@barnee
Thank you - looks like that did the trick!
Mainah (X) vs Gazza (L) BM3
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@mainah sorry I’ve had a very busy week . and credit where its due you play a very good game But I’m gonna pass .I’ve got a game goin at the moment and I know I’m busy for a few weeks could I put it one ice .
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
Combat Hit Differential Summary :
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@mainah scramble orders for sea zone 95
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@gazza said in Mainah (X) vs Gazza (L) BM3:
@mainah sorry I’ve had a very busy week . and credit where its due you play a very good game But I’m gonna pass .I’ve got a game goin at the moment and I know I’m busy for a few weeks could I put it on ice .
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Southern Italy 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from 95 Sea Zone to Southern Italy 3 artilleries moved from 95 Sea Zone to Southern Italy 6 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy
Combat Hit Differential Summary :
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@gazza
No scramble -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Southern Italy 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from 95 Sea Zone to Southern Italy 3 artilleries moved from 95 Sea Zone to Southern Italy 6 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Southern Italy, round 2 : 6/14 hits, 3.67 expected hits Italians roll dice for 3 aaGuns, 3 fighters and 7 infantry in Southern Italy, round 2 : 5/10 hits, 4.33 expected hits 3 aaGuns owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/9 hits, 2.83 expected hits Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 3 : 3/6 hits, 3.00 expected hits 2 infantry owned by the Americans, 1 fighter owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans captures 24PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 37 Casualties for Americans: 7 infantry and 2 mech_infantrys Casualties for Italians: 3 aaGuns, 3 fighters and 7 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2 Americans collect 52 PUs (3 lost to blockades); end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 0.33 Japanese regular : -2.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Southern Italy 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from 95 Sea Zone to Southern Italy 3 artilleries moved from 95 Sea Zone to Southern Italy 6 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Southern Italy, round 2 : 6/14 hits, 3.67 expected hits Italians roll dice for 3 aaGuns, 3 fighters and 7 infantry in Southern Italy, round 2 : 5/10 hits, 4.33 expected hits 3 aaGuns owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/9 hits, 2.83 expected hits Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 3 : 3/6 hits, 3.00 expected hits 2 infantry owned by the Americans, 1 fighter owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans captures 24PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 37 Casualties for Americans: 7 infantry and 2 mech_infantrys Casualties for Italians: 3 aaGuns, 3 fighters and 7 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2 Americans collect 52 PUs (3 lost to blockades); end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 4 armour and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 armour moved from Caucasus to Tambov 1 mech_infantry moved from Caucasus to Tambov 2 armour moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Iraq to Caucasus Combat - British Battle in Tambov British attack with 2 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tambov British win, taking Tambov from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 110 Sea Zone British attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 artillery moved from 95 Sea Zone to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to Gibraltar 2 infantry moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 5 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 3 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 2 infantry moved from India to Burma 1 armour moved from Persia to Caucasus Place Units - British 3 armour placed in Persia 1 infantry placed in United Kingdom 1 armour placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 34 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.17 Japanese regular : -2.00 Germans regular : -0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - Italians 3 artilleries and 10 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Romania to Southern Italy 2 fighters moved from Egypt to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 3 artilleries, 1 bomber, 2 fighters and 10 infantry British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern Italy, round 2 : 8/16 hits, 4.83 expected hits Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/11 hits, 4.67 expected hits 3 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Southern Italy Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 7 infantry in Southern Italy, round 3 : 7/13 hits, 4.33 expected hits Americans roll dice for 1 armour and 2 fighters in Southern Italy, round 3 : 2/3 hits, 1.83 expected hits 1 armour owned by the Americans, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 3 artilleries, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 43 Casualties for Italians: 5 infantry Casualties for Americans: 1 armour, 3 artilleries and 1 mech_infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern Italy to Northern Italy 1 mech_infantry moved from Romania to Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 5.83
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@mainah gg you played a blinder nothing i can do now the game is yours .thanks for the lesson .
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@gazza
Thank you for the good game.