Robson (Allies) v Gazza (Axis) G40 BM3


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 armour moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to Russia
            2 fighters moved from Bryansk to Russia
            3 armour moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Archangel
            2 armour moved from Volgograd to Tambov
            2 infantry moved from Bryansk to Tambov
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            6 mech_infantrys moved from Western Germany to Northern Italy
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    @gazza do you want to intercept in Moscow?


  • @robson yes all to intercept

  • '22 '21 '16 '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to Russia
            2 fighters moved from Bryansk to Russia
            3 armour moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Archangel
            2 armour moved from Volgograd to Tambov
            2 infantry moved from Bryansk to Tambov
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            6 mech_infantrys moved from Western Germany to Northern Italy
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 1/4 hits, 1,00 expected hits
                    Defenders Fire,  : 1/4 hits, 1,33 expected hits
                    1 fighter owned by the Germans lost in Russia
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Archangel
                Germans attack with 3 armour and 1 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 0/4 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 2 armour in Archangel, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Tambov
                Germans attack with 2 armour and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 armour and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 armour and 2 infantry in Tambov, round 4 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Tambov, round 5 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Russia to Bryansk
            2 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 artilleries placed in Volgograd
            2 artilleries and 1 infantry placed in Novgorod
            3 artilleries and 7 infantry placed in Western Germany
            1 armour placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Defenders Fire,  : -0,33
    Attackers Fire,  : 0,00
    Russians regular : -4,00
    Germans regular : -1,67
    Russians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 18 PUs; 
            Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            3 infantry moved from Russia to Tambov
            2 artilleries moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 artilleries, 2 fighters and 4 infantry
                Germans defend with 2 armour and 2 infantry
                    Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Tambov, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Tambov, round 3 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 armour and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 0.00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @robson I’m not able to down load your last game save.


  • @robson is that game

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Burma
            3 armour moved from Shan State to Burma
            3 armour moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 bomber moved from French Indo China to Hopei
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
            Battle in Midway
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Guam from Americans, taking Midway from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/12 hits, 4,83 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 6/11 hits, 4,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                2 submarines owned by the Americans submerged
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Burma to Malaya
            1 tactical_bomber moved from Burma to Malaya
            1 bomber moved from Hopei to Kiangsu
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in French Indo China
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : 0,67
    Japanese regular : -3,67
    ANZAC regular : 1,33
    UK_Pacific regular : 0,67
    

    Savegame

  • '22 '21 '16 '15

    @robson Sorry for the delay. Not sure why the last game was not saved properly.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            4 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Sumatra
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            4 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Sumatra
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            4 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Sumatra
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            2 submarines moved from 39 Sea Zone to 41 Sea Zone
            2 destroyers moved from 39 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from West India to India
            2 mech_infantrys moved from West India to India
            4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    British roll dice for 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 6/15 hits, 6.00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/12 hits, 4.67 expected hits
                    6 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 4 armour, 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/13 hits, 5.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits, 2.67 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 7/11 hits, 5.00 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for British: 2 artilleries and 4 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                Casualties for Germans: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            2 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Iraq
            2 fighters moved from Egypt to Iraq
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Southern Italy
            3 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 fighters and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Italians regular : -2.50
    Japanese regular : 0.67
    British regular : 0.33
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 4
  • 7
  • 5
  • 15
  • 41
  • 34
  • 84
  • 230
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.5k

Topics

1.8m

Posts