L21 Colt(X) vs bolasgod(+14) 2E

  • '20

    Britain and India have one combined turn as UK so you’re fine

  • '20

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Albania to Slovakia Hungary
            2 infantry moved from Albania to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,4,1,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 1.33
    

    Savegame

  • '20

    hang on, considering an ncm

  • '20

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Albania to Slovakia Hungary
            2 infantry moved from Albania to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,4,1,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Alexandria: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Alexandria: 1 infantry
            EDIT: Adding units owned by Italians to Tobruk: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Alexandria: 2 infantry
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from Tobruk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 1.33
    

    Savegame

  • '20

    sorry for the mess at end but everything seems accurate


  • @colt45554 copy


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 cruiser moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Italians defend with 1 submarine
                    French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Holland Belgium
                French attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 3 aaGuns and 1 tactical_bomber
                    Germans roll AA dice in Holland Belgium : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 aaGuns and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                    French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 aaGuns and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                    French roll dice for 1 fighter in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 aaGun and 1 tactical_bomber in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans lost in Holland Belgium
                    French roll dice for 1 fighter in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Holland Belgium
                Germans win with no units remaining. Battle score for attacker is 9
                Casualties for French: 1 artillery, 1 fighter and 1 infantry
                Casualties for Germans: 3 aaGuns and 1 tactical_bomber
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    French regular : 1.17
    Germans AA : -0.17
    Germans regular : 1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the British submerged
                    Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits, 4.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -2.33
    

    Savegame

  • '20

    2 hits to assign sz 97


  • @colt45554 just take the carrier, how is there an Italian transport in SZ 98. Am i missing something?

  • '20

    i killed your carrier in combat, then moved the transport there in non-combat

  • '20

    oops meant cruiser in 96

  • '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the British submerged
                    Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits, 4.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                1 fighter owned by the Germans, 3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                British win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier
            Battle in Greece
                Germans attack with 3 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                British defend with 1 armour and 5 infantry
                    Germans roll dice for 3 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 4/11 hits, 4.17 expected hits
                    British roll dice for 1 armour and 5 infantry in Greece, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Germans and 4 infantry owned by the British lost in Greece
                    Germans roll dice for 3 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 3 : 4/8 hits, 3.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Greece, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Greece
                Germans win, taking Greece from British with 3 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for British: 1 armour and 5 infantry
            Battle in 111 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                1 tactical_bomber owned by the British and 1 fighter owned by the British could not land and were killed
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
            2 artilleries and 8 infantry moved from Yugoslavia to Romania
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Greece to Western Germany
            3 bombers and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
            6 armour and 3 mech_infantrys moved from France to Germany
            2 infantry moved from Norway to Finland
            2 submarines moved from 106 Sea Zone to 118 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 armour and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1
            Germans collect 39 PUs (4 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.50
    British regular : -1.67
    

    Savegame

  • '20

    Let me know if you still aren’t seeing how but basically your cruiser in 96 blocked me from making a combat move with transport into eastern Mediterranean but does not prevent me from making an NCM in that area after I clear 96 in combat phase


  • @colt45554 all good i see it


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 3 infantry moved from Russia to Bryansk
            2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Volgograd to Rostov
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            1 artillery placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 armour moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 armour moved from French Indo China to Yunnan
            2 infantry moved from Siam to Shan State
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 artillery and 2 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 bomber moved from Kwangsi to Kweichow
            3 infantry moved from Kiangsi to Kwangtung
            2 fighters moved from 36 Sea Zone to Malaya
            2 tactical_bombers moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to Kwangtung
            1 mech_infantry moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Yunnan
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries and 4 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters and 3 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 3 : 0/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangtung, round 5 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangtung, round 6 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.17 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 16 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Kwangtung to Kwangsi
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber moved from Kweichow to Kwangsi
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Shan State to Kwangsi
            1 bomber moved from Malaya to Kwangsi
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 43 Sea Zone
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.00
    Japanese regular : 2.00
    UK_Pacific regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Guam to Caroline Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @colt45554 scramble in SZ 33?

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