@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Let me know if you still aren’t seeing how but basically your cruiser in 96 blocked me from making a combat move with transport into eastern Mediterranean but does not prevent me from making an NCM in that area after I clear 96 in combat phase
@colt45554 all good i see it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Volgograd to Rostov
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Kweichow
3 infantry moved from Kiangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.67 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 3 : 0/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 fighters and 1 infantry in Kwangtung, round 5 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Kwangtung, round 6 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Kweichow to Kwangsi
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.00
Japanese regular : 2.00
UK_Pacific regular : 0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@colt45554 scramble in SZ 33?
Negative
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/4 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 32
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -3.67
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/4 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 32
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Malta to Egypt
1 fighter moved from United Kingdom to Algeria
Place Units - British
3 armour placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 33 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -1.17
Japanese regular : -1.50
Japanese AA : -0.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Romania
2 armour moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Kenya to Italian Somaliland
1 artillery moved from Tobruk to Alexandria
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : -1.33
Italians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 artilleries and 12 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Western Germany to Baltic States
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Western Germany to 98 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 20 infantry in Eastern Poland, round 2 : 5/25 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 destroyer and 2 submarines
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 bombers and 1 cruiser in 91 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 bombers owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 bombers, 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Battle in 98 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 submarine and 1 transport; French defend with 1 destroyer
1 submarine owned by the British submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
2 bombers moved from 91 Sea Zone to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 aaGuns moved from Poland to Eastern Poland
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Baltic States to Poland
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 submarines moved from 118 Sea Zone to 110 Sea Zone
7 infantry moved from Finland to Karelia
Place Units - Germans
1 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : -0.67
Germans regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Baltic States to Russia
1 fighter moved from Baltic States to Russia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Novgorod to Archangel
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
14 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
6 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 3.17
Russians regular : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
3 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Kwangsi to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
scramble caroline?
@colt45554 Yes full scramble please (3 Anzac fighters)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
3 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Kwangsi to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Celebes
Battle in Queensland
Japanese attack with 3 artilleries and 5 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Queensland, round 2 : 3/8 hits, 2.33 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 3 artilleries and 4 infantry in Queensland, round 3 : 0/7 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Queensland, round 4 : 2/7 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery in Queensland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Celebes from Dutch, taking Queensland from ANZAC with 3 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 3 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 fighters
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 8/15 hits, 8.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 5 fighters and 2 transports in 33 Sea Zone, round 2 : 4/14 hits, 7.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 10/14 hits, 8.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 2 transports in 33 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 1/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Japanese: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 33 Sea Zone and were removed
1 fighter moved from Burma to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
4 infantry moved from Jehol to Anhwe
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 37 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to Kwangsi
2 bombers moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -6.33
Japanese regular : 0.17
UK_Pacific regular : -0.33
ANZAC regular : -1.00