@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 unit repaired.
6 ArmoredCars moved from Davao to 107 Sea Zone
2 Artillerys moved from Davao to 107 Sea Zone
2 Infantrys moved from Jilolo to 107 Sea Zone
6 ArmoredCars, 2 Artillerys, 2 Infantrys and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
6 ArmoredCars, 4 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys moved from 110 Sea Zone to Sumatra
2 Bombers moved from Banjarmasin to Sumatra
1 Battleship, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 84 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Sumatra
Yamamoto attack with 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys
British defend with 10 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 4/16 hits, 6.17 expected hits
Dutch roll dice for 1 Bunker and 10 Infantrys in Sumatra, round 2 : 4/11 hits, 3.83 expected hits
2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 3 : 5/12 hits, 4.83 expected hits
Dutch roll dice for 1 Bunker and 6 Infantrys in Sumatra, round 3 : 4/7 hits, 2.50 expected hits
5 Infantrys owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 4 : 3/8 hits, 3.50 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Yamamoto: 6 ArmoredCars and 2 Infantrys
Casualties for British: 10 Infantrys
Casualties for Dutch: 1 Bunker
Battle in 84 Sea Zone
Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 84 Sea Zone
Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Submarine moved from 107 Sea Zone to 102 Sea Zone
1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
1 Fighter moved from Sumatra to 110 Sea Zone
2 Bombers moved from Sumatra to Banjarmasin
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 Elite and 2 Infantrys placed in Davao
2 B.Transports, 2 Destroyers and 2 S.Submarines placed in 84 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50
Americans regular : -0.33
Dutch regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Hupeh to Hunan
1 Artillery moved from Hupeh to Hunan
2 ArmoredCars moved from Hupeh to Hunan
1 Artillery moved from Hupeh to Hunan
4 Tanks moved from Hupeh to Hunan
2 Infantrys moved from Szechwan to Kweichow
1 Mech.Inf moved from Szechwan to Kweichow
1 Infantry moved from Szechwan to Kweichow
4 Mech.Infs moved from Hupeh to Peking
1 Infantry moved from Chahar to Peking
2 Mech.Infs moved from Szechwan to Shantung
1 Infantry moved from Shansi to Shantung
1 Fighter moved from Shensi to Peking
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Peking
Chinese attack with 1 Fighter, 1 Infantry and 4 Mech.Infs
Hisaichi defend with 2 Artillerys, 1 Factory and 2 Infantrys
Chinese roll dice for 1 Fighter, 1 Infantry and 4 Mech.Infs in Peking, round 2 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 1 Fighter and 4 Mech.Infs in Peking, round 3 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Peking, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Battle in Shantung
Chinese attack with 1 Infantry and 2 Mech.Infs
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks
Hisaichi defend with 7 ArmoredCars, 1 Artillery and 3 Infantrys
Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks in Hunan, round 2 : 5/11 hits, 4.33 expected hits
Hisaichi roll dice for 7 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 2 : 3/11 hits, 2.50 expected hits
5 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Chinese lost in Hunan
Chinese roll dice for 1 ArmoredCar, 3 Artillerys and 4 Tanks in Hunan, round 3 : 3/8 hits, 3.33 expected hits
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/6 hits, 1.67 expected hits
2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hunan
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 4 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Hunan
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 5 : 3/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 7 ArmoredCars, 1 Artillery and 3 Infantrys
Battle in Kweichow
Chinese attack with 3 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Tank
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
3 Infantrys moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Infantry and 1 Marine moved from Ningsia to Suiyuan
2 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
2 Mech.Infs moved from Urumqi to Ningsia
2 Infantrys moved from Urumqi to E.Sinkiang
1 Fighter moved from Peking to Chahar
Place Units - Chinese
6 Infantrys placed in Hsining
1 Infantry and 3 Mech.Infs placed in Urumqi
Chinese undo move 2.
Chinese undo move 1.
3 Infantrys and 3 Mech.Infs placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Hisaichi regular : -3.17
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 Artillerys moved from Kwangsi to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Infantry moved from Anhwei to Hupeh
Hisaichi take Hupeh from Chinese
1 Infantry moved from Anhwei to Hunan
1 Infantry moved from Anhwei to Shanghai
1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
1 Bomber moved from West Borneo to 65 Sea Zone
2 Tanks moved from Malaya to N.Thailand
1 Mech.Inf moved from Malaya to Burma
Hisaichi take Burma from British
1 Mech.Inf moved from Burma to N.Thailand
1 Mech.Inf moved from Malaya to N.Thailand
2 Infantrys moved from Khabarovsk to Kirin
7 Infantrys moved from Changchun to Kirin
1 Artillery moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Thailand
Hisaichi attack with 2 Mech.Infs and 2 Tanks
British defend with 1 Infantry
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Hunan
Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
Chinese defend with 2 Artillerys and 4 Tanks
Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
Casualties for Chinese: 2 Artillerys and 4 Tanks
Battle in 65 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
Combat Hit Differential Summary :
Chinese regular : 1.33
British regular : 1.00
Hisaichi regular : 1.50
@dawgoneit Submerge or stay?
@entek stay
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 Artillerys moved from Kwangsi to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Infantry moved from Anhwei to Hupeh
Hisaichi take Hupeh from Chinese
1 Infantry moved from Anhwei to Hunan
1 Infantry moved from Anhwei to Shanghai
1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
1 Bomber moved from West Borneo to 65 Sea Zone
2 Tanks moved from Malaya to N.Thailand
1 Mech.Inf moved from Malaya to Burma
Hisaichi take Burma from British
1 Mech.Inf moved from Burma to N.Thailand
1 Mech.Inf moved from Malaya to N.Thailand
2 Infantrys moved from Khabarovsk to Kirin
7 Infantrys moved from Changchun to Kirin
1 Artillery moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Thailand
Hisaichi attack with 2 Mech.Infs and 2 Tanks
British defend with 1 Infantry
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Hunan
Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
Chinese defend with 2 Artillerys and 4 Tanks
Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
Casualties for Chinese: 2 Artillerys and 4 Tanks
Battle in 65 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in 65 Sea Zone
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 T.Boat in 65 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
2 Submarines owned by the British and 1 Destroyer owned by the British lost in 65 Sea Zone
Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Cruiser and 1 Destroyer in 65 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 Destroyer owned by the British, 1 T.Boat owned by the Hisaichi and 1 Cruiser owned by the British lost in 65 Sea Zone
Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 41
Casualties for Hisaichi: 1 Submarine, 1 T.Boat and 3 Transports
Casualties for British: 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
Non Combat Move - Hisaichi
1 Bomber moved from 65 Sea Zone to Bangkok
3 Destroyers and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
3 Mech.Infs placed in Kwangsi
1 Elite and 2 Mech.Infs placed in Hong Kong
6 ArmoredCars placed in Changchun
2 B.Transports placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
British regular : 0.33
Hisaichi regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
3 Submarines moved from 23 Sea Zone to 24 Sea Zone
2 Destroyers moved from 23 Sea Zone to 24 Sea Zone
1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
1 Carrier and 2 Fighters moved from 18 Sea Zone to 21 Sea Zone
2 Carriers moved from 23 Sea Zone to 21 Sea Zone
3 Fighters moved from 23 Sea Zone to 24 Sea Zone
1 Adv.Fighter moved from 23 Sea Zone to 24 Sea Zone
1 Fighter moved from Leningrad to 24 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
2 Artillerys, 2 Fighters and 2 Infantrys moved from 21 Sea Zone to Netherlands
1 Bomber moved from Dover to Netherlands
1 Battleship and 2 Transports moved from 23 Sea Zone to 21 Sea Zone
1 Infantry moved from Mersa Matruh to Kufra
2 Tanks moved from Lower Egypt to Darfur
1 ArmoredCar and 3 Tanks moved from Adana to Ankara
3 Mech.Infs moved from W.Iran to Ankara
2 Infantrys moved from N.Saudi Arabia to Iraq
1 Artillery and 1 Infantry moved from W.Iran to Iraq
1 Infantry moved from Assam to Burma
British take Burma from Hisaichi
1 Infantry moved from Ceylon to 64 Sea Zone
1 Cruiser and 1 Infantry moved from 64 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery, 2 Infantrys and 2 Mech.Infs moved from Angola to Belgian Congo
2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
2 Mech.Infs moved from French Equatorial Africa to French Sudan
1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from Kiska to 72 Sea Zone
1 Tank moved from Attu to 72 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
1 Infantry and 1 Tank moved from 75 Sea Zone to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Infantry moved from Vancouver to British Columbia
1 Infantry moved from Yukon to Alaska
2 ArmoredCars moved from Vancouver to Yukon
1 Infantry moved from E.Mexico to Southwest USA
2 Infantrys moved from Wales to Dover
Purchase Units - British
British buy 2 ArmoredCars, 12 Artillerys, 2 Bunkers, 2 Elites, 13 Infantrys, 2 Mech.Infs and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Ankara
British attack with 1 ArmoredCar, 3 Mech.Infs and 3 Tanks
Neutral defend with 2 Artillerys and 2 Infantrys
British roll dice for 1 ArmoredCar, 3 Mech.Infs and 3 Tanks in Ankara, round 2 : 6/7 hits, 2.83 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
1 ArmoredCar owned by the British, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Mech.Inf owned by the British lost in Ankara
British loses 0 PUs for violating Ankaras neutrality.
British win, taking Ankara from Neutral with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 ArmoredCar and 1 Mech.Inf
Casualties for Neutral: 2 Artillerys and 2 Infantrys
Battle in 24 Sea Zone
British attack with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 3 Submarines
Germans defend with 1 Battleship, 1 Destroyer and 2 Transports
British roll dice for 3 Submarines in 24 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Adv.Fighter, 2 Destroyers and 4 Fighters in 24 Sea Zone, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Destroyer owned by the Germans, 1 Submarine owned by the British, 1 Battleship owned by the Germans and 2 Transports owned by the Germans lost in 24 Sea Zone
British win with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 33
Casualties for British: 1 Submarine
Casualties for Germans: 1 Battleship, 1 Destroyer and 2 Transports
Battle in 85 Sea Zone
British attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 85 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 Destroyer
Battle in Netherlands
British attack with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys
Germans defend with 4 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 4 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 Infantrys
Non Combat Move - British
1 Bomber moved from Netherlands to Dover
1 Adv.Fighter and 3 Fighters moved from 24 Sea Zone to 21 Sea Zone
1 Fighter moved from Netherlands to 21 Sea Zone
1 Fighter moved from Netherlands to 21 Sea Zone
1 Fighter moved from 24 Sea Zone to Vyborg
Place Units - British
1 Bunker and 5 Infantrys placed in Madras
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
2 Infantrys placed in Bombay
3 Artillerys, 1 Bunker and 3 Infantrys placed in Cairo
1 Artillery and 1 Infantry placed in N.Saudi Arabia
1 ArmoredCar and 2 Mech.Infs placed in W.Iran
3 Transports placed in 18 Sea Zone
4 Artillerys placed in Wales
1 Elite placed in Manchester
British undo move 7.
2 Transports placed in 18 Sea Zone
1 Artillery placed in Manchester
1 ArmoredCar and 1 Artillery placed in London
British undo move 11.
1 ArmoredCar and 1 Artillery placed in Vancouver
1 Transport placed in 80 Sea Zone
Turn Complete - British
British collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Germans regular : -1.67
Neutral regular : 0.67
British regular : 3.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Elite and 6 Infantrys moved from Lombok to Java
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to 65 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery moved from Merauke to 113 Sea Zone
1 Tank moved from Merauke to 113 Sea Zone
1 Infantry moved from Merauke to 113 Sea Zone
1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Marine moved from Broome to 67 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 67 Sea Zone to Java
1 Infantry moved from West Papua to Merauke
3 Infantrys moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 65 Sea Zone
Anzac attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Submarine and 1 Transport
Hisaichi defend with 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Transport in 65 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 Cruiser owned by the Anzac, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 Cruiser owned by the Anzac, 2 Fighters owned by the Hisaichi, 1 Destroyer owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 65 Sea Zone
Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Transport in 65 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Battleship and 1 Carrier in 65 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 Carrier owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 65 Sea Zone
Anzac roll dice for 1 Adv.Fighter, 1 Battleship and 1 Transport in 65 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 65 Sea Zone
Anzac win with 1 Battleship and 1 Transport remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine
Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
Battle in Malaya
Battle in Java
Anzac attack with 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank
Thai defend with 5 Infantrys
Anzac roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/11 hits, 3.00 expected hits
Thai roll dice for 5 Infantrys in Java, round 2 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Java
Anzac roll dice for 1 Artillery, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 4/8 hits, 2.50 expected hits
Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
Anzac win, taking Malaya from Hisaichi, taking Java from Thai with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Anzac: 4 Infantrys
Casualties for Thai: 5 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
1 Battleship and 2 Destroyers placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 2.50
Thai regular : 2.00
Hisaichi regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Infantry moved from Suriname to Amazon
Purchase Units - Dutch
Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Java
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from Oulu to Lapland
1 Fighter moved from Helsinki to Lapland
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Lapland to Helsinki
4 Infantrys moved from Tampere to Kotka
1 Tank moved from Oulu to Kotka
1 Elite moved from Helsinki to Tampere
2 Infantrys moved from Helsinki to Tampere
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Elite and 2 Infantrys moved from E.Romania to Odessa
1 Fighter moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 HeavyTank
Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 HeavyTank in Odessa, round 2 : 0/1 hits, 0.67 expected hits
Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Odessa, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 HeavyTank in Odessa, round 3 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 HeavyTank
Non Combat Move - Romanians
1 Fighter moved from Odessa to E.Romania
1 Infantry moved from W.Romania to E.Romania
1 Elite moved from Bucharest to E.Romania
1 Infantry moved from Bucharest to E.Romania
Place Units - Romanians
4 Infantrys placed in Bucharest
2 Infantrys and 1 Mech.Inf placed in W.Romania
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : 0.00
Russians regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Elite and 1 Infantry moved from S.Thailand to Burma
2 Infantrys and 1 Tank moved from Bangkok to Malaya
2 Transports moved from 110 Sea Zone to 105 Sea Zone
4 Infantrys moved from Bangkok to 105 Sea Zone
4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
4 Infantrys moved from 110 Sea Zone to Lombok
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Elite and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Elite and 1 Infantry in Burma, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
Thai roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in Burma
British win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Thai: 1 Elite and 1 Infantry
Battle in Lombok
Thai attack with 4 Infantrys
British defend with 1 Infantry; Dutch defend with 1 Bunker
Thai roll dice for 4 Infantrys in Lombok, round 2 : 0/4 hits, 0.67 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Thai lost in Lombok
Thai roll dice for 2 Infantrys in Lombok, round 3 : 1/2 hits, 0.33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Thai lost in Lombok
Dutch win with 1 Bunker and 1 Infantry remaining. Battle score for attacker is -8
Casualties for Thai: 4 Infantrys
Battle in Malaya
Thai attack with 2 Infantrys and 1 Tank
British defend with 1 AAGun; Anzac defend with 1 Infantry
Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Malaya
Thai win, taking Malaya from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Non Combat Move - Thai
2 Tanks moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
Place Units - Thai
5 Infantrys and 1 Mech.Inf placed in Bangkok
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : -2.67
Dutch regular : 2.33
British regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
1 Tank moved from S.Chile to Argentina
2 ArmoredCars moved from Santiago to Argentina
1 Infantry moved from Santiago to 125 Sea Zone
1 Infantry and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
1 Infantry moved from 39 Sea Zone to Argentina
2 ArmoredCars moved from Peru to Argentina
2 ArmoredCars moved from Colombia to Bolivia
1 Artillery and 1 Infantry moved from Amazon to Bolivia
1 Adv.Fighter moved from N.Chile to Bolivia
1 Fighter moved from Amazon to Bolivia
1 Infantry moved from Bahia to Rio De Janeiro
2 Artillerys moved from Salvador to 35 Sea Zone
2 Artillerys and 1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
2 Artillerys moved from 39 Sea Zone to Rio De Janeiro
3 Bombers moved from Suriname to Rio De Janeiro
6 Infantrys moved from South Central USA to South Atlantic USA
1 Destroyer and 2 Submarines moved from 13 Sea Zone to 28 Sea Zone
3 Destroyers and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
1 Transport moved from 125 Sea Zone to 124 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 Transport moved from 35 Sea Zone to 26 Sea Zone
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Fighter moved from Kamchatka to 85 Sea Zone
1 Artillery moved from Koryakia to 72 Sea Zone
1 Artillery and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Artillery moved from 85 Sea Zone to Kyushu
1 Artillery moved from Koryakia to 72 Sea Zone
1 Artillery and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Artillery moved from 85 Sea Zone to Chubu
1 Elite moved from Koryakia to 72 Sea Zone
1 Cruiser and 1 Elite moved from 72 Sea Zone to 85 Sea Zone
1 Elite moved from 85 Sea Zone to Hokkaido
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tohoku
1 Tank moved from Zhigansk to Ayan
2 Artillerys and 3 Infantrys moved from Kolyma to Okhotsk
1 Destroyer and 2 Submarines moved from 71 Sea Zone to 72 Sea Zone
1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
1 Submarine moved from 104 Sea Zone to 108 Sea Zone
2 Fighters moved from 109 Sea Zone to 102 Sea Zone
2 Fighters moved from 109 Sea Zone to 108 Sea Zone
1 Artillery and 2 Infantrys moved from Ponape to Truk
Americans take Truk from Yamamoto
1 B.Transport moved from 109 Sea Zone to 97 Sea Zone
2 Infantrys moved from Kwajalein to 96 Sea Zone
2 Infantrys and 1 Transport moved from 96 Sea Zone to 102 Sea Zone
2 Infantrys moved from 102 Sea Zone to Woleai
1 Destroyer moved from 109 Sea Zone to 102 Sea Zone
2 Destroyers and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
Purchase Units - Americans
Americans buy 10 ArmoredCars, 1 Infantry, 1 Marine and 7 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 108 Sea Zone
Americans attack with 2 Fighters and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in 108 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in 108 Sea Zone
Americans win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in Rio De Janeiro
Americans attack with 2 Artillerys, 3 Bombers and 1 Infantry
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Artillerys, 3 Bombers and 1 Infantry in Rio De Janeiro, round 2 : 5/6 hits, 3.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 2 Artillerys, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Bolivia
Americans attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry
Neutral defend with 3 Infantrys
Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Bolivia, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 3/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Bolivia
Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Bolivia, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 ArmoredCars and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 102 Sea Zone
Americans attack with 2 Destroyers, 2 Fighters and 1 Transport
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Destroyers, 2 Fighters and 1 Transport in 102 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Submarine owned by the Yamamoto lost in 102 Sea Zone
Americans win with 2 Destroyers, 2 Fighters and 1 Transport remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 85 Sea Zone
Americans attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports in 85 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports in 85 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 85 Sea Zone
Americans win with 1 Cruiser, 1 Destroyer and 3 Transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 Fighter
Casualties for Yamamoto: 1 Destroyer
Battle in Woleai
Battle in Hokkaido
Battle in Tohoku
Battle in Chubu
Battle in Kyushu
Battle in Argentina
Americans attack with 4 ArmoredCars, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Argentina
Americans roll dice for 4 ArmoredCars and 1 Tank in Argentina, round 3 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Woleai from Yamamoto, taking Hokkaido from Yamamoto, taking Tohoku from Yamamoto, taking Chubu from Yamamoto, taking Kyushu from Yamamoto, taking Argentina from Neutral with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
3 Bombers moved from Rio De Janeiro to French Equatorial Africa
1 Adv.Fighter and 1 Fighter moved from Bolivia to Salvador
2 Fighters moved from 102 Sea Zone to 109 Sea Zone
2 Fighters moved from 108 Sea Zone to 109 Sea Zone
Place Units - Americans
1 Infantry and 1 Marine placed in Salvador
3 ArmoredCars placed in Santiago
2 ArmoredCars placed in Peru
2 ArmoredCars placed in Colombia
3 ArmoredCars placed in San Francisco
3 S.Submarines placed in 98 Sea Zone
3 S.Submarines placed in 71 Sea Zone
1 S.Submarine placed in 26 Sea Zone
Turn Complete - Americans
Americans collect 132 PUs; end with 132 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 1.17
Neutral regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
2 Infantrys moved from Belgium to Netherlands
6 ArmoredCars moved from Hamburg to Netherlands
2 Stukas moved from Hamburg to Netherlands
1 Fighter moved from Hamburg to Netherlands
5 Infantrys moved from Lithuania to Latvia
1 Artillery and 1 Infantry moved from Brest to Minsk
1 Infantry moved from Brest to Minsk
1 Adv.Fighter and 1 Fighter moved from Bohemia to Minsk
Purchase Units - Germans
Germans buy 6 ArmoredCars, 4 Artillerys, 3 Destroyers, 15 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 6 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Stukas
British defend with 2 Artillerys and 3 Infantrys
Germans roll dice for 6 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Stukas in Netherlands, round 2 : 3/11 hits, 4.00 expected hits
British roll dice for 2 Artillerys and 3 Infantrys in Netherlands, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 6 ArmoredCars, 1 Fighter, 1 Infantry and 2 Stukas in Netherlands, round 3 : 5/10 hits, 3.67 expected hits
British roll dice for 2 Artillerys in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 2 Artillerys owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 5 ArmoredCars, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for British: 2 Artillerys and 3 Infantrys
Battle in Minsk
Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Adv.Fighter moved from Minsk to Brest
1 Fighter moved from Minsk to Brest
2 Mech.Infs moved from Warsaw to Brest
2 Artillerys moved from Warsaw to Brest
1 Artillery, 1 HeavyTank, 4 Infantrys and 2 Tanks moved from Krakow to Brest
1 HeavyTank moved from Bohemia to Brest
3 Infantrys moved from Bohemia to Krakow
2 Artillerys moved from Danzig to Brest
2 Mech.Infs moved from Pomerania to Brest
8 ArmoredCars moved from Pomerania to Brest
3 ArmoredCars and 1 Tank moved from Pomerania to Brest
2 Tanks moved from Saxony to Danzig
10 Tanks moved from Saxony to Danzig
2 Stukas moved from Netherlands to Silesia
1 Fighter moved from Netherlands to Silesia
3 Artillerys moved from Hamburg to Pomerania
3 Infantrys moved from Hamburg to Pomerania
8 Infantrys moved from Picardy to Belgium
2 Artillerys moved from Picardy to Belgium
7 Infantrys moved from Paris to Picardy
Place Units - Germans
3 Destroyers placed in 23 Sea Zone
2 Artillerys and 2 Infantrys placed in Warsaw
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
2 Artillerys and 1 Infantry placed in Hamburg
2 ArmoredCars and 1 Infantry placed in Krakow
4 ArmoredCars and 1 Mech.Inf placed in Bohemia
1 Mech.Inf placed in Bavaria
Turn Complete - Germans
Germans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
2 Infantrys moved from N.Karelia to Oulu
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Lapland
1 Artillery moved from Upper Norrland to Lapland
1 Artillery, 1 Infantry and 1 Tank moved from Upper Norrland to Lapland
1 HeavyTank and 1 Tank moved from Vyborg to Oulu
2 ArmoredCars, 1 HeavyTank and 6 Tanks moved from Vyborg to Kotka
1 Infantry moved from Leningrad to Estonia
Russians take Estonia from Germans
3 Infantrys moved from Donetsk to Vinnytsia
1 Artillery moved from Kiev to Vinnytsia
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
2 Infantrys moved from Tashkent to Chimkent
4 Infantrys moved from Kursk to Minsk
1 Artillery moved from Kiev to Minsk
1 Artillery, 2 Infantrys and 12 Tanks moved from Kiev to Kursk
1 Mech.Inf moved from N.Buryat Mongolia to Khabarovsk
1 Mech.Inf moved from Khabarovsk to Vladivostok
Russians take Vladivostok from Hisaichi
1 ArmoredCar moved from Chita to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 ArmoredCar moved from Heilungchiang to Liaoning
Russians take Liaoning from Hisaichi
6 Tanks moved from Chita to Peking
Russians take Hulunbuir from Hisaichi
1 ArmoredCar moved from Chita to Peking
3 Artillerys and 4 Infantrys moved from Chita to Eastern Mongolia
1 Fighter moved from N.Buryat Mongolia to Eastern Mongolia
4 Infantrys moved from N.Buryat Mongolia to Chita
1 Elite and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
1 Artillery, 3 Infantrys and 2 Mech.Infs moved from Sibirsky to Evenkia
2 Mech.Infs moved from Evenkia to N.Buryat Mongolia
5 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Sverdlovsk to Perm
3 Infantrys moved from Tula to Kursk
1 Infantry moved from Rostov to Donetsk
1 Artillery and 1 Infantry moved from Rostov to Kursk
2 Mech.Infs moved from Moscow to Kursk
8 Infantrys moved from Moscow to Yaroslavl
10 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
Purchase Units - Russians
Russians buy 3 Bunkers, 1 HeavyTank, 4 Mech.Infs and 13 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Mongolia
Russians attack with 3 Artillerys, 1 Fighter and 4 Infantrys
Neutral defend with 3 Infantrys
Russians roll dice for 3 Artillerys, 1 Fighter and 4 Infantrys in Eastern Mongolia, round 2 : 3/8 hits, 2.50 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Neutral lost in Eastern Mongolia
Russians loses 0 PUs for violating Eastern Mongolias neutrality.
Russians win, taking Eastern Mongolia from Neutral with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Lapland
Russians attack with 2 Artillerys, 5 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Lapland, round 2 : 2/8 hits, 2.33 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Lapland
Russians win, taking Lapland from Finns with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Oulu
Russians attack with 1 HeavyTank, 2 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Oulu, round 2 : 3/4 hits, 1.50 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Vinnytsia
Russians attack with 1 Artillery and 3 Infantrys
Italians defend with 1 Tank
Russians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 Tank in Vinnytsia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Vinnytsia
Russians win, taking Vinnytsia from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Italians: 1 Tank
Battle in Minsk
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 1 Infantry
Battle in Kotka
Russians attack with 2 ArmoredCars, 1 HeavyTank and 6 Tanks
Finns defend with 1 Elite, 6 Infantrys and 1 Tank
Russians roll dice for 2 ArmoredCars, 1 HeavyTank and 6 Tanks in Kotka, round 2 : 3/9 hits, 4.33 expected hits
Finns roll dice for 1 Elite, 6 Infantrys and 1 Tank in Kotka, round 2 : 1/8 hits, 2.83 expected hits
3 Infantrys owned by the Finns and 1 ArmoredCar owned by the Russians lost in Kotka
Russians roll dice for 1 ArmoredCar, 1 HeavyTank and 6 Tanks in Kotka, round 3 : 4/8 hits, 4.00 expected hits
Finns roll dice for 1 Elite, 3 Infantrys and 1 Tank in Kotka, round 3 : 3/5 hits, 1.83 expected hits
1 Elite owned by the Finns, 3 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 2 Tanks owned by the Russians lost in Kotka
Russians roll dice for 1 HeavyTank and 4 Tanks in Kotka, round 4 : 1/5 hits, 2.67 expected hits
Finns roll dice for 1 Tank in Kotka, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is -3
Casualties for Russians: 2 ArmoredCars and 3 Tanks
Casualties for Finns: 1 Elite, 6 Infantrys and 1 Tank
Non Combat Move - Russians
1 AAGun moved from Rostov to Kursk
1 Fighter moved from Eastern Mongolia to Peking
Place Units - Russians
1 Bunker placed in Kursk
1 Bunker placed in Leningrad
1 Bunker placed in Rostov
4 Mech.Infs placed in Arkhangelsk
4 Tanks placed in Leningrad
3 Tanks placed in Kursk
1 HeavyTank and 6 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 134 PUs; end with 134 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Finns regular : 0.17
Germans regular : -1.00
Russians regular : -0.67
Neutral regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
8 ArmoredCars, 2 Fighters, 4 Infantrys and 1 Tank moved from S.Algeria to E.Morocco
4 ArmoredCars, 2 Artillerys and 2 Infantrys moved from N.Algeria to E.Morocco
1 Tank moved from N.Tunisia to E.Morocco
1 HeavyTank and 1 Tank moved from Hun to Kufra
2 ArmoredCars moved from Tripoli to Kufra
5 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Artillerys moved from Campania to 46 Sea Zone
3 Artillerys moved from Rome to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
5 Infantrys moved from Rome to 46 Sea Zone
6 Artillerys, 6 Infantrys and 6 Transports moved from 46 Sea Zone to 48 Sea Zone
6 Artillerys and 6 Infantrys moved from 48 Sea Zone to Tobruk
3 Mech.Infs moved from Lombardy to Serbia
1 Tank moved from Brittany to Burgundy
2 Fighters moved from 56 Sea Zone to Kufra
Purchase Units - Italians
Italians buy 8 ArmoredCars, 6 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in E.Morocco
Italians attack with 12 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 2 Tanks
British defend with 1 Infantry; French defend with 1 AAGun, 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory and 13 Infantrys
French roll AA dice in E.Morocco : 0/2 hits, 0.33 expected hits
Italians roll dice for 12 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 2 Tanks in E.Morocco, round 2 : 8/24 hits, 7.67 expected hits
Units damaged: 2 Bunkers owned by the French
French roll dice for 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 14 Infantrys in E.Morocco, round 2 : 4/21 hits, 8.33 expected hits
5 Infantrys owned by the French, 4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in E.Morocco
Italians roll dice for 12 ArmoredCars, 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in E.Morocco, round 3 : 9/20 hits, 7.00 expected hits
French roll dice for 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 8 Infantrys in E.Morocco, round 3 : 8/15 hits, 6.33 expected hits
6 ArmoredCars owned by the Italians, 1 Elite owned by the French, 8 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 6 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in E.Morocco, round 4 : 5/12 hits, 4.33 expected hits
French roll dice for 3 Adv.Fighters, 1 Artillery and 2 Bunkers in E.Morocco, round 4 : 2/6 hits, 3.33 expected hits
2 ArmoredCars owned by the Italians, 2 Bunkers owned by the French, 1 Artillery owned by the French and 2 Adv.Fighters owned by the French lost in E.Morocco
Italians roll dice for 4 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in E.Morocco, round 5 : 4/10 hits, 3.67 expected hits
French roll dice for 1 Adv.Fighter in E.Morocco, round 5 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 4 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 33
Casualties for Italians: 8 ArmoredCars and 6 Infantrys
Casualties for British: 1 Infantry
Casualties for French: 3 Adv.Fighters, 1 Artillery, 2 Bunkers, 1 Elite and 13 Infantrys
Battle in Kufra
Italians attack with 2 ArmoredCars, 2 Fighters, 1 HeavyTank and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars, 2 Fighters, 1 HeavyTank and 1 Tank in Kufra, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Kufra
Italians win, taking Kufra from British with 1 ArmoredCar, 2 Fighters, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -2
Casualties for Italians: 1 ArmoredCar
Casualties for British: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from Kufra to 56 Sea Zone
4 ArmoredCars moved from Tunis to Tripoli
2 Fighters moved from E.Morocco to N.Algeria
Place Units - Italians
4 ArmoredCars placed in Tunis
1 Artillery and 1 Elite placed in Tripoli
1 Artillery and 1 Infantry placed in Rome
4 Artillerys and 4 Infantrys placed in Rome
3 ArmoredCars and 2 Infantrys placed in Lombardy
1 ArmoredCar placed in Provence
Turn Complete - Italians
Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -4.67
Italians regular : 2.83
British regular : 0.67
French AA : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from Azores to 16 Sea Zone
1 Infantry and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Aquitaine
French take Aquitaine from Italians
1 Infantry moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Nubia to New Valley
Purchase Units - French
French buy 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
Place Units - French
2 Infantrys placed in Syria
1 Elite and 2 Infantrys placed in Italian East Africa
1 Factory placed in French Equatorial Africa
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 ArmoredCar moved from Tokyo to Chubu
1 ArmoredCar moved from Tokyo to Tohoku
1 Artillery moved from Tokyo to Tohoku
1 Artillery moved from Tokyo to Chubu
1 Artillery moved from Tokyo to 84 Sea Zone
1 Artillery moved from 84 Sea Zone to Hokkaido
1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Kyushu
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Hokkaido
1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
1 Fighter moved from 110 Sea Zone to 65 Sea Zone
2 Bombers moved from Banjarmasin to 65 Sea Zone
4 Artillerys and 1 Elite moved from Sumatra to Java
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Java
2 Fighters moved from 107 Sea Zone to 108 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 8 Artillerys and 8 Infantrys; Remaining resources: 25 PUs;
Combat - Yamamoto
Battle in Java
Yamamoto attack with 6 Artillerys, 2 Elites and 2 Infantrys
Anzac defend with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 6 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 4/10 hits, 3.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/8 hits, 3.00 expected hits
3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 4 Artillerys and 2 Elites in Java, round 3 : 3/6 hits, 2.33 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite, 1 Marine and 1 Tank in Java, round 3 : 3/5 hits, 2.00 expected hits
1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
Yamamoto roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Bunker and 1 Tank in Java, round 4 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Anzac, 2 Elites owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Yamamoto: 5 Artillerys, 2 Elites and 2 Infantrys
Casualties for Anzac: 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
Casualties for Dutch: 1 Bunker
Battle in Chubu
Yamamoto attack with 1 ArmoredCar and 1 Artillery
Americans defend with 1 Artillery
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Chubu, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Chubu, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Chubu, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Chubu, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Chubu, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Chubu
Yamamoto win, taking Chubu from Americans with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Americans: 1 Artillery
Battle in Kyushu
Yamamoto attack with 1 Artillery and 1 Infantry
Americans defend with 1 Artillery
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Kyushu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kyushu
Yamamoto win, taking Kyushu from Americans with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in 85 Sea Zone
Yamamoto attack with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
Americans defend with 1 Cruiser, 1 Destroyer and 3 Transports
Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 Cruiser, 1 Destroyer and 3 Transports in 85 Sea Zone, round 2 : 0/5 hits, 1.33 expected hits
1 Destroyer owned by the Americans and 3 Transports owned by the Americans lost in 85 Sea Zone
Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 Cruiser owned by the Americans lost in 85 Sea Zone
Yamamoto win with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 Cruiser, 1 Destroyer and 3 Transports
Battle in 65 Sea Zone
Yamamoto attack with 2 Bombers and 1 Fighter
Anzac defend with 1 Battleship and 1 Transport
Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Anzac roll dice for 1 Battleship and 1 Transport in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 Battleship owned by the Anzac, 1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone
Yamamoto win with 2 Bombers remaining. Battle score for attacker is 18
Casualties for Yamamoto: 1 Fighter
Casualties for Anzac: 1 Battleship and 1 Transport
Battle in Tohoku
Yamamoto attack with 1 ArmoredCar and 1 Artillery
Americans defend with 1 Infantry
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Tohoku, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Tohoku, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Hokkaido
Yamamoto attack with 1 Artillery and 1 Infantry
Americans defend with 1 Elite
Yamamoto roll dice for 1 Artillery and 1 Infantry in Hokkaido, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Elite in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Americans lost in Hokkaido
Yamamoto win, taking Hokkaido from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 Elite
Battle in 108 Sea Zone
Yamamoto attack with 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 108 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
2 Fighters moved from 108 Sea Zone to 107 Sea Zone
2 Bombers moved from 65 Sea Zone to Banjarmasin
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 Artillerys and 2 Infantrys placed in Davao
4 Artillerys and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.50
Americans regular : -2.00
Anzac regular : 0.17
Dutch regular : 3.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Mech.Inf moved from Peking to Korea
Chinese take Korea from Hisaichi
2 Infantrys moved from Szechwan to Hupeh
2 Mech.Infs moved from Ningsia to Hupeh
1 Infantry moved from Shansi to Anhwei
Chinese take Anhwei from Hisaichi
1 Infantry and 1 Mech.Inf moved from Shantung to Shanghai
1 Infantry moved from Chahar to Peking
2 Infantrys moved from Shansi to Shantung
1 Mech.Inf moved from Shantung to Hunan
3 Mech.Infs moved from Peking to Hunan
1 Fighter moved from Chahar to Shanghai
3 Infantrys and 1 Mech.Inf moved from Kweichow to N.French Indochina
2 Infantrys moved from Ningsia to Suiyuan
1 Infantry and 1 Marine moved from Suiyuan to Chahar
3 Infantrys moved from Lanchow to Szechwan
5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
3 Infantrys and 3 Mech.Infs moved from Hsining to E.Qinghai
3 Mech.Infs moved from E.Qinghai to Szechwan
4 Infantrys moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Bunker, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Infantrys and 2 Mech.Infs
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 2 Mech.Infs in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.French Indochina
Chinese attack with 3 Infantrys and 1 Mech.Inf
Yamamoto defend with 2 Tanks
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 3/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Tanks in N.French Indochina, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in N.French Indochina
Chinese win, taking N.French Indochina from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 2 Tanks
Battle in Shanghai
Chinese attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 4 Mech.Infs
Hisaichi defend with 1 ArmoredCar and 2 Artillerys
Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 ArmoredCar and 2 Artillerys
Non Combat Move - Chinese
1 Fighter moved from Shanghai to Peking
Place Units - Chinese
2 Artillerys, 1 Bunker and 1 Marine placed in Peking
5 Infantrys and 1 Tank placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Chinese regular : 2.33
Hisaichi regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Kirin to Heilungchiang
Hisaichi take Heilungchiang from Russians
2 Infantrys moved from Kirin to Liaoning
2 Infantrys moved from Kirin to Korea
6 ArmoredCars moved from Changchun to 84 Sea Zone
6 ArmoredCars moved from 84 Sea Zone to Shanghai
2 Mech.Infs moved from Kwangsi to N.French Indochina
1 Bomber moved from Bangkok to N.French Indochina
1 Bomber moved from N.French Indochina to Hunan
2 Mech.Infs moved from Hong Kong to Hunan
1 Mech.Inf moved from Kwangsi to Hunan
1 Artillery and 1 Infantry moved from Kirin to Vladivostok
4 Infantrys moved from Kirin to Khabarovsk
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 6 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 2 Infantrys
Russians defend with 1 ArmoredCar
Hisaichi roll dice for 2 Infantrys in Liaoning, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 7 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 8 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 1 Infantry in Liaoning, round 9 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 9 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Liaoning
Hisaichi win, taking Liaoning from Russians with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 ArmoredCar
Battle in Hunan
Hisaichi attack with 1 Bomber and 3 Mech.Infs
Chinese defend with 4 Mech.Infs
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 2/4 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 1 Bomber and 1 Mech.Inf in Hunan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 3 Mech.Infs in Hunan, round 3 : 2/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Hunan
Chinese win with 2 Mech.Infs remaining. Battle score for attacker is -20
Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
Casualties for Chinese: 2 Mech.Infs
Battle in Shanghai
Hisaichi attack with 6 ArmoredCars
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 6 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in N.French Indochina
Hisaichi attack with 2 Mech.Infs
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 2 Mech.Infs in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Infantry and 1 Mech.Inf in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina
Hisaichi roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in N.French Indochina
French win with 1 Mech.Inf remaining. Battle score for attacker is -10
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 4 Infantrys
British defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Hisaichi lost in Khabarovsk
1 Infantry owned by the Hisaichi retreated to Kirin
Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 3 Infantrys
Battle in Vladivostok
Hisaichi attack with 1 Artillery and 1 Infantry
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Korea
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 Infantrys in Korea, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Korea, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Korea, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Korea, round 5 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Korea
1 Infantry owned by the Hisaichi retreated to Kirin
Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 ArmoredCars placed in Hong Kong
1 Artillery and 2 Infantrys placed in Kwangsi
1 Adv.Fighter, 5 Artillerys, 1 Infantry and 1 Marine placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
French regular : 1.00
Russians regular : 1.33
Hisaichi regular : -4.00