@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
4 artilleries and 10 infantry moved from Russia to Tambov
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 artillery moved from Samara to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 6 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 4 artilleries, 1 fighter and 10 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 4 artilleries, 1 fighter and 10 infantry in Tambov, round 2 : 3/15 hits, 4.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Tambov, round 3 : 3/14 hits, 4.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Tambov, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 4 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Volgograd
Russians attack with 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 factory_minor and 3 infantry
Italians roll AA dice in Volgograd : 2/3 hits, 0.50 expected hits
2 fighters owned by the Russians lost in Volgograd
Russians roll dice for 4 armour, 1 artillery and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 3.00 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 aaGuns owned by the Italians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Russians roll dice for 3 armour and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
Russians roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 4 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Russians: 3 armour, 1 artillery and 2 fighters
Casualties for Italians: 2 aaGuns and 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
10 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
1 armour moved from Russia to Urals
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
Germans regular : 0.33
Russians regular : -7.67
Italians AA : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
6 fighters moved from 35 Sea Zone to 42 Sea Zone
6 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 destroyers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 destroyers owned by the Japanese lost in 42 Sea Zone
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Manchuria to Korea
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 2.33
ANZAC regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,3,2
Combat Hit Differential Summary :
@odonis i did 3 Kamakazi on each DD, no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,3,2
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 fighter
Battle in Borneo
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 mech_infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Norway
Americans attack with 3 artilleries and 5 infantry
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 3 artilleries and 5 infantry in Norway, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 fighters and 2 infantry placed in Western United States
2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -2.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Kwangtung
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kwangsi
Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,3,2
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 fighter
Battle in Borneo
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 mech_infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Norway
Americans attack with 3 artilleries and 5 infantry
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 3 artilleries and 5 infantry in Norway, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 fighters and 2 infantry placed in Western United States
2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Kwangtung
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kwangsi
Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 126 Sea Zone
Combat - British
Battle in 126 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Persia to Iraq
1 armour, 2 artilleries and 7 mech_infantrys moved from Iraq to Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from Yunnan to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 artillery and 6 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Malaya to Shan State
4 infantry moved from India to West India
1 fighter moved from 126 Sea Zone to Norway
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.83
Italians regular : 0.67
Japanese regular : -1.83
Germans regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,3,2
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 fighter
Battle in Borneo
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 mech_infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Norway
Americans attack with 3 artilleries and 5 infantry
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 3 artilleries and 5 infantry in Norway, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
2 fighters and 2 infantry placed in Western United States
2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Kwangtung
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kwangsi
Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 126 Sea Zone
Combat - British
Battle in 126 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Persia to Iraq
1 armour, 2 artilleries and 7 mech_infantrys moved from Iraq to Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from Yunnan to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 artillery and 6 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Malaya to Shan State
4 infantry moved from India to West India
1 fighter moved from 126 Sea Zone to Norway
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.83
Italians regular : 0.67
Japanese regular : -1.83
Germans regular : 1.00
British regular : -0.33
@odonis scramble sz 92?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
@bolasgod
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
10 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
Combat - Germans
Battle in Persia
Germans attack with 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 8 mech_infantrys
Germans roll dice for 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 8/24 hits, 8.50 expected hits
British roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys in Persia, round 2 : 11/20 hits, 7.50 expected hits
3 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia
Germans roll dice for 11 armour, 1 fighter and 1 tactical_bomber in Persia, round 3 : 7/13 hits, 6.67 expected hits
British roll dice for 3 armour, 3 artilleries, 1 fighter and 5 mech_infantrys in Persia, round 3 : 5/12 hits, 4.83 expected hits
5 mech_infantrys owned by the British, 5 armour owned by the Germans and 2 artilleries owned by the British lost in Persia
Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Persia, round 4 : 2/8 hits, 4.17 expected hits
British roll dice for 3 armour, 1 artillery and 1 fighter in Persia, round 4 : 2/5 hits, 2.50 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Persia, round 5 : 4/6 hits, 3.17 expected hits
British roll dice for 2 armour and 1 fighter in Persia, round 5 : 2/3 hits, 1.67 expected hits
2 armour owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 9 armour and 11 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 5 transports in 112 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits
3 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 7 : 2/3 hits, 1.83 expected hits
1 transport owned by the Americans lost in 112 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 46
Casualties for Germans: 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 4 transports
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
5 artilleries moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 armour moved from France to Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.67
Germans regular : -2.00
British regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
11 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Tambov to Bryansk
1 armour moved from Volgograd to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Urals to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
4 carriers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 marines placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Amur
Non Combat Move - Americans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Anhwe to India
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 3 fighters placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :