@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Persia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 submarine moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from Americans
1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Germans attack with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys in Persia, round 2 : 5/25 hits, 7.50 expected hits
Russians roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from Russians with 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kenya, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Kenya, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kenya
Germans win, taking Kenya from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Western Germany
1 bomber moved from Ukraine to Eastern Poland
1 armour and 3 mech_infantrys moved from Romania to Eastern Poland
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
6 artilleries moved from Vyborg to Finland
7 artilleries and 6 infantry moved from Novgorod to Vyborg
8 mech_infantrys moved from Archangel to Vyborg
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to 115 Sea Zone
3 fighters moved from Western Germany to Novgorod
2 artilleries and 18 infantry moved from Poland to Germany
20 infantry moved from Northern Italy to Southern France
2 fighters and 3 tactical_bombers moved from Greece to Western Germany
6 infantry moved from France to Southern France
5 artilleries moved from France to Southern France
1 aaGun moved from Eastern Persia to Persia
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -4.83
British regular : -0.67
I think that could be it, but let’s see.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Italians
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 mech_infantry moved from Timguska to Nenetsia
Russians take Nenetsia from Italians
1 armour, 1 fighter and 5 mech_infantrys moved from Caucasus to Persia
1 fighter, 10 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
5 artilleries and 7 infantry moved from Iraq to Persia
2 fighters moved from Russia to Persia
Combat - Russians
Battle in Persia
Russians attack with 1 armour, 5 artilleries, 4 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 9 artilleries, 1 factory_minor, 10 infantry and 4 mech_infantrys
Germans roll AA dice in Persia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Persia
Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 10/32 hits, 8.83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys in Persia, round 2 : 10/24 hits, 8.17 expected hits
10 infantry owned by the Russians, 1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Persia
Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 7/22 hits, 7.17 expected hits
Germans roll dice for 1 armour, 9 artilleries, 1 infantry and 4 mech_infantrys in Persia, round 3 : 6/15 hits, 5.17 expected hits
6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia
Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 6/16 hits, 6.17 expected hits
Germans roll dice for 1 armour and 7 artilleries in Persia, round 4 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Russians, 6 artilleries owned by the Germans and 3 artilleries owned by the Russians lost in Persia
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Persia, round 5 : 3/12 hits, 4.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Persia, round 5 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 5 artilleries, 1 fighter and 17 infantry
Casualties for Germans: 1 aaGun, 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Persia to Caucasus
2 fighters moved from Persia to Northwest Persia
1 infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Sikang to Caucasus
1 tactical_bomber moved from Persia to Volgograd
1 aaGun, 1 artillery and 16 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 fighter
EDIT: Adding units owned by Russians to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : 5.00
Russians regular : -0.67
@simon33 the game seemed to take the fighter with the most movement as casualty in Persia so I edited the fighter ncm to correct.
@simon33 said in farmboy (Allies+15) vs Simon33 (Axis) BM:
I think that could be it, but let’s see.
I don’t think so yet. I have a chance I suppose, to take Berlin but don’t think the odds are good enough given the risk. But given the economic advantage I have now, it is certainly my game to lose.
@farmboy said in farmboy (Allies+15) vs Simon33 (Axis) BM:
@simon33 the game seemed to take the fighter with the most movement as casualty in Persia so I edited the fighter ncm to correct.
That seems to be a bug in recent versions of Triple-A.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 41 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
6 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
2 bombers moved from Japan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
2 bombers moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 armour, 3 artilleries and 1 infantry moved from Hopei to Suiyuyan
6 fighters moved from French Indo China to Kwangtung
10 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/13 hits, 7.00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 6 fighters
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 6 fighters in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 8 fighters
Americans defend with 1 destroyer
Japanese roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 10 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
8 fighters moved from 18 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
10 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Korea to 6 Sea Zone
2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 artillery and 3 infantry moved from French Indo China to Shan State
3 fighters moved from Kweichow to India
1 bomber moved from 41 Sea Zone to India
3 infantry moved from India to West India
2 marines moved from 36 Sea Zone to French Indo China
1 infantry moved from Jehol to Chahar
6 artilleries and 2 infantry moved from Jehol to Anhwe
2 bombers moved from Shensi to Hopei
3 fighters and 5 tactical_bombers moved from Kweichow to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 3 infantry moved from Korea to Amur
6 fighters moved from Kwangtung to French Indo China
3 fighters moved from French Indo China to Shan State
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -2.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 41 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
6 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
2 bombers moved from Japan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
2 bombers moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 armour, 3 artilleries and 1 infantry moved from Hopei to Suiyuyan
6 fighters moved from French Indo China to Kwangtung
10 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/13 hits, 7.00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 6 fighters
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 6 fighters in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 8 fighters
Americans defend with 1 destroyer
Japanese roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 10 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
8 fighters moved from 18 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
10 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Korea to 6 Sea Zone
2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 artillery and 3 infantry moved from French Indo China to Shan State
3 fighters moved from Kweichow to India
1 bomber moved from 41 Sea Zone to India
3 infantry moved from India to West India
2 marines moved from 36 Sea Zone to French Indo China
1 infantry moved from Jehol to Chahar
6 artilleries and 2 infantry moved from Jehol to Anhwe
2 bombers moved from Shensi to Hopei
3 fighters and 5 tactical_bombers moved from Kweichow to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 3 infantry moved from Korea to Amur
6 fighters moved from Kwangtung to French Indo China
3 fighters moved from French Indo China to Shan State
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Yunnan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -2.50
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries moved from Norway to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
11 fighters moved from Norway to Western Germany
11 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
@simon33 will need scramble orders for W Germany.
No scramble.
Pray to MARTI, nothing else can save me now.
@simon33 will either get to this tonight or tomorrow. Also I might adjust the US buy. I forgot that I still had something to reconsider before posting. It won’t change the move, but I’m still deciding on the Normandy buy and I had intended to build a marine in Norway. Nothing in the combat moves will change though.
@simon33 I will exchange the AA for a marine. Otherwise the buy will remain the same. I’ll change it on the edit at the end. Will at least start the turn now, so we can see the outcome of this attack.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries moved from Norway to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
11 fighters moved from Norway to Western Germany
11 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 11 infantry
Germans defend with 1 infantry
Americans roll dice for 11 infantry in Holland Belgium, round 2 : 2/11 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 5 artilleries, 2 bombers, 14 fighters, 5 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 3 tactical_bombers; Italians defend with 1 aaGun, 2 artilleries and 1 infantry
Italians roll AA dice in Western Germany : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 2 bombers, 13 fighters, 5 infantry and 3 tactical_bombers in Western Germany, round 2 : 11/28 hits, 13.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.50
Germans regular : -0.33
Italians AA : 0.00
@simon33 Realized I should get OOL as well.
Max D…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries moved from Norway to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
11 fighters moved from Norway to Western Germany
11 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 11 infantry
Germans defend with 1 infantry
Americans roll dice for 11 infantry in Holland Belgium, round 2 : 2/11 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 5 artilleries, 2 bombers, 14 fighters, 5 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 3 tactical_bombers; Italians defend with 1 aaGun, 2 artilleries and 1 infantry
Italians roll AA dice in Western Germany : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 2 bombers, 13 fighters, 5 infantry and 3 tactical_bombers in Western Germany, round 2 : 11/28 hits, 13.17 expected hits
Germans roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 3 tactical_bombers in Western Germany, round 2 : 12/23 hits, 9.33 expected hits
1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 2 bombers owned by the Germans, 7 infantry owned by the Germans, 2 fighters owned by the Americans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Western Germany
3 tactical_bombers owned by the Americans, 11 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Germans win with 1 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 5 artilleries, 3 fighters and 5 infantry
Casualties for Germans: 1 aaGun, 2 bombers and 7 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Americans
2 bombers, 11 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Tunisia to Algeria
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 11 carriers, 2 cruisers, 4 destroyers, 19 fighters, 1 infantry, 1 marine, 8 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Hawaiian Islands to 22 Sea Zone
8 submarines moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Midway
2 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 harbour placed in Marianas
1 carrier and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
1 aaGun and 2 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 aaGun
EDIT: Adding units owned by Americans to Norway: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Germans regular : 2.33
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.67
@simon33 forgot to land the US air in 112 in Norway. Will edit on UK. Also, will be attacking Denmark and W Germany with the UK. 4 cruisers, 2 BB, a carrier and 3 destroyers. I assume you won’t scramble to contest the sea zone, but you might want to block the amphibious bombardment. Will post shortly.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 infantry and 3 marines; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 marine moved from United Kingdom to 110 Sea Zone
5 marines moved from United Kingdom to 110 Sea Zone
2 battleships, 1 carrier, 4 cruisers, 3 destroyers and 6 marines moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
5 marines moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
12 fighters and 2 tactical_bombers moved from Norway to Western Germany