@barnee
Thank you - looks like that did the trick!
Robson (Allies) v Gazza (Axis) G40 BM3
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to Manchuria 1 bomber moved from French Indo China to India 3 mech_infantrys moved from French Indo China to Yunnan 1 armour moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 2 armour and 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
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@robson I guess you want to intercept in India?
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@robson yes
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to Manchuria 1 bomber moved from French Indo China to India 3 mech_infantrys moved from French Indo China to Yunnan 1 armour moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 2 armour and 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 1 units heading to India UK_Pacific launches 2 interceptors out of India Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/2 hits, 0,67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in Shan State Japanese attack with 2 armour, 1 artillery and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 4/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 3 fighters moved from 37 Sea Zone to Malaya 1 fighter and 2 tactical_bombers moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 bomber moved from India to Malaya Place Units - Japanese 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,50 UK_Pacific AA : -0,17 Defenders Fire, : -0,67 UK_Pacific regular : 0,33 ANZAC regular : -1,50 Attackers Fire, : -0,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from India to 44 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Eastern United States to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Java 3 fighters moved from Queensland to Java 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from India to 44 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Eastern United States to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Java 3 fighters moved from Queensland to Java 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 12x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from Persia to India 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 destroyer moved from 78 Sea Zone to 38 Sea Zone 1 destroyer moved from 78 Sea Zone to 39 Sea Zone 1 cruiser moved from 78 Sea Zone to 39 Sea Zone 2 infantry moved from India to Burma 1 armour moved from India to Burma 1 artillery moved from India to Burma 2 fighters moved from Algeria to Egypt Combat - British Battle in Shan State British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 artillery British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 armour and 1 artillery in Shan State, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Japanese: 2 armour and 1 artillery Non Combat Move - British 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 aaGun moved from India to Burma 1 armour moved from Persia to West India 1 mech_infantry moved from Northwest Persia to Persia 1 transport moved from 39 Sea Zone to 80 Sea Zone Place Units - British 2 transports placed in 106 Sea Zone 1 transport placed in 80 Sea Zone 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,1,4,2,4,4,5,1,5,3,5,4,4,5,6,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.33 Japanese regular : -0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser, 3 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 cruiser, 3 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Yugoslavia to Northern Italy 1 bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win, taking Trans-Jordan from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 fighters moved from Sumatra to India Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 fighters moved from Sumatra to India Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Novgorod to Bryansk Germans take Belarus from Russians Germans take Bryansk from Russians 1 infantry and 7 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 armour, 5 artilleries and 12 infantry moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Poland to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 infantry moved from Baltic States to Belarus Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Ukraine to Bryansk 2 bombers moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 aaGun moved from Novgorod to Belarus Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries and 6 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Germans regular : 0,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 2 fighters moved from Russia to Archangel 6 infantry moved from Samara to Russia 12 infantry moved from Novosibirsk to Samara 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 2 aaGuns moved from Novosibirsk to Samara 1 artillery moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 armour moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 mech_infantry moved from Malaya to 37 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 mech_infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Shensi to Szechwan 1 fighter moved from Hopei to Szechwan 1 tactical_bomber moved from Hopei to Szechwan 1 bomber moved from Malaya to 38 Sea Zone 3 fighters and 1 tactical_bomber moved from Malaya to Shan State Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 44 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer, 1 submarine and 2 transports Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer, 1 submarine and 2 transports Battle in Yunnan Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sumatra Battle in Shan State Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 4,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Sumatra from Americans, taking Shan State from UK_Pacific with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 38 Sea Zone to Malaya 1 fighter moved from 38 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Shan State to 41 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to Malaya 3 fighters moved from Shan State to Malaya 1 fighter moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from Szechwan to French Indo China Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 2,17 Japanese regular : -2,50 UK_Pacific regular : -0,33 ANZAC regular : 0,83 British regular : -0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Java to Queensland 1 tactical_bomber moved from Java to Queensland 3 fighters moved from Java to India 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 1 bomber moved from 105 Sea Zone to Gibraltar 1 fighter moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,1,2,2,4 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Germans regular : -1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Java to Queensland 1 tactical_bomber moved from Java to Queensland 3 fighters moved from Java to India 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 1 bomber moved from 105 Sea Zone to Gibraltar 1 fighter moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,1,2,2,4 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 3 fighters moved from Gibraltar to 98 Sea Zone 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from West India to Burma 2 infantry moved from India to Burma 1 mech_infantry moved from Persia to West India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Belgian Congo to Tanganyika Territory 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 6 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 3 destroyers, 1 submarine and 2 transports 1 submarine owned by the Italians submerged British roll dice for 6 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Italians roll dice for 1 cruiser, 3 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 3 destroyers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser, 3 destroyers and 2 transports Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Yunnan British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 infantry moved from Italian Somaliland to Ethiopia 5 fighters moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco Place Units - British 1 destroyer and 2 submarines placed in 80 Sea Zone 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 31 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.17 Italians regular : -1.00 Japanese regular : -1.83 Germans regular : -1.00 British regular : -2.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Syria Italians take Syria from French 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone 4 infantry moved from Greece to Albania Combat - Italians Battle in 97 Sea Zone Italians attack with 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians retreated to 96 Sea Zone Battle in 93 Sea Zone Italians attack with 1 bomber and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone Italians winAmericans win with 1 submarine remaining with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy 2 aaGuns moved from Ukraine to Bryansk Place Units - Italians 5 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,6,4,4,3,5,4,1,4,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Italians regular : 1,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :