Scramble to SZ27?
farmboy (Allies+15) vs Simon33 (Axis) BM
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TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 bombers moved from Greece to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from 97 Sea Zone to 96 Sea Zone 5 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Italians attack with 2 bombers and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 5 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits, 0.83 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33
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Lose the AA Gun in S France?
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@simon33 yes. In this case, as gun first.
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@farmboy aa
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 bombers moved from Greece to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from 97 Sea Zone to 96 Sea Zone 5 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Italians attack with 2 bombers and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 5 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 4 infantry in Southern France, round 3 : 2/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 1 aaGun and 2 infantry Non Combat Move - Italians 2 bombers moved from Holland Belgium to Southern Italy 3 fighters moved from Tobruk to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Eastern Persia to India 1 armour moved from Shan State to Hunan 1 fighter moved from 96 Sea Zone to Egypt 4 fighters moved from Southern Italy to Egypt 1 fighter moved from 97 Sea Zone to Egypt 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6 Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Sumatra Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 fighters moved from 35 Sea Zone to Queensland 3 fighters moved from Philippines to Caroline Islands Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Sumatra Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 fighters moved from 35 Sea Zone to Queensland 3 fighters moved from Philippines to Caroline Islands Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Eastern Persia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 submarine moved from 112 Sea Zone to 126 Sea Zone 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya Italians take Ethiopia from Americans 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Persia to Persia Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Persia Germans attack with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys in Persia, round 2 : 5/25 hits, 7.50 expected hits Russians roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia Germans win, taking Persia from Russians with 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kenya Germans attack with 2 armour and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Kenya, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Kenya, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Germans win, taking Kenya from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Egypt to Western Germany 1 bomber moved from Ukraine to Eastern Poland 1 armour and 3 mech_infantrys moved from Romania to Eastern Poland 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 114 Sea Zone 2 artilleries and 1 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland 6 artilleries moved from Vyborg to Finland 7 artilleries and 6 infantry moved from Novgorod to Vyborg 8 mech_infantrys moved from Archangel to Vyborg 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to 115 Sea Zone 3 fighters moved from Western Germany to Novgorod 2 artilleries and 18 infantry moved from Poland to Germany 20 infantry moved from Northern Italy to Southern France 2 fighters and 3 tactical_bombers moved from Greece to Western Germany 6 infantry moved from France to Southern France 5 artilleries moved from France to Southern France 1 aaGun moved from Eastern Persia to Persia Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -4.83 British regular : -0.67
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I think that could be it, but let’s see.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Timguska to Yenisey Russians take Yenisey from Italians 1 armour moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 mech_infantry moved from Timguska to Nenetsia Russians take Nenetsia from Italians 1 armour, 1 fighter and 5 mech_infantrys moved from Caucasus to Persia 1 fighter, 10 infantry and 1 tactical_bomber moved from Northwest Persia to Persia 5 artilleries and 7 infantry moved from Iraq to Persia 2 fighters moved from Russia to Persia Combat - Russians Battle in Persia Russians attack with 1 armour, 5 artilleries, 4 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 armour, 9 artilleries, 1 factory_minor, 10 infantry and 4 mech_infantrys Germans roll AA dice in Persia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Persia Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 10/32 hits, 8.83 expected hits Germans roll dice for 1 aaGun, 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys in Persia, round 2 : 10/24 hits, 8.17 expected hits 10 infantry owned by the Russians, 1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Persia Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 7/22 hits, 7.17 expected hits Germans roll dice for 1 armour, 9 artilleries, 1 infantry and 4 mech_infantrys in Persia, round 3 : 6/15 hits, 5.17 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 6/16 hits, 6.17 expected hits Germans roll dice for 1 armour and 7 artilleries in Persia, round 4 : 4/8 hits, 2.83 expected hits 1 infantry owned by the Russians, 6 artilleries owned by the Germans and 3 artilleries owned by the Russians lost in Persia Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Persia, round 5 : 3/12 hits, 4.50 expected hits Germans roll dice for 1 armour and 1 artillery in Persia, round 5 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 5 artilleries, 1 fighter and 17 infantry Casualties for Germans: 1 aaGun, 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys Non Combat Move - Russians 1 fighter moved from Persia to Caucasus 2 fighters moved from Persia to Northwest Persia 1 infantry moved from Syria to Trans-Jordan 2 mech_infantrys moved from Sikang to Caucasus 1 tactical_bomber moved from Persia to Volgograd 1 aaGun, 1 artillery and 16 infantry moved from Russia to Smolensk Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 artillery and 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 fighter EDIT: Adding units owned by Russians to Volgograd: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 5.00 Russians regular : -0.67
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@simon33 the game seemed to take the fighter with the most movement as casualty in Persia so I edited the fighter ncm to correct.
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@simon33 said in farmboy (Allies+15) vs Simon33 (Axis) BM:
I think that could be it, but let’s see.
I don’t think so yet. I have a chance I suppose, to take Berlin but don’t think the odds are good enough given the risk. But given the economic advantage I have now, it is certainly my game to lose.
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@farmboy said in farmboy (Allies+15) vs Simon33 (Axis) BM:
@simon33 the game seemed to take the fighter with the most movement as casualty in Persia so I edited the fighter ncm to correct.
That seems to be a bug in recent versions of Triple-A.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from India to 41 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 6 fighters and 5 tactical_bombers moved from French Indo China to Kweichow 2 bombers moved from Japan to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Kweichow 2 bombers moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 armour, 3 artilleries and 1 infantry moved from Hopei to Suiyuyan 6 fighters moved from French Indo China to Kwangtung 10 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 6 fighters moved from 6 Sea Zone to 18 Sea Zone 2 fighters moved from Japan to 18 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour, 3 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/13 hits, 7.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 6 fighters Americans defend with 1 harbour and 1 infantry Japanese roll dice for 6 fighters in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win with 6 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 18 Sea Zone Japanese attack with 8 fighters Americans defend with 1 destroyer Japanese roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 8 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 8 fighters moved from 18 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 10 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 marines moved from Korea to 6 Sea Zone 2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 3 infantry moved from French Indo China to Shan State 3 fighters moved from Kweichow to India 1 bomber moved from 41 Sea Zone to India 3 infantry moved from India to West India 2 marines moved from 36 Sea Zone to French Indo China 1 infantry moved from Jehol to Chahar 6 artilleries and 2 infantry moved from Jehol to Anhwe 2 bombers moved from Shensi to Hopei 3 fighters and 5 tactical_bombers moved from Kweichow to French Indo China 2 tactical_bombers moved from French Indo China to 36 Sea Zone 3 tactical_bombers moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 3 infantry moved from Korea to Amur 6 fighters moved from Kwangtung to French Indo China 3 fighters moved from French Indo China to Shan State Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 destroyer placed in 39 Sea Zone 2 infantry placed in India 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -2.50 ANZAC regular : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from India to 41 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 6 fighters and 5 tactical_bombers moved from French Indo China to Kweichow 2 bombers moved from Japan to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Kweichow 2 bombers moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 armour, 3 artilleries and 1 infantry moved from Hopei to Suiyuyan 6 fighters moved from French Indo China to Kwangtung 10 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 6 fighters moved from 6 Sea Zone to 18 Sea Zone 2 fighters moved from Japan to 18 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour, 3 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/13 hits, 7.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 6 fighters Americans defend with 1 harbour and 1 infantry Japanese roll dice for 6 fighters in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win with 6 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 18 Sea Zone Japanese attack with 8 fighters Americans defend with 1 destroyer Japanese roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 8 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 8 fighters moved from 18 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 10 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 marines moved from Korea to 6 Sea Zone 2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 3 infantry moved from French Indo China to Shan State 3 fighters moved from Kweichow to India 1 bomber moved from 41 Sea Zone to India 3 infantry moved from India to West India 2 marines moved from 36 Sea Zone to French Indo China 1 infantry moved from Jehol to Chahar 6 artilleries and 2 infantry moved from Jehol to Anhwe 2 bombers moved from Shensi to Hopei 3 fighters and 5 tactical_bombers moved from Kweichow to French Indo China 2 tactical_bombers moved from French Indo China to 36 Sea Zone 3 tactical_bombers moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 3 infantry moved from Korea to Amur 6 fighters moved from Kwangtung to French Indo China 3 fighters moved from French Indo China to Shan State Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 destroyer placed in 39 Sea Zone 2 infantry placed in India 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 2 tactical_bombers EDIT: Adding units owned by Japanese to Yunnan: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -2.50 ANZAC regular : -0.33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries moved from Norway to 112 Sea Zone 5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Western Germany 11 fighters moved from Norway to Western Germany 11 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
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@simon33 will need scramble orders for W Germany.
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No scramble.
Pray to MARTI, nothing else can save me now.
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@simon33 will either get to this tonight or tomorrow. Also I might adjust the US buy. I forgot that I still had something to reconsider before posting. It won’t change the move, but I’m still deciding on the Normandy buy and I had intended to build a marine in Norway. Nothing in the combat moves will change though.
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@simon33 I will exchange the AA for a marine. Otherwise the buy will remain the same. I’ll change it on the edit at the end. Will at least start the turn now, so we can see the outcome of this attack.