@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 bretters axis vs hypoaf allies +12 BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Korea to Jehol 1 artillery and 13 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Chahar to Manchuria 1 tactical_bomber moved from Chahar to Manchuria Combat - Japanese Battle in Amur Battle in Soviet Far East Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Japan to Philippines Place Units - Japanese 3 armour placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Russia to Iraq 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Iraq Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Americans lost in Iraq Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.50 Germans regular : 2.00 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 1 infantry moved from Yunnan to Hunan 5 artilleries and 13 infantry moved from Yunnan to Kweichow 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Russia to Iraq 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Iraq Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Americans lost in Iraq Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 1 infantry moved from Yunnan to Hunan 5 artilleries and 13 infantry moved from Yunnan to Kweichow 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 5 fighters moved from Russia to Nenetsia 1 fighter and 1 tactical_bomber moved from Tsinghai to Persia 3 fighters moved from West India to Persia 1 armour moved from West India to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Gibraltar to 110 Sea Zone 1 artillery and 3 infantry moved from Egypt to Alexandria 1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Persia British attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys British roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/8 hits, 3.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 2 fighters and 1 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in 110 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alexandria British attack with 1 artillery and 3 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 bomber, 3 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Nenetsia British attack with 5 fighters Germans defend with 1 artillery British roll dice for 5 fighters in Nenetsia, round 2 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 fighters in Nenetsia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Nenetsia British win with 4 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 artillery Non Combat Move - British 4 fighters moved from Nenetsia to Russia 1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 2 mech_infantrys moved from Trans-Jordan to Egypt 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from 110 Sea Zone to United Kingdom 3 aaGuns, 1 artillery and 16 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Yunnan 6 infantry moved from India to Burma 1 artillery moved from West India to India 6 infantry moved from West India to Eastern Persia 2 infantry moved from West India to Eastern Persia 8 infantry moved from West India to India Place Units - British 3 infantry placed in Egypt 2 fighters and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 32 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 6 infantry EDIT: Adding units owned by British to India: 6 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.83 Germans regular : 2.67 British regular : -3.67 -
@hypoaf
Wow a lot of allied aircraft downed this round! The Germans decided to fight hard in the Middle East ! 😮 wow -
@bretters yep
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 28 PUs; Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 fighter moved from 94 Sea Zone to Morocco 1 tactical_bomber moved from 94 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Libya to Tunisia 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Morocco Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco Italians win, taking Morocco from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Rostov Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Italians 1 tactical_bomber moved from Morocco to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 fighter moved from Rostov to Ukraine Place Units - Italians 2 infantry and 1 tactical_bomber placed in Ukraine 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -4.17 Russians regular : -1.00 British regular : -0.67 -
TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from GermansCombat Hit Differential Summary :
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@hypoaf Japanese sub defend in sz 36?
ANZAC: 2 subs
Japanese: 1 sub, 2 transports -
@hypoaf submerge …
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Germans Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese submerged 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Egypt to Eastern Persia Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 39 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Germans Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese submerged 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from Egypt to Eastern Persia Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 destroyers, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 tactical_bomber moved from Volgograd to Samara 1 bomber moved from Volgograd to Samara 1 artillery moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 5 infantry in Samara, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Samara 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery, 1 bomber and 2 infantry Casualties for Russians: 4 infantry Battle in Bryansk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Archangel 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Archangel 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 2 submarines placed in 112 Sea Zone 2 mech_infantrys and 1 tactical_bomber placed in Novgorod 3 artilleries placed in Volgograd 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 2.00 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Samara to Novosibirsk 1 armour moved from Tambov to Novosibirsk 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 artillery and 2 infantry moved from Tambov to Rostov 1 fighter moved from Tambov to Rostov Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov 5 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Central Mongolia 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 0.67 Germans regular : 0.17 Russians regular : 2.00 -
@hypoaf forgot to comment about that Samara battle on Germany’s turn… jeez you got lucky!
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@bretters don’t forget about my bad luck on planes in middle east!
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that battle in samara allowed you to send those fast movers to attack me in Novosibirsk as well though :(
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@bretters Ok, let’s see if i can inflict some pain!
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@hypoaf lol, not my turn.
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@hypoaf yea you already attacked novosibirsk… lol





