@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
bolasgod (X) vs Odonis (A +5) BM3
-
@bolasgod
no scramble -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 cruiser Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.50 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to 112 Sea Zone 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter moved from Novgorod to 112 Sea Zone 1 fighter moved from Novgorod to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 10 armour and 7 mech_infantrys moved from Northwest Persia to Persia 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 4 mech_infantrys moved from Caucasus to Persia 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Belarus Combat - Germans Battle in Persia Germans attack with 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber British defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 8 mech_infantrys Germans roll dice for 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 8/24 hits, 8.50 expected hits British roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys in Persia, round 2 : 11/20 hits, 7.50 expected hits 3 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia Germans roll dice for 11 armour, 1 fighter and 1 tactical_bomber in Persia, round 3 : 7/13 hits, 6.67 expected hits British roll dice for 3 armour, 3 artilleries, 1 fighter and 5 mech_infantrys in Persia, round 3 : 5/12 hits, 4.83 expected hits 5 mech_infantrys owned by the British, 5 armour owned by the Germans and 2 artilleries owned by the British lost in Persia Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Persia, round 4 : 2/8 hits, 4.17 expected hits British roll dice for 3 armour, 1 artillery and 1 fighter in Persia, round 4 : 2/5 hits, 2.50 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Persia Germans roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Persia, round 5 : 4/6 hits, 3.17 expected hits British roll dice for 2 armour and 1 fighter in Persia, round 5 : 2/3 hits, 1.67 expected hits 2 armour owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Germans: 9 armour and 11 mech_infantrys Casualties for British: 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys Battle in 112 Sea Zone Germans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 5 transports in 112 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits 1 transport owned by the British lost in 112 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits 3 transports owned by the Americans lost in 112 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 7 : 2/3 hits, 1.83 expected hits 1 transport owned by the Americans lost in 112 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 46 Casualties for Germans: 4 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 4 transports Casualties for British: 1 transport Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia 5 mech_infantrys moved from Rostov to Northwest Persia 1 artillery moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 5 artilleries moved from Western Ukraine to Ukraine 3 armour moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Novgorod to Eastern Poland 2 mech_infantrys moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 armour moved from France to Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus Place Units - Germans 3 infantry placed in Novgorod 3 fighters placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Russians regular : 0.67 Germans regular : -2.00 British regular : 3.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk 1 artillery moved from Vologda to Smolensk 1 artillery and 2 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Smolensk Russians attack with 2 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 11 infantry moved from Russia to Bryansk 2 aaGuns, 3 artilleries and 14 infantry moved from Tambov to Bryansk 1 armour moved from Volgograd to Bryansk 2 armour moved from Russia to Bryansk 1 infantry moved from Tambov to Samara 1 artillery and 1 infantry moved from Tambov to Bryansk 1 aaGun moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Urals to Yenisey Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 43 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 43 Sea Zone to Kwangtung 1 fighter moved from 43 Sea Zone to Kwangtung 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 fighter moved from 35 Sea Zone to Kiangsu 1 tactical_bomber moved from 35 Sea Zone to Kiangsu 4 carriers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 marines placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Americans creates battle in territory 44 Sea Zone Battle in Amur Non Combat Move - Americans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Norway to Finland 1 artillery and 1 infantry moved from Norway to Finland 1 bomber moved from Anhwe to India 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 3 fighters placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 9 infantry moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kwangsi to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 5 artilleries, 1 fighter and 11 infantry Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits 2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 5 artilleries and 11 infantry Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery and 2 infantry placed in Kwangsi 1 infantry placed in Manchuria 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Americans creates battle in territory 44 Sea Zone Battle in Amur Non Combat Move - Americans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Norway to Finland 1 artillery and 1 infantry moved from Norway to Finland 1 bomber moved from Anhwe to India 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 3 fighters placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 9 infantry moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kwangsi to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 5 artilleries, 1 fighter and 11 infantry Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits 2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 5 artilleries and 11 infantry Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery and 2 infantry placed in Kwangsi 1 infantry placed in Manchuria 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 transports moved from 80 Sea Zone to 79 Sea Zone 4 infantry moved from West India to 79 Sea Zone 4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 4 infantry moved from 80 Sea Zone to Persia 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 3 artilleries and 6 infantry moved from Anhwe to Kiangsu 2 mech_infantrys moved from Kwangsi to Kiangsu Combat - British Battle in Persia British attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 2 armour and 1 factory_minor British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/8 hits, 1.67 expected hits Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 2 armour Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Turning off Edit Mode Battle in Kiangsu British attack with 3 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber British roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/11 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 2.33 expected hits 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kiangsu British roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/9 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 infantry owned by the British lost in Kiangsu British win, taking Kiangsu from Japanese with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 28 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 armour and 1 mech_infantry moved from Anhwe to Manchuria 2 infantry moved from Hunan to Kwangsi 1 aaGun moved from Hunan to Kwangsi 3 infantry moved from Shan State to French Indo China 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 fighter moved from Norway to United Kingdom 1 armour and 1 infantry moved from Norway to Finland 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : -0.50 Germans regular : 1.00 British regular : -1.00 -
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@odonis no problem
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Gibraltar 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Combat - ItaliansCombat Hit Differential Summary :
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@bolasgod scramble sz 92?
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@bolasgod
No scramble.
And seeing your new Logo, “Go Leafs Go” -
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@odonis haha no, sorry i’ve just been busy with work
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Gibraltar 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine British defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine; Americans defend with 1 artillery, 3 fighters and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/10 hits, 4.00 expected hits British roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 1 artillery, 3 fighters and 1 marine in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits 1 marine owned by the British, 1 marine owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 3 fighters remaining. Battle score for attacker is -13 Casualties for Italians: 3 artilleries, 1 fighter, 3 infantry and 1 marine Casualties for British: 2 artilleries, 1 infantry and 1 marine Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 artilleries placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 infantry and 1 marine placed in Queensland 1 cruiser placed in 54 Sea Zone ANZAC undo move 1. 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 infantry and 1 marine placed in Queensland 1 cruiser placed in 54 Sea Zone ANZAC undo move 1. 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :





