Setting up.
Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV
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Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Southern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Queensland to Wake Island 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.
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@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
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Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.
This changed from version 6 of PtV. So in games started before this, it’s only fair to keep playing the rules which applied at the time they started.
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
Well, the defender can ask for a re-roll but I couldn’t imagine you objecting to retaining 1/5 attacking hits .
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@simon33 Fair enough! You mean that is “the risk” for taking a gamble playing without asking for scrambles? Hmm, I am divided . Let’s keep it this way here. Guess we need to be more careful asking scrambles.
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@simon33 Ah ok! I think 3 planes make sense since everything else is 3.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 93 Sea Zone to 85 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 bomber moved from Ukraine to 94 Sea Zone 1 infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone Combat - Germans Battle in 85 Sea Zone Germans attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 85 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 94 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 94 Sea Zone 2 transports owned by the Americans lost in 94 Sea Zone Germans win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 carrier moved from 96 Sea Zone to 100 Sea Zone 1 submarine moved from 122 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 carrier moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from Ukraine to Rostov 4 armour moved from Western Ukraine to Rostov 8 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Southern Belarus 4 infantry moved from Poland to Eastern Poland 2 aaGuns and 9 infantry moved from Germany to Poland 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 5 artilleries and 15 infantry moved from Karelia to Archangel 2 artilleries and 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Vologda 3 armour moved from Nenetsia to Novgorod 1 aaGun, 7 artilleries and 20 infantry moved from Northern Belarus to Novgorod 6 armour moved from Northern Belarus to Eastern Poland 1 bomber moved from 94 Sea Zone to Egypt 1 bomber moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt 1 fighter moved from Bessarabia to Leningrad 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone Place Units - Germans 2 infantry and 1 tactical_bomber placed in Leningrad 3 infantry placed in Ukraine 2 armour and 2 mech_infantrys placed in Western Germany 10 infantry placed in Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Germans regular : -0,17 -
@pejon_88 Why did your (assume) AC hit at 1 or less in the sea battle? In the battle calculator it was 2 or less? Are ACs 1 or less now?
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@pejon_88
regularkid said in WW2 Path to Victory - Rules Discussion:Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).
The substantive changes:
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Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)
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New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.
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A U.S. marine has been added to Hawaii.
Enjoy!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour, 7 infantry and 1 mech_infantry moved from Northern Caucasus to Stalingrad 2 artilleries and 5 infantry moved from Samara to Stalingrad 2 fighters and 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Tula to Kursk 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Yaroslavl to Smolensk Combat - Russians Battle in Kursk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Smolensk, round 2 : 6/40 hits, 7.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Stalingrad, round 2 : 3/16 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kursk to Russia 2 artilleries and 8 infantry moved from Russia to Smolensk 1 aaGun moved from Yaroslavl to Russia 6 infantry moved from Gorky to Russia 2 infantry moved from Urals to Samara 2 aaGuns, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Northern Manchuria to Amur Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1 Russians collect 28 PUs (1 lost to blockades); end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -1.50 -
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Shansi 1 fighter moved from Anhwe to Shansi 1 bomber moved from Manilla to Shansi 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Wake IslandCombat Hit Differential Summary :
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Scrambles SZ24/Wake Island?
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@simon33 need scrambles whenever you have time.
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Oh sorry, thought I had posted. I am going to scramble to SZ24 but not Wake.
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@simon33 so to be clear. To SZ from wake and the adjacent SZ?
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 so to be clear. To SZ from wake and the adjacent SZ?
Oh that’s right! Forgot about the scramble from SZ to SZ. Only scramble the doomed ANZAC planes. Don’t scramble the planes on the CV.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Shansi 1 fighter moved from Anhwe to Shansi 1 bomber moved from Manilla to Shansi 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Wake Island Combat - Japanese Japanese creates battle in territory 6 Sea Zone Americans scrambles 2 units out of Wake Island to defend against the attack in 24 Sea Zone Americans scrambles to create a battle in territory 24 Sea Zone Battle in 24 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports ANZAC defend with 2 fighters Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 24 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits ANZAC roll dice for 2 fighters in 24 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the ANZAC lost in 24 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20 Casualties for ANZAC: 2 fighters Battle in Wake Island Japanese attack with 3 fighters, 4 infantry and 4 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 infantry and 1 marine Japanese roll dice for 3 fighters, 4 infantry and 4 tactical_bombers in Wake Island, round 2 : 5/11 hits, 4,67 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Wake Island, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Shansi Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 3 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 4 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Wake Island to 24 Sea Zone 1 fighter moved from Wake Island to 24 Sea Zone 1 fighter moved from Wake Island to 24 Sea Zone 1 fighter and 3 tactical_bombers moved from Wake Island to Marianas 1 destroyer and 2 submarines moved from 7 Sea Zone to 24 Sea Zone 1 infantry moved from Southern Manchuria to Korea 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 transports moved from 132 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 58 Sea Zone to 57 Sea Zone 2 infantry and 1 marine moved from Malaya to 132 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 132 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone 2 infantry and 1 marine moved from 44 Sea Zone to Borneo 1 submarine moved from 132 Sea Zone to 44 Sea Zone 1 aaGun and 3 infantry moved from 37 Sea Zone to French Indo China 1 fighter moved from Shansi to Anhwe 1 bomber moved from Shansi to Anhwe 1 submarine moved from 57 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun and 3 infantry EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry EDIT: Removing units owned by Japanese from Korea: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 infantry EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Marianas: 1 fighter EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 carrier and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : -2,83 ANZAC regular : -0,33





