Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 26 PUs;
Italians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Algeria
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 4/8 hits, 3.17 expected hits
British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from British with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 fighter moved from Algeria to 94 Sea Zone
1 tactical_bomber moved from Algeria to 94 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 submarines moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 aaGun moved from Rostov to Volgograd
Place Units - Italians
1 artillery and 1 fighter placed in Ukraine
1 artillery placed in Northern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
EDIT: Removing units owned by Italians from Albania: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Persia to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Persia to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 2 destroyers, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
4 infantry moved from Rostov to Volgograd
1 infantry moved from Volgograd to Kazakhstan
10 mech_infantrys moved from Northwest Persia to Volgograd
9 armour moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Volgograd
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Southern Italy to Western Germany
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Persia
Germans attack with 2 armour and 4 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 3 : 2/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/5 hits, 2.50 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 bomber moved from Iraq to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
1 aaGun and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.00
Germans regular : 4.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Samara
4 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 infantry moved from Tambov to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Korea to Jehol
1 artillery and 13 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Chahar to Manchuria
1 tactical_bomber moved from Chahar to Manchuria
Combat - Japanese
Battle in Amur
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Russia to Iraq
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Iraq
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
4 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.50
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
1 infantry moved from Yunnan to Hunan
5 artilleries and 13 infantry moved from Yunnan to Kweichow
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Russia to Iraq
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Iraq
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
4 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
1 infantry moved from Yunnan to Hunan
5 artilleries and 13 infantry moved from Yunnan to Kweichow
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
5 fighters moved from Russia to Nenetsia
1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
3 fighters moved from West India to Persia
1 armour moved from West India to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/8 hits, 3.83 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia
British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Germans: 2 armour and 2 mech_infantrys
Battle in 110 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alexandria
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Iraq
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Nenetsia
British attack with 5 fighters
Germans defend with 1 artillery
British roll dice for 5 fighters in Nenetsia, round 2 : 0/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 5 fighters in Nenetsia, round 3 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Nenetsia
British win with 4 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery
Non Combat Move - British
4 fighters moved from Nenetsia to Russia
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 110 Sea Zone to United Kingdom
3 aaGuns, 1 artillery and 16 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
6 infantry moved from India to Burma
1 artillery moved from West India to India
6 infantry moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
8 infantry moved from West India to India
Place Units - British
3 infantry placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 6 infantry
EDIT: Adding units owned by British to India: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.83
Germans regular : 2.67
British regular : -3.67
@hypoaf
Wow a lot of allied aircraft downed this round! The Germans decided to fight hard in the Middle East ! 😮 wow
@bretters yep
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 28 PUs;
Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 fighter moved from 94 Sea Zone to Morocco
1 tactical_bomber moved from 94 Sea Zone to Morocco
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Libya to Tunisia
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 tactical_bomber moved from Morocco to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 fighter moved from Rostov to Ukraine
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Ukraine
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -4.17
Russians regular : -1.00
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Germans
Combat Hit Differential Summary :
@hypoaf Japanese sub defend in sz 36?
ANZAC: 2 subs
Japanese: 1 sub, 2 transports
@hypoaf submerge …
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Germans
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Egypt to Eastern Persia
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Germans
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Egypt to Eastern Persia
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 destroyers, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Samara
1 bomber moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 5 infantry in Samara, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Samara
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
3 artilleries placed in Volgograd
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 2.00
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Samara to Novosibirsk
1 armour moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 artillery and 2 infantry moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov
5 infantry moved from Russia to Samara
3 infantry moved from Russia to Tambov
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Japanese regular : 0.67
Germans regular : 0.17
Russians regular : 2.00
@hypoaf forgot to comment about that Samara battle on Germany’s turn… jeez you got lucky!