Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUstanios (x) vs OwenToo (l) PTV
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I got completely destroyed by you rolling 1’s that turn. Lost 2 bombers to AA rolls raiding your factory, and my inf and art couldn’t defeat your bomber.
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You should let me make a roll for it… obviously if the battleship is in that sz it’s there to make the roll. There’s still a 1/3 chance of the same result of me losing that battle.
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I couldn’t go back because the AA bombing rolls had already been completed. I thought it was going to be a waste of time to ask because 1 art + 1 inf to win against a bomber most of the time.
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If you had asked about moving the bomber I’d have let you. In fact I’d still be ok with letting you do that non-combat and I’ll move my units that went to make the opportunist attack back to Germany instead of rolling my battleship. I don’t mind bad rolls, but I dedicated units to planning that attack and one of the rolls wasn’t used in it. So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.
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@tanios said in tanios (x) vs OwenToo (l) PTV:
So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.
So IMO we either roll the battleship, or you get the non-combat move of your bomber to UK and my units never went to make the attack.*
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@tanios OK, roll the BB
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Thanks… kind of hope it misses after all that.
[dice 1d6]
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1d6: 5
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Alright, good. Thanks for the chance to roll it.
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@tanios Yer welcome
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Olgiy to Yenisey 2 infantry moved from Timguska to Yenisey 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 armour moved from Northern Belarus to Leningrad 1 artillery and 5 infantry moved from Smolensk to Northern Belarus 2 infantry moved from Rostov to Ukraine 1 artillery and 7 infantry moved from Russia to Smolensk 3 infantry moved from Bryansk to Smolensk Place Units - Russians 2 artilleries and 1 fighter placed in Leningrad 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Honan to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai 2 fighters and 1 tactical_bomber moved from Kiangsi to Tsinghai 2 bombers moved from Kwangsi to Tsinghai 1 bomber moved from Japan to Tsinghai 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Hopei 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Tsinghai 1 fighter moved from 37 Sea Zone to Hopei 1 tactical_bomber moved from 37 Sea Zone to Hopei 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Japanese Battle in Tsinghai Japanese attack with 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Tsinghai, round 2 : 6/15 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in Tsinghai, round 3 : 9/12 hits, 6.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 8 infantry Battle in Hopei Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Sakha to Buryatia 1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Buryatia 1 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Shansi to Honan 1 bomber moved from Tsinghai to Kwangsi 1 bomber moved from Tsinghai to Kwangsi 1 bomber moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Hunan 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Tsinghai to Hunan 1 fighter moved from Tsinghai to Hunan 1 fighter moved from Tsinghai to Inner Mongolia 1 tactical_bomber moved from Tsinghai to Hunan 1 tactical_bomber moved from Tsinghai to Hunan 1 tactical_bomber moved from Tsinghai to Inner Mongolia 1 tactical_bomber moved from Tsinghai to Inner Mongolia 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from Soviet Far East to Amur Place Units - Japanese 1 armour, 2 infantry and 2 marines placed in Japan 1 armour and 1 artillery placed in Kiangsu Japanese undo move 1. 1 infantry placed in Kiangsu 1 armour, 1 infantry and 2 marines placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 3.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 4 fighters moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 infantry placed in Western United States 1 bomber and 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 3 infantry moved from Burma to Yunnan 1 fighter moved from Eastern India to Yunnan 1 mech_infantry moved from Kenya to Egypt 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 1 bomber moved from Iceland to Scotland 2 fighters moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Combat - British
Combat Hit Differential Summary :
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Scramble from 112 into Scotland, one fighter?
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@owentoo said in tanios (x) vs OwenToo (l) PTV:
Scramble from 112 into Scotland, one fighter?
No thanks.
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@tanios I guess this is the game for rolling "1"s, as your 2 German Inf rolled 3 of them
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@owentoo said in tanios (x) vs OwenToo (l) PTV:
@tanios I guess this is the game for rolling "1"s, as your 2 German Inf rolled 3 of them
I’m glad they’re not taking sides, lol.
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@tanios Only BBs don’t roll 1s