Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Algeria to Morocco
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 marine moved from Southern France to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery, 1 infantry and 2 marines
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 marines in Morocco, round 2 : 3/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 marine owned by the Germans lost in Morocco
Germans win, taking Morocco from British with 1 artillery and 1 marine remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 marine
Casualties for British: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 8 infantry in Belarus, round 2 : 1/9 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Southern Italy
1 bomber moved from Western Ukraine to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter and 2 tactical_bombers moved from France to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 artilleries moved from Poland to Eastern Poland
10 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Southern France
1 artillery moved from Tunisia to Algeria
Place Units - Germans
1 armour, 5 artilleries and 4 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.50
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
17 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 6 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 4/14 hits, 2.33 expected hits
Japanese roll dice for 6 infantry in Manchuria, round 3 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 6 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
3 artilleries and 4 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Volgograd to Samara
1 mech_infantry moved from Russia to Rostov
4 armour and 2 mech_infantrys moved from Russia to Samara
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 4.33
Germans regular : -1.33
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Sumatra
1 fighter moved from Kwangsi to Sumatra
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Hunan to Kwangsi
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.17
Japanese regular : 0.17
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Queensland to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 marine
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 marine in Morocco, round 3 : 2/2 hits, 0.67 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
Germans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 cruiser
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Burma
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 artillery and 1 bomber placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.33
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Hopei to Kweichow
2 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Shantung
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
1 infantry placed in Hunan
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Queensland to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Morocco
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 marine
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 marine in Morocco, round 3 : 2/2 hits, 0.67 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
Germans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 cruiser
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Burma
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 artillery and 1 bomber placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Hopei to Kweichow
2 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Shantung
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
1 infantry placed in Hunan
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Libya to Tunisia
British take Tunisia from Germans
1 armour moved from Tunisia to Algeria
1 fighter moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
Combat - British
Battle in Crete
Battle in Norway
Battle in Morocco
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 1 artillery and 1 marine
British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Morocco, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 marine in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 marine owned by the Germans lost in Morocco
British win, taking Crete from Italians, taking Norway from Germans, taking Morocco from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 marine
Battle in Malaya
British attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from Burma to Shan State
2 artilleries moved from India to Burma
6 infantry moved from India to Burma
1 armour and 3 mech_infantrys moved from India to Burma
1 infantry moved from West India to India
3 infantry moved from India to Burma
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 fighter moved from Egypt to Persia
1 infantry moved from Iraq to Persia
Place Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 1.50
Japanese regular : 1.00
Germans regular : 1.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from 112 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from 112 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
6 infantry moved from Belarus to Archangel
1 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 7 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Archangel, round 2 : 4/10 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 3 artilleries and 2 mech_infantrys moved from Western Ukraine to Ukraine
10 armour and 11 mech_infantrys moved from Ukraine to Rostov
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
5 artilleries moved from Germany to Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 aaGun, 1 artillery and 1 infantry moved from Southern France to France
1 fighter moved from Southern Italy to Baltic States
1 tactical_bomber moved from Southern Italy to Baltic States
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 armour, 2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Samara to Caucasus
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
2 infantry moved from Samara to Tambov
1 armour moved from Samara to Caucasus
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Samara to Nenetsia
1 infantry moved from Russia to Vologda
1 aaGun, 4 armour, 3 artilleries and 1 mech_infantry moved from Samara to Russia
2 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Kwangsi to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Kwangsi to Shantung
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 4 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Korea, round 6 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 armour in Korea, round 7 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Korea, round 8 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Shantung to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 4 infantry and 1 mech_infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -1.67
Japanese regular : -1.67
ANZAC regular : -0.17
UK_Pacific regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Kwangsi to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Kwangsi to Shantung
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 4 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Korea, round 6 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 armour in Korea, round 7 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Korea, round 8 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Shantung to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 4 infantry and 1 mech_infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -1.67
Japanese regular : -1.67
ANZAC regular : -0.17
UK_Pacific regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Burma to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 1.83 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 3 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 4 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
3 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Yunnan
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Burma to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 1.83 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 3 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 4 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
3 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Yunnan
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Burma to Hunan
3 artilleries and 3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Yunnan
6 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Persia to India
1 tactical_bomber moved from Egypt to Persia
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Norway
1 fighter placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Volgograd
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from French
1 marine moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to Crete
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 3 fighters and 1 submarine in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Crete
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Rostov to Volgograd
1 bomber moved from Crete to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Volgograd
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from French
1 marine moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to Crete
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 3 fighters and 1 submarine in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Crete
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Rostov to Volgograd
1 bomber moved from Crete to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Russians regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :