here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Mainah (X) vs Gazza (L) BM3
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 2 fighters and 2 tactical_bombers moved from Kweichow to Sikang 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from Siam to French Indo China 3 fighters and 2 tactical_bombers moved from Siam to Yunnan 1 bomber moved from Siam to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Sikang Japanese attack with 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 4/10 hits, 4.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Szechwan 2 tactical_bombers moved from Sikang to Szechwan 2 fighters moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 battleship moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Kwangsi to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Caroline Islands to Kwangsi 1 bomber moved from Sumatra to Siam 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from French Indo China to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Siam 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Kweichow 2 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kwangtung to Hunan 1 armour and 1 mech_infantry moved from Jehol to Manchuria 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 42 Sea Zone to 41 Sea Zone Place Units - Japanese 2 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 carrier and 2 destroyers placed in 19 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 2.17 UK_Pacific regular : 0.67 ANZAC regular : -0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits, 2.33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits, 2.33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 3 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 armour, 1 fighter and 4 infantry Japanese defend with 4 infantry British roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 3 : 3/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 fighter moved from Persia to India 1 tactical_bomber moved from Persia to India 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 3 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 infantry moved from India to Burma 2 infantry moved from India to Burma 2 infantry moved from India to Burma 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Scotland to United Kingdom 5 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Eastern United States to Gibraltar Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 29 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.67 Japanese regular : -1.33 British regular : 0.67 -
@mainah yep you was unlucky with the battleship . fingers crossed you will be again.lol.
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@gazza edited Chinese fighter to land in Burma .
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Belarus to Smolensk 1 bomber moved from Romania to Smolensk Combat - Italians Battle in Smolensk Italians attack with 2 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 2 armour and 1 bomber in Smolensk, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Italians roll dice for 2 armour and 1 bomber in Smolensk, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Romania 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Ethiopia to Egypt Place Units - Italians 2 artilleries and 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -1.33 Russians regular : -1.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 5 PUs; Combat Move - Germans 2 infantry moved from Karelia to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 4 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 fighter moved from Belarus to Novgorod 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 7 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 9 armour and 6 mech_infantrys moved from Archangel to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Baltic States to Bryansk 3 aaGuns, 3 artilleries, 17 infantry and 5 mech_infantrys moved from Belarus to Bryansk 2 bombers moved from Belarus to Western Germany 2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Bulgaria to Romania 5 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 tactical_bombers moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany Place Units - Germans 4 bombers placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to Baltic States: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters, 5 mech_infantrys and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Russia 6 infantry moved from Urals to Vologda 12 infantry moved from Evenkiyskiy to Urals 2 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 2 armour and 8 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 destroyers, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 armour and 1 infantry moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Siam to Suiyuyan 1 armour and 2 mech_infantrys moved from Hopei to Suiyuyan 1 artillery and 1 mech_infantry moved from Sikang to Tsinghai 2 artilleries moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hopei to Yunnan 2 tactical_bombers moved from Szechwan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Siam to Yunnan Combat - Japanese Battle in Soviet Far East Battle in Suiyuyan Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 artilleries and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Shensi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 1 armour and 4 infantry Japanese roll dice for 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.50 expected hits Chinese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Tsinghai to Kweichow 1 fighter moved from Shensi to Kweichow 1 armour moved from Hunan to Szechwan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from Suiyuyan to Hopei 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 factory_minor and 3 mech_infantrys placed in Shantung Japanese undo move 2. 3 mech_infantrys placed in Shantung 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 1.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to 110 Sea Zone 4 infantry moved from Burma to Yunnan 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Yunnan 4 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 5 infantry moved from India to Burma Combat - British Battle in Borneo Battle in Morocco Battle in 92 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win, taking Borneo from Japanese, taking Morocco from Neutral_Axis with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Yunnan British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 2 infantry moved from 39 Sea Zone to India 2 infantry moved from India to Burma 3 infantry moved from India to Burma 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 infantry moved from Eastern Persia to Persia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 tactical_bomber placed in United Kingdom British undo move 1. 3 armour placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese regular : -1.00 Germans regular : -0.33 British regular : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Smolensk to Tambov 1 bomber moved from Romania to Tambov Combat - Italians Battle in Tambov Italians attack with 2 armour and 1 bomber Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 armour and 1 bomber in Tambov, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Romania 1 infantry moved from Romania to Bulgaria 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :





