@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
10 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
Combat - Germans
Battle in Persia
Germans attack with 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 8 mech_infantrys
Germans roll dice for 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 8/24 hits, 8.50 expected hits
British roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys in Persia, round 2 : 11/20 hits, 7.50 expected hits
3 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia
Germans roll dice for 11 armour, 1 fighter and 1 tactical_bomber in Persia, round 3 : 7/13 hits, 6.67 expected hits
British roll dice for 3 armour, 3 artilleries, 1 fighter and 5 mech_infantrys in Persia, round 3 : 5/12 hits, 4.83 expected hits
5 mech_infantrys owned by the British, 5 armour owned by the Germans and 2 artilleries owned by the British lost in Persia
Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Persia, round 4 : 2/8 hits, 4.17 expected hits
British roll dice for 3 armour, 1 artillery and 1 fighter in Persia, round 4 : 2/5 hits, 2.50 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Persia, round 5 : 4/6 hits, 3.17 expected hits
British roll dice for 2 armour and 1 fighter in Persia, round 5 : 2/3 hits, 1.67 expected hits
2 armour owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 9 armour and 11 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 5 transports in 112 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits
3 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 7 : 2/3 hits, 1.83 expected hits
1 transport owned by the Americans lost in 112 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 46
Casualties for Germans: 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 4 transports
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
5 artilleries moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 armour moved from France to Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.67
Germans regular : -2.00
British regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
11 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Tambov to Bryansk
1 armour moved from Volgograd to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Urals to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
4 carriers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 marines placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Amur
Non Combat Move - Americans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Anhwe to India
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 3 fighters placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 9 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits
2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 5 artilleries and 11 infantry
Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Amur
Non Combat Move - Americans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Anhwe to India
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 3 fighters placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 9 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits
2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 5 artilleries and 11 infantry
Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from West India to 79 Sea Zone
4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
3 artilleries and 6 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Kwangsi to Kiangsu
Combat - British
Battle in Persia
British attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 2 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kiangsu
British attack with 3 artilleries, 6 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
British roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/11 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 2.33 expected hits
1 armour owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
British roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/9 hits, 2.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
2 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
3 infantry moved from Shan State to French Indo China
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Norway to United Kingdom
1 armour and 1 infantry moved from Norway to Finland
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.50
Germans regular : 1.00
British regular : -1.00
@odonis no problem
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Combat Hit Differential Summary :
@bolasgod scramble sz 92?
@bolasgod
No scramble.
And seeing your new Logo, “Go Leafs Go”
@odonis haha no, sorry i’ve just been busy with work
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine
British defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine; Americans defend with 1 artillery, 3 fighters and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/10 hits, 4.00 expected hits
British roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery, 3 fighters and 1 marine in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
1 marine owned by the British, 1 marine owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for Italians: 3 artilleries, 1 fighter, 3 infantry and 1 marine
Casualties for British: 2 artilleries, 1 infantry and 1 marine
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 cruiser placed in 54 Sea Zone
ANZAC undo move 1.
1 marine placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 cruiser placed in 54 Sea Zone
ANZAC undo move 1.
1 marine placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 5 mech_infantrys moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Germans
Battle in Persia
Germans attack with 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/11 hits, 3.33 expected hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3.17 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Ukraine to Caucasus
1 artillery moved from Caucasus to Northwest Persia
3 aaGuns moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
2 artilleries moved from Ukraine to Bessarabia
3 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to Germany
3 artilleries and 5 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Southern France to France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,4,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.50
British regular : -1.00
@bolasgod
Argh! I accidentally closed the game window after completing all moves and battles but before saving… I’ll need to recreate. Have a look at the Marti to double check but pretty sure its right…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 6 infantry moved from Bryansk to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 3 artilleries and 6 infantry
Italians defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 3/9 hits, 2.50 expected hits
Italians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 2 infantry
EDIT: Removing units owned by Russians from Ukraine: 2 infantry
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns, 3 armour and 20 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Samara to Volgograd
2 artilleries and 3 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
1 armour, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Japanese regular : 1.00
Germans regular : -1.00
Russians regular : -1.50