Hi Markus
Enjoy your game with crockett :)
Sorry again for edits, I should have waited for non-combat to move my units in Poland and Slovakia. I moved them south instead of east.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Russia to Baltic States
2 fighters moved from Russia to Baltic States
1 submarine moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 17 infantry moved from Belarus to Bryansk
4 artilleries and 6 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.00
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Hopei
3 fighters and 3 tactical_bombers moved from Kwangsi to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Hopei
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 3/10 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Hopei from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Kweichow
3 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Kweichow
2 bombers moved from Hopei to Kwangsi
1 armour moved from Kwangsi to Kweichow
3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
3 artilleries and 10 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Kwangsi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
3 fighters moved from Kwangsi to Yunnan
Place Units - Japanese
1 factory_minor placed in Manchuria
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Central United States
2 bombers placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 4 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Hunan from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
13 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.00
no scramble, use all kamakazes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Central United States
2 bombers placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 4 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 2 : 5/8 hits, 4.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Hunan from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
13 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from Belgian Congo to Kenya
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to Kenya
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries and 6 infantry moved from Egypt to Alexandria
1 artillery moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
4 infantry moved from Brazil to British Guiana
Combat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits. Rolls: 4,3,1,5,1,6
Battle in 19 Sea Zone
Japanese defend with 4 transports
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 97 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 transport in 97 Sea Zone, round 3 : 4/10 hits, 5.17 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
British winJapanese win with 4 transports remaining, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 fighters and 1 transport remaining. Battle score for attacker is 42
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Battle in Greece
Battle in Kenya
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Kenya, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Greece from Italians, taking Kenya from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Kenya to Egypt
1 bomber moved from 97 Sea Zone to Alexandria
1 armour moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
Place Units - British
2 submarines placed in 81 Sea Zone
1 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Italians regular : 0.17
Japanese regular : -0.00
British regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War
EDIT: Turning off Edit Mode
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Yugoslavia to Greece
3 fighters moved from Southern Italy to Greece
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 3 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 3 fighters in Greece, round 2 : 4/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 artillery moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Bulgaria to Romania
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 bomber moved from Ukraine to Romania
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,6,1,3,6,2,6,6,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 3.67
Russians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Paulau Island
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 marine moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry and 1 mech_infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Greece from British to Germans
EDIT: Turning off Edit Mode
1 aaGun, 7 armour, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Poland to Bessarabia
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Romania to Greece
4 armour, 3 fighters, 4 mech_infantrys and 5 tactical_bombers moved from Romania to Ukraine
1 mech_infantry moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Romania
2 armour moved from Germany to Eastern Poland
1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Northern Italy to Southern Italy
2 bombers moved from Baltic States to Ukraine
Place Units - Germans
3 infantry placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,3,1,3,4,2,4,2,2,3,2
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
4 artilleries and 6 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Yunnan to Hunan
2 bombers moved from Kwangsi to India
3 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
Intercept in India?
Well that’s not good. I’m going to rely on my AA. One time in 36 I should get both the bombers…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Yunnan to Hunan
2 bombers moved from Kwangsi to India
3 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Korea
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Kweichow to Yunnan
1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
2 bombers and 4 fighters moved from India to Yunnan
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 2.50
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 7 submarines and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
4 fighters moved from Hawaiian Islands to 33 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to Queensland
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
14 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 7 submarines and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
4 fighters moved from Hawaiian Islands to 33 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to Queensland
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
14 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 factory_minors, 3 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 11 PUs;
Combat Move - British
4 fighters moved from 97 Sea Zone to Greece
1 battleship, 2 carriers, 3 cruisers and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Egypt to Greece
1 bomber moved from Alexandria to Greece
2 artilleries and 5 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Combat - British
Battle in Greece
British attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 battleships in Greece, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Greece to Egypt
1 bomber moved from Greece to Egypt
3 fighters and 1 tactical_bomber moved from Greece to 99 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 75 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.50
Japanese regular : 1.33
Germans regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Romania to Rostov
1 armour moved from Ukraine to Rostov
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
1 fighter owned by the Italians retreated
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,1,6,1
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.50
Russians regular : 0.67
British regular : 1.33