@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 5 mech_infantrys moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Germans
Battle in Persia
Germans attack with 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/11 hits, 3.33 expected hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3.17 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Ukraine to Caucasus
1 artillery moved from Caucasus to Northwest Persia
3 aaGuns moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
2 artilleries moved from Ukraine to Bessarabia
3 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to Germany
3 artilleries and 5 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Southern France to France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,4,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.50
British regular : -1.00
@bolasgod
Argh! I accidentally closed the game window after completing all moves and battles but before saving… I’ll need to recreate. Have a look at the Marti to double check but pretty sure its right…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 6 infantry moved from Bryansk to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 3 artilleries and 6 infantry
Italians defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 3/9 hits, 2.50 expected hits
Italians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 2 infantry
EDIT: Removing units owned by Russians from Ukraine: 2 infantry
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns, 3 armour and 20 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Samara to Volgograd
2 artilleries and 3 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
1 armour, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Japanese regular : 1.00
Germans regular : -1.00
Russians regular : -1.50
@odonis no worries, i have done that before and just re-rerolled haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 5 Sea Zone
3 marines moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
2 battleships, 3 carriers, 1 cruiser, 1 fighter, 3 marines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 marines moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
3 tactical_bombers moved from Kwangtung to Kiangsu
3 fighters moved from Kwangtung to Kiangsu
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 3 marines and 6 tactical_bombers
British defend with 3 artilleries, 3 infantry and 2 mech_infantrys
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 3 marines and 6 tactical_bombers in Kiangsu, round 2 : 6/15 hits, 7.33 expected hits
Chinese roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 2 marines owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 4 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 2 marines
Casualties for British: 3 artilleries, 3 infantry and 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 35 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
4 fighters moved from Kiangsu to Kwangtung
4 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from 5 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 25 PUs; end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 25 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 25 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.17
Japanese regular : -1.00
@odonis copy, i chose 2 dd in sz 92
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 25 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 destroyers and 3 fighters
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 destroyers
Battle in Korea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from India to Kwangsi
2 fighters moved from Korea to 6 Sea Zone
1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone
6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 marine
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 marine in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 marine
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kwangsi
Place Units - Chinese
1 infantry placed in Kiangsi
2 artilleries and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - British
4 fighters moved from United Kingdom to 92 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters
Italians defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
British roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 25 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to Korea
3 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 destroyers and 3 fighters
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 destroyers
Battle in Korea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from India to Kwangsi
2 fighters moved from Korea to 6 Sea Zone
1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone
6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 marine
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 marine in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 marine
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kwangsi
Place Units - Chinese
1 infantry placed in Kiangsi
2 artilleries and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 92 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters
Italians defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
British roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone
British roll dice for 1 battleship and 4 fighters in 92 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Italians roll dice for 2 fighters and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 3 transports
Non Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Manchuria to Korea
Place Units - British
1 armour and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.33
Italians regular : 0.83
Japanese regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.50
@odonis I’m gonna concede this one GG’s
@bolasgod
GG! Interested in a rematch - switch sides?
@odonis
I have a bunch of games going right now and I am pretty busy, I better not start another right now!