@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
dawgoneit vs crockett36 oob
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.17 Germans regular : 0.50 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 5 infantry moved from Suiyuyan to Chahar 7 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Western Germany Americans attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 5 infantry moved from Suiyuyan to Chahar 7 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Syria to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 99 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 0/7 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Tanganyika Territory 2 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 2 fighters moved from Malta to Egypt Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.17 Germans regular : 0.50 Neutral_Axis regular : -1.67 British regular : -1.00 -
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Germans defend with 2 fighters and 4 tactical_bombers ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 fighters and 4 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.33 expected hits 2 infantry owned by the ANZAC lost in Alexandria Italians win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone ANZAC attack with 2 destroyers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 destroyers and 3 fighters Casualties for Japanese: 1 carrier and 2 tactical_bombers Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : 0.67 ANZAC regular : 1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Germans defend with 2 fighters and 4 tactical_bombers ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 fighters and 4 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.33 expected hits 2 infantry owned by the ANZAC lost in Alexandria Italians win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone ANZAC attack with 2 destroyers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 destroyers and 3 fighters Casualties for Japanese: 1 carrier and 2 tactical_bombers Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : 0.67 ANZAC regular : 1.00 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 43 PUs; Russians buy 1 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 3 aaGuns, 2 armour, 3 artilleries, 25 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Urals 2 aaGuns and 9 infantry moved from Yenisey to Timguska 2 infantry moved from Bryansk to Russia 2 infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov Place Units - Russians 1 armour, 7 artilleries and 2 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00 -
@dawgoneit bump
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@dawgoneit triplea_36454_4rus.tsvg
scramble?
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@crockett36 thanks for the bump. sorry for the delay
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@crockett36 intercept both.
sorry about the bump. i did it because i no that sometimes the turn don’t show up in the notifications. -
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in Norway Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 mech_infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 16 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 16 infantry Japanese defend with 9 mech_infantrys Chinese roll dice for 1 fighter and 16 infantry in Jehol, round 2 : 2/17 hits, 3.17 expected hits Japanese roll dice for 9 mech_infantrys in Jehol, round 2 : 2/9 hits, 3.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 14 infantry in Jehol, round 3 : 6/15 hits, 2.83 expected hits Japanese roll dice for 7 mech_infantrys in Jehol, round 3 : 5/7 hits, 2.33 expected hits 6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 9 infantry in Jehol, round 4 : 4/10 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 7 infantry Casualties for Japanese: 9 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Jehol to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 4.00 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in Norway Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 mech_infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 16 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 16 infantry Japanese defend with 9 mech_infantrys Chinese roll dice for 1 fighter and 16 infantry in Jehol, round 2 : 2/17 hits, 3.17 expected hits Japanese roll dice for 9 mech_infantrys in Jehol, round 2 : 2/9 hits, 3.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 14 infantry in Jehol, round 3 : 6/15 hits, 2.83 expected hits Japanese roll dice for 7 mech_infantrys in Jehol, round 3 : 5/7 hits, 2.33 expected hits 6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 9 infantry in Jehol, round 4 : 4/10 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 7 infantry Casualties for Japanese: 9 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Jehol to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry EDIT: Turning off Edit Mode 3 infantry moved from India to Burma 2 armour and 2 mech_infantrys moved from Egypt to Tobruk British take Alexandria from Italians 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 4 fighters moved from Egypt to Persia 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 3 infantry moved from Iraq to Persia 2 armour moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone Combat - British Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 105 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone British win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tobruk British attack with 3 armour and 3 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Tobruk, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Morocco to Algeria 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Kenya to Egypt Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 4.00 Americans regular : -0.67 Italians regular : 0.00 Japanese regular : 0.67 Germans regular : -0.17 British regular : 3.17 -
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZACCombat Hit Differential Summary :
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@crockett36 any kami’s in sz6?





