Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@owentoo I’m ok with either sz you want to move it to.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 destroyers and 1 submarine moved from 55 Sea Zone to 44 Sea Zone
4 fighters moved from Queensland to 44 Sea Zone
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 submarines moved from 64 Sea Zone to 55 Sea Zone
2 transports moved from 63 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
1 carrier moved from 63 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
ANZAC collect 16 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
5 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 5 infantry moved from Western Germany to 115 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries moved from 114 Sea Zone to Scotland
5 infantry moved from 114 Sea Zone to Scotland
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Scotland
3 fighters moved from 114 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
2 fighters moved from Holland Belgium to Scotland
1 fighter moved from Western Germany to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 4 artilleries, 1 bomber, 8 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 airfield, 3 artilleries and 5 infantry
Germans roll dice for 1 battleship in Scotland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 artilleries, 1 bomber, 8 fighters, 5 infantry and 1 tactical_bomber in Scotland, round 2 : 7/19 hits, 8.00 expected hits
British roll dice for 3 artilleries and 5 infantry in Scotland, round 2 : 7/8 hits, 2.67 expected hits
2 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 artilleries owned by the British and 5 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for British: 3 artilleries and 5 infantry
Non Combat Move - Germans
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to France
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Western Germany to Leningrad
2 fighters moved from Scotland to Western Germany
7 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Greece to Bulgaria
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Austria
1 fighter moved from Western Germany to Leningrad
1 tactical_bomber moved from Scotland to Western Germany
5 fighters moved from Scotland to 114 Sea Zone
1 bomber moved from Scotland to Western Germany
1 fighter moved from Scotland to 114 Sea Zone
1 aaGun, 14 artilleries and 15 infantry moved from Vologda to Novgorod
1 infantry moved from Leningrad to Vologda
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
Place Units - Germans
1 artillery, 4 infantry and 4 mech_infantrys placed in Western Germany
3 artilleries placed in Germany
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 116 Sea Zone
1 artillery placed in Germany
4 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,1,1,1,2,6
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : 4.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 7 infantry and 1 mech_infantry moved from Timguska to Yenisey
3 fighters moved from Russia to Yenisey
1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Kirov to Gorky
1 infantry moved from Russia to Gorky
1 artillery moved from Russia to Gorky
2 armour and 2 mech_infantrys moved from Stalingrad to Western Sinkiang
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Slovakia Hungary
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 armour, 8 artilleries, 32 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour, 12 artilleries, 15 infantry and 1 mech_infantry moved from Russia to Yaroslavl
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 3 armour, 8 artilleries, 32 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 8 artilleries, 32 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 15/45 hits, 11.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour, 8 artilleries, 32 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry in Yaroslavl, round 2 : 8/29 hits, 9.33 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 armour, 12 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Gorky
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Gorky, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Sinkiang
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Western Sinkiang, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Western Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Western Sinkiang
Russians win, taking Western Sinkiang from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yenisey
Russians attack with 1 armour, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 2/13 hits, 4.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yenisey, round 2 : 4/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 3 : 4/9 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yenisey, round 3 : 0/6 hits, 2.33 expected hits
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yenisey
Russians roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 4 : 4/9 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Yenisey to Evenkiyskiy
1 tactical_bomber moved from Yenisey to Evenkiyskiy
4 armour and 4 mech_infantrys moved from Samara to Yaroslavl
1 infantry moved from Southern Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Russia to Yaroslavl
Place Units - Russians
2 infantry placed in Urals
1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -1.83
Germans regular : -0.33
Russians regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 40 Sea Zone to Eastern India
2 tactical_bombers moved from 40 Sea Zone to Eastern India
1 bomber moved from Malaya to Eastern India
1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern India
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Hunan to Kweichow
1 armour moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from 39 Sea Zone to Yunnan
1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Midway, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern India
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Eastern India, round 2 : 3/9 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
3 carriers, 2 destroyers and 3 submarines moved from 39 Sea Zone to 132 Sea Zone
1 marine moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 marine moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Hopei
1 mech_infantry moved from Chahar to Buryatia
1 infantry moved from Shansi to Chahar
1 infantry moved from Anhwe to Shansi
1 artillery moved from Honan to Tsinghai
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Eastern India to Shan State
1 fighter moved from Yunnan to 132 Sea Zone
4 tactical_bombers moved from 43 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from Eastern India to Shan State
1 bomber moved from Eastern India to Shan State
3 fighters moved from 43 Sea Zone to 132 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 132 Sea Zone
2 carriers moved from 40 Sea Zone to 39 Sea Zone
1 submarine moved from 40 Sea Zone to 39 Sea Zone
1 destroyer moved from 40 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Eastern India to 39 Sea Zone
1 fighter moved from 43 Sea Zone to 39 Sea Zone
1 fighter moved from Davao to Shan State
1 fighter moved from Eastern India to 39 Sea Zone
1 fighter moved from Eastern India to 132 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
1 airfield placed in Shan State
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.33
Japanese regular : -3.17
UK_Pacific regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
5 fighters moved from 44 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Queensland to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
4 submarines moved from 99 Sea Zone to 96 Sea Zone
5 fighters moved from United Kingdom to 113 Sea Zone
2 tactical_bombers moved from United Kingdom to 113 Sea Zone
3 fighters moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from Morocco to Algeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Combat Hit Differential Summary :
Possible carrier scrambles in 113 and 43
@owentoo no thanks. You know carrier scramble is limited to a max of 3 aircraft from each sea zone? You can safely assume with me that if you bring double the firepower/units I’ll say no.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
5 fighters moved from 44 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Queensland to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
4 submarines moved from 99 Sea Zone to 96 Sea Zone
5 fighters moved from United Kingdom to 113 Sea Zone
2 tactical_bombers moved from United Kingdom to 113 Sea Zone
3 fighters moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from Morocco to Algeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 fighter and 4 infantry in Midway, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 4 infantry in Midway, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 113 Sea Zone
Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 carriers moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from 43 Sea Zone to 55 Sea Zone
4 fighters moved from 43 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia
2 infantry, 2 marines and 1 mech_infantry moved from Queensland to Northern Australia
2 transports moved from 44 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 66 Sea Zone to 93 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 4 submarines moved from 44 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from Trans-Jordan to Malta
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Southern Persia to Iraq
1 transport moved from 83 Sea Zone to 96 Sea Zone
9 fighters moved from 113 Sea Zone to United Kingdom
2 tactical_bombers moved from 113 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Western United States
Americans undo move 1.
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -4.00
Japanese regular : -1.50
Germans regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to Scotland
6 fighters moved from United Kingdom to Scotland
1 armour moved from Central India to Eastern India
1 mech_infantry moved from Central India to Eastern India
1 infantry moved from Central India to Eastern India
1 fighter and 1 tactical_bomber moved from Central India to 40 Sea Zone
2 fighters moved from 56 Sea Zone to 40 Sea Zone
1 destroyer moved from 44 Sea Zone to 38 Sea Zone
UK_Pacific take 38 Sea Zone from Japanese
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
3 infantry moved from United Kingdom to Scotland
Combat - British
Combat Hit Differential Summary :
Carrier Scrambles in SZ 40?
Also 114 to Scotland?
@owentoo I know the Scotland one is a longshot, but the 39 to 40 might be one you want, so I might as well ask for both/either…
No scrambles for either… had to consider for sz 40 for sure, so thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
5 fighters moved from 44 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Queensland to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
4 submarines moved from 99 Sea Zone to 96 Sea Zone
5 fighters moved from United Kingdom to 113 Sea Zone
2 tactical_bombers moved from United Kingdom to 113 Sea Zone
3 fighters moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from Morocco to Algeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 fighter and 4 infantry in Midway, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 4 infantry in Midway, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 113 Sea Zone
Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 carriers moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from 43 Sea Zone to 55 Sea Zone
4 fighters moved from 43 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia
2 infantry, 2 marines and 1 mech_infantry moved from Queensland to Northern Australia
2 transports moved from 44 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 66 Sea Zone to 93 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 4 submarines moved from 44 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from Trans-Jordan to Malta
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Southern Persia to Iraq
1 transport moved from 83 Sea Zone to 96 Sea Zone
9 fighters moved from 113 Sea Zone to United Kingdom
2 tactical_bombers moved from 113 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Western United States
Americans undo move 1.
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to Scotland
6 fighters moved from United Kingdom to Scotland
1 armour moved from Central India to Eastern India
1 mech_infantry moved from Central India to Eastern India
1 infantry moved from Central India to Eastern India
1 fighter and 1 tactical_bomber moved from Central India to 40 Sea Zone
2 fighters moved from 56 Sea Zone to 40 Sea Zone
1 destroyer moved from 44 Sea Zone to 38 Sea Zone
UK_Pacific take 38 Sea Zone from Japanese
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
3 infantry moved from United Kingdom to Scotland
Combat - British
Battle in 40 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
British roll dice for 3 fighters and 1 tactical_bomber in 40 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 40 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Eastern India
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern India
British win, taking Eastern India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 1 artillery, 6 fighters and 3 infantry
Germans defend with 1 airfield and 2 artilleries
British roll dice for 1 artillery, 6 fighters and 3 infantry in Scotland, round 2 : 3/10 hits, 4.00 expected hits
Germans roll dice for 2 artilleries in Scotland, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - British
6 fighters moved from Scotland to United Kingdom
1 destroyer moved from 83 Sea Zone to 96 Sea Zone
5 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 40 Sea Zone to Central India
1 fighter moved from 40 Sea Zone to Central India
2 fighters moved from 40 Sea Zone to Ceylon
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -4.00
Japanese regular : -1.17
Germans regular : 0.00
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
Germans take Romania from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Austria
1 armour moved from Northern Italy to Germany
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Davao
1 mech_infantry moved from 36 Sea Zone to Manilla
1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 infantry moved from Borneo to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 cruiser moved from 55 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 45 Sea Zone
ANZAC take 45 Sea Zone from Japanese
1 marine moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Manilla
Battle in Guam
Battle in Davao
Battle in Celebes
ANZAC attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 fighters and 1 marine in Celebes, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Manilla from Japanese, taking Guam from Japanese, taking Davao from Japanese, taking Celebes from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Celebes to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from New South Wales to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry, 1 marine and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to Northern Australia
2 aaGuns moved from Queensland to Northern Australia
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 harbour placed in Northern Australia
1 destroyer and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Northern Belarus to Eastern Poland
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 tactical_bombers moved from Western Germany to Eastern Poland
2 fighters moved from Leningrad to Bessarabia
2 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Eastern Poland
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll AA dice in Bessarabia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Non Combat Move - Germans
1 fighter moved from Bessarabia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Bessarabia to Leningrad
1 aaGun moved from Novgorod to Leningrad
14 artilleries moved from Novgorod to Leningrad
10 infantry moved from Novgorod to Leningrad
1 infantry moved from Novgorod to Northern Belarus
3 infantry moved from Novgorod to Leningrad
1 tactical_bomber moved from Eastern Poland to Leningrad
1 tactical_bomber moved from Eastern Poland to Leningrad
1 infantry moved from Leningrad to Baltic States
1 artillery moved from Germany to Poland
2 aaGuns, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 artillery, 4 infantry, 4 mech_infantrys and 6 tactical_bombers moved from Western Germany to Germany
1 destroyer moved from 114 Sea Zone to 107 Sea Zone
1 battleship, 3 carriers, 6 fighters and 5 transports moved from 114 Sea Zone to 116 Sea Zone
1 cruiser moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from 116 Sea Zone to Western Germany
1 infantry moved from Austria to Germany
1 infantry moved from Austria to Germany
2 fighters moved from Eastern Poland to Germany
1 fighter moved from 116 Sea Zone to Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
3 infantry placed in Leningrad
3 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 1.67
Russians AA : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Urals to Northern Sinkiang
1 tactical_bomber moved from Evenkiyskiy to Northern Sinkiang
1 armour moved from Western Sinkiang to Northern Sinkiang
1 armour moved from Western Sinkiang to Eastern Sinkiang
2 mech_infantrys moved from Western Sinkiang to Eastern Sinkiang
1 artillery and 2 infantry moved from Gorky to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
5 armour, 12 artilleries, 14 infantry and 5 mech_infantrys moved from Yaroslavl to Vologda
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
6 artilleries and 30 infantry moved from Slovakia Hungary to Poland
Combat - Russians
Battle in Buryatia
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northern Sinkiang
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Northern Sinkiang, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Sinkiang
Russians win, taking Northern Sinkiang from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Sinkiang
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 6 armour, 13 artilleries, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 armour, 13 artilleries, 16 infantry, 6 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 16/42 hits, 14.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 armour, 13 artilleries, 16 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 6 artilleries and 30 infantry
Germans defend with 1 artillery
Russians roll dice for 6 artilleries and 30 infantry in Poland, round 2 : 13/36 hits, 8.00 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 6 artilleries and 29 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 2 armour
Russians roll dice for 3 armour and 2 mech_infantrys in Bessarabia, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Romania
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Yaroslavl to Vologda
3 fighters moved from Evenkiyskiy to Russia
4 infantry moved from Russia to Gorky
1 tactical_bomber moved from Northern Sinkiang to Western Sinkiang
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.83
Russians regular : 7.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to Eastern India
2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
1 submarine moved from 132 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 22 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
1 fighter moved from 132 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to Eastern India
1 tactical_bomber moved from 39 Sea Zone to Eastern India
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 132 Sea Zone to 38 Sea Zone
1 fighter moved from 132 Sea Zone to 44 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :