@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Scramble to sz 112 or fighter intercept over UK?
@tanios no scramble but,
full intercept of 3 fighters against the German bombing run
@owentoo Do you mind if I do a roll for the battleship in sz126? I accidently pressed no on the question for bombardment. I was hoping it just wouldn’t matter, but as it stands your bomber defeated my infantry and art. It had a hit on round 1 and again on round 3 or 4.
@tanios bummer… that Bomber wasn’t even supposed to be there. He should have been in the UK, and I decided not to ask to move it after the fact. So I am now reluctant to allow you to make a change after the fact
@owentoo ok, no problem. I’ll leave it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
1 battleship moved from 115 Sea Zone to 126 Sea Zone
1 carrier moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Scotland
3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/5 hits, 1.17 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
British defend with 2 transports
2 transports owned by the British lost in 112 Sea Zone
Germans win, taking 112 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 2 transports
Battle in Scotland
Battle in Iceland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 bomber
Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber in Iceland, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Germans lost in Iceland
Germans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery in Iceland, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Iceland, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery in Iceland, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Iceland, round 5 : 1/1 hits, 0.17 expected hits
1 artillery owned by the Germans lost in Iceland
British win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
2 armour moved from Western Germany to Poland
2 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
2 artilleries moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to 115 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
3 infantry moved from Norway to Finland
3 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Alexandria to Southern Italy
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from Western Germany to Germany
3 artilleries moved from Western Germany to Austria
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
1 infantry placed in Western Germany
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : 1.50
Defenders Fire, : -1.00
Attackers Fire, : -0.17
Germans regular : -1.67
British regular : 1.33
I got completely destroyed by you rolling 1’s that turn. Lost 2 bombers to AA rolls raiding your factory, and my inf and art couldn’t defeat your bomber.
You should let me make a roll for it… obviously if the battleship is in that sz it’s there to make the roll. There’s still a 1/3 chance of the same result of me losing that battle.
I couldn’t go back because the AA bombing rolls had already been completed. I thought it was going to be a waste of time to ask because 1 art + 1 inf to win against a bomber most of the time.
If you had asked about moving the bomber I’d have let you. In fact I’d still be ok with letting you do that non-combat and I’ll move my units that went to make the opportunist attack back to Germany instead of rolling my battleship. I don’t mind bad rolls, but I dedicated units to planning that attack and one of the rolls wasn’t used in it. So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.
@tanios said in tanios (x) vs OwenToo (l) PTV:
So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.
So IMO we either roll the battleship, or you get the non-combat move of your bomber to UK and my units never went to make the attack.*
@tanios OK, roll the BB
Thanks… kind of hope it misses after all that.
[dice 1d6]
1d6: 5
Alright, good. Thanks for the chance to roll it.
@tanios Yer welcome
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Olgiy to Yenisey
2 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Urals to Yenisey
1 armour moved from Northern Belarus to Leningrad
1 artillery and 5 infantry moved from Smolensk to Northern Belarus
2 infantry moved from Rostov to Ukraine
1 artillery and 7 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Smolensk
Place Units - Russians
2 artilleries and 1 fighter placed in Leningrad
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
2 fighters and 1 tactical_bomber moved from Kiangsi to Tsinghai
2 bombers moved from Kwangsi to Tsinghai
1 bomber moved from Japan to Tsinghai
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Hopei
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Tsinghai
1 fighter moved from 37 Sea Zone to Hopei
1 tactical_bomber moved from 37 Sea Zone to Hopei
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
Combat - Japanese
Battle in Tsinghai
Japanese attack with 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 3 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Tsinghai, round 2 : 6/15 hits, 7.67 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in Tsinghai, round 3 : 9/12 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Hopei
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Buryatia
1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Shansi to Honan
1 bomber moved from Tsinghai to Kwangsi
1 bomber moved from Tsinghai to Kwangsi
1 bomber moved from Tsinghai to Inner Mongolia
1 fighter moved from Tsinghai to Hunan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Tsinghai to Hunan
1 fighter moved from Tsinghai to Hunan
1 fighter moved from Tsinghai to Inner Mongolia
1 tactical_bomber moved from Tsinghai to Hunan
1 tactical_bomber moved from Tsinghai to Hunan
1 tactical_bomber moved from Tsinghai to Inner Mongolia
1 tactical_bomber moved from Tsinghai to Inner Mongolia
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Hopei to Hunan
1 tactical_bomber moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Soviet Far East to Amur
Place Units - Japanese
1 armour, 2 infantry and 2 marines placed in Japan
1 armour and 1 artillery placed in Kiangsu
Japanese undo move 1.
1 infantry placed in Kiangsu
1 armour, 1 infantry and 2 marines placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from Hawaiian Islands to 27 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
1 destroyer and 1 submarine placed in 104 Sea Zone
1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :