tanios (x) vs OwenToo (l) PTV

  • '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 101 Sea Zone
            1 bomber moved from Southern Italy to 101 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 armour and 1 infantry moved from Greece to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Algeria
            1 battleship moved from 99 Sea Zone to 94 Sea Zone
            1 cruiser moved from 99 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 101 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 1 destroyer in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 101 Sea Zone
                Italians win, taking Gibraltar from British, taking 101 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Algeria
                Italians attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 fighters moved from 98 Sea Zone to Southern Italy
            1 bomber moved from 101 Sea Zone to Southern Italy
            1 armour moved from Bulgaria to Greece
            1 cruiser moved from 99 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 transport placed in 99 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.83
    British regular : -1.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 59 Sea Zone
            1 infantry moved from Java to 59 Sea Zone
            2 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from Sumatra to Eastern India
            1 marine moved from New South Wales to Queensland
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to New Guinea
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
            1 battleship moved from 115 Sea Zone to 126 Sea Zone
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            1 cruiser moved from 115 Sea Zone to 112 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Scotland
            3 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 fighter moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Scramble to sz 112 or fighter intercept over UK?

  • '21 '20 '19 '18 '17

    @tanios no scramble but,

    full intercept of 3 fighters against the German bombing run

  • '20

    @owentoo Do you mind if I do a roll for the battleship in sz126? I accidently pressed no on the question for bombardment. I was hoping it just wouldn’t matter, but as it stands your bomber defeated my infantry and art. It had a hit on round 1 and again on round 3 or 4.

  • '21 '20 '19 '18 '17

    @tanios bummer… that Bomber wasn’t even supposed to be there. He should have been in the UK, and I decided not to ask to move it after the fact. So I am now reluctant to allow you to make a change after the fact

  • '20

    @owentoo ok, no problem. I’ll leave it.

  • '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
            1 battleship moved from 115 Sea Zone to 126 Sea Zone
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            3 bombers moved from Western Germany to United Kingdom
            1 cruiser moved from 115 Sea Zone to 112 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Scotland
            3 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 fighter moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 1/5 hits, 1.17 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits
                2 bombers killed by AA
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 112 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
                British defend with 2 transports
                    2 transports owned by the British lost in 112 Sea Zone
                Germans win, taking 112 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 2 transports
            Battle in Scotland
            Battle in Iceland
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield and 1 bomber
                    Germans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Iceland, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Germans lost in Iceland
                    Germans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Iceland, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Iceland, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Iceland, round 5 : 1/1 hits, 0.17 expected hits
                    1 artillery owned by the Germans lost in Iceland
                British win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            6 infantry moved from Germany to Slovakia Hungary
            1 armour moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Poland
            2 armour moved from Western Germany to Poland
            2 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Poland
            2 artilleries moved from Holland Belgium to Western Germany
            1 armour and 1 mech_infantry moved from Western Germany to 115 Sea Zone
            2 infantry moved from Western Germany to 115 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
            3 infantry moved from Norway to Finland
            3 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Alexandria to Southern Italy
            2 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 artilleries moved from Western Germany to Germany
            3 artilleries moved from Western Germany to Austria
    
        Place Units - Germans
            2 fighters and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Western Germany
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.50
    Defenders Fire,  : -1.00
    Attackers Fire,  : -0.17
    Germans regular : -1.67
    British regular : 1.33
    

    Savegame

  • '20

    I got completely destroyed by you rolling 1’s that turn. Lost 2 bombers to AA rolls raiding your factory, and my inf and art couldn’t defeat your bomber.

  • '20

    You should let me make a roll for it… obviously if the battleship is in that sz it’s there to make the roll. There’s still a 1/3 chance of the same result of me losing that battle.

  • '20

    I couldn’t go back because the AA bombing rolls had already been completed. I thought it was going to be a waste of time to ask because 1 art + 1 inf to win against a bomber most of the time.

  • '20

    If you had asked about moving the bomber I’d have let you. In fact I’d still be ok with letting you do that non-combat and I’ll move my units that went to make the opportunist attack back to Germany instead of rolling my battleship. I don’t mind bad rolls, but I dedicated units to planning that attack and one of the rolls wasn’t used in it. So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.

  • '20

    @tanios said in tanios (x) vs OwenToo (l) PTV:

    So IMO we either roll the battleship, or you get the non-combat move to remove the battleship and I get my units back on Germany.

    So IMO we either roll the battleship, or you get the non-combat move of your bomber to UK and my units never went to make the attack.*

  • '21 '20 '19 '18 '17

    @tanios OK, roll the BB

  • '20

    Thanks… kind of hope it misses after all that.

    [dice 1d6]


  • 1d6: 5

  • '20

    Alright, good. Thanks for the chance to roll it.

  • '21 '20 '19 '18 '17

    @tanios Yer welcome

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Olgiy to Yenisey
            2 infantry moved from Timguska to Yenisey
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 armour moved from Northern Belarus to Leningrad
            1 artillery and 5 infantry moved from Smolensk to Northern Belarus
            2 infantry moved from Rostov to Ukraine
            1 artillery and 7 infantry moved from Russia to Smolensk
            3 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            2 artilleries and 1 fighter placed in Leningrad
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 21
  • 19
  • 42
  • 87
  • 217
  • 201
  • 163
  • 181
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.4k

Topics

1.8m

Posts