@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@bretters Sorry, was hungy and made lunch in between!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Egypt to Alexandria
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        2 fighters moved from New Zealand to Java
        1 fighter moved from Queensland to Java
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 artillery and 2 infantry moved from Queensland to New South Wales
        1 cruiser moved from 62 Sea Zone to 61 Sea Zone
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 cruiser
        EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
        1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 72 Sea Zone to 58 Sea Zone
        1 infantry moved from Syria to Trans-Jordan
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 submarine moved from 117 Sea Zone to 119 Sea Zone
        1 submarine moved from 106 Sea Zone to 108 Sea Zone
        1 artillery and 8 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        2 artilleries and 8 infantry moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 armour moved from Bulgaria to Bessarabia
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        2 artilleries and 12 infantry moved from Poland to Eastern Poland
              Germans take Eastern Poland from Russians
        1 armour moved from Romania to Eastern Poland
        1 armour moved from Romania to Eastern Poland
        1 mech_infantry moved from Germany to Eastern Poland
        1 mech_infantry moved from Germany to Eastern Poland
        1 armour and 1 mech_infantry moved from Germany to Eastern Poland
        1 mech_infantry moved from Western Germany to Poland
        5 armour moved from France to Germany
        1 armour moved from Normandy Bordeaux to Western Germany
        1 fighter moved from Southern Italy to 96 Sea Zone
        1 tactical_bomber moved from Southern Italy to 96 Sea Zone
        4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
        4 infantry moved from Bulgaria to Romania
        1 bomber moved from Western Germany to 110 Sea Zone
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 bomber moved from Western Germany to 114 Sea Zone
    Combat - Germans
Combat Hit Differential Summary :
do you want to scramble SZ 110? you have possible 2 UK fighter, 1 French fighter , navy is damaged bship, DD, cruiser - im attacking with 4 fighter, 4 tac, 1 bomber
@bretters what did you buy?
i posted the game save with the purchase listed…
1 fighter, 1 tac, 1 bomber, 1 inf, 1 arty, 7 mech
@bretters I know you posted, but i only have access with my phone.
@hypoaf lol, i could just read it in the post, duh.
@hypoaf yup!
@hypoaf have you decided to scramble or not?
@bretters Sorry, got busy. Pilots to your planes. Scramble all forces! We will defend this island by air!!
@hypoaf haha ok!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 submarine moved from 117 Sea Zone to 119 Sea Zone
        1 submarine moved from 106 Sea Zone to 108 Sea Zone
        1 artillery and 8 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        2 artilleries and 8 infantry moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 armour moved from Bulgaria to Bessarabia
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        2 artilleries and 12 infantry moved from Poland to Eastern Poland
              Germans take Eastern Poland from Russians
        1 armour moved from Romania to Eastern Poland
        1 armour moved from Romania to Eastern Poland
        1 mech_infantry moved from Germany to Eastern Poland
        1 mech_infantry moved from Germany to Eastern Poland
        1 armour and 1 mech_infantry moved from Germany to Eastern Poland
        1 mech_infantry moved from Western Germany to Poland
        5 armour moved from France to Germany
        1 armour moved from Normandy Bordeaux to Western Germany
        1 fighter moved from Southern Italy to 96 Sea Zone
        1 tactical_bomber moved from Southern Italy to 96 Sea Zone
        4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
        4 infantry moved from Bulgaria to Romania
        1 bomber moved from Western Germany to 110 Sea Zone
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 bomber moved from Western Germany to 114 Sea Zone
    Combat - Germans
        British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
        Battle in 96 Sea Zone
            Germans attack with 1 fighter and 1 tactical_bomber
            British defend with 1 destroyer
                Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 96 Sea Zone
            Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in 114 Sea Zone
            Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
            Russians defend with 1 cruiser
                Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
            Germans win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 4
            Casualties for Germans: 1 destroyer
            Casualties for Russians: 1 cruiser
        Battle in 110 Sea Zone
            Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
            British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; French defend with 1 fighter
                Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits, 5.33 expected hits
                British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
            Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 37
            Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
            Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
            Casualties for French: 1 fighter
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
        Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
        1 fighter moved from 96 Sea Zone to Southern Italy
        1 tactical_bomber moved from 96 Sea Zone to Southern Italy
        1 bomber moved from 114 Sea Zone to Western Germany
        3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
        1 artillery moved from France to Southern France
              Germans take Southern France from Neutral_Axis
    Place Units - Germans
        1 artillery, 1 infantry and 7 mech_infantrys placed in Germany
        1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 45 PUs; end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 2.00
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 2 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        1 infantry moved from Novgorod to Baltic States
        1 submarine moved from 115 Sea Zone to 114 Sea Zone
        1 tactical_bomber moved from Novgorod to Baltic States
        2 fighters moved from Russia to Baltic States
    Combat - Russians
        Battle in 114 Sea Zone
            Russians attack with 1 submarine
            Germans defend with 1 cruiser and 1 transport
                Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 submarine in 114 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                1 submarine owned by the Russians lost in 114 Sea Zone
            Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
            Casualties for Russians: 1 submarine
        Battle in Baltic States
            Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.83 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 artillery and 12 infantry moved from Belarus to Bryansk
        2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
        2 infantry moved from Western Ukraine to Bryansk
        3 infantry moved from Ukraine to Bryansk
        2 infantry moved from Rostov to Bryansk
        6 infantry moved from Russia to Bryansk
        1 infantry moved from Novgorod to Belarus
        2 aaGuns and 7 infantry moved from Novgorod to Archangel
        2 aaGuns and 18 infantry moved from Buryatia to Amur
        2 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
    Place Units - Russians
        10 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 35 PUs; end with 37 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        4 infantry moved from Manchuria to Korea
        1 armour moved from Korea to Jehol
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery moved from Chahar to Suiyuyan
        1 infantry moved from Kwangsi to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Hunan to Kweichow
              Japanese take Kweichow from Chinese
        1 mech_infantry moved from Anhwe to Kwangsi
        2 artilleries and 6 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Hunan to Kwangsi
        1 artillery moved from Hunan to Kwangsi
        1 fighter moved from Japan to Korea
    Combat - Japanese
    Non Combat Move - Japanese
        1 aaGun moved from Manchuria to Korea
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery moved from Kwangsi to 36 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 41 Sea Zone
        1 destroyer moved from 33 Sea Zone to 36 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 43 Sea Zone
        1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from Kwangsi to Jehol
        1 bomber moved from Kwangsi to Japan
        1 fighter moved from Kwangsi to Siam
        1 fighter moved from Kwangsi to Siam
        1 tactical_bomber moved from Kwangsi to Siam
    Place Units - Japanese
        1 submarine and 1 transport placed in 6 Sea Zone
        3 artilleries and 5 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 33 PUs; end with 33 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 fighter moved from Guam to 54 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 armour and 1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        2 tactical_bombers moved from Eastern United States to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Western United States to Eastern United States
        1 cruiser moved from 11 Sea Zone to 26 Sea Zone
        1 infantry moved from Western United States to Central United States
    Place Units - Americans
        1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
        1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Szechwan to Yunnan
        1 infantry moved from Shensi to Kweichow
        3 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 4 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Kweichow, round 5 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Tsinghai
    Place Units - Chinese
        1 infantry placed in Tsinghai
        3 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 fighter moved from Guam to 54 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 armour and 1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        2 tactical_bombers moved from Eastern United States to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Western United States to Eastern United States
        1 cruiser moved from 11 Sea Zone to 26 Sea Zone
        1 infantry moved from Western United States to Central United States
    Place Units - Americans
        1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
        1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Szechwan to Yunnan
        1 infantry moved from Shensi to Kweichow
        3 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 4 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Kweichow, round 5 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Tsinghai
    Place Units - Chinese
        1 infantry placed in Tsinghai
        3 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Anglo Egyptian Sudan to Ethiopia
              British take Ethiopia from Italians
        1 armour moved from Ethiopia to Kenya
        1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
        1 artillery and 2 infantry moved from Persia to Iraq
        1 mech_infantry moved from Syria to Iraq
        1 bomber and 1 tactical_bomber moved from Syria to Iraq
    Combat - British
        Battle in Iraq
            British attack with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Kenya
            British attack with 1 armour, 1 artillery and 2 infantry
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 2 : 0/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 3 : 1/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Italians lost in Kenya
                British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 4 : 3/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
            British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Italians: 1 artillery and 2 infantry
            Casualties for British: 1 infantry
    Non Combat Move - British
        1 transport moved from 80 Sea Zone to 72 Sea Zone
        2 infantry moved from Rhodesia to Tanganyika Territory
        1 bomber and 1 tactical_bomber moved from Iraq to Egypt
        1 fighter moved from Malta to Egypt
        1 infantry moved from Suriname to Brazil
              British take Brazil from Neutral_Allies
        1 destroyer and 1 transport moved from 88 Sea Zone to 86 Sea Zone
        1 mech_infantry moved from Eire to United Kingdom
        1 infantry moved from Sumatra to 41 Sea Zone
        1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
              UK_Pacific take Celebes from Dutch
        1 battleship moved from 45 Sea Zone to 54 Sea Zone
        1 destroyer moved from 37 Sea Zone to 54 Sea Zone
        1 destroyer moved from 58 Sea Zone to 37 Sea Zone
        1 artillery and 4 infantry moved from India to Burma
        1 fighter moved from Burma to India
    Place Units - British
        1 fighter placed in United Kingdom
        1 factory_minor placed in Persia
        3 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
        British collect 32 PUs (3 lost to blockades); end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    Place Units - UK_Pacific
        7 infantry placed in India
        Turning on Edit Mode
        EDIT: Removing units owned by UK_Pacific from India: 7 infantry
        EDIT: Adding units owned by British to India: 7 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - UK_Pacific
        UK_Pacific collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Italians regular : -1.67
Japanese regular : 0.00
Neutral_Axis regular : 1.00
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
        1 infantry moved from 92 Sea Zone to Gibraltar
        1 infantry moved from 92 Sea Zone to Gibraltar
        1 infantry moved from British Somaliland to Ethiopia
              Italians take Ethiopia from British
        1 submarine moved from 94 Sea Zone to 98 Sea Zone
        1 armour moved from Greece to Romania
        1 armour moved from Yugoslavia to Romania
        1 armour moved from Romania to Bessarabia
        1 artillery and 2 infantry moved from Yugoslavia to Romania
    Combat - Italians
        Battle in Gibraltar
    Non Combat Move - Italians
        1 aaGun moved from Yugoslavia to Romania
        1 aaGun moved from Northern Italy to Southern Italy
        1 mech_infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
    Place Units - Italians
        2 destroyers placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 15 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
        1 infantry moved from 46 Sea Zone to New Guinea
        1 artillery and 1 infantry moved from New South Wales to Queensland
        1 cruiser moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from Java to Burma
        1 fighter moved from Java to Burma
        1 fighter moved from Java to India
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
        EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
        EDIT: Turning off Edit Mode
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 submarine and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :