Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL21 bretters axis vs hypoaf allies +12 BM3
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Siam to French Indo China 1 artillery moved from Libya to Tobruk 3 fighters moved from Eastern United States to 91 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 4 fighters moved from 104 Sea Zone to United Kingdom 1 submarine moved from 103 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern Persia to Turkmenistan Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery, 2 infantry and 4 tactical_bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.17 Italians regular : -0.50 Germans regular : -0.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 artillery moved from Chahar to Anhwe 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kweichow 1 fighter moved from Anhwe to Hopei Place Units - Chinese 1 infantry placed in Kiangsi 1 infantry placed in Chahar 2 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 artillery moved from Chahar to Anhwe 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kweichow 1 fighter moved from Anhwe to Hopei Place Units - Chinese 1 infantry placed in Kiangsi 1 infantry placed in Chahar 2 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Siam to French Indo China 1 artillery moved from Libya to Tobruk 3 fighters moved from Eastern United States to 91 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 4 fighters moved from 104 Sea Zone to United Kingdom 1 submarine moved from 103 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern Persia to Turkmenistan Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery, 2 infantry and 4 tactical_bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 artillery moved from Chahar to Anhwe 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kweichow 1 fighter moved from Anhwe to Hopei Place Units - Chinese 1 infantry placed in Kiangsi 1 infantry placed in Chahar 2 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to 113 Sea Zone 2 artilleries, 15 infantry and 15 mech_infantrys moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 1 bomber, 14 fighters and 2 tactical_bombers moved from Russia to Bryansk Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 4 transports 4 transports owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Germans: 4 transports Battle in Bryansk British attack with 1 bomber, 14 fighters and 2 tactical_bombers Germans defend with 8 artilleries and 5 infantry British roll dice for 1 bomber, 14 fighters and 2 tactical_bombers in Bryansk, round 2 : 11/17 hits, 9.00 expected hits Germans roll dice for 8 artilleries and 5 infantry in Bryansk, round 2 : 5/13 hits, 4.33 expected hits 6 artilleries owned by the Germans, 5 infantry owned by the Germans and 5 fighters owned by the British lost in Bryansk British roll dice for 1 bomber, 9 fighters and 2 tactical_bombers in Bryansk, round 3 : 5/12 hits, 6.50 expected hits Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 fighter owned by the British lost in Bryansk British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for British: 6 fighters Casualties for Germans: 8 artilleries and 5 infantry Battle in Caucasus British attack with 2 artilleries, 15 infantry and 17 mech_infantrys Germans defend with 2 artilleries British roll dice for 2 artilleries, 15 infantry and 17 mech_infantrys in Caucasus, round 2 : 6/34 hits, 6.33 expected hits Germans roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 artilleries, 14 infantry and 17 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - British 1 bomber, 8 fighters and 2 tactical_bombers moved from Bryansk to Russia 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from West India to Eastern Persia 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from Kweichow to Hopei 3 aaGuns moved from Hopei to Chahar 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 carrier placed in 110 Sea Zone 2 infantry placed in Egypt 1 infantry placed in Egypt 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2,3,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in 39 Sea Zone change ownership: 3 destroyers
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.67 Japanese regular : -1.17 Italians regular : -0.50 Germans regular : 0.83 British regular : 0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 carrier, 2 submarines and 4 transports moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33
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i concede gg
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@bretters gg