@Ragnell804 gross
Robson (Allies) v Gazza (Axis) G40 BM3
-
@robson no scramble
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Bryansk to Archangel 2 bombers moved from Ukraine to Archangel 2 mech_infantrys moved from Bryansk to Archangel 1 infantry moved from Bryansk to Belarus 3 artilleries and 6 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 2 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber Russians defend with 4 armour and 2 mech_infantrys Germans roll dice for 2 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/8 hits, 3,50 expected hits Russians roll dice for 4 armour and 2 mech_infantrys in Archangel, round 2 : 5/6 hits, 2,67 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 3 armour remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 3 mech_infantrys Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Germans 1 tactical_bomber moved from Archangel to Novgorod 2 bombers moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany Place Units - Germans 10 infantry placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 2,00 Germans regular : 0,50
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Vologda to Archangel 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Vologda 1 armour moved from Russia to Archangel Place Units - Russians 4 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 3.50
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 6 armour and 1 carrier; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Malaya to 37 Sea Zone 2 armour moved from Malaya to Shan State 1 armour and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 3 armour moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 battleships, 5 carriers, 1 cruiser, 4 fighters, 5 tactical_bombers and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour, 4 fighters, 1 infantry and 5 tactical_bombers moved from 42 Sea Zone to Java 1 fighter moved from Malaya to 42 Sea Zone 2 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Java Japanese attack with 1 armour, 4 fighters, 1 infantry and 5 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 fighter Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Shan State Japanese attack with 5 armour, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 6/7 hits, 3,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 4 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5 Japanese collect 58 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 3,33 UK_Pacific regular : -0,33 ANZAC regular : 0,33
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 2 artilleries moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 2 bombers moved from Algeria to Northern Italy 1 armour moved from Southern Italy to Northern Italy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 3 artilleries and 6 infantry; Italians defend with 1 factory_major Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/11 hits, 4.50 expected hits Italians roll dice for 3 artilleries and 6 infantry in Northern Italy, round 2 : 5/9 hits, 3.00 expected hits 5 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 1 artillery, 2 bombers and 2 fighters in Northern Italy, round 3 : 2/6 hits, 3.17 expected hits Italians roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -29 Casualties for Americans: 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 6 infantry Non Combat Move - Americans 1 fighter moved from Northern Italy to 95 Sea Zone 2 artilleries moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 80 Sea Zone to India 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 1. 2 artilleries and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 2. 2 transports placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter placed in 10 Sea Zone 3 armour placed in Southern Italy Turn Complete - Americans Americans collect 64 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 4.00
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 2 artilleries moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 2 bombers moved from Algeria to Northern Italy 1 armour moved from Southern Italy to Northern Italy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 3 artilleries and 6 infantry; Italians defend with 1 factory_major Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/11 hits, 4.50 expected hits Italians roll dice for 3 artilleries and 6 infantry in Northern Italy, round 2 : 5/9 hits, 3.00 expected hits 5 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 1 artillery, 2 bombers and 2 fighters in Northern Italy, round 3 : 2/6 hits, 3.17 expected hits Italians roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -29 Casualties for Americans: 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 6 infantry Non Combat Move - Americans 1 fighter moved from Northern Italy to 95 Sea Zone 2 artilleries moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 80 Sea Zone to India 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 1. 2 artilleries and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 2. 2 transports placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter placed in 10 Sea Zone 3 armour placed in Southern Italy Turn Complete - Americans Americans collect 64 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 artilleries moved from Burma to Shan State 1 mech_infantry moved from Burma to Shan State 3 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 3 infantry moved from Persia to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 5 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone Combat - British Battle in Shan State British attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 5 armour British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/9 hits, 3.67 expected hits Japanese roll dice for 5 armour in Shan State, round 2 : 2/5 hits, 2.50 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 3/7 hits, 3.17 expected hits Japanese roll dice for 3 armour in Shan State, round 3 : 1/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 1 artillery owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 5 armour Non Combat Move - British 5 infantry moved from 39 Sea Zone to India 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 armour moved from Burma to India 2 infantry moved from India to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 armour placed in Egypt Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.00 Italians regular : 4.00 British regular : -1.83
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 4 infantry moved from Yugoslavia to Northern Italy 1 submarine moved from 96 Sea Zone to 99 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 4 infantry Americans defend with 1 armour and 1 factory_minor Italians roll dice for 4 infantry in Northern Italy, round 2 : 3/4 hits, 0,67 expected hits Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,50 Italians regular : 2,33
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 2 infantry moved from Syria to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 2 infantry moved from France to Northern Italy 10 infantry moved from Western Germany to Northern Italy 1 infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Bryansk to Belarus 3 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 bombers moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 fighters moved from Western Germany to Belarus Combat - Germans
Combat Hit Differential Summary :
-
@gazza no scramble
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 2 infantry moved from France to Northern Italy 10 infantry moved from Western Germany to Northern Italy 1 infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Bryansk to Belarus 3 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 bombers moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 fighters moved from Western Germany to Belarus Combat - Germans Battle in Volgograd Germans attack with 2 armour and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber Russians defend with 4 armour and 3 infantry Germans roll dice for 3 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 6/8 hits, 3,83 expected hits Russians roll dice for 4 armour and 3 infantry in Archangel, round 2 : 4/7 hits, 3,00 expected hits 3 infantry owned by the Russians, 3 armour owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Archangel, round 3 : 4/4 hits, 2,50 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 armour and 3 infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Belarus to Bryansk 2 bombers moved from Archangel to Novgorod Place Units - Germans 1 carrier placed in 110 Sea Zone 3 armour placed in Ukraine 3 armour placed in Novgorod 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0,83 Germans regular : 4,17 British regular : -0,33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Vologda to Archangel 2 infantry moved from Smolensk to Archangel 3 fighters moved from Russia to Archangel 3 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 fighters and 5 infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 5 infantry in Archangel, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 4 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.00
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hopei to Szechwan 3 mech_infantrys moved from Yunnan to Szechwan 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 3 armour moved from Malaya to Shan State 3 armour moved from French Indo China to Burma 1 armour moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 armour, 2 battleships, 5 carriers, 3 fighters, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 3/9 hits, 3,67 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 4/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in Philippines Japanese attack with 1 armour Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 3 armour British defend with 1 artillery and 1 mech_infantry Japanese roll dice for 3 armour in Shan State, round 2 : 3/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Battle in Burma Japanese attack with 3 armour British defend with 2 infantry Japanese roll dice for 3 armour in Burma, round 2 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Szechwan to French Indo China 2 fighters moved from Szechwan to French Indo China 2 tactical_bombers moved from Szechwan to French Indo China Place Units - Japanese 3 armour placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 cruiser and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,67 Japanese regular : -0,67 ANZAC regular : -0,33 UK_Pacific regular : -0,33
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 bomber and 2 infantry placed in Southern Italy 2 bombers placed in Eastern United States 2 destroyers and 5 submarines placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Southern Italy: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 3 artilleries, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in 42 Sea Zone Americans attack with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 bomber and 2 infantry placed in Southern Italy 2 bombers placed in Eastern United States 2 destroyers and 5 submarines placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Southern Italy: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 3 artilleries, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery and 5 infantry; Remaining resources: 21 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 3 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 2 transports moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Burma British attack with 3 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits, 2.83 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - British 1 tactical_bomber moved from Burma to India 3 fighters moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Persia 1 factory_minor placed in Iraq British undo move 2. 3 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 54 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00 British regular : 2.17
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :