@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Samara to Volgograd
        2 mech_infantrys moved from Samara to Caucasus
        1 artillery and 1 infantry moved from Russia to Bryansk
        1 fighter moved from Russia to Bryansk
        1 tactical_bomber moved from Russia to Tambov
        1 fighter moved from Russia to Volgograd
        2 infantry moved from Samara to Tambov
        1 armour moved from Samara to Caucasus
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 2 infantry and 1 tactical_bomber
            Germans defend with 1 mech_infantry
                Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
        Battle in Volgograd
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Caucasus
            Russians attack with 1 armour and 2 mech_infantrys
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Caucasus
            Russians win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Volgograd to Russia
        1 tactical_bomber moved from Tambov to Russia
        1 fighter moved from Bryansk to Russia
        1 mech_infantry moved from Samara to Nenetsia
        1 infantry moved from Russia to Vologda
        1 aaGun, 4 armour, 3 artilleries and 1 mech_infantry moved from Samara to Russia
        2 infantry moved from Manchuria to Korea
        1 aaGun moved from Manchuria to Korea
        3 infantry moved from Manchuria to Jehol
        1 aaGun moved from Manchuria to Jehol
        1 infantry moved from Manchuria to Korea
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
        Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 infantry moved from Siam to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        1 artillery moved from 43 Sea Zone to Borneo
        1 infantry moved from 43 Sea Zone to Borneo
        1 submarine moved from 41 Sea Zone to 43 Sea Zone
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery moved from Kwangtung to 20 Sea Zone
        1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
        1 artillery moved from 44 Sea Zone to Celebes
        1 infantry moved from 44 Sea Zone to Celebes
        1 submarine moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        1 infantry moved from Kiangsu to Shantung
        1 infantry moved from Kiangsu to Shantung
        1 artillery moved from Kiangsu to Shantung
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        1 artillery moved from Kiangsu to Anhwe
        1 armour moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
        1 artillery moved from 6 Sea Zone to Korea
        1 armour moved from 6 Sea Zone to Korea
        1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
        1 fighter moved from 41 Sea Zone to 42 Sea Zone
        1 armour moved from Kwangsi to Anhwe
        1 mech_infantry moved from Kwangtung to Anhwe
        1 fighter moved from Kwangsi to Shantung
        1 fighter moved from Kwangsi to 36 Sea Zone
        1 tactical_bomber moved from Kwangsi to 36 Sea Zone
        1 fighter moved from 35 Sea Zone to Borneo
        1 tactical_bomber moved from 35 Sea Zone to Borneo
        1 fighter moved from 35 Sea Zone to Celebes
        1 tactical_bomber moved from 35 Sea Zone to Celebes
        1 fighter moved from 35 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
        1 fighter moved from 35 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to Celebes
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 submarine and 1 transport
            Americans defend with 1 transport; ANZAC defend with 1 transport
                1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
            Casualties for Americans: 1 transport
            Casualties for ANZAC: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 46 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 46 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Borneo
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in Shantung
            Japanese attack with 1 artillery, 1 fighter and 2 infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
            Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 3 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 45 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Anhwe
            Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
                Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Chinese lost in Anhwe
                Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
            Casualties for Chinese: 3 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Korea
            Japanese attack with 1 armour, 1 artillery and 4 infantry
            Russians defend with 1 aaGun and 4 infantry
                Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
                Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
                Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 3 : 1/5 hits, 1.50 expected hits
                Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
                Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 5 : 0/3 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Korea, round 6 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                Japanese roll dice for 1 armour in Korea, round 7 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 armour in Korea, round 8 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 artillery and 4 infantry
            Casualties for Russians: 1 aaGun and 4 infantry
    Non Combat Move - Japanese
        1 destroyer moved from 16 Sea Zone to 6 Sea Zone
        1 carrier moved from 41 Sea Zone to 36 Sea Zone
        1 fighter moved from Borneo to 35 Sea Zone
        1 tactical_bomber moved from Borneo to 35 Sea Zone
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from Celebes to 35 Sea Zone
        1 tactical_bomber moved from Celebes to 35 Sea Zone
        1 fighter moved from Celebes to 35 Sea Zone
        1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
        1 fighter moved from 45 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
        1 fighter moved from 46 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to Kwangtung
        1 tactical_bomber moved from 36 Sea Zone to Kwangtung
        1 fighter moved from 42 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
        1 fighter moved from Shantung to Kiangsu
    Place Units - Japanese
        1 artillery and 2 infantry placed in Kwangtung
        1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 artillery, 4 infantry and 1 mech_infantry placed in Japan
        1 destroyer placed in 6 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Japanese collect 45 PUs; end with 45 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -1.67
Japanese regular : -1.67
ANZAC regular : -0.17
UK_Pacific regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 infantry moved from Siam to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        1 artillery moved from 43 Sea Zone to Borneo
        1 infantry moved from 43 Sea Zone to Borneo
        1 submarine moved from 41 Sea Zone to 43 Sea Zone
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery moved from Kwangtung to 20 Sea Zone
        1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
        1 artillery moved from 44 Sea Zone to Celebes
        1 infantry moved from 44 Sea Zone to Celebes
        1 submarine moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        1 infantry moved from Kiangsu to Shantung
        1 infantry moved from Kiangsu to Shantung
        1 artillery moved from Kiangsu to Shantung
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        1 artillery moved from Kiangsu to Anhwe
        1 armour moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
        1 artillery moved from 6 Sea Zone to Korea
        1 armour moved from 6 Sea Zone to Korea
        1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
        1 fighter moved from 41 Sea Zone to 42 Sea Zone
        1 armour moved from Kwangsi to Anhwe
        1 mech_infantry moved from Kwangtung to Anhwe
        1 fighter moved from Kwangsi to Shantung
        1 fighter moved from Kwangsi to 36 Sea Zone
        1 tactical_bomber moved from Kwangsi to 36 Sea Zone
        1 fighter moved from 35 Sea Zone to Borneo
        1 tactical_bomber moved from 35 Sea Zone to Borneo
        1 fighter moved from 35 Sea Zone to Celebes
        1 tactical_bomber moved from 35 Sea Zone to Celebes
        1 fighter moved from 35 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
        1 fighter moved from 35 Sea Zone to 46 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to Celebes
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 submarine and 1 transport
            Americans defend with 1 transport; ANZAC defend with 1 transport
                1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
            Casualties for Americans: 1 transport
            Casualties for ANZAC: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 46 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 46 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Borneo
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in Shantung
            Japanese attack with 1 artillery, 1 fighter and 2 infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
            Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 3 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 45 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Anhwe
            Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
                Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Chinese lost in Anhwe
                Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
            Casualties for Chinese: 3 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Korea
            Japanese attack with 1 armour, 1 artillery and 4 infantry
            Russians defend with 1 aaGun and 4 infantry
                Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
                Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
                Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 3 : 1/5 hits, 1.50 expected hits
                Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
                Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Korea
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 5 : 0/3 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Korea, round 6 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                Japanese roll dice for 1 armour in Korea, round 7 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 armour in Korea, round 8 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 artillery and 4 infantry
            Casualties for Russians: 1 aaGun and 4 infantry
    Non Combat Move - Japanese
        1 destroyer moved from 16 Sea Zone to 6 Sea Zone
        1 carrier moved from 41 Sea Zone to 36 Sea Zone
        1 fighter moved from Borneo to 35 Sea Zone
        1 tactical_bomber moved from Borneo to 35 Sea Zone
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from Celebes to 35 Sea Zone
        1 tactical_bomber moved from Celebes to 35 Sea Zone
        1 fighter moved from Celebes to 35 Sea Zone
        1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
        1 fighter moved from 45 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
        1 fighter moved from 46 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to Kwangtung
        1 tactical_bomber moved from 36 Sea Zone to Kwangtung
        1 fighter moved from 42 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
        1 fighter moved from Shantung to Kiangsu
    Place Units - Japanese
        1 artillery and 2 infantry placed in Kwangtung
        1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 artillery, 4 infantry and 1 mech_infantry placed in Japan
        1 destroyer placed in 6 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Japanese collect 45 PUs; end with 45 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -1.67
Japanese regular : -1.67
ANZAC regular : -0.17
UK_Pacific regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 3 artilleries, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Burma to 43 Sea Zone
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 44 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 bomber and 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
            Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
    Non Combat Move - Americans
        1 bomber moved from 43 Sea Zone to Burma
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to 54 Sea Zone
        1 fighter moved from Western United States to 10 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Eastern United States to United Kingdom
        1 transport moved from 91 Sea Zone to 86 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 artillery moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 submarine moved from 101 Sea Zone to 104 Sea Zone
        2 fighters moved from 91 Sea Zone to Norway
        1 fighter moved from Gibraltar to Norway
        1 artillery and 1 infantry moved from Algeria to Morocco
        1 destroyer moved from 92 Sea Zone to 93 Sea Zone
        1 carrier, 1 fighter, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 105 Sea Zone
        1 destroyer moved from 93 Sea Zone to 95 Sea Zone
    Place Units - Americans
        1 artillery and 1 infantry placed in Eastern United States
        2 destroyers and 1 transport placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 artillery and 1 infantry placed in Western United States
        1 artillery and 1 fighter placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Hunan to Kiangsi
              Chinese take Kiangsi from Japanese
        1 fighter moved from Burma to Anhwe
        2 infantry moved from Hopei to Anhwe
        1 infantry moved from Hunan to Anhwe
        5 infantry moved from Kweichow to Anhwe
    Combat - Chinese
        Battle in Anhwe
            Chinese attack with 1 fighter and 8 infantry
            Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 2 : 2/9 hits, 1.83 expected hits
                Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 1.83 expected hits
                2 infantry owned by the Japanese lost in Anhwe
                Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 3 : 2/9 hits, 1.83 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits
                1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 4 : 1/8 hits, 1.67 expected hits
                Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 17
            Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Anhwe to Kweichow
        3 infantry moved from Kweichow to Hunan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Hopei
        1 artillery and 1 infantry placed in Yunnan
        2 artilleries placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 18 PUs; end with 18 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 3 artilleries, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Burma to 43 Sea Zone
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 44 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 bomber and 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
            Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
    Non Combat Move - Americans
        1 bomber moved from 43 Sea Zone to Burma
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to 54 Sea Zone
        1 fighter moved from Western United States to 10 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Eastern United States to United Kingdom
        1 transport moved from 91 Sea Zone to 86 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 artillery moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 submarine moved from 101 Sea Zone to 104 Sea Zone
        2 fighters moved from 91 Sea Zone to Norway
        1 fighter moved from Gibraltar to Norway
        1 artillery and 1 infantry moved from Algeria to Morocco
        1 destroyer moved from 92 Sea Zone to 93 Sea Zone
        1 carrier, 1 fighter, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
        1 submarine moved from 91 Sea Zone to 105 Sea Zone
        1 destroyer moved from 93 Sea Zone to 95 Sea Zone
    Place Units - Americans
        1 artillery and 1 infantry placed in Eastern United States
        2 destroyers and 1 transport placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 artillery and 1 infantry placed in Western United States
        1 artillery and 1 fighter placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Hunan to Kiangsi
              Chinese take Kiangsi from Japanese
        1 fighter moved from Burma to Anhwe
        2 infantry moved from Hopei to Anhwe
        1 infantry moved from Hunan to Anhwe
        5 infantry moved from Kweichow to Anhwe
    Combat - Chinese
        Battle in Anhwe
            Chinese attack with 1 fighter and 8 infantry
            Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 2 : 2/9 hits, 1.83 expected hits
                Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 1.83 expected hits
                2 infantry owned by the Japanese lost in Anhwe
                Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 3 : 2/9 hits, 1.83 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits
                1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 4 : 1/8 hits, 1.67 expected hits
                Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 17
            Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Anhwe to Kweichow
        3 infantry moved from Kweichow to Hunan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Hopei
        1 artillery and 1 infantry placed in Yunnan
        2 artilleries placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 18 PUs; end with 18 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Norway to Finland
              British take Finland from Germans
        1 armour moved from Finland to Karelia
              Russians take Karelia from Germans
        1 mech_infantry moved from Burma to Siam
              UK_Pacific take Siam from Japanese
        1 mech_infantry moved from Burma to French Indo China
              UK_Pacific take French Indo China from Japanese
    Combat - British
    Non Combat Move - British
        1 armour and 1 mech_infantry moved from Burma to Hunan
        3 artilleries and 3 infantry moved from Burma to Yunnan
        2 infantry moved from Shan State to Malaya
        1 infantry moved from Shan State to Yunnan
        6 infantry moved from Burma to Yunnan
        1 aaGun moved from Burma to Yunnan
        1 mech_infantry moved from India to Yunnan
        1 artillery and 4 infantry moved from India to Burma
        1 aaGun moved from India to Burma
        1 fighter moved from Persia to India
        1 tactical_bomber moved from Egypt to Persia
        1 armour moved from Egypt to Iraq
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Persia
        1 mech_infantry moved from Egypt to Iraq
        1 armour moved from Algeria to Morocco
        1 destroyer moved from 92 Sea Zone to 96 Sea Zone
        2 fighters moved from Gibraltar to Norway
        1 submarine moved from 92 Sea Zone to 93 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
    Place Units - British
        1 factory_minor placed in Norway
        1 fighter placed in United Kingdom
        1 artillery and 2 mech_infantrys placed in Persia
        1 infantry and 2 mech_infantrys placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
        British collect 38 PUs (3 lost to blockades); end with 38 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    Place Units - UK_Pacific
        1 armour, 1 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6,6
        UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Rostov to Volgograd
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        1 fighter moved from 97 Sea Zone to 96 Sea Zone
        1 fighter moved from 97 Sea Zone to 96 Sea Zone
        1 artillery moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 artillery moved from 99 Sea Zone to Crete
        1 infantry moved from 99 Sea Zone to Crete
        1 marine moved from Southern Italy to 97 Sea Zone
        1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
              Italians take 99 Sea Zone from French
        1 marine moved from 99 Sea Zone to Cyprus
        1 bomber moved from Southern Italy to Crete
        1 fighter moved from Southern Italy to 96 Sea Zone
    Combat - Italians
        Battle in Cyprus
        Battle in 96 Sea Zone
            Italians attack with 3 fighters and 1 submarine
            British defend with 1 destroyer
                Italians roll dice for 3 fighters and 1 submarine in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 96 Sea Zone
            Italians win, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Crete
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            British defend with 1 mech_infantry
                Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
                British roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Crete
            Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Volgograd
            Italians attack with 1 artillery and 2 infantry
            Russians defend with 1 factory_minor and 2 infantry
                Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
            Italians win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Italians
        2 aaGuns moved from Rostov to Volgograd
        1 bomber moved from Crete to Southern Italy
        1 fighter moved from 96 Sea Zone to 97 Sea Zone
        1 fighter moved from 96 Sea Zone to 97 Sea Zone
        1 fighter moved from 96 Sea Zone to Southern Italy
    Place Units - Italians
        1 armour and 2 mech_infantrys placed in Ukraine
    Turn Complete - Italians
        Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Rostov to Volgograd
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        1 fighter moved from 97 Sea Zone to 96 Sea Zone
        1 fighter moved from 97 Sea Zone to 96 Sea Zone
        1 artillery moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 artillery moved from 99 Sea Zone to Crete
        1 infantry moved from 99 Sea Zone to Crete
        1 marine moved from Southern Italy to 97 Sea Zone
        1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
              Italians take 99 Sea Zone from French
        1 marine moved from 99 Sea Zone to Cyprus
        1 bomber moved from Southern Italy to Crete
        1 fighter moved from Southern Italy to 96 Sea Zone
    Combat - Italians
        Battle in Cyprus
        Battle in 96 Sea Zone
            Italians attack with 3 fighters and 1 submarine
            British defend with 1 destroyer
                Italians roll dice for 3 fighters and 1 submarine in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 96 Sea Zone
            Italians win, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Crete
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            British defend with 1 mech_infantry
                Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
                British roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Crete
            Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Volgograd
            Italians attack with 1 artillery and 2 infantry
            Russians defend with 1 factory_minor and 2 infantry
                Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
            Italians win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Italians
        2 aaGuns moved from Rostov to Volgograd
        1 bomber moved from Crete to Southern Italy
        1 fighter moved from 96 Sea Zone to 97 Sea Zone
        1 fighter moved from 96 Sea Zone to 97 Sea Zone
        1 fighter moved from 96 Sea Zone to Southern Italy
    Place Units - Italians
        1 armour and 2 mech_infantrys placed in Ukraine
    Turn Complete - Italians
        Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 infantry moved from Dutch New Guinea to New Guinea
        2 infantry moved from Trans-Jordan to Iraq
    Place Units - ANZAC
        2 transports placed in 54 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        ANZAC undo move 1.
        1 transport placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 infantry moved from Dutch New Guinea to New Guinea
        2 infantry moved from Trans-Jordan to Iraq
    Place Units - ANZAC
        2 transports placed in 54 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        ANZAC undo move 1.
        1 transport placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from United Kingdom to Gibraltar
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Rostov to Kazakhstan
              Germans take Kazakhstan from Russians
        1 mech_infantry moved from Rostov to Samara
              Germans take Samara from Russians
        1 armour moved from Rostov to Kazakhstan
        1 armour moved from Rostov to Kazakhstan
        1 infantry moved from Archangel to Vologda
        1 armour, 6 infantry and 2 mech_infantrys moved from Archangel to Nenetsia
        1 bomber moved from Novgorod to Vologda
        1 infantry moved from Belarus to Smolensk
        1 bomber moved from Novgorod to Smolensk
        1 mech_infantry moved from Rostov to Tambov
        1 mech_infantry moved from Rostov to Bryansk
        1 artillery moved from Western Ukraine to Bryansk
        1 tactical_bomber moved from Ukraine to Tambov
        1 fighter moved from Ukraine to Tambov
        1 fighter moved from Western Ukraine to Bryansk
        1 tactical_bomber moved from Western Ukraine to Bryansk
        1 armour moved from Novgorod to Finland
              Germans take Vyborg from Russians
              Germans take Finland from British
        1 infantry moved from Novgorod to Karelia
        1 fighter and 1 tactical_bomber moved from Baltic States to Karelia
        1 mech_infantry moved from Ukraine to Caucasus
        1 mech_infantry moved from Ukraine to Caucasus
        1 mech_infantry moved from Rostov to Kazakhstan
        1 mech_infantry moved from Rostov to Kazakhstan
        1 mech_infantry moved from Rostov to Kazakhstan
        7 armour and 5 mech_infantrys moved from Rostov to Caucasus
    Combat - Germans
        Battle in Bryansk
            Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Karelia
            Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 armour
                Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Karelia
            Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 armour
        Battle in Tambov
            Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Nenetsia
            Germans attack with 1 armour, 6 infantry and 2 mech_infantrys
            Russians defend with 1 mech_infantry
                Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Nenetsia, round 2 : 4/9 hits, 1.83 expected hits
                Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Nenetsia
            Germans win, taking Nenetsia from Russians with 1 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Vologda
            Germans attack with 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Caucasus
            Germans attack with 7 armour and 7 mech_infantrys
            Russians defend with 1 armour and 2 mech_infantrys
                Germans roll dice for 7 armour and 7 mech_infantrys in Caucasus, round 2 : 5/14 hits, 4.67 expected hits
                Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
            Germans win, taking Caucasus from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 armour and 2 mech_infantrys
    Non Combat Move - Germans
        4 mech_infantrys moved from Novgorod to Finland
        1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
        1 bomber moved from Vologda to Novgorod
        1 bomber moved from Smolensk to Novgorod
        1 fighter moved from Bryansk to Novgorod
        1 tactical_bomber moved from Bryansk to Novgorod
        1 fighter moved from Tambov to Volgograd
        1 tactical_bomber moved from Tambov to Volgograd
        1 fighter moved from Southern Italy to Western Germany
        1 tactical_bomber moved from Southern Italy to Western Germany
        1 submarine moved from 125 Sea Zone to 112 Sea Zone
        6 infantry moved from Western Germany to France
        2 artilleries moved from Western Germany to France
        1 armour moved from Western Germany to France
        1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
        1 artillery moved from Western Ukraine to Ukraine
        3 artilleries moved from Ukraine to Rostov
        3 aaGuns moved from Ukraine to Rostov
        6 mech_infantrys moved from Poland to Western Ukraine
        5 artilleries moved from Poland to Eastern Poland
        3 mech_infantrys moved from Germany to Eastern Poland
        1 aaGun moved from France to Western Germany
        1 infantry moved from France to Western Germany
        1 infantry moved from France to Western Germany
        1 artillery moved from France to Western Germany
        1 infantry moved from France to Western Germany
    Place Units - Germans
        1 destroyer and 2 transports placed in 112 Sea Zone
        1 fighter placed in Western Germany
        Germans undo move 2.
        Germans undo move 1.
        1 destroyer and 2 transports placed in 127 Sea Zone
        1 fighter placed in Western Germany
        3 armour and 5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
        Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -2.67
Germans regular : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 1 infantry moved from Russia to Vologda
        1 artillery and 1 infantry moved from Russia to Samara
        1 artillery and 1 infantry moved from Russia to Smolensk
        4 infantry moved from Russia to Bryansk
        3 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Samara
        1 fighter moved from Russia to Bryansk
        1 fighter moved from Russia to Smolensk
        1 tactical_bomber moved from Russia to Vologda
        3 infantry moved from Jehol to Shantung
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 fighter and 4 infantry
            Germans defend with 1 artillery and 1 mech_infantry
                Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits
                Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
                Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 1 mech_infantry
        Battle in Tambov
            Russians attack with 3 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Shantung
            Russians attack with 3 infantry
            Japanese defend with 1 artillery and 1 infantry
                Russians roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Shantung
                Russians roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Shantung
            1 infantry owned by the Russians retreated to Jehol
            Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
            Casualties for Russians: 2 infantry
        Battle in Smolensk
            Russians attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Samara
            Russians attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 tactical_bomber moved from Vologda to Russia
        1 fighter moved from Samara to Russia
        1 fighter moved from Smolensk to Russia
        1 fighter moved from Bryansk to Russia
        1 mech_infantry moved from Russia to Urals
        1 armour moved from Russia to Novosibirsk
        1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    Place Units - Russians
        4 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 19 PUs; end with 19 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -1.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 2 armour, 3 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour moved from Korea to Amur
              Japanese take Amur from Russians
        1 armour moved from Amur to Sakha
              Japanese take Sakha from Russians
        1 infantry moved from Kwangtung to Kwangsi
        1 infantry moved from Kwangtung to Kiangsi
        1 fighter moved from 36 Sea Zone to Kwangsi
        1 tactical_bomber moved from 36 Sea Zone to Kwangsi
        1 fighter moved from Kwangtung to Kwangsi
        1 tactical_bomber moved from Kwangtung to Kwangsi
        1 destroyer moved from 36 Sea Zone to 43 Sea Zone
        1 fighter moved from 35 Sea Zone to 43 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
        1 destroyer moved from 35 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        1 fighter moved from 35 Sea Zone to 44 Sea Zone
        3 tactical_bombers moved from 35 Sea Zone to Kiangsi
        3 fighters moved from 35 Sea Zone to Kiangsi
        1 infantry moved from Shantung to Jehol
        1 artillery moved from Shantung to Jehol
        1 fighter moved from Kiangsu to Jehol
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery moved from 19 Sea Zone to Manchuria
        1 infantry moved from 19 Sea Zone to Manchuria
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Manchuria
            Japanese attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Kiangsi
            Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3.67 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Jehol
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            Russians defend with 1 aaGun and 1 infantry
                Russians roll AA dice in Jehol : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 0/3 hits, 1.17 expected hits
                Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Jehol
                Japanese roll dice for 1 artillery and 1 fighter in Jehol, round 3 : 1/2 hits, 0.83 expected hits
                Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Jehol
                Japanese roll dice for 1 fighter in Jehol, round 4 : 0/1 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter in Jehol, round 5 : 0/1 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter in Jehol, round 6 : 1/1 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Jehol
            Japanese win with 1 fighter remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Russians: 1 aaGun and 1 infantry
        Battle in Kwangsi
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 airfield and 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        1 fighter moved from Jehol to Kiangsu
        1 mech_infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        3 infantry moved from 19 Sea Zone to Kiangsu
        1 mech_infantry moved from 19 Sea Zone to Kiangsu
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
        1 fighter moved from Kiangsi to 35 Sea Zone
        1 tactical_bomber moved from Kiangsi to 35 Sea Zone
        1 fighter moved from Kiangsi to 35 Sea Zone
        1 tactical_bomber moved from Kiangsi to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
    Place Units - Japanese
        1 destroyer placed in 6 Sea Zone
        2 armour and 1 artillery placed in Kiangsu
        1 artillery and 2 infantry placed in Kwangtung
        1 artillery and 5 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
        Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.50
Japanese regular : 0.67
Russians AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        3 fighters moved from Norway to 127 Sea Zone
        1 bomber moved from United Kingdom to 127 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        1 fighter moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 95 Sea Zone to 96 Sea Zone
        1 bomber moved from Burma to 19 Sea Zone
    Combat - Americans
Combat Hit Differential Summary :
@odonis
Scramble?
@odonis yes, 2 fighter, 1 tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        3 fighters moved from Norway to 127 Sea Zone
        1 bomber moved from United Kingdom to 127 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        1 fighter moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 95 Sea Zone to 96 Sea Zone
        1 bomber moved from Burma to 19 Sea Zone
    Combat - Americans
        Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
        Battle in 96 Sea Zone
            Americans attack with 1 destroyer
            Italians defend with 1 submarine
                Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Italians lost in 96 Sea Zone
            Americans win with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in 16 Sea Zone
            Americans attack with 1 destroyer and 1 fighter
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in 127 Sea Zone
            Americans attack with 1 bomber and 3 fighters
            Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                Americans roll dice for 1 bomber and 3 fighters in 127 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 127 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 127 Sea Zone
                Americans roll dice for 1 bomber and 1 fighter in 127 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 127 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 127 Sea Zone
            Germans win with 2 fighters and 2 transports remaining. Battle score for attacker is -23
            Casualties for Americans: 1 bomber and 3 fighters
            Casualties for Germans: 1 destroyer and 1 tactical_bomber
        Battle in 19 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 cruiser, 1 destroyer and 3 transports
                Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans roll dice for 1 bomber in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 cruiser and 3 transports in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Japanese lost in 19 Sea Zone
                3 transports owned by the Japanese lost in 19 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 41
            Casualties for Japanese: 1 cruiser, 1 destroyer and 3 transports
        Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
        Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
    Non Combat Move - Americans
        1 bomber moved from 19 Sea Zone to Jehol
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        1 fighter moved from 16 Sea Zone to Midway
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Western United States to Hawaiian Islands
        1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
        1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
        1 submarine moved from 104 Sea Zone to 105 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from Eastern United States to 91 Sea Zone
    Place Units - Americans
        1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
        1 destroyer and 1 transport placed in 101 Sea Zone
        1 fighter and 1 infantry placed in Eastern United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.67
Italians regular : -0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 2 infantry moved from Yunnan to Kwangsi
        3 infantry moved from Hunan to Kiangsi
        1 infantry moved from Anhwe to Shantung
              Chinese take Shantung from Japanese
        1 fighter moved from Kweichow to Kiangsi
    Combat - Chinese
        Battle in Kiangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
            Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kwangsi
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        3 infantry moved from Anhwe to Jehol
        1 artillery and 1 infantry moved from Hopei to Anhwe
        2 artilleries moved from Kweichow to Anhwe
        1 fighter moved from Kiangsi to Yunnan
    Place Units - Chinese
        2 artilleries and 2 infantry placed in Hunan
        1 artillery and 1 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 17 PUs; end with 17 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        3 fighters moved from Norway to 127 Sea Zone
        1 bomber moved from United Kingdom to 127 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        1 fighter moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 95 Sea Zone to 96 Sea Zone
        1 bomber moved from Burma to 19 Sea Zone
    Combat - Americans
        Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
        Battle in 96 Sea Zone
            Americans attack with 1 destroyer
            Italians defend with 1 submarine
                Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Italians lost in 96 Sea Zone
            Americans win with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in 16 Sea Zone
            Americans attack with 1 destroyer and 1 fighter
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in 127 Sea Zone
            Americans attack with 1 bomber and 3 fighters
            Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                Americans roll dice for 1 bomber and 3 fighters in 127 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 127 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 127 Sea Zone
                Americans roll dice for 1 bomber and 1 fighter in 127 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 127 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 127 Sea Zone
            Germans win with 2 fighters and 2 transports remaining. Battle score for attacker is -23
            Casualties for Americans: 1 bomber and 3 fighters
            Casualties for Germans: 1 destroyer and 1 tactical_bomber
        Battle in 19 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 cruiser, 1 destroyer and 3 transports
                Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans roll dice for 1 bomber in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 cruiser and 3 transports in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Japanese lost in 19 Sea Zone
                3 transports owned by the Japanese lost in 19 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 41
            Casualties for Japanese: 1 cruiser, 1 destroyer and 3 transports
        Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
        Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
    Non Combat Move - Americans
        1 bomber moved from 19 Sea Zone to Jehol
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        1 fighter moved from 16 Sea Zone to Midway
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Western United States to Hawaiian Islands
        1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
        1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
        1 submarine moved from 104 Sea Zone to 105 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from Eastern United States to 91 Sea Zone
    Place Units - Americans
        1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
        1 destroyer and 1 transport placed in 101 Sea Zone
        1 fighter and 1 infantry placed in Eastern United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 2 infantry moved from Yunnan to Kwangsi
        3 infantry moved from Hunan to Kiangsi
        1 infantry moved from Anhwe to Shantung
              Chinese take Shantung from Japanese
        1 fighter moved from Kweichow to Kiangsi
    Combat - Chinese
        Battle in Kiangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
            Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kwangsi
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        3 infantry moved from Anhwe to Jehol
        1 artillery and 1 infantry moved from Hopei to Anhwe
        2 artilleries moved from Kweichow to Anhwe
        1 fighter moved from Kiangsi to Yunnan
    Place Units - Chinese
        2 artilleries and 2 infantry placed in Hunan
        1 artillery and 1 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 17 PUs; end with 17 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    Purchase Units - British
        British buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry and 1 mech_infantry moved from Norway to Finland
        2 fighters moved from Norway to Finland
        1 fighter moved from United Kingdom to Finland
        1 tactical_bomber moved from Persia to 99 Sea Zone
    Combat - British
        Battle in 99 Sea Zone
            British attack with 1 tactical_bomber
            Italians defend with 1 cruiser and 1 transport
                British roll dice for 1 tactical_bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 tactical_bomber owned by the British lost in 99 Sea Zone
            Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -11
            Casualties for British: 1 tactical_bomber
        Battle in Finland
            British attack with 3 fighters, 2 infantry and 1 mech_infantry
            Germans defend with 1 armour and 4 mech_infantrys
                British roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                Germans roll dice for 1 armour and 4 mech_infantrys in Finland, round 2 : 2/5 hits, 1.83 expected hits
                2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Finland
                British roll dice for 3 fighters and 1 mech_infantry in Finland, round 3 : 1/4 hits, 1.67 expected hits
                Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 3 : 3/3 hits, 1.17 expected hits
                1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Finland
             retreated to Finland
            Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -18
            Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry
            Casualties for Germans: 3 mech_infantrys
    Non Combat Move - British
        1 fighter moved from Finland to Norway
        1 destroyer moved from 91 Sea Zone to 95 Sea Zone
        2 fighters moved from 91 Sea Zone to Norway
        3 mech_infantrys moved from Egypt to Iraq
        1 infantry moved from Persia to Northwest Persia
        1 infantry moved from Persia to Northwest Persia
        2 artilleries and 2 mech_infantrys moved from Persia to Iraq
        1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
        3 artilleries and 3 infantry moved from Yunnan to Hunan
        1 armour and 1 mech_infantry moved from Hunan to Chahar
        1 mech_infantry moved from French Indo China to Yunnan
        1 mech_infantry moved from Siam to Shan State
        1 mech_infantry moved from Shan State to Yunnan
        3 infantry moved from Yunnan to Hunan
        1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
        1 armour and 1 mech_infantry moved from India to Yunnan
        1 fighter moved from India to Persia
        1 mech_infantry moved from Egypt to Iraq
    Place Units - British
        1 armour, 1 artillery and 1 mech_infantry placed in Norway
        1 armour, 1 infantry and 1 mech_infantry placed in Persia
        1 artillery and 2 infantry placed in Egypt
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 39 PUs; end with 39 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        1 artillery, 2 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 13 PUs; end with 13 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
        Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.17
Japanese regular : -1.00
Italians regular : -0.17
Germans regular : 2.00
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 destroyer moved from 97 Sea Zone to 96 Sea Zone
        1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
        1 marine moved from Cyprus to 99 Sea Zone
        1 cruiser and 1 marine moved from 99 Sea Zone to 95 Sea Zone
        1 fighter moved from Southern Italy to 96 Sea Zone
        1 bomber moved from Southern Italy to 96 Sea Zone
        1 artillery moved from Volgograd to Tambov
        1 infantry moved from Volgograd to Tambov
        1 armour and 2 mech_infantrys moved from Ukraine to Tambov
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 bomber, 1 destroyer and 1 fighter
            Americans defend with 1 destroyer
                Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 96 Sea Zone
            Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Tambov
            Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
            Russians defend with 3 infantry
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.50 expected hits
                Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Russians lost in Tambov
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tambov, round 3 : 1/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            Italians win, taking Tambov from Russians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
            Casualties for Russians: 3 infantry
        Battle in 95 Sea Zone
            Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine
            British defend with 1 destroyer
                Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 95 Sea Zone
            Italians win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        1 bomber moved from 96 Sea Zone to Southern Italy
        1 fighter moved from 96 Sea Zone to Southern Italy
        1 infantry moved from Crete to 99 Sea Zone
        1 artillery moved from Crete to 99 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 artillery moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Northern Italy to Western Germany
        1 infantry moved from Southern Italy to Northern Italy
        1 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        3 infantry placed in Ukraine
        3 infantry placed in Volgograd
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.67
Russians regular : -1.33
British regular : -0.33