@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Kill the BB, tac, 1 fighter
Ouch
I agree with ouch. Those dice did not go your way. In my mind it was worth the game with your damaged battleship although that may be a little brain damaged.
@bolasgod
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
10 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
Combat - Germans
Battle in Persia
Germans attack with 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 8 mech_infantrys
Germans roll dice for 11 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 8/24 hits, 8.50 expected hits
British roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys in Persia, round 2 : 11/20 hits, 7.50 expected hits
3 mech_infantrys owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia
Germans roll dice for 11 armour, 1 fighter and 1 tactical_bomber in Persia, round 3 : 7/13 hits, 6.67 expected hits
British roll dice for 3 armour, 3 artilleries, 1 fighter and 5 mech_infantrys in Persia, round 3 : 5/12 hits, 4.83 expected hits
5 mech_infantrys owned by the British, 5 armour owned by the Germans and 2 artilleries owned by the British lost in Persia
Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Persia, round 4 : 2/8 hits, 4.17 expected hits
British roll dice for 3 armour, 1 artillery and 1 fighter in Persia, round 4 : 2/5 hits, 2.50 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Persia, round 5 : 4/6 hits, 3.17 expected hits
British roll dice for 2 armour and 1 fighter in Persia, round 5 : 2/3 hits, 1.67 expected hits
2 armour owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 9 armour and 11 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 transport; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 5 transports in 112 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits
3 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
Germans roll dice for 2 bombers and 1 tactical_bomber in 112 Sea Zone, round 7 : 2/3 hits, 1.83 expected hits
1 transport owned by the Americans lost in 112 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 46
Casualties for Germans: 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 4 transports
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns and 2 artilleries moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
5 artilleries moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 armour moved from France to Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.67
Germans regular : -2.00
British regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
11 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Tambov to Bryansk
1 armour moved from Volgograd to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Urals to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
4 carriers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 marines placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Amur
Non Combat Move - Americans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Anhwe to India
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 3 fighters placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 9 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits
2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 5 artilleries and 11 infantry
Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Amur
Non Combat Move - Americans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Anhwe to India
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield and 3 fighters placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 9 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits
2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 5 artilleries and 11 infantry
Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from West India to 79 Sea Zone
4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
3 artilleries and 6 infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Kwangsi to Kiangsu
Combat - British
Battle in Persia
British attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 2 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kiangsu
British attack with 3 artilleries, 6 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
British roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/11 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 2.33 expected hits
1 armour owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
British roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/9 hits, 2.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
2 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
3 infantry moved from Shan State to French Indo China
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Norway to United Kingdom
1 armour and 1 infantry moved from Norway to Finland
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.50
Germans regular : 1.00
British regular : -1.00
@odonis no problem
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Combat Hit Differential Summary :
@bolasgod scramble sz 92?
@bolasgod
No scramble.
And seeing your new Logo, “Go Leafs Go”
@odonis haha no, sorry i’ve just been busy with work
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine
British defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine; Americans defend with 1 artillery, 3 fighters and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/10 hits, 4.00 expected hits
British roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery, 3 fighters and 1 marine in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
1 marine owned by the British, 1 marine owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for Italians: 3 artilleries, 1 fighter, 3 infantry and 1 marine
Casualties for British: 2 artilleries, 1 infantry and 1 marine
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 cruiser placed in 54 Sea Zone
ANZAC undo move 1.
1 marine placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 cruiser placed in 54 Sea Zone
ANZAC undo move 1.
1 marine placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :