ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from French Indo China to India
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from French Indo China to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from French Indo China to Kweichow
2 fighters moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 2/2 hits, 0,33 expected hits
Defenders Fire, : 0/2 hits, 0,67 expected hits
2 fighters owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Kweichow
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Kweichow, round 2 : 6/10 hits, 4,17 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kweichow from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 1/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 3 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Hunan to Malaya
1 fighter moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 aaGun moved from Manchuria to Korea
1 fighter moved from Japan to 44 Sea Zone
2 bombers moved from India to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : 0,83
UK_Pacific AA : -0,33
Defenders Fire, : -0,67
UK_Pacific regular : 1,33
Attackers Fire, : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 3 submarines; Remaining resources: 9 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
3 destroyers and 3 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 3 submarines; Remaining resources: 9 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
3 destroyers and 3 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x airfield, 2x factory_major; Remaining resources: 25 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 3.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Iraq to India
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from India to Burma
1 tactical_bomber moved from Shan State to India
Place Units - British
2 fighters and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,1,1,4,5,1
British collect 26 PUs (6 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : -0.33
Japanese regular : -1.17
Neutral_Axis regular : -0.33
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 3 submarines; Remaining resources: 9 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
3 destroyers and 3 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x airfield, 2x factory_major; Remaining resources: 25 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 3.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Iraq to India
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from India to Burma
1 tactical_bomber moved from Shan State to India
Place Units - British
2 fighters and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,1,1,4,5,1
British collect 26 PUs (6 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : -0.33
Japanese regular : -1.17
Neutral_Axis regular : -0.33
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Bulgaria to Greece
5 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
4 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Battle in Greece
Italians attack with 1 armour, 1 bomber and 4 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 2 : 1/6 hits, 1,83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 1/6 hits, 1,83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Morocco from French, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Greece to Southern Italy
2 aaGuns moved from Romania to Bessarabia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -1,67
Neutral_Allies regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Northern Territory
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
ANZAC undo move 1.
2 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Northern Territory
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
ANZAC undo move 1.
2 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
5 infantry moved from Bessarabia to Ukraine
14 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 14 armour, 2 bombers, 5 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 14 armour, 2 bombers, 5 infantry and 8 mech_infantrys in Ukraine, round 2 : 12/29 hits, 10,50 expected hits
Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 2 bombers, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Greece
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Finland to Karelia
Place Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 armour, 7 artilleries, 13 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
2 armour moved from Russia to Ukraine
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
6 infantry moved from Timguska to Novosibirsk
12 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Ukraine
Russians attack with 5 armour, 7 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 14 armour, 1 factory_minor, 2 infantry and 8 mech_infantrys
Russians roll dice for 5 armour, 7 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 11/30 hits, 10.17 expected hits
Germans roll dice for 14 armour, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 11/24 hits, 10.33 expected hits
11 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 11/19 hits, 7.83 expected hits
Germans roll dice for 13 armour in Ukraine, round 3 : 7/13 hits, 6.50 expected hits
2 infantry owned by the Russians, 5 artilleries owned by the Russians and 11 armour owned by the Germans lost in Ukraine
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
2 mech_infantrys owned by the Russians, 5 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
Germans win with 2 armour remaining. Battle score for attacker is 51
Casualties for Russians: 5 artilleries and 13 infantry
Casualties for Germans: 12 armour, 2 infantry and 8 mech_infantrys
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Russians retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 aaGuns moved from Yenisey to Timguska
3 artilleries moved from Archangel to Novgorod
8 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
1 armour and 6 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
2 infantry placed in Volgograd
1 fighter placed in Novgorod
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 2.17
Russians regular : 3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Malaya to Shan State
3 armour moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
@gazza do you want to intercept in India?
@robson yes I will intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Malaya to Shan State
3 armour moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0,33 expected hits
Defenders Fire, : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 armour and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 fighters moved from Japan to Philippines
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 bomber moved from India to French Indo China
1 tactical_bomber moved from Shan State to Malaya
2 tactical_bombers moved from Kweichow to French Indo China
2 fighters moved from Kweichow to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Japanese collect 56 PUs (1 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -1,17
UK_Pacific AA : -0,17
Defenders Fire, : 0,67
UK_Pacific regular : 0,33
Attackers Fire, : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to India
1 bomber moved from Gibraltar to Algeria
Place Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.67
Italians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to India
1 bomber moved from Gibraltar to Algeria
Place Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 bomber moved from India to Malaya
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Persia to 98 Sea Zone
2 fighters moved from Egypt to Algeria
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 cruiser moved from 80 Sea Zone to 78 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from Persia to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 airfield, 1 armour and 1 fighter placed in Persia
British undo move 1.
1 airfield placed in Gibraltar
1 armour and 1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,3,6,3,6,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -0.17
Japanese regular : 0.33
Italians regular : 1.33
Japanese AA : 0.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Greece to Yugoslavia
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :