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Chita, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 2 Tanks in Chita, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 2 Tanks
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Adv.Fighter and 1 Fighter moved from Chita to Liaoning
            1 Adv.Fighter moved from Chahar to Peking
            2 Infantrys moved from Liaoning to Peking
            1 Fighter moved from Chahar to Liaoning
            1 Artillery and 1 Infantry moved from Liaoning to Heilungchiang
            1 Bomber moved from Zhigansk to Kolyma
            1 Infantry moved from Koryakia to Kolyma
            2 Adv.Fighters moved from Zhigansk to 75 Sea Zone
            2 Destroyers and 1 Submarine moved from 84 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from Lombok to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Adv.Fighter and 1 T.Boat placed in 107 Sea Zone
            1 Bunker and 2 Infantrys placed in Davao
            1 Cruiser, 1 Destroyer and 1 Submarine placed in 84 Sea Zone
            1 Artillery and 3 Infantrys placed in Liaoning
            1 Artillery, 3 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Russians regular : 0.17
    Dutch regular : 2.33
    Hisaichi regular : -0.50
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Okhotsk : 1 flag
    Koryakia : 1 flag
    Chita : 1 flag, 1 Artillery and 2 Infantrys
    Zhigansk : 1 flag, 1 Artillery, 1 Infantry and 1 Tank
    Ayan : 1 flag, 3 Infantrys and 1 Tank
    Khabarovsk : 1 flag
    Kolyma : 1 flag, 1 Bomber and 1 Infantry
    Shansi : 1 flag, 1 Tank
    Suiyuan : 1 flag, 1 Artillery
    Shanghai : 1 flag
    Chahar : 1 flag, 2 Artillerys and 1 Elite
    Anhwei : 1 flag
    Liaoning : 1 Adv.Fighter, 1 Artillery, 1 Factory, 2 Fighters and 3 Infantrys
    Peking : 1 flag, 1 Adv.Fighter and 2 Infantrys
    Shantung : 1 flag, 1 Artillery and 1 Tank
    Changchun : 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Heilungchiang : 2 Artillerys, 3 Infantrys and 3 Tanks
    Jilolo : 1 flag
    Soembawa : 1 flag, 1 Infantry
    East And South Borneo : 1 flag
    Flores : 1 flag, 1 Infantry
    Lombok : 1 flag, 1 Infantry
    Samar : 1 flag
    Davao : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
    Mindoro : 1 flag
    Panay : 1 flag
    Manila : 1 flag
    Mindanao : 1 flag
    107 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 7 Destroyers, 1 S.Submarine, 5 Submarines, 1 T.Boat and 1 Transport
    110 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports
    75 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports
    84 Sea Zone : 1 Cruiser, 1 Destroyer and 1 Submarine
    

    Production/PUs Summary :

    Germans : 120 / 124
    Russians : 84 / 90
    Italians : 75 / 77
    French : 18 / 18
    Yamamoto : 63 / 66
    Chinese : 27 / 31
    Hisaichi : 74 / 74
    British : 110 / 114
    Anzac : 36 / 36
    Dutch : 18 / 21
    Finns : 10 / 10
    Romanians : 9 / 12
    Thai : 18 / 18
    Americans : 128 / 130
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            1 Infantry moved from Upper Norrland to Lapland
            2 Tanks moved from Upper Norrland to Finnmark
            1 Tank moved from Middle Norrland to Finnmark
            2 Infantrys moved from Middle Norrland to Upper Norrland
            1 Bomber moved from Oslo to Finnmark
            1 Artillery moved from W.Iran to Azerbaijan
                  British take Azerbaijan from Germans
            2 Artillerys moved from W.Iran to 58 Sea Zone
            2 Infantrys moved from S.Saudi Arabia to 58 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            3 Infantrys moved from Italian East Africa to 58 Sea Zone
            1 Infantry moved from E.Iran to 58 Sea Zone
            2 Carriers, 4 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry moved from E.Iran to 58 Sea Zone
            1 Cruiser and 1 Infantry moved from 58 Sea Zone to 57 Sea Zone
            2 Artillerys and 7 Infantrys moved from 57 Sea Zone to Palestine
            2 Mech.Infs moved from French Equatorial Africa to New Valley
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            5 Infantrys moved from Yunnan to Kweichow
            2 Artillerys and 6 Infantrys moved from Assam to Burma
            15 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery moved from Oslo to 22 Sea Zone
            3 Infantrys moved from Oslo to 22 Sea Zone
            2 Adv.Fighters, 1 Artillery, 2 Battleships, 3 Carriers, 7 Destroyers, 4 Fighters, 3 Infantrys, 4 Submarines and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
            2 Adv.Fighters, 1 Artillery, 4 Fighters and 3 Infantrys moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Oslo to Stockholm
            3 Infantrys moved from Dover to 21 Sea Zone
            3 Infantrys, 1 T.Boat and 1 Transport moved from 21 Sea Zone to 12 Sea Zone
            3 Infantrys moved from 12 Sea Zone to Oslo
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Bunkers, 1 Factory, 34 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Palestine
                British attack with 2 Artillerys and 7 Infantrys
                Italians defend with 1 Artillery, 1 HeavyTank and 2 Infantrys
                    British roll dice for 1 Cruiser in Palestine, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    British roll dice for 2 Artillerys and 7 Infantrys in Palestine, round 2 : 0/9 hits, 2.17 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Palestine, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Palestine
                    British roll dice for 2 Artillerys and 6 Infantrys in Palestine, round 3 : 0/8 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Palestine, round 3 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the British lost in Palestine
                    British roll dice for 2 Artillerys and 4 Infantrys in Palestine, round 4 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Palestine, round 4 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Palestine
                    British roll dice for 2 Artillerys and 2 Infantrys in Palestine, round 5 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 1 HeavyTank in Palestine, round 5 : 2/2 hits, 1.00 expected hits
                    1 HeavyTank owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Palestine
                British win, taking Palestine from Italians with 2 Artillerys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Artillery, 1 HeavyTank and 2 Infantrys
                Casualties for British: 7 Infantrys
            Battle in Mersa Matruh
                British attack with 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Mersa Matruh, round 3 : 2/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Finnmark
                British attack with 1 Bomber and 3 Tanks
                Neutral defend with 1 Infantry
                    British roll dice for 1 Bomber and 3 Tanks in Finnmark, round 2 : 1/4 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                British loses 0 PUs for violating Finnmarks neutrality.
                British win, taking Finnmark from Neutral with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Latvia
                British attack with 2 Adv.Fighters, 1 Artillery, 4 Fighters and 3 Infantrys
                Germans defend with 1 Artillery and 3 Infantrys
                    British roll dice for 2 Battleships in Latvia, round 2 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Latvia
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 4 Fighters and 3 Infantrys in Latvia, round 2 : 8/10 hits, 3.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                British win, taking Latvia from Germans with 2 Adv.Fighters, 1 Artillery, 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Artillery and 3 Infantrys
            Battle in New Valley
                British attack with 4 Mech.Infs
                Italians defend with 1 Infantry and 1 Tank
                    British roll dice for 4 Mech.Infs in New Valley, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Infantry and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Italians and 2 Mech.Infs owned by the British lost in New Valley
                British win, taking New Valley from Italians with 2 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for British: 2 Mech.Infs
                Casualties for Italians: 1 Infantry and 1 Tank
    
        Non Combat Move - British
            2 Adv.Fighters and 4 Fighters moved from Latvia to 24 Sea Zone
            1 Bomber moved from Finnmark to Leningrad
    
        Place Units - British
            1 Bunker placed in Iraq
            1 Bunker placed in W.Iran
            3 Infantrys placed in W.Iran
            3 Infantrys placed in E.Iran
            2 Infantrys placed in S.Saudi Arabia
            3 Infantrys placed in Italian East Africa
            6 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            1 Factory placed in Middle Norrland
            2 Artillerys placed in Oslo
            4 Infantrys placed in Manchester
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    Germans regular : -0.67
    Neutral regular : -0.33
    British regular : 2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from New South Wales to 70 Sea Zone
            3 Infantrys moved from South Australia to 70 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from South Australia to 70 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Northern Territory to Western Australia
            1 Cruiser, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from Merauke to West Papua
            1 Infantry moved from Hollandia to West Papua
            5 Infantrys moved from Canberra to New South Wales
            1 Cruiser, 5 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Soembawa
            1 Elite moved from 67 Sea Zone to Soembawa
            12 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 6 Infantrys moved from Sumatra to Java
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Soembawa
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery and 18 Infantrys
                Yamamoto defend with 1 Tank
                    Anzac roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery and 18 Infantrys in Java, round 2 : 1/19 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 17 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Soembawa
                Anzac attack with 1 Adv.Fighter, 2 Elites and 1 Fighter
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Soembawa, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 1 Adv.Fighter, 2 Elites and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Soembawa to 67 Sea Zone
            1 Adv.Fighter moved from Soembawa to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            2 Infantrys placed in Broome
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            2 ArmoredCars, 2 Elites, 4 Marines and 1 Tank moved from Rio de Oro to 34 Sea Zone
            2 ArmoredCars, 2 Elites, 4 Marines, 1 Tank and 5 Transports moved from 34 Sea Zone to 17 Sea Zone
            2 ArmoredCars, 2 Elites, 4 Marines and 1 Tank moved from 17 Sea Zone to Galicia
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Galicia
                Dutch attack with 2 ArmoredCars, 2 Elites, 4 Marines and 1 Tank
                Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Elites, 4 Marines and 1 Tank in Galicia, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 2/5 hits, 2.00 expected hits
                    2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in Galicia
                    Dutch roll dice for 2 Elites, 4 Marines and 1 Tank in Galicia, round 3 : 4/7 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Bunkers in Galicia, round 3 : 2/3 hits, 1.33 expected hits
                    2 Elites owned by the Dutch, 2 Bunkers owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
                Dutch loses 0 PUs for violating Galicias neutrality.
                Dutch win, taking Galicia from Neutral with 4 Marines and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Dutch: 2 ArmoredCars and 2 Elites
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 3 Tanks placed in Rio de Oro
            Dutch undo move 1.
            1 Bunker placed in Java
            3 Tanks placed in Rio de Oro
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.67
    Dutch regular : 1.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
                  Finns take Vyborg from Russians
            1 Artillery and 1 Infantry moved from Oulu to Lapland
            1 Tank moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Tank moved from N.Karelia to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from Oulu to Lapland
            1 Fighter moved from Helsinki to Lapland
            1 Tank moved from Oulu to S.Karelia
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in S.Karelia
                Finns attack with 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Tank in S.Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in S.Karelia
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Helsinki
            2 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Oulu to N.Karelia
            1 Elite moved from Tampere to Oulu
            1 Elite moved from Helsinki to Tampere
            2 Infantrys moved from Helsinki to Tampere
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.33
    Russians regular : 0.33
    

    Territory Summary for Finns :

    Murmansk : 1 flag, 1 Tank
    N.Karelia : 1 flag, 1 Infantry
    Helsinki : 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks
    Oulu : 1 Elite and 2 Infantrys
    Tampere : 1 Elite and 3 Infantrys
    Lapland : 1 Artillery and 2 Infantrys
    Vyborg : 1 Infantry
    

    Production/PUs Summary :

    Germans : 116 / 124
    Russians : 80 / 90
    Italians : 71 / 77
    French : 18 / 18
    Yamamoto : 61 / 66
    Chinese : 27 / 31
    Hisaichi : 73 / 74
    British : 117 / 117
    Anzac : 36 / 36
    Dutch : 22 / 22
    Finns : 16 / 16
    Romanians : 9 / 12
    Thai : 18 / 18
    Americans : 128 / 130
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Elite, 1 Mech.Inf, 1 Mot.Inf and 1 Tank moved from Bucharest to E.Romania
            4 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from Odessa to Kiev
            1 Mech.Inf moved from Odessa to Donetsk
            1 Tank moved from Odessa to Kiev
            1 Mot.Inf moved from Odessa to Kiev
            1 Tank moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Fighter, 1 Mot.Inf and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter, 1 Mot.Inf and 1 Tank in Kiev, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Fighter, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 4 Infantrys, 1 Mech.Inf and 1 Tank
                Russians defend with 1 Tank
                    Romanians roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Donetsk, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 3 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Tank
            Battle in E.Romania
                Romanians attack with 1 Elite, 1 Mech.Inf, 1 Mot.Inf and 1 Tank
                Russians defend with 1 Tank
                    Romanians roll dice for 1 Elite, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in E.Romania, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Tank in E.Romania, round 2 : 1/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Romanians lost in E.Romania
                    Romanians roll dice for 1 Elite, 1 Mech.Inf and 1 Tank in E.Romania, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in E.Romania, round 3 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Elite and 1 Mot.Inf
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Odessa
    
        Place Units - Romanians
            1 Infantry, 1 Mot.Inf and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.50
    Russians regular : 1.17
    

    Territory Summary for Romanians :

    Donetsk : 1 flag, 3 Infantrys, 1 Mech.Inf and 1 Tank
    Kiev : 1 flag, 1 Mot.Inf and 1 Tank
    Odessa : 1 AAGun and 1 Fighter
    Bucharest : 1 Factory, 1 Infantry, 1 Mot.Inf and 1 Tank
    E.Romania : 1 Mech.Inf and 1 Tank
    

    Production/PUs Summary :

    Germans : 116 / 124
    Russians : 72 / 90
    Italians : 71 / 77
    French : 18 / 18
    Yamamoto : 61 / 66
    Chinese : 27 / 31
    Hisaichi : 73 / 74
    British : 117 / 117
    Anzac : 36 / 36
    Dutch : 22 / 22
    Finns : 16 / 16
    Romanians : 17 / 17
    Thai : 18 / 18
    Americans : 128 / 130
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
                  Thai take Sumatra from Dutch
            1 Infantry and 1 Tank moved from N.French Indochina to Yunnan
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            2 Infantrys and 2 Tanks moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : 0.33
    

    Territory Summary for Thai :

    N.French Indochina : 1 flag
    S.French Indochina : 1 flag
    Yunnan : 1 flag, 1 Tank
    British Borneo : 1 flag
    West Borneo : 1 flag
    Sumatra : 1 flag, 1 Infantry
    S.Thailand : 1 AAGun, 2 Artillerys, 2 Bunkers, 13 Infantrys and 7 Tanks
    Malaya : 1 Fighter
    Bangkok : 1 Factory and 6 Infantrys
    107 Sea Zone : 1 Destroyer and 1 Submarine
    110 Sea Zone : 2 Transports
    

    Production/PUs Summary :

    Germans : 116 / 124
    Russians : 72 / 90
    Italians : 71 / 77
    French : 18 / 18
    Yamamoto : 61 / 66
    Chinese : 25 / 31
    Hisaichi : 73 / 74
    British : 117 / 117
    Anzac : 36 / 36
    Dutch : 20 / 22
    Finns : 16 / 16
    Romanians : 17 / 17
    Thai : 22 / 22
    Americans : 128 / 130
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            2 Infantrys moved from Mauritania to W.Morocco
            7 ArmoredCars moved from Mauritania to W.Morocco
            1 Fighter moved from Mauritania to W.Morocco
            2 ArmoredCars moved from French Equatorial Africa to Mauritania
            2 ArmoredCars moved from Angola to French Equatorial Africa
            2 ArmoredCars moved from Santiago to 125 Sea Zone
            2 ArmoredCars and 1 Transport moved from 125 Sea Zone to 40 Sea Zone
            1 Transport moved from 40 Sea Zone to 125 Sea Zone
            3 Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Tank moved from Bahia to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Bahia to 35 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Marine, 1 Tank and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            6 ArmoredCars moved from Bahia to 35 Sea Zone
            6 ArmoredCars, 1 B.Transport and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            3 ArmoredCars moved from Argentina to Bahia
            2 ArmoredCars moved from Rio De Janeiro to Bahia
            2 ArmoredCars moved from Colombia to Bahia
            2 ArmoredCars moved from Venezuela to Bahia
            7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
            1 Destroyer moved from 34 Sea Zone to 41 Sea Zone
            2 ArmoredCars moved from 40 Sea Zone to Angola
            1 Carrier and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone
            1 Fighter moved from Ponape to 108 Sea Zone
            1 S.Submarine moved from 98 Sea Zone to 115 Sea Zone
            1 Infantry moved from New Caledonia to 115 Sea Zone
            1 Infantry moved from 115 Sea Zone to Guadalcanal
            1 B.Carrier and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 86 Sea Zone
            2 Fighters moved from Ponape to 104 Sea Zone
    
        Purchase Units - Americans
            Americans buy 14 ArmoredCars, 4 Artillerys, 1 B.Carrier, 1 Destroyer, 1 Factory, 2 Fighters, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Morocco
                Americans attack with 7 ArmoredCars, 1 Fighter and 2 Infantrys
                Italians defend with 2 Artillerys, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank
                    Americans roll dice for 7 ArmoredCars, 1 Fighter and 2 Infantrys in W.Morocco, round 2 : 3/10 hits, 3.00 expected hits
                    Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank in W.Morocco, round 2 : 1/7 hits, 2.83 expected hits
                    1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 1 ArmoredCar owned by the Americans lost in W.Morocco
                    Americans roll dice for 6 ArmoredCars, 1 Fighter and 2 Infantrys in W.Morocco, round 3 : 1/9 hits, 2.67 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank, 1 Mech.Inf and 1 Tank in W.Morocco, round 3 : 0/4 hits, 1.83 expected hits
                    1 Artillery owned by the Italians lost in W.Morocco
                    Americans roll dice for 6 ArmoredCars, 1 Fighter and 2 Infantrys in W.Morocco, round 4 : 3/9 hits, 2.67 expected hits
                    Italians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in W.Morocco, round 4 : 2/3 hits, 1.50 expected hits
                    1 HeavyTank owned by the Italians, 1 Tank owned by the Italians, 1 Mech.Inf owned by the Italians and 2 ArmoredCars owned by the Americans lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 4 ArmoredCars, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 18
                Casualties for Americans: 3 ArmoredCars
                Casualties for Italians: 2 Artillerys, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Americans
            1 Fighter moved from W.Morocco to Mauritania
            1 Fighter moved from Mauritania to Rio de Oro
    
        Place Units - Americans
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in Argentina
            2 ArmoredCars placed in Rio De Janeiro
            2 Artillerys placed in Salvador
            2 Artillerys placed in Bahia
            2 ArmoredCars placed in Venezuela
            2 ArmoredCars placed in Colombia
            3 ArmoredCars placed in South Atlantic USA
            1 B.Carrier placed in 98 Sea Zone
            2 Fighters placed in 98 Sea Zone
            1 Destroyer and 1 Transport placed in 71 Sea Zone
            1 Infantry placed in Alaska
            1 Factory placed in Bolivia
    
        Turn Complete - Americans
            Americans collect 128 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : -3.17
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            2 Artillerys and 6 Infantrys moved from Brest to Minsk
            1 Tank moved from Danzig to Minsk
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            1 Mot.Inf moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            2 ArmoredCars and 5 Mot.Infs moved from Vinnytsia to Kursk
            1 Adv.Fighter moved from Vinnytsia to Kursk
            2 JetFighters moved from Krakow to Kursk
            2 HeavyTanks and 1 Tank moved from Rostov to Kursk
            1 HeavyTank moved from Stalingrad to Kursk
            1 Bomber moved from Georgia to Kursk
            1 Mech.Inf moved from Astrakhan to Kirov
                  Germans take Kirov from Russians
            1 Mech.Inf moved from Kirov to Arkhangelsk
                  Germans take Arkhangelsk from Russians
            4 HeavyTanks moved from Kuybyshev to Gorky
                  Germans take Gorky from Russians
            4 HeavyTanks moved from Gorky to Moscow
            8 Tanks moved from Kuybyshev to Moscow
            2 Tanks moved from Kuybyshev to Arkhangelsk
            1 Tank moved from Kuybyshev to Moscow
            2 Tanks moved from Kuybyshev to Chimkent
            1 Submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 2 HeavyTanks, 21 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 2 Stukas and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 2 Artillerys, 6 Infantrys and 1 Tank
                Russians defend with 4 HeavyTanks
                    Germans roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Minsk, round 2 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 4 HeavyTanks in Minsk, round 2 : 4/4 hits, 2.67 expected hits
                    4 Infantrys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Minsk, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 HeavyTanks in Minsk, round 3 : 0/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Germans: 4 Infantrys
                Casualties for Russians: 4 HeavyTanks
            Battle in Kursk
                Germans attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 5 HeavyTanks, 2 JetFighters, 5 Mot.Infs and 3 Tanks
                Russians defend with 1 Adv.Fighter, 6 Bunkers, 1 Factory and 4 HeavyTanks
                    Germans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 5 HeavyTanks, 2 JetFighters, 5 Mot.Infs and 3 Tanks in Kursk, round 2 : 7/19 hits, 8.83 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 1 Adv.Fighter, 6 Bunkers and 4 HeavyTanks in Kursk, round 2 : 5/11 hits, 6.33 expected hits
                5 Mot.Infs owned by the Germans and 1 Bunker owned by the Russians lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Bomber, 5 HeavyTanks, 2 JetFighters and 3 Tanks in Kursk, round 3 : 5/14 hits, 8.00 expected hits
                    Russians roll dice for 1 Adv.Fighter, 5 Bunkers and 4 HeavyTanks in Kursk, round 3 : 5/10 hits, 5.83 expected hits
                    2 ArmoredCars owned by the Germans, 5 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 1 Bomber, 5 HeavyTanks and 2 JetFighters in Kursk, round 4 : 6/9 hits, 5.83 expected hits
                    Russians roll dice for 1 Adv.Fighter and 4 HeavyTanks in Kursk, round 4 : 4/5 hits, 3.33 expected hits
                    4 HeavyTanks owned by the Germans, 1 Adv.Fighter owned by the Russians and 4 HeavyTanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 Bomber, 1 HeavyTank and 2 JetFighters remaining. Battle score for attacker is -2
                Casualties for Germans: 2 ArmoredCars, 4 HeavyTanks, 5 Mot.Infs and 3 Tanks
                Casualties for Russians: 1 Adv.Fighter, 6 Bunkers and 4 HeavyTanks
            Battle in 41 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 41 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Chimkent
                Germans attack with 2 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Chimkent, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Chimkent
                Germans win, taking Chimkent from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Moscow
                Germans attack with 4 HeavyTanks and 9 Tanks
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys
                    Germans roll dice for 4 HeavyTanks and 9 Tanks in Moscow, round 2 : 8/13 hits, 7.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 9 Infantrys in Moscow, round 2 : 2/10 hits, 3.50 expected hits
                    7 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Moscow
                    Germans roll dice for 4 HeavyTanks and 7 Tanks in Moscow, round 3 : 6/11 hits, 6.17 expected hits
                    Russians roll dice for 1 Bunker and 2 Infantrys in Moscow, round 3 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians, 1 Bunker owned by the Russians and 1 Tank owned by the Germans lost in Moscow
                Germans captures 90PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 4 HeavyTanks and 6 Tanks remaining. Battle score for attacker is 9
                Casualties for Germans: 3 Tanks
                Casualties for Russians: 1 Bunker and 9 Infantrys
    
        Non Combat Move - Germans
            2 JetFighters moved from Kursk to Saratov
            1 Bomber moved from Kursk to Saratov
            1 Adv.Fighter moved from Kursk to Saratov
            1 AAGun moved from Rostov to Saratov
            1 Infantry moved from Stalingrad to Rostov
            1 Artillery and 2 Infantrys moved from Stalingrad to Saratov
            3 Infantrys moved from Georgia to Astrakhan
            4 Infantrys moved from Vinnytsia to Donetsk
            1 AAGun moved from Brest to Minsk
            4 Infantrys moved from Warsaw to Brest
            2 Infantrys moved from East Prussia to Lithuania
            1 Artillery and 5 Infantrys moved from Danzig to East Prussia
            1 AAGun and 10 Infantrys moved from Krakow to Brest
            1 Infantry moved from Bohemia to Krakow
            1 Artillery and 5 Infantrys moved from Pomerania to Danzig
            7 Infantrys moved from Silesia to Krakow
            5 Infantrys moved from Brandenburg to Silesia
            1 Tank moved from Berlin to Silesia
            1 Tank moved from Hamburg to Danzig
            1 Artillery moved from Hamburg to Pomerania
            5 Infantrys moved from Hamburg to Pomerania
            1 Infantry moved from Denmark to Hamburg
            5 Infantrys moved from Berlin to Brandenburg
            2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Bohemia to Vinnytsia
            3 Mot.Infs moved from Bavaria to Vinnytsia
            1 Infantry moved from Berlin to Brandenburg
            2 Transports moved from 42 Sea Zone to 43 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from N.Algeria to E.Morocco
            1 Artillery and 1 Tank moved from Languedoc to 43 Sea Zone
            1 Artillery, 1 Tank and 2 Transports moved from 43 Sea Zone to 42 Sea Zone
            1 Artillery and 1 Tank moved from 42 Sea Zone to N.Algeria
            5 Infantrys moved from Orleanais to Languedoc
            1 AAGun moved from Rhine to Netherlands
    
        Place Units - Germans
            1 Bunker placed in Hamburg
            1 Bunker placed in Netherlands
            3 Infantrys placed in Georgia
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            3 Infantrys and 1 Stuka placed in Vinnytsia
            2 Infantrys placed in Normandy
            3 Infantrys, 1 Stuka and 1 Tank placed in Paris
            2 ArmoredCars, 2 HeavyTanks and 1 Tank placed in Bohemia
            1 Mech.Inf and 1 Mot.Inf placed in Bavaria
            1 Artillery and 5 Infantrys placed in Hamburg
            2 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 139 PUs; end with 229 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -2.50
    Germans regular : -3.67
    

    Territory Summary for Germans :

    East Prussia : 1 Artillery, 1 Bunker and 5 Infantrys
    Pomerania : 1 Artillery and 5 Infantrys
    Berlin : 1 Factory
    Rhine : 1 Factory and 2 Infantrys
    Bohemia : 2 ArmoredCars, 1 Factory, 2 HeavyTanks and 1 Tank
    Brandenburg : 6 Infantrys
    Bavaria : 1 Factory, 1 Mech.Inf and 1 Mot.Inf
    Silesia : 5 Infantrys and 1 Tank
    Hamburg : 1 AAGun, 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Factory and 17 Infantrys
    Lithuania : 1 flag, 2 Infantrys
    Arkhangelsk : 1 flag, 1 AAGun, 1 Factory, 1 Mech.Inf and 2 Tanks
    Kirov : 1 flag
    Donetsk : 4 Infantrys
    Astrakhan : 1 flag, 3 Infantrys
    Vinnytsia : 1 flag, 2 ArmoredCars, 1 Factory, 1 HeavyTank, 3 Infantrys, 3 Mot.Infs, 1 Stuka and 2 Tanks
    Gorky : 1 flag
    Stalingrad : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Moscow : 1 flag, 1 AAGun, 1 Factory, 4 HeavyTanks and 6 Tanks
    Kuybyshev : 1 flag
    Kursk : 1 flag, 1 Factory and 1 HeavyTank
    Saratov : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Infantrys and 2 JetFighters
    Crimea : 1 flag, 1 Mot.Inf
    Odessa : 1 flag
    Georgia : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys
    Chimkent : 1 flag, 1 Tank
    Rostov : 1 flag, 1 Infantry
    Minsk : 1 flag, 1 AAGun, 2 Artillerys, 2 Infantrys and 1 Tank
    Paris : 1 flag, 1 AAGun, 1 Factory, 3 Infantrys, 1 Stuka and 1 Tank
    Burgundy : 1 flag
    Lorraine : 1 flag
    Orleanais : 1 flag
    Languedoc : 1 flag, 5 Infantrys
    Brittany : 1 flag
    Normandy : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 12 Infantrys
    Picardy : 1 flag, 5 Infantrys
    N.Algeria : 1 Artillery and 1 Tank
    E.Morocco : 1 Artillery, 2 Infantrys and 1 Tank
    Krakow : 1 flag, 8 Infantrys
    Warsaw : 1 flag, 1 Factory
    Brest : 1 flag, 1 AAGun and 14 Infantrys
    Danzig : 1 flag, 1 Artillery, 5 Infantrys and 1 Tank
    Hungary : 1 flag
    Denmark : 1 flag, 1 Infantry
    Belgium : 1 flag, 1 AAGun and 8 Infantrys
    Netherlands : 1 flag, 1 AAGun, 1 Bunker and 8 Infantrys
    42 Sea Zone : 1 Destroyer and 2 Transports
    41 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 139 / 229
    Russians : 49 / 0
    Italians : 69 / 77
    French : 20 / 18
    Yamamoto : 61 / 66
    Chinese : 25 / 31
    Hisaichi : 73 / 74
    British : 117 / 117
    Anzac : 36 / 36
    Dutch : 20 / 22
    Finns : 16 / 16
    Romanians : 17 / 17
    Thai : 22 / 22
    Americans : 128 / 128
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Infantry moved from Ufa to Kuybyshev
                  Russians take Kuybyshev from Germans
            1 Infantry moved from Perm to Komi
            1 Infantry moved from Sverdlovsk to Perm
            1 Tank moved from Penza to Kirov
                  Russians take Gorky from Germans
                  Russians take Kirov from Germans
            1 Infantry moved from Penza to Gorky
            1 Infantry moved from Novgorod to Smolensk
            1 Infantry moved from Leningrad to S.Karelia
            1 Infantry moved from Leningrad to Novgorod
            4 Infantrys moved from Leningrad to Vyborg
            2 Tanks moved from S.Buryat Mongolia to N.Buryat Mongolia
            6 ArmoredCars moved from Sibirsky to Zhigansk
            1 Infantry moved from Yakutsk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            2 Infantrys moved from Yakutsk to Ayan
            2 ArmoredCars moved from Olyokminsk to Ayan
            2 Fighters moved from N.Buryat Mongolia to Ayan
            3 Tanks moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Vyborg, round 2 : 1/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Ayan
                Russians attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys
                Hisaichi defend with 3 Infantrys and 1 Tank
                    Russians roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Ayan, round 2 : 1/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Ayan, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Russians roll dice for 2 ArmoredCars and 2 Fighters in Ayan, round 3 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 3 : 2/3 hits, 1.17 expected hits
                    2 ArmoredCars owned by the Russians, 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Ayan
                Russians win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Russians: 2 ArmoredCars and 2 Infantrys
                Casualties for Hisaichi: 3 Infantrys and 1 Tank
            Battle in Zhigansk
                Russians attack with 6 ArmoredCars
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
                    Russians roll dice for 6 ArmoredCars in Zhigansk, round 2 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Zhigansk, round 2 : 2/3 hits, 1.17 expected hits
                    2 ArmoredCars owned by the Russians, 1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 4 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Russians: 2 ArmoredCars
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Russians
            2 Fighters moved from Ayan to Olyokminsk
    
        Turn Complete - Russians
            Russians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Russians regular : 2.33
    Hisaichi regular : 2.17
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            5 Infantrys moved from E.Morocco to W.Morocco
            1 Adv.Fighter moved from E.Morocco to W.Morocco
            1 Artillery and 1 Fighter moved from E.Morocco to W.Morocco
            1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery and 2 Infantrys moved from Greece to 51 Sea Zone
            1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Artillery and 2 Infantrys moved from 55 Sea Zone to Palestine
            2 Fighters moved from Syria to Palestine
            2 Infantrys moved from Tobruk to Mersa Matruh
            2 Adv.Fighters moved from Kufra to Mersa Matruh
            1 ArmoredCar moved from Kufra to New Valley
            1 ArmoredCar moved from Kufra to Darfur
            1 Artillery moved from Kufra to Darfur
            1 Tank moved from Kufra to New Valley
            1 Tank moved from Kufra to Darfur
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 14 Infantrys, 2 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 1 Artillery, 2 Fighters and 2 Infantrys
                British defend with 2 Artillerys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Palestine, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys in Palestine, round 2 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British and 1 Infantry owned by the Italians lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Artillerys
            Battle in Darfur
                Italians attack with 1 ArmoredCar, 1 Artillery and 1 Tank
                French defend with 1 Artillery and 1 Elite
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Darfur, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Elite in Darfur, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in Darfur
                    Italians roll dice for 1 Artillery and 1 Tank in Darfur, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 1 Elite in Darfur, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the French and 1 Artillery owned by the Italians lost in Darfur
                    Italians roll dice for 1 Tank in Darfur, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Tank in Darfur, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Darfur, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Darfur
                Italians win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Italians: 1 ArmoredCar and 1 Artillery
                Casualties for French: 1 Artillery and 1 Elite
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters and 2 Infantrys
                British defend with 2 Infantrys
                    Italians roll dice for 2 Adv.Fighters and 2 Infantrys in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 2 Adv.Fighters and 2 Infantrys in Mersa Matruh, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in New Valley
                Italians attack with 1 ArmoredCar and 1 Tank
                British defend with 2 Mech.Infs
                    Italians roll dice for 1 ArmoredCar and 1 Tank in New Valley, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 2 Mech.Infs in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in New Valley, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 2 Mech.Infs in New Valley, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 2 Mech.Infs owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 Tank remaining. Battle score for attacker is 8
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 2 Mech.Infs
            Battle in W.Morocco
                Italians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys
                Americans defend with 4 ArmoredCars and 2 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys in W.Morocco, round 2 : 3/8 hits, 2.17 expected hits
                    French roll dice for 4 ArmoredCars and 2 Infantrys in W.Morocco, round 2 : 0/6 hits, 1.33 expected hits
                    3 ArmoredCars owned by the Americans lost in W.Morocco
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys in W.Morocco, round 3 : 2/8 hits, 2.17 expected hits
                    French roll dice for 1 ArmoredCar and 2 Infantrys in W.Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 ArmoredCar owned by the Americans lost in W.Morocco
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys in W.Morocco, round 4 : 2/8 hits, 2.17 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                Italians win, taking W.Morocco from French with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 20
                Casualties for Americans: 4 ArmoredCars and 2 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter and 1 Fighter moved from W.Morocco to E.Morocco
            4 Infantrys moved from N.Algeria to E.Morocco
            1 S.Submarine and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
            1 Cruiser moved from 42 Sea Zone to 43 Sea Zone
            4 Infantrys moved from Provence to 43 Sea Zone
            1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
            4 Infantrys moved from 42 Sea Zone to N.Algeria
            2 ArmoredCars and 2 Tanks moved from Tunis to N.Algeria
            2 ArmoredCars and 2 Tanks moved from Tripoli to Kufra
            1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Greece to 51 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Artillery and 1 Infantry moved from 55 Sea Zone to Syria
            2 Fighters moved from Palestine to Syria
            2 Infantrys moved from Tobruk to Kufra
            2 Adv.Fighters moved from Mersa Matruh to Kufra
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            2 Destroyers moved from 55 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            1 Artillery, 1 Bunker and 3 Infantrys placed in E.Morocco
            1 Bunker and 2 Infantrys placed in Syria
            1 Artillery and 3 Infantrys placed in Greece
            2 Mot.Infs and 2 Tanks placed in Tunis
            4 Infantrys placed in Provence
            1 Adv.Fighter and 2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.50
    Italians regular : -0.50
    British regular : -1.00
    

    Territory Summary for Italians :

    Rome : 1 Adv.Fighter, 1 Factory and 2 Infantrys
    Lombardy : 1 AAGun and 1 Factory
    Tobruk : 4 Infantrys
    Campania : 2 Infantrys
    Kufra : 1 AAGun, 2 Adv.Fighters, 2 ArmoredCars, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 7 Tanks
    Aquitaine : 1 flag
    Provence : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    N.Algeria : 1 flag, 2 ArmoredCars, 4 Infantrys and 2 Tanks
    Syria : 1 flag, 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 17 Infantrys and 2 Tanks
    E.Morocco : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Bunkers, 1 Factory, 1 Fighter, 1 HeavyTank, 7 Infantrys and 1 Tank
    W.Morocco : 1 flag, 1 Artillery and 5 Infantrys
    Tangier : 1 flag
    S.Algeria : 1 flag
    S.Tunisia : 1 flag
    N.Tunisia : 1 flag
    Tunis : 1 flag, 1 AAGun, 1 Factory, 2 Mot.Infs and 2 Tanks
    New Valley : 1 flag, 1 Tank
    Darfur : 1 flag, 1 Tank
    Cyprus : 1 flag
    Mersa Matruh : 1 flag, 2 Infantrys
    Palestine : 1 flag, 1 Artillery and 1 Infantry
    Croatia : 1 flag
    Greece : 1 flag, 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 3 Infantrys
    Serbia : 1 flag
    42 Sea Zone : 1 Carrier, 1 Cruiser, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
    48 Sea Zone : 2 Destroyers and 2 Transports
    55 Sea Zone : 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Submarine, 1 T.Boat and 2 Transports
    

    Production/PUs Summary :

    Germans : 136 / 229
    Russians : 56 / 56
    Italians : 77 / 77
    French : 18 / 18
    Yamamoto : 61 / 66
    Chinese : 25 / 31
    Hisaichi : 71 / 74
    British : 111 / 117
    Anzac : 36 / 36
    Dutch : 20 / 22
    Finns : 14 / 16
    Romanians : 17 / 17
    Thai : 22 / 22
    Americans : 128 / 128
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Bomber and 1 Fighter moved from French Equatorial Africa to Darfur
            2 Infantrys moved from Azores to 29 Sea Zone
            2 Infantrys and 1 Transport moved from 29 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Rio de Oro
    
        Purchase Units - French
            French buy 1 Bunker, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 1 Bomber, 1 Fighter and 2 Infantrys
                Italians defend with 1 Tank
                    French roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in Darfur
                French win, taking Darfur from Italians with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Tank
    
        Non Combat Move - French
            1 Bomber and 1 Fighter moved from Darfur to French Equatorial Africa
    
        Place Units - French
            1 Bunker, 1 Fighter and 2 Infantrys placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    French regular : -0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            3 Infantrys moved from Hunan to Hupeh
            4 Infantrys moved from Anhwei to Hupeh
            1 Tank moved from Hunan to Hupeh
            1 Bomber moved from Kwangtung to Hupeh
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
                  Yamamoto take Ponape from Americans
            1 Artillery and 1 Infantry moved from Chubu to 85 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Peleliu
            5 Adv.Fighters and 1 Fighter moved from 107 Sea Zone to Peleliu
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Elite, 7 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Peleliu
                Yamamoto attack with 5 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Peleliu, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry in Peleliu, round 2 : 3/8 hits, 3.50 expected hits
                    Americans roll dice for 1 Infantry in Peleliu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Peleliu
                Yamamoto win, taking Peleliu from Americans with 5 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 86 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Hupeh
                Yamamoto attack with 1 Bomber, 7 Infantrys and 1 Tank
                Chinese defend with 2 ArmoredCars and 2 Infantrys
                    Yamamoto roll dice for 1 Bomber, 7 Infantrys and 1 Tank in Hupeh, round 2 : 2/9 hits, 2.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Hupeh, round 2 : 2/4 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Bomber, 5 Infantrys and 1 Tank in Hupeh, round 3 : 1/7 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Hupeh, round 4 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Chinese: 2 ArmoredCars and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Hupeh to Kwangtung
            1 Infantry moved from Hunan to N.French Indochina
            1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
            4 Infantrys moved from Shanghai to Hunan
            1 Tank moved from Hong Kong to Hunan
            4 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Bomber moved from Banjarmasin to Malaya
            1 Artillery and 3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from 110 Sea Zone to Malaya
            1 Carrier and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
            4 Adv.Fighters and 1 Fighter moved from Peleliu to 107 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 107 Sea Zone
            1 Adv.Fighter moved from Peleliu to 107 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shanghai
            1 Artillery moved from N.Thailand to N.French Indochina
            2 Infantrys moved from N.Thailand to N.French Indochina
    
        Place Units - Yamamoto
            1 Artillery, 1 Bunker and 3 Infantrys placed in Malaya
            1 Adv.Fighter and 1 Carrier placed in 110 Sea Zone
            1 Submarine placed in 85 Sea Zone
            1 Artillery, 1 Elite and 1 Tank placed in Hong Kong
            2 Infantrys placed in Tokyo
            2 Infantrys placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Yamamoto regular : -2.33
    Americans regular : 0.33
    

    Territory Summary for Yamamoto :

    N.French Indochina : 1 Artillery and 3 Infantrys
    Tokyo : 1 AAGun, 1 Factory and 4 Infantrys
    Minamitori : 1 Artillery and 1 Infantry
    Kwangsi : 1 flag
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 2 Infantrys
    Saipan : 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
    Kyushu : 2 Infantrys
    Chubu : 1 Factory and 2 Infantrys
    Fukien : 1 flag
    Peleliu : 1 Artillery
    Shansi : 4 Infantrys
    Kwangtung : 1 flag, 1 Artillery, 1 Bomber and 4 Infantrys
    Hupeh : 1 flag, 3 Infantrys and 1 Tank
    Shanghai : 4 Infantrys
    Kiangsi : 1 flag
    Hunan : 1 flag, 1 AAGun, 1 Artillery, 8 Infantrys and 1 Tank
    Hong Kong : 1 flag, 1 Artillery, 1 Elite, 1 Factory and 1 Tank
    Banjarmasin : 1 flag, 1 AAGun and 1 Factory
    Celebes : 1 flag
    N.Thailand : 1 Infantry
    Malaya : 1 flag, 1 AAGun, 3 Artillerys, 1 Bomber, 1 Bunker, 1 Factory, 1 Fighter, 12 Infantrys and 1 Tank
    Ponape : 1 flag, 1 Factory and 1 Infantry
    107 Sea Zone : 6 Adv.Fighters, 1 Battleship, 4 Carriers, 10 Destroyers, 2 Fighters, 5 Submarines and 1 Transport
    110 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 3 Transports
    85 Sea Zone : 1 Submarine
    84 Sea Zone : 1 B.Transport
    102 Sea Zone : 1 S.Submarine
    86 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 136 / 229
    Russians : 56 / 56
    Italians : 75 / 77
    French : 18 / 18
    Yamamoto : 67 / 67
    Chinese : 22 / 31
    Hisaichi : 71 / 74
    British : 113 / 117
    Anzac : 36 / 36
    Dutch : 20 / 22
    Finns : 14 / 16
    Romanians : 17 / 17
    Thai : 22 / 22
    Americans : 125 / 128
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
            1 Infantry moved from Kweichow to Yunnan
            1 Infantry moved from Lanchow to Szechwan
            1 Adv.Fighter moved from Shensi to Yunnan
            2 ArmoredCars moved from Shensi to Shansi
            3 Mech.Infs moved from Shensi to Shansi
            1 Tank moved from Shensi to Shansi
            2 Infantrys and 1 Marine moved from Ningsia to Suiyuan
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Mech.Inf moved from Ningsia to Shansi
            1 Infantry moved from Lanchow to Shensi
            1 Adv.Fighter and 1 Fighter moved from Shensi to Shansi
            3 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 2 ArmoredCars, 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 ArmoredCars, 2 Infantrys and 1 Marine in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Tank
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 4 Mech.Infs and 1 Tank
                Hisaichi defend with 1 Tank; Yamamoto defend with 4 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 4 Mech.Infs and 1 Tank in Shansi, round 2 : 5/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Tank in Shansi, round 2 : 3/5 hits, 1.83 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Hisaichi, 4 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 ArmoredCars and 1 Mech.Inf
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Shansi to Shensi
            1 Adv.Fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 ArmoredCars and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Thai regular : -0.50
    Hisaichi regular : 0.83
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Artillery and 1 Infantry moved from Chita to N.Buryat Mongolia
            1 Artillery and 1 Elite moved from Chahar to Shansi
            1 Adv.Fighter moved from Peking to Shansi
            1 Tank moved from Shantung to Shansi
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 75 Sea Zone to Okhotsk
            1 Artillery moved from Shantung to Shansi
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
            1 Bomber moved from Kolyma to Zhigansk
            2 Adv.Fighters moved from 75 Sea Zone to Zhigansk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 6 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Artillery in N.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 2 Adv.Fighters and 1 Bomber
                Russians defend with 4 ArmoredCars
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Bomber in Zhigansk, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 4 ArmoredCars in Zhigansk, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Bomber in Zhigansk, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 4 ArmoredCars in Zhigansk, round 3 : 0/4 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Russians lost in Zhigansk
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Bomber in Zhigansk, round 4 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 2 ArmoredCars in Zhigansk, round 4 : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in Zhigansk
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Bomber in Zhigansk, round 5 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 2 ArmoredCars in Zhigansk, round 5 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Russians lost in Zhigansk
                Hisaichi win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 4 ArmoredCars
                Casualties for Hisaichi: 1 Adv.Fighter
            Battle in Shansi
                Hisaichi attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Tank
                Chinese defend with 3 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Tank in Shansi, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 3 Mech.Infs and 1 Tank in Shansi, round 2 : 0/4 hits, 1.50 expected hits
                1 Mech.Inf owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Tank in Shansi, round 3 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 Mech.Infs and 1 Tank in Shansi, round 3 : 1/3 hits, 1.17 expected hits
                1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Tank in Shansi, round 4 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Shansi, round 4 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese, 1 Elite owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Adv.Fighter, 1 Artillery and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Chinese: 3 Mech.Infs and 1 Tank
                Casualties for Hisaichi: 1 Artillery and 1 Elite
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shansi to Shantung
            1 Artillery moved from Chahar to Shantung
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Shantung
            2 Fighters moved from Liaoning to 107 Sea Zone
            1 Adv.Fighter moved from Liaoning to 75 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Heilungchiang to Chita
            2 Artillerys, 2 Infantrys and 3 Tanks moved from Heilungchiang to Ayan
            1 Adv.Fighter moved from Zhigansk to 75 Sea Zone
            1 Bomber moved from Zhigansk to Changchun
    
        Place Units - Hisaichi
            1 Adv.Fighter and 1 Carrier placed in 107 Sea Zone
            2 Infantrys placed in Davao
            1 Destroyer and 1 Submarine placed in 84 Sea Zone
            1 Artillery and 3 Infantrys placed in Liaoning
            1 Artillery, 2 Elites, 1 Infantry and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Russians regular : 0.00
    Hisaichi regular : -2.50
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Okhotsk : 1 flag, 1 Artillery, 3 Infantrys and 1 Tank
    Koryakia : 1 flag
    Chita : 1 flag, 1 Infantry
    S.Buryat Mongolia : 1 flag, 1 Infantry
    Ayan : 1 flag, 2 Artillerys, 2 Infantrys and 3 Tanks
    Khabarovsk : 1 flag
    Kolyma : 1 flag, 1 Infantry
    Shansi : 1 flag, 1 Artillery and 1 Tank
    Shanghai : 1 flag
    Chahar : 1 flag, 1 Infantry
    Anhwei : 1 flag
    Liaoning : 1 Artillery, 1 Factory and 3 Infantrys
    Peking : 1 flag, 1 Artillery and 3 Infantrys
    Shantung : 1 flag, 1 Adv.Fighter, 1 Artillery and 1 Infantry
    Changchun : 1 AAGun, 1 Artillery, 1 Bomber, 2 Elites, 1 Factory, 1 Infantry and 2 Tanks
    Jilolo : 1 flag
    Aroe : 1 flag, 1 Infantry
    East And South Borneo : 1 flag
    Flores : 1 flag, 1 Infantry
    Lombok : 1 flag, 1 Infantry
    Samar : 1 flag
    Davao : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
    Mindoro : 1 flag
    Panay : 1 flag
    Manila : 1 flag
    Mindanao : 1 flag
    107 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 8 Destroyers, 2 Fighters, 1 S.Submarine, 6 Submarines and 1 Transport
    112 Sea Zone : 1 T.Boat
    110 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports
    75 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports
    84 Sea Zone : 1 Destroyer and 1 Submarine
    

    Production/PUs Summary :

    Germans : 136 / 229
    Russians : 54 / 56
    Italians : 75 / 77
    French : 18 / 18
    Yamamoto : 67 / 67
    Chinese : 26 / 27
    Hisaichi : 72 / 72
    British : 113 / 117
    Anzac : 36 / 36
    Dutch : 19 / 22
    Finns : 14 / 16
    Romanians : 17 / 17
    Thai : 20 / 22
    Americans : 125 / 128
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Oslo to 23 Sea Zone
            1 Artillery and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery moved from Latvia to 24 Sea Zone
            2 Infantrys moved from Latvia to 24 Sea Zone
            1 Bomber moved from Leningrad to Helsinki
            2 Adv.Fighters, 2 Artillerys, 4 Fighters and 2 Infantrys moved from 24 Sea Zone to Helsinki
            1 Artillery and 3 Infantrys moved from Oslo to Middle Norrland
            2 Infantrys moved from Upper Norrland to Lapland
            3 Tanks moved from Finnmark to Lapland
            2 Infantrys moved from Stockholm to Middle Norrland
            1 T.Boat and 1 Transport moved from 12 Sea Zone to 11 Sea Zone
            2 Transports moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
            3 Infantrys moved from Italian East Africa to 57 Sea Zone
            1 Artillery moved from Iraq to 58 Sea Zone
            1 Infantry moved from E.Iran to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 6 Infantrys moved from 57 Sea Zone to Palestine
            2 Infantrys moved from E.Iran to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Iraq
            1 Artillery moved from Azerbaijan to W.Iran
            3 Infantrys moved from W.Iran to Azerbaijan
            1 Infantry moved from E.Iran to Uzbekistan
            1 Mech.Inf moved from Belgian Congo to New Valley
            1 Mech.Inf moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 ArmoredCar, 4 Artillerys and 24 Infantrys moved from Burma to N.Thailand
            15 Infantrys moved from Assam to Burma
            10 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Factory, 1 Fighter, 16 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Palestine
                British attack with 1 Artillery and 6 Infantrys
                Italians defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Cruiser in Palestine, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 6 Infantrys in Palestine, round 2 : 3/7 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Palestine
                British win, taking Palestine from Italians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Helsinki
                British attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Fighters and 2 Infantrys
                Finns defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks
                    Finns roll AA dice in Helsinki : 1/7 hits, 1.17 expected hits
                    1 Fighter owned by the British lost in Helsinki
                    British roll dice for 2 Battleships in Helsinki, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 3 Fighters and 2 Infantrys in Helsinki, round 2 : 3/10 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the Finns
                    Finns roll dice for 1 Bunker, 1 Fighter, 7 Infantrys and 2 Tanks in Helsinki, round 2 : 7/11 hits, 4.33 expected hits
                    3 Fighters owned by the British, 2 Infantrys owned by the Finns, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in Helsinki
                1 Bomber owned by the British and 2 Adv.Fighters owned by the British retreated
                Finns win with 1 Bunker, 1 Fighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is -40
                Casualties for British: 2 Artillerys, 4 Fighters and 2 Infantrys
                Casualties for Finns: 2 Infantrys
            Battle in New Valley
                British attack with 2 Mech.Infs
                Italians defend with 1 Tank
                    British roll dice for 2 Mech.Infs in New Valley, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Mech.Inf owned by the British lost in New Valley
                British win, taking New Valley from Italians with 1 Mech.Inf remaining. Battle score for attacker is -1
                Casualties for British: 1 Mech.Inf
                Casualties for Italians: 1 Tank
            Battle in Lapland
                British attack with 2 Infantrys and 3 Tanks
                Finns defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 Infantrys and 3 Tanks in Lapland, round 2 : 2/5 hits, 1.83 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the British lost in Lapland
                    British roll dice for 3 Tanks in Lapland, round 3 : 1/3 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Lapland
                British win, taking Lapland from Finns with 3 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Finns: 1 Artillery and 2 Infantrys
            Battle in N.Thailand
                British attack with 1 ArmoredCar, 4 Artillerys and 24 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 4 Artillerys and 24 Infantrys in N.Thailand, round 2 : 4/29 hits, 6.33 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 ArmoredCar, 4 Artillerys and 24 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from Helsinki to 24 Sea Zone
            1 Bomber moved from Helsinki to Middle Norrland
    
        Place Units - British
            1 Factory placed in Upper Norrland
            2 ArmoredCars placed in Oslo
            1 Adv.Fighter and 1 Fighter placed in 24 Sea Zone
            1 Artillery placed in Middle Norrland
            2 Mech.Infs placed in Cape Town
            1 Artillery and 2 Infantrys placed in Italian East Africa
            2 Infantrys placed in S.Saudi Arabia
            3 Infantrys placed in W.Iran
            3 Infantrys placed in E.Iran
            5 Infantrys placed in Delhi
            1 Infantry and 1 Mech.Inf placed in Bombay
            1 Cruiser and 1 Destroyer placed in 11 Sea Zone
    
        Turn Complete - British
            British collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Finns regular : 3.33
    Thai regular : -0.33
    Finns AA : -0.17
    British regular : -2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Cruiser and 2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Cruiser and 2 Transports moved from 67 Sea Zone to 70 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            5 Infantrys moved from West Papua to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Townsville to 113 Sea Zone
            1 Cruiser, 9 Infantrys and 4 Transports moved from 113 Sea Zone to 67 Sea Zone
            5 Infantrys moved from New South Wales to 70 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            1 Artillery and 17 Infantrys moved from Java to Sumatra
            14 Infantrys moved from 67 Sea Zone to Java
            6 Infantrys moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Artillery and 17 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 17 Infantrys in Sumatra, round 2 : 9/18 hits, 3.33 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 1 Artillery and 17 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 5.67
    Thai regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            5 Transports moved from 17 Sea Zone to 34 Sea Zone
            4 Marines and 1 Tank moved from Galicia to Leon
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Leon
                Dutch attack with 4 Marines and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 4 Marines and 1 Tank in Leon, round 2 : 3/5 hits, 2.50 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Dutch and 3 Infantrys owned by the Neutral lost in Leon
                Dutch loses 0 PUs for violating Leons neutrality.
                Dutch win, taking Leon from Neutral with 3 Marines and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Marine
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Adv.Fighters and 1 Infantry placed in Rio de Oro
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.00
    Dutch regular : 0.50
    

    Savegame

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