:(
And of course I fail to take the armor from romania instead I take slovakia armor and end up with the romania mess even thought I tried to take action to avoid it. Unbelievable. It is what it is
@bolasgod said in bolasgod (X) vs Odonis (A +5) BM3:
@bolasgod Only my 3rd game or so of BM3, still learning the NOs and other rules, it doesn’t help that I have OOB games going on at the same time haha
Yeah saw that. Wasn’t sure it was part of some grand scheme, or an oversight until Italy’s turn. Do you want to start over? I’m cool with that.
@odonis I’ll play it out if you want to, i dont mind
@bolasgod
Game on!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 14/23 hits, 11.00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Chahar to Hunan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Anhwe
3 infantry moved from Jehol to Anhwe
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 airfield placed in Kwangsi
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Tsinghai
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Tsinghai
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Tobruk to Libya
1 marine moved from Ethiopia to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Iraq
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from India to Iraq
Combat - British
Battle in 99 Sea Zone
British attack with 2 fighters
Italians defend with 1 battleship
British roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Italian Somaliland
British attack with 1 marine and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Italian Somaliland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 marine and 1 tactical_bomber in Italian Somaliland, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 marine and 1 tactical_bomber in Italian Somaliland, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 2 artilleries, 1 fighter and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 4/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Libya
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Iraq to 80 Sea Zone
2 fighters moved from 99 Sea Zone to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Italian Somaliland to Egypt
1 infantry moved from Shan State to Burma
2 fighters moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 2.17
Italians regular : -2.33
Japanese regular : -2.00
Germans regular : 0.83
Neutral_Axis regular : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
French defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
1 armour and 4 infantry moved from Bulgaria to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 marine placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 55 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Siam from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 55 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 infantry moved from Finland to Karelia
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery, 1 infantry and 1 marine
French defend with 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Baltic States
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Western Germany
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 bombers moved from Baltic States to Western Germany
1 aaGun moved from Germany to Poland
7 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 2 artilleries moved from Romania to Eastern Poland
1 artillery moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
1 transport placed in 93 Sea Zone
1 infantry and 1 marine placed in Southern France
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.33
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 infantry moved from Finland to Karelia
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery, 1 infantry and 1 marine
French defend with 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Baltic States
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Western Germany
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 bombers moved from Baltic States to Western Germany
1 aaGun moved from Germany to Poland
7 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 2 artilleries moved from Romania to Eastern Poland
1 artillery moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
1 transport placed in 93 Sea Zone
1 infantry and 1 marine placed in Southern France
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.33
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 aaGun moved from Novgorod to Archangel
2 aaGuns, 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Western Ukraine to Russia
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 armour, 3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to Java
1 fighter moved from 38 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Anhwe to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Siam
1 tactical_bomber moved from 36 Sea Zone to Siam
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from Kwangsi to Siam
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Shan State
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 3 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 4 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 tactical_bomber in Java, round 5 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 tactical_bomber in Java, round 6 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Java
ANZAC win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer and 1 submarine in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 submarine in 55 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 submarine in 55 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Chahar to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -6.17
ANZAC AA : 0.67
UK_Pacific regular : -0.33
ANZAC regular : 1.17
@odonis you had some insane dice, put a dent in japans airforce…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Tsinghai to Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
2 fighters moved from 91 Sea Zone to British Guiana
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from Italian Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 marine moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.00
Germans regular : -0.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Tsinghai to Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
2 fighters moved from 91 Sea Zone to British Guiana
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from Italian Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 marine moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.00
Germans regular : -0.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Crete
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour in Ukraine, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win, taking Crete from Neutral_Allies, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 bomber
Russians defend with 1 artillery
Italians roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Baltic States to Romania
2 aaGuns, 1 artillery and 5 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5,4,3,1
ANZAC collect 11 PUs (4 lost to blockades); end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.67