@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L21 bretters axis vs hypoaf allies +12 BM3
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@hypoaf northern route
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@hypoaf wow, i had no hits rd 1 and you had 3. :(
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@hypoaf what!?! That’s dumb… I prefer low luck but do play most games with regular luck…
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Did you retreat?
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@bretters yes
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in French West Africa Battle in 6 Sea Zone Americans attack with 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 bomber owned by the Americans retreated 2 destroyers owned by the Americans retreated to 16 Sea Zone Japanese win, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -27 Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 armour and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from 6 Sea Zone to Buryatia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 16 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 7 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : 1.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in French West Africa Battle in 6 Sea Zone Americans attack with 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 bomber owned by the Americans retreated 2 destroyers owned by the Americans retreated to 16 Sea Zone Japanese win, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -27 Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 armour and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from 6 Sea Zone to Buryatia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 16 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 7 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 mech_infantry moved from Yunnan to Kwangtung 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 battleship moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in Kwangtung British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 44 Sea Zone British attack with 1 battleship Japanese defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 battleship in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone British roll dice for 1 battleship in 44 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 44 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 44 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 cruiser and 1 destroyer Casualties for British: 1 battleship Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan 4 infantry moved from French Guiana to Brazil 1 destroyer and 1 transport moved from 86 Sea Zone to 87 Sea Zone 3 fighters moved from Persia to Russia 1 armour moved from Ethiopia to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 3 fighters placed in Persia 1 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 7 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 7 infantry EDIT: Adding units owned by British to India: 7 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,6,6,2 UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -2.67 Japanese regular : 2.17 British regular : 0.33
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@hypoaf haven’t looked map yet but reading through some combat … pretty happen with your allies turn hahaha 🤣
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@bretters even though it didn’t work due to bad rolls, when playing Japan, be careful when placing units if US has a CV(s) on west coast with airplanes in Hawaii. I love knocking out transports with that :)
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Pretty happy *
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery and 2 infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 2 artilleries and 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33 British regular : 1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Yunnan to Tsinghai Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tsinghai ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Tsinghai, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 2 fighters moved from Tsinghai to Sikang Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery placed in New South Wales 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 2.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Yunnan to Tsinghai Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tsinghai ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Tsinghai, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 2 fighters moved from Tsinghai to Sikang Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery placed in New South Wales 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Combat - French Battle in 38 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 38 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 38 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.00 Japanese regular : -0.67 ANZAC regular : 2.67
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@hypoaf damn that French DD, your frickin lucky sub to kill my cruiser ANd Celebes ! 🤬
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@bretters Pretty cool! Oh, and don’t forget there was a trannie with that cruiser, bwahaha!
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@hypoaf I know I know …
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Gibraltar to 87 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 87 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 87 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 10 mech_infantrys moved from Eastern Poland to Bryansk 10 armour, 6 artilleries, 25 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 1 bomber moved from Novgorod to Volgograd Combat - Germans Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Nenetsia Battle in 87 Sea Zone Germans attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 87 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 87 Sea Zone 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 submarine owned by the Germans retreated to 91 Sea Zone Americans win, taking Nenetsia from Russians with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -31 Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 submarine Casualties for British: 1 destroyer Battle in Archangel Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 13 armour, 6 artilleries, 25 infantry and 19 mech_infantrys Russians defend with 4 infantry Germans roll dice for 13 armour, 6 artilleries, 25 infantry and 19 mech_infantrys in Bryansk, round 2 : 22/63 hits, 16.83 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 13 armour, 6 artilleries, 24 infantry and 19 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry 2 fighters owned by the Americans forced to land in French West Africa Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from 87 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from Western Germany to Gibraltar 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Denmark to Western Germany 2 fighters and 2 tactical_bombers moved from Archangel to Novgorod Place Units - Germans 1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod 1 destroyer placed in 93 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Russians regular : -1.00 Germans regular : 4.67 Russians AA : 0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Archangel 1 tactical_bomber moved from Russia to Nenetsia 2 fighters moved from Russia to Archangel 1 armour and 1 mech_infantry moved from Russia to Nenetsia Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Nenetsia to Russia 1 infantry moved from Samara to Tambov 2 infantry moved from Samara to Russia 1 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Samara 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 1.00
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 56 Sea Zone to 44 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Siam to 38 Sea Zone 1 tactical_bomber moved from Siam to 38 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from Siam to 44 Sea Zone 1 fighter moved from Hunan to 44 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 1 bomber moved from Siam to India 1 fighter moved from Hunan to Shan State 1 tactical_bomber moved from Hunan to Shan State 1 fighter moved from Hunan to Shan State 1 tactical_bomber moved from Hunan to Shan State 1 fighter moved from Hunan to Anhwe 1 artillery moved from 44 Sea Zone to Celebes 1 fighter moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes