Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
@gazza
The chinese fighter can not land on Burma as UK is not at war with Japan as yet. TripleA will let you, but it’s an illegal move as China and UK are still Neutral to each other until UK is at war with Japan.
Please edit on your ANZAC turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
2 armour moved from Romania to Poland
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
@mainah yep no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
2 artilleries, 13 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from 99 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in Nenetsia
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Crete from Neutral_Allies, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 5/21 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Romania to Egypt
2 fighters and 3 tactical_bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Poland
1 artillery moved from Western Germany to France
1 artillery moved from Southern France to France
1 mech_infantry moved from Northern Italy to Romania
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 armour and 6 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.33
edits: forgot walk on battle karelia and NCM of subs
Oh - and you hadn’t posted a finished French turn - feel free to edit french fighter or DD if you had meant to move them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
3 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
5 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
4 artilleries moved from Novgorod to Archangel
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bessarabia
6 infantry moved from Yenisey to Evenkiyskiy
12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Bryansk
2 aaGuns moved from Novgorod to Archangel
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 bomber moved from Caroline Islands to 41 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
4 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Hunan to Kwangtung
4 artilleries and 1 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Szechwan
Combat Hit Differential Summary :
@gazza
Scramble orders for SZ 21 and 54?
@mainah no scramble neither
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 bomber moved from Caroline Islands to 41 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
4 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Hunan to Kwangtung
4 artilleries and 1 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Guam
Japanese win, taking Solomon Islands from ANZAC, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 2 submarines; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 cruisers and 2 destroyers in 54 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 4 artilleries, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries, 2 fighters and 1 infantry in Szechwan, round 2 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Siam
2 fighters moved from Yunnan to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
2 fighters moved from Szechwan to Kweichow
2 tactical_bombers moved from Yunnan to Kweichow
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
2 carriers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Hunan
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
Place Units - Japanese
1 armour and 1 mech_infantry placed in Shantung
1 transport placed in 19 Sea Zone
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 2.33
Japanese regular : 3.50
UK_Pacific regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 49 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 49 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Kenya
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 6/8 hits, 2.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Quebec to Eastern United States
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from Yunnan to India
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : 0.33
Germans regular : -0.17
Neutral_Axis regular : -1.00
British regular : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 armour moved from Poland to Belarus
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Romania
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Egypt
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Cyprus to 99 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
4 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 airfield placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,4,6,6,5,5,4,4,2,2
ANZAC collect 13 PUs (5 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,4,6,6,5,5,4,4,2,2
ANZAC collect 13 PUs (5 lost to blockades); end with 18 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :